Physics3D: Rename all *Geom to Collider3D

This commit is contained in:
Lynix 2016-10-13 07:29:34 +02:00
parent 8781a628e0
commit b7a383d68c
10 changed files with 168 additions and 168 deletions

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@ -7,7 +7,7 @@
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
#define NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
#include <Nazara/Physics3D/Geom.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
#include <NDK/Component.hpp>
#include <memory>
@ -26,15 +26,15 @@ namespace Ndk
friend class StaticCollisionSystem;
public:
CollisionComponent(Nz::PhysGeomRef geom = Nz::PhysGeomRef());
CollisionComponent(Nz::Collider3DRef geom = Nz::Collider3DRef());
CollisionComponent(const CollisionComponent& collision);
~CollisionComponent() = default;
const Nz::PhysGeomRef& GetGeom() const;
const Nz::Collider3DRef& GetGeom() const;
void SetGeom(Nz::PhysGeomRef geom);
void SetGeom(Nz::Collider3DRef geom);
CollisionComponent& operator=(Nz::PhysGeomRef geom);
CollisionComponent& operator=(Nz::Collider3DRef geom);
CollisionComponent& operator=(CollisionComponent&& collision) = default;
static ComponentIndex componentIndex;
@ -49,7 +49,7 @@ namespace Ndk
void OnDetached() override;
std::unique_ptr<Nz::PhysObject> m_staticBody;
Nz::PhysGeomRef m_geom;
Nz::Collider3DRef m_geom;
bool m_bodyUpdated;
};
}

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@ -15,7 +15,7 @@ namespace Ndk
* \param geom Reference to a geometry symbolizing the entity
*/
inline CollisionComponent::CollisionComponent(Nz::PhysGeomRef geom) :
inline CollisionComponent::CollisionComponent(Nz::Collider3DRef geom) :
m_geom(std::move(geom)),
m_bodyUpdated(false)
{
@ -38,7 +38,7 @@ namespace Ndk
* \return A constant reference to the physics geometry
*/
inline const Nz::PhysGeomRef& CollisionComponent::GetGeom() const
inline const Nz::Collider3DRef& CollisionComponent::GetGeom() const
{
return m_geom;
}
@ -50,7 +50,7 @@ namespace Ndk
* \param geom Reference to a geometry symbolizing the entity
*/
inline CollisionComponent& CollisionComponent::operator=(Nz::PhysGeomRef geom)
inline CollisionComponent& CollisionComponent::operator=(Nz::Collider3DRef geom)
{
SetGeom(geom);

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@ -25,7 +25,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
*/
void CollisionComponent::SetGeom(Nz::PhysGeomRef geom)
void CollisionComponent::SetGeom(Nz::Collider3DRef geom)
{
m_geom = std::move(geom);

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@ -31,7 +31,7 @@ namespace Ndk
Nz::PhysWorld& world = entityWorld->GetSystem<PhysicsSystem>().GetWorld();
Nz::PhysGeomRef geom;
Nz::Collider3DRef geom;
if (m_entity->HasComponent<CollisionComponent>())
geom = m_entity->GetComponent<CollisionComponent>().GetGeom();
@ -75,7 +75,7 @@ namespace Ndk
if (IsComponent<CollisionComponent>(component))
{
NazaraAssert(m_object, "Invalid object");
m_object->SetGeom(Nz::NullGeom::New());
m_object->SetGeom(Nz::NullCollider3D::New());
}
}

