Lynix b79cb84b09 Graphics/InstancedRenderable: Take a const reference to the matrix instead of a non-const one
Former-commit-id: 7b2476238be361818cfb02cb4a0e425097854027 [formerly f6551951502fa86158ccba1e3e5e6ff4c5c6bcc3] [formerly ee7a6ccecb0e572be66b5ddc0fb3ebb3be4d9f37 [formerly 9417bcb7a725bff89f21af518de9634942afcd4e]]
Former-commit-id: 3f8556fba2a463a9ad170d3e9bcd5d6681c6b211 [formerly 6e7a249b442e1d3dd7f03fa1736bbbfd9c3ea532]
Former-commit-id: 6ee9e742d25a71962953557137c6e9bdf9be669b
2016-08-05 09:09:14 +02:00
2016-07-31 12:59:04 +02:00
2016-07-29 13:38:00 +02:00
2016-07-29 23:56:38 +02:00
2016-03-01 14:00:10 +01:00
2016-07-26 12:11:36 +02:00
2015-01-19 00:17:03 +01:00

Nazara Engine

Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...

It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...

You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).

Authors

Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)

Install

Use the premake build system in the build directory then compile the engine for your platform.

How to use

You can find tutorials on installation, compilation and use on the official wiki

Contribute

#####Don't hesitate to contribute to Nazara Engine by:#####

Website
Wiki
Forum

###Thanks to:###

  • RafBill and Raakz: Finding bugs and/or testing
  • Fissal "DrFisher" Hannoun: Helping a lot in architecture design
  • Alexandre "Danman" Janniaux: Helping making the POSIX implementation
  • Youri "Gawaboumga" Hubaut: Improving the engine code by merging on GitHub
Description
No description provided
Readme 28 MiB
Languages
C++ 99.1%
Lua 0.9%