Graphics/InstancedRenderable: Take a const reference to the matrix instead of a non-const one
Former-commit-id: 7b2476238be361818cfb02cb4a0e425097854027 [formerly f6551951502fa86158ccba1e3e5e6ff4c5c6bcc3] [formerly ee7a6ccecb0e572be66b5ddc0fb3ebb3be4d9f37 [formerly 9417bcb7a725bff89f21af518de9634942afcd4e]] Former-commit-id: 3f8556fba2a463a9ad170d3e9bcd5d6681c6b211 [formerly 6e7a249b442e1d3dd7f03fa1736bbbfd9c3ea532] Former-commit-id: 6ee9e742d25a71962953557137c6e9bdf9be669b
This commit is contained in:
@@ -66,7 +66,7 @@ namespace Ndk
|
||||
|
||||
struct Renderable
|
||||
{
|
||||
Renderable(Nz::Matrix4f& transformMatrix) :
|
||||
Renderable(const Nz::Matrix4f& transformMatrix) :
|
||||
data(transformMatrix),
|
||||
dataUpdated(false)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user