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@ -75,16 +75,16 @@ namespace Nz
static Collider3DLibrary::LibraryMap s_library;
};
class BoxGeom;
class BoxCollider3D;
using BoxGeomConstRef = ObjectRef<const BoxGeom>;
using BoxGeomRef = ObjectRef<BoxGeom>;
using BoxCollider3DConstRef = ObjectRef<const BoxCollider3D>;
using BoxCollider3DRef = ObjectRef<BoxCollider3D>;
class NAZARA_PHYSICS3D_API BoxGeom : public Collider3D
class NAZARA_PHYSICS3D_API BoxCollider3D : public Collider3D
{
public:
BoxGeom(const Vector3f& lengths, const Matrix4f& transformMatrix = Matrix4f::Identity());
BoxGeom(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
BoxCollider3D(const Vector3f& lengths, const Matrix4f& transformMatrix = Matrix4f::Identity());
BoxCollider3D(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
float ComputeVolume() const override;
@ -92,7 +92,7 @@ namespace Nz
Vector3f GetLengths() const;
GeomType GetType() const override;
template<typename... Args> static BoxGeomRef New(Args&&... args);
template<typename... Args> static BoxCollider3DRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
@ -101,22 +101,22 @@ namespace Nz
Vector3f m_lengths;
};
class CapsuleGeom;
class CapsuleCollider3D;
using CapsuleGeomConstRef = ObjectRef<const CapsuleGeom>;
using CapsuleGeomRef = ObjectRef<CapsuleGeom>;
using CapsuleCollider3DConstRef = ObjectRef<const CapsuleCollider3D>;
using CapsuleCollider3DRef = ObjectRef<CapsuleCollider3D>;
class NAZARA_PHYSICS3D_API CapsuleGeom : public Collider3D
class NAZARA_PHYSICS3D_API CapsuleCollider3D : public Collider3D
{
public:
CapsuleGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
CapsuleGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
CapsuleCollider3D(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
CapsuleCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
float GetLength() const;
float GetRadius() const;
GeomType GetType() const override;
template<typename... Args> static CapsuleGeomRef New(Args&&... args);
template<typename... Args> static CapsuleCollider3DRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
@ -126,20 +126,20 @@ namespace Nz
float m_radius;
};
class CompoundGeom;
class CompoundCollider3D;
using CompoundGeomConstRef = ObjectRef<const CompoundGeom>;
using CompoundGeomRef = ObjectRef<CompoundGeom>;
using CompoundCollider3DConstRef = ObjectRef<const CompoundCollider3D>;
using CompoundCollider3DRef = ObjectRef<CompoundCollider3D>;
class NAZARA_PHYSICS3D_API CompoundGeom : public Collider3D
class NAZARA_PHYSICS3D_API CompoundCollider3D : public Collider3D
{
public:
CompoundGeom(Collider3D** geoms, std::size_t geomCount);
CompoundCollider3D(Collider3D** geoms, std::size_t geomCount);
const std::vector<Collider3DRef>& GetGeoms() const;
GeomType GetType() const override;
template<typename... Args> static CompoundGeomRef New(Args&&... args);
template<typename... Args> static CompoundCollider3DRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
@ -147,22 +147,22 @@ namespace Nz
std::vector<Collider3DRef> m_geoms;
};
class ConeGeom;
class ConeCollider3D;
using ConeGeomConstRef = ObjectRef<const ConeGeom>;
using ConeGeomRef = ObjectRef<ConeGeom>;
using ConeCollider3DConstRef = ObjectRef<const ConeCollider3D>;
using ConeCollider3DRef = ObjectRef<ConeCollider3D>;
class NAZARA_PHYSICS3D_API ConeGeom : public Collider3D
class NAZARA_PHYSICS3D_API ConeCollider3D : public Collider3D
{
public:
ConeGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
ConeGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
ConeCollider3D(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
ConeCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
float GetLength() const;
float GetRadius() const;
GeomType GetType() const override;
template<typename... Args> static ConeGeomRef New(Args&&... args);
template<typename... Args> static ConeCollider3DRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
@ -172,20 +172,20 @@ namespace Nz
float m_radius;
};
class ConvexHullGeom;
class ConvexCollider3D;
using ConvexHullGeomConstRef = ObjectRef<const ConvexHullGeom>;
using ConvexHullGeomRef = ObjectRef<ConvexHullGeom>;
using ConvexCollider3DConstRef = ObjectRef<const ConvexCollider3D>;
using ConvexCollider3DRef = ObjectRef<ConvexCollider3D>;
class NAZARA_PHYSICS3D_API ConvexHullGeom : public Collider3D
class NAZARA_PHYSICS3D_API ConvexCollider3D : public Collider3D
{
public:
ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride = sizeof(Vector3f), float tolerance = 0.002f, const Matrix4f& transformMatrix = Matrix4f::Identity());
ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
ConvexCollider3D(const void* vertices, unsigned int vertexCount, unsigned int stride = sizeof(Vector3f), float tolerance = 0.002f, const Matrix4f& transformMatrix = Matrix4f::Identity());
ConvexCollider3D(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
GeomType GetType() const override;
template<typename... Args> static ConvexHullGeomRef New(Args&&... args);
template<typename... Args> static ConvexCollider3DRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
@ -196,22 +196,22 @@ namespace Nz
unsigned int m_vertexStride;
};
class CylinderGeom;
class CylinderCollider3D;
using CylinderGeomConstRef = ObjectRef<const CylinderGeom>;
using CylinderGeomRef = ObjectRef<CylinderGeom>;
using CylinderCollider3DConstRef = ObjectRef<const CylinderCollider3D>;
using CylinderCollider3DRef = ObjectRef<CylinderCollider3D>;
class NAZARA_PHYSICS3D_API CylinderGeom : public Collider3D
class NAZARA_PHYSICS3D_API CylinderCollider3D : public Collider3D
{
public:
CylinderGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
CylinderGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
CylinderCollider3D(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
CylinderCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
float GetLength() const;
float GetRadius() const;
GeomType GetType() const override;
template<typename... Args> static CylinderGeomRef New(Args&&... args);
template<typename... Args> static CylinderCollider3DRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
@ -221,36 +221,36 @@ namespace Nz
float m_radius;
};
class NullGeom;
class NullCollider3D;
using NullGeomConstRef = ObjectRef<const NullGeom>;
using NullGeomRef = ObjectRef<NullGeom>;
using NullCollider3DConstRef = ObjectRef<const NullCollider3D>;
using NullCollider3DRef = ObjectRef<NullCollider3D>;
class NAZARA_PHYSICS3D_API NullGeom : public Collider3D
class NAZARA_PHYSICS3D_API NullCollider3D : public Collider3D
{
public:
NullGeom();
NullCollider3D();
void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const override;
GeomType GetType() const override;
template<typename... Args> static NullGeomRef New(Args&&... args);
template<typename... Args> static NullCollider3DRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
};
class SphereGeom;
class SphereCollider3D;
using SphereGeomConstRef = ObjectRef<const SphereGeom>;
using SphereGeomRef = ObjectRef<SphereGeom>;
using SphereCollider3DConstRef = ObjectRef<const SphereCollider3D>;
using SphereCollider3DRef = ObjectRef<SphereCollider3D>;
class NAZARA_PHYSICS3D_API SphereGeom : public Collider3D
class NAZARA_PHYSICS3D_API SphereCollider3D : public Collider3D
{
public:
SphereGeom(float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
SphereGeom(float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
SphereCollider3D(float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
SphereCollider3D(float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
float ComputeVolume() const override;
@ -258,7 +258,7 @@ namespace Nz
float GetRadius() const;
GeomType GetType() const override;
template<typename... Args> static SphereGeomRef New(Args&&... args);
template<typename... Args> static SphereCollider3DRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;

