Utility/Mesh: Add index and vertex buffer flags in MeshParams
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@@ -126,8 +126,8 @@ namespace Nz
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unsigned int vertexCount;
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ComputeBoxIndexVertexCount(primitive.box.subdivision, &indexCount, &vertexCount);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
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VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
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@@ -148,8 +148,8 @@ namespace Nz
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unsigned int vertexCount;
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ComputeConeIndexVertexCount(primitive.cone.subdivision, &indexCount, &vertexCount);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
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VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
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@@ -170,8 +170,8 @@ namespace Nz
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unsigned int vertexCount;
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ComputePlaneIndexVertexCount(primitive.plane.subdivision, &indexCount, &vertexCount);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
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VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
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@@ -196,8 +196,8 @@ namespace Nz
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unsigned int vertexCount;
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ComputeCubicSphereIndexVertexCount(primitive.sphere.cubic.subdivision, &indexCount, &vertexCount);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
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VertexMapper vertexMapper(vertexBuffer, BufferAccess_ReadWrite);
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@@ -218,8 +218,8 @@ namespace Nz
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unsigned int vertexCount;
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ComputeIcoSphereIndexVertexCount(primitive.sphere.ico.recursionLevel, &indexCount, &vertexCount);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
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VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
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@@ -240,8 +240,8 @@ namespace Nz
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unsigned int vertexCount;
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ComputeUvSphereIndexVertexCount(primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, &indexCount, &vertexCount);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
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indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
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vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
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VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
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