Physics3D: Rename all *Geom to Collider3D

This commit is contained in:
Lynix
2016-10-13 07:29:34 +02:00
parent 8781a628e0
commit b7a383d68c
10 changed files with 168 additions and 168 deletions

View File

@@ -25,7 +25,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
*/
void CollisionComponent::SetGeom(Nz::PhysGeomRef geom)
void CollisionComponent::SetGeom(Nz::Collider3DRef geom)
{
m_geom = std::move(geom);

View File

@@ -31,7 +31,7 @@ namespace Ndk
Nz::PhysWorld& world = entityWorld->GetSystem<PhysicsSystem>().GetWorld();
Nz::PhysGeomRef geom;
Nz::Collider3DRef geom;
if (m_entity->HasComponent<CollisionComponent>())
geom = m_entity->GetComponent<CollisionComponent>().GetGeom();
@@ -75,7 +75,7 @@ namespace Ndk
if (IsComponent<CollisionComponent>(component))
{
NazaraAssert(m_object, "Invalid object");
m_object->SetGeom(Nz::NullGeom::New());
m_object->SetGeom(Nz::NullCollider3D::New());
}
}