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@ -8,72 +8,72 @@
namespace Nz
{
template<typename... Args>
BoxGeomRef BoxGeom::New(Args&&... args)
BoxCollider3DRef BoxCollider3D::New(Args&&... args)
{
std::unique_ptr<BoxGeom> object(new BoxGeom(std::forward<Args>(args)...));
std::unique_ptr<BoxCollider3D> object(new BoxCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
CapsuleGeomRef CapsuleGeom::New(Args&&... args)
CapsuleCollider3DRef CapsuleCollider3D::New(Args&&... args)
{
std::unique_ptr<CapsuleGeom> object(new CapsuleGeom(std::forward<Args>(args)...));
std::unique_ptr<CapsuleCollider3D> object(new CapsuleCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
CompoundGeomRef CompoundGeom::New(Args&&... args)
CompoundCollider3DRef CompoundCollider3D::New(Args&&... args)
{
std::unique_ptr<CompoundGeom> object(new CompoundGeom(std::forward<Args>(args)...));
std::unique_ptr<CompoundCollider3D> object(new CompoundCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
ConeGeomRef ConeGeom::New(Args&&... args)
ConeCollider3DRef ConeCollider3D::New(Args&&... args)
{
std::unique_ptr<ConeGeom> object(new ConeGeom(std::forward<Args>(args)...));
std::unique_ptr<ConeCollider3D> object(new ConeCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
ConvexHullGeomRef ConvexHullGeom::New(Args&&... args)
ConvexCollider3DRef ConvexCollider3D::New(Args&&... args)
{
std::unique_ptr<ConvexHullGeom> object(new ConvexHullGeom(std::forward<Args>(args)...));
std::unique_ptr<ConvexCollider3D> object(new ConvexCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
CylinderGeomRef CylinderGeom::New(Args&&... args)
CylinderCollider3DRef CylinderCollider3D::New(Args&&... args)
{
std::unique_ptr<CylinderGeom> object(new CylinderGeom(std::forward<Args>(args)...));
std::unique_ptr<CylinderCollider3D> object(new CylinderCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
NullGeomRef NullGeom::New(Args&&... args)
NullCollider3DRef NullCollider3D::New(Args&&... args)
{
std::unique_ptr<NullGeom> object(new NullGeom(std::forward<Args>(args)...));
std::unique_ptr<NullCollider3D> object(new NullCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
SphereGeomRef SphereGeom::New(Args&&... args)
SphereCollider3DRef SphereCollider3D::New(Args&&... args)
{
std::unique_ptr<SphereGeom> object(new SphereGeom(std::forward<Args>(args)...));
std::unique_ptr<SphereCollider3D> object(new SphereCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();

