Graphics/InstancedRenderable: Take a const reference to the matrix instead of a non-const one

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This commit is contained in:
Lynix 2016-08-05 09:09:14 +02:00
parent 3ed7990319
commit b79cb84b09
2 changed files with 3 additions and 3 deletions

View File

@ -66,7 +66,7 @@ namespace Ndk
struct Renderable
{
Renderable(Nz::Matrix4f& transformMatrix) :
Renderable(const Nz::Matrix4f& transformMatrix) :
data(transformMatrix),
dataUpdated(false)
{

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@ -54,7 +54,7 @@ namespace Nz
struct InstanceData
{
InstanceData(Matrix4f& referenceMatrix) :
InstanceData(const Matrix4f& referenceMatrix) :
transformMatrix(&referenceMatrix),
flags(0)
{
@ -75,7 +75,7 @@ namespace Nz
std::vector<UInt8> data;
BoundingVolumef volume;
Matrix4f* transformMatrix;
const Matrix4f* transformMatrix;
UInt32 flags;
int renderOrder;
};