Physics3D: Rename all *Geom to Collider3D
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@@ -25,7 +25,7 @@ namespace Ndk
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* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
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*/
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void CollisionComponent::SetGeom(Nz::PhysGeomRef geom)
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void CollisionComponent::SetGeom(Nz::Collider3DRef geom)
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{
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m_geom = std::move(geom);
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@@ -31,7 +31,7 @@ namespace Ndk
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Nz::PhysWorld& world = entityWorld->GetSystem<PhysicsSystem>().GetWorld();
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Nz::PhysGeomRef geom;
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Nz::Collider3DRef geom;
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if (m_entity->HasComponent<CollisionComponent>())
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geom = m_entity->GetComponent<CollisionComponent>().GetGeom();
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@@ -75,7 +75,7 @@ namespace Ndk
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if (IsComponent<CollisionComponent>(component))
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{
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NazaraAssert(m_object, "Invalid object");
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m_object->SetGeom(Nz::NullGeom::New());
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m_object->SetGeom(Nz::NullCollider3D::New());
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}
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}
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