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@ -13,7 +13,7 @@
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <Nazara/Physics3D/Geom.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
class NewtonBody;
@ -25,7 +25,7 @@ namespace Nz
{
public:
PhysObject(PhysWorld* world, const Matrix4f& mat = Matrix4f::Identity());
PhysObject(PhysWorld* world, PhysGeomRef geom, const Matrix4f& mat = Matrix4f::Identity());
PhysObject(PhysWorld* world, Collider3DRef geom, const Matrix4f& mat = Matrix4f::Identity());
PhysObject(const PhysObject& object);
PhysObject(PhysObject&& object);
~PhysObject();
@ -38,7 +38,7 @@ namespace Nz
Boxf GetAABB() const;
Vector3f GetAngularVelocity() const;
const PhysGeomRef& GetGeom() const;
const Collider3DRef& GetGeom() const;
float GetGravityFactor() const;
NewtonBody* GetHandle() const;
float GetMass() const;
@ -53,7 +53,7 @@ namespace Nz
bool IsSleeping() const;
void SetAngularVelocity(const Vector3f& angularVelocity);
void SetGeom(PhysGeomRef geom);
void SetGeom(Collider3DRef geom);
void SetGravityFactor(float gravityFactor);
void SetMass(float mass);
void SetMassCenter(const Vector3f& center);
@ -70,7 +70,7 @@ namespace Nz
static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
Matrix4f m_matrix;
PhysGeomRef m_geom;
Collider3DRef m_geom;
Vector3f m_forceAccumulator;
Vector3f m_torqueAccumulator;
NewtonBody* m_body;

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@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Physics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/Geom.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
#include <Nazara/Physics3D/PhysWorld.hpp>
#include <Newton/Newton.h>
#include <memory>
@ -12,26 +12,26 @@ namespace Nz
{
namespace
{
PhysGeomRef CreateGeomFromPrimitive(const Primitive& primitive)
Collider3DRef CreateGeomFromPrimitive(const Primitive& primitive)
{
switch (primitive.type)
{
case PrimitiveType_Box:
return BoxGeom::New(primitive.box.lengths, primitive.matrix);
return BoxCollider3D::New(primitive.box.lengths, primitive.matrix);
case PrimitiveType_Cone:
return ConeGeom::New(primitive.cone.length, primitive.cone.radius, primitive.matrix);
return ConeCollider3D::New(primitive.cone.length, primitive.cone.radius, primitive.matrix);
case PrimitiveType_Plane:
return BoxGeom::New(Vector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
return BoxCollider3D::New(Vector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
///TODO: PlaneGeom?
case PrimitiveType_Sphere:
return SphereGeom::New(primitive.sphere.size, primitive.matrix.GetTranslation());
return SphereCollider3D::New(primitive.sphere.size, primitive.matrix.GetTranslation());
}
NazaraError("Primitive type not handled (0x" + String::Number(primitive.type, 16) + ')');
return PhysGeomRef();
return Collider3DRef();
}
}
@ -123,7 +123,7 @@ namespace Nz
return it->second;
}
PhysGeomRef Collider3D::Build(const PrimitiveList& list)
Collider3DRef Collider3D::Build(const PrimitiveList& list)
{
std::size_t primitiveCount = list.GetSize();
if (primitiveCount > 1)
@ -133,17 +133,17 @@ namespace Nz
for (unsigned int i = 0; i < primitiveCount; ++i)
geoms[i] = CreateGeomFromPrimitive(list.GetPrimitive(i));
return CompoundGeom::New(&geoms[0], primitiveCount);
return CompoundCollider3D::New(&geoms[0], primitiveCount);
}
else if (primitiveCount > 0)
return CreateGeomFromPrimitive(list.GetPrimitive(0));
else
return NullGeom::New();
return NullCollider3D::New();
}
bool Collider3D::Initialize()
{
if (!PhysGeomLibrary::Initialize())
if (!Collider3DLibrary::Initialize())
{
NazaraError("Failed to initialise library");
return false;
@ -154,25 +154,25 @@ namespace Nz
void Collider3D::Uninitialize()
{
PhysGeomLibrary::Uninitialize();
Collider3DLibrary::Uninitialize();
}
PhysGeomLibrary::LibraryMap Collider3D::s_library;
Collider3DLibrary::LibraryMap Collider3D::s_library;
/********************************** BoxGeom **********************************/
/********************************** BoxCollider3D **********************************/
BoxGeom::BoxGeom(const Vector3f& lengths, const Matrix4f& transformMatrix) :
BoxCollider3D::BoxCollider3D(const Vector3f& lengths, const Matrix4f& transformMatrix) :
m_matrix(transformMatrix),
m_lengths(lengths)
{
}
BoxGeom::BoxGeom(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation) :
BoxGeom(lengths, Matrix4f::Transform(translation, rotation))
BoxCollider3D::BoxCollider3D(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation) :
BoxCollider3D(lengths, Matrix4f::Transform(translation, rotation))
{
}
Boxf BoxGeom::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
Boxf BoxCollider3D::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
{
Vector3f halfLengths(m_lengths * 0.5f);
@ -183,90 +183,90 @@ namespace Nz
return aabb;
}
float BoxGeom::ComputeVolume() const
float BoxCollider3D::ComputeVolume() const
{
return m_lengths.x * m_lengths.y * m_lengths.z;
}
Vector3f BoxGeom::GetLengths() const
Vector3f BoxCollider3D::GetLengths() const
{
return m_lengths;
}
GeomType BoxGeom::GetType() const
GeomType BoxCollider3D::GetType() const
{
return GeomType_Box;
}
NewtonCollision* BoxGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* BoxCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateBox(world->GetHandle(), m_lengths.x, m_lengths.y, m_lengths.z, 0, m_matrix);
}
/******************************** CapsuleGeom ********************************/
/******************************** CapsuleCollider3D ********************************/
CapsuleGeom::CapsuleGeom(float length, float radius, const Matrix4f& transformMatrix) :
CapsuleCollider3D::CapsuleCollider3D(float length, float radius, const Matrix4f& transformMatrix) :
m_matrix(transformMatrix),
m_length(length),
m_radius(radius)
{
}
CapsuleGeom::CapsuleGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
CapsuleGeom(length, radius, Matrix4f::Transform(translation, rotation))
CapsuleCollider3D::CapsuleCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
CapsuleCollider3D(length, radius, Matrix4f::Transform(translation, rotation))
{
}
float CapsuleGeom::GetLength() const
float CapsuleCollider3D::GetLength() const
{
return m_length;
}
float CapsuleGeom::GetRadius() const
float CapsuleCollider3D::GetRadius() const
{
return m_radius;
}
GeomType CapsuleGeom::GetType() const
GeomType CapsuleCollider3D::GetType() const
{
return GeomType_Capsule;
}
NewtonCollision* CapsuleGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* CapsuleCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateCapsule(world->GetHandle(), m_radius, m_length, 0, m_matrix);
}
/******************************* CompoundGeom ********************************/
/******************************* CompoundCollider3D ********************************/
CompoundGeom::CompoundGeom(Collider3D** geoms, std::size_t geomCount)
CompoundCollider3D::CompoundCollider3D(Collider3D** geoms, std::size_t geomCount)
{
m_geoms.reserve(geomCount);
for (std::size_t i = 0; i < geomCount; ++i)
m_geoms.emplace_back(geoms[i]);
}
const std::vector<PhysGeomRef>& CompoundGeom::GetGeoms() const
const std::vector<Collider3DRef>& CompoundCollider3D::GetGeoms() const
{
return m_geoms;
}
GeomType CompoundGeom::GetType() const
GeomType CompoundCollider3D::GetType() const
{
return GeomType_Compound;
}
NewtonCollision* CompoundGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* CompoundCollider3D::CreateHandle(PhysWorld* world) const
{
NewtonCollision* compoundCollision = NewtonCreateCompoundCollision(world->GetHandle(), 0);
NewtonCompoundCollisionBeginAddRemove(compoundCollision);
for (const PhysGeomRef& geom : m_geoms)
for (const Collider3DRef& geom : m_geoms)
{
if (geom->GetType() == GeomType_Compound)
{
CompoundGeom* compoundGeom = static_cast<CompoundGeom*>(geom.Get());
for (const PhysGeomRef& piece : compoundGeom->GetGeoms())
CompoundCollider3D* compoundGeom = static_cast<CompoundCollider3D*>(geom.Get());
for (const Collider3DRef& piece : compoundGeom->GetGeoms())
NewtonCompoundCollisionAddSubCollision(compoundCollision, piece->GetHandle(world));
}
else
@ -277,43 +277,43 @@ namespace Nz
return compoundCollision;
}
/********************************* ConeGeom **********************************/
/********************************* ConeCollider3D **********************************/
ConeGeom::ConeGeom(float length, float radius, const Matrix4f& transformMatrix) :
ConeCollider3D::ConeCollider3D(float length, float radius, const Matrix4f& transformMatrix) :
m_matrix(transformMatrix),
m_length(length),
m_radius(radius)
{
}
ConeGeom::ConeGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
ConeGeom(length, radius, Matrix4f::Transform(translation, rotation))
ConeCollider3D::ConeCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
ConeCollider3D(length, radius, Matrix4f::Transform(translation, rotation))
{
}
float ConeGeom::GetLength() const
float ConeCollider3D::GetLength() const
{
return m_length;
}
float ConeGeom::GetRadius() const
float ConeCollider3D::GetRadius() const
{
return m_radius;
}
GeomType ConeGeom::GetType() const
GeomType ConeCollider3D::GetType() const
{
return GeomType_Cone;
}
NewtonCollision* ConeGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* ConeCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateCone(world->GetHandle(), m_radius, m_length, 0, m_matrix);
}
/****************************** ConvexHullGeom *******************************/
/****************************** ConvexCollider3D *******************************/
ConvexHullGeom::ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Matrix4f& transformMatrix) :
ConvexCollider3D::ConvexCollider3D(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Matrix4f& transformMatrix) :
m_matrix(transformMatrix),
m_tolerance(tolerance),
m_vertexStride(stride)
@ -330,67 +330,67 @@ namespace Nz
std::memcpy(m_vertices.data(), vertices, vertexCount*sizeof(Vector3f));
}
ConvexHullGeom::ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Vector3f& translation, const Quaternionf& rotation) :
ConvexHullGeom(vertices, vertexCount, stride, tolerance, Matrix4f::Transform(translation, rotation))
ConvexCollider3D::ConvexCollider3D(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Vector3f& translation, const Quaternionf& rotation) :
ConvexCollider3D(vertices, vertexCount, stride, tolerance, Matrix4f::Transform(translation, rotation))
{
}
GeomType ConvexHullGeom::GetType() const
GeomType ConvexCollider3D::GetType() const
{
return GeomType_Compound;
}
NewtonCollision* ConvexHullGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* ConvexCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateConvexHull(world->GetHandle(), static_cast<int>(m_vertices.size()), reinterpret_cast<const float*>(m_vertices.data()), sizeof(Vector3f), m_tolerance, 0, m_matrix);
}
/******************************* CylinderGeom ********************************/
/******************************* CylinderCollider3D ********************************/
CylinderGeom::CylinderGeom(float length, float radius, const Matrix4f& transformMatrix) :
CylinderCollider3D::CylinderCollider3D(float length, float radius, const Matrix4f& transformMatrix) :
m_matrix(transformMatrix),
m_length(length),
m_radius(radius)
{
}
CylinderGeom::CylinderGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
CylinderGeom(length, radius, Matrix4f::Transform(translation, rotation))
CylinderCollider3D::CylinderCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
CylinderCollider3D(length, radius, Matrix4f::Transform(translation, rotation))
{
}
float CylinderGeom::GetLength() const
float CylinderCollider3D::GetLength() const
{
return m_length;
}
float CylinderGeom::GetRadius() const
float CylinderCollider3D::GetRadius() const
{
return m_radius;
}
GeomType CylinderGeom::GetType() const
GeomType CylinderCollider3D::GetType() const
{
return GeomType_Cylinder;
}
NewtonCollision* CylinderGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* CylinderCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateCylinder(world->GetHandle(), m_radius, m_length, 0, m_matrix);
}
/********************************* NullGeom **********************************/
/********************************* NullCollider3D **********************************/
NullGeom::NullGeom()
NullCollider3D::NullCollider3D()
{
}
GeomType NullGeom::GetType() const
GeomType NullCollider3D::GetType() const
{
return GeomType_Null;
}
void NullGeom::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
void NullCollider3D::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
{
if (inertia)
inertia->MakeUnit();
@ -399,26 +399,26 @@ namespace Nz
center->MakeZero();
}
NewtonCollision* NullGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* NullCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateNull(world->GetHandle());
}
/******************************** SphereGeom *********************************/
/******************************** SphereCollider3D *********************************/
SphereGeom::SphereGeom(float radius, const Matrix4f& transformMatrix) :
SphereGeom(radius, transformMatrix.GetTranslation())
SphereCollider3D::SphereCollider3D(float radius, const Matrix4f& transformMatrix) :
SphereCollider3D(radius, transformMatrix.GetTranslation())
{
}
SphereGeom::SphereGeom(float radius, const Vector3f& translation, const Quaternionf& rotation) :
SphereCollider3D::SphereCollider3D(float radius, const Vector3f& translation, const Quaternionf& rotation) :
m_position(translation),
m_radius(radius)
{
NazaraUnused(rotation);
}
Boxf SphereGeom::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
Boxf SphereCollider3D::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
{
Vector3f size(m_radius * NazaraSuffixMacro(M_SQRT3, f) * scale);
Vector3f position(offsetMatrix.GetTranslation());
@ -426,22 +426,22 @@ namespace Nz
return Boxf(position - size, position + size);
}
float SphereGeom::ComputeVolume() const
float SphereCollider3D::ComputeVolume() const
{
return float(M_PI) * m_radius * m_radius * m_radius / 3.f;
}
float SphereGeom::GetRadius() const
float SphereCollider3D::GetRadius() const
{
return m_radius;
}
GeomType SphereGeom::GetType() const
GeomType SphereCollider3D::GetType() const
{
return GeomType_Sphere;
}
NewtonCollision* SphereGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* SphereCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateSphere(world->GetHandle(), m_radius, 0, Matrix4f::Translate(m_position));
}

View File

@ -13,11 +13,11 @@
namespace Nz
{
PhysObject::PhysObject(PhysWorld* world, const Matrix4f& mat) :
PhysObject(world, NullGeom::New(), mat)
PhysObject(world, NullCollider3D::New(), mat)
{
}
PhysObject::PhysObject(PhysWorld* world, PhysGeomRef geom, const Matrix4f& mat) :
PhysObject::PhysObject(PhysWorld* world, Collider3DRef geom, const Matrix4f& mat) :
m_matrix(mat),
m_geom(std::move(geom)),
m_forceAccumulator(Vector3f::Zero()),
@ -29,7 +29,7 @@ namespace Nz
NazaraAssert(m_world, "Invalid world");
if (!m_geom)
m_geom = NullGeom::New();
m_geom = NullCollider3D::New();
m_body = NewtonCreateDynamicBody(m_world->GetHandle(), m_geom->GetHandle(m_world), m_matrix);
NewtonBodySetUserData(m_body, this);
@ -143,7 +143,7 @@ namespace Nz
return angularVelocity;
}
const PhysGeomRef& PhysObject::GetGeom() const
const Collider3DRef& PhysObject::GetGeom() const
{
return m_geom;
}
@ -224,14 +224,14 @@ namespace Nz
NewtonBodySetOmega(m_body, angularVelocity);
}
void PhysObject::SetGeom(PhysGeomRef geom)
void PhysObject::SetGeom(Collider3DRef geom)
{
if (m_geom.Get() != geom)
{
if (geom)
m_geom = geom;
else
m_geom = NullGeom::New();
m_geom = NullCollider3D::New();
NewtonBodySetCollision(m_body, m_geom->GetHandle(m_world));
}

View File

@ -7,7 +7,7 @@
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <Nazara/Physics3D/Geom.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
#include <Newton/Newton.h>
#include <Nazara/Physics3D/Debug.hpp>