Physics3D: Rename all *Geom to Collider3D

This commit is contained in:
Lynix
2016-10-13 07:29:34 +02:00
parent 8781a628e0
commit b7a383d68c
10 changed files with 168 additions and 168 deletions

View File

@@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Physics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/Geom.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
#include <Nazara/Physics3D/PhysWorld.hpp>
#include <Newton/Newton.h>
#include <memory>
@@ -12,26 +12,26 @@ namespace Nz
{
namespace
{
PhysGeomRef CreateGeomFromPrimitive(const Primitive& primitive)
Collider3DRef CreateGeomFromPrimitive(const Primitive& primitive)
{
switch (primitive.type)
{
case PrimitiveType_Box:
return BoxGeom::New(primitive.box.lengths, primitive.matrix);
return BoxCollider3D::New(primitive.box.lengths, primitive.matrix);
case PrimitiveType_Cone:
return ConeGeom::New(primitive.cone.length, primitive.cone.radius, primitive.matrix);
return ConeCollider3D::New(primitive.cone.length, primitive.cone.radius, primitive.matrix);
case PrimitiveType_Plane:
return BoxGeom::New(Vector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
return BoxCollider3D::New(Vector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
///TODO: PlaneGeom?
case PrimitiveType_Sphere:
return SphereGeom::New(primitive.sphere.size, primitive.matrix.GetTranslation());
return SphereCollider3D::New(primitive.sphere.size, primitive.matrix.GetTranslation());
}
NazaraError("Primitive type not handled (0x" + String::Number(primitive.type, 16) + ')');
return PhysGeomRef();
return Collider3DRef();
}
}
@@ -123,7 +123,7 @@ namespace Nz
return it->second;
}
PhysGeomRef Collider3D::Build(const PrimitiveList& list)
Collider3DRef Collider3D::Build(const PrimitiveList& list)
{
std::size_t primitiveCount = list.GetSize();
if (primitiveCount > 1)
@@ -133,17 +133,17 @@ namespace Nz
for (unsigned int i = 0; i < primitiveCount; ++i)
geoms[i] = CreateGeomFromPrimitive(list.GetPrimitive(i));
return CompoundGeom::New(&geoms[0], primitiveCount);
return CompoundCollider3D::New(&geoms[0], primitiveCount);
}
else if (primitiveCount > 0)
return CreateGeomFromPrimitive(list.GetPrimitive(0));
else
return NullGeom::New();
return NullCollider3D::New();
}
bool Collider3D::Initialize()
{
if (!PhysGeomLibrary::Initialize())
if (!Collider3DLibrary::Initialize())
{
NazaraError("Failed to initialise library");
return false;
@@ -154,25 +154,25 @@ namespace Nz
void Collider3D::Uninitialize()
{
PhysGeomLibrary::Uninitialize();
Collider3DLibrary::Uninitialize();
}
PhysGeomLibrary::LibraryMap Collider3D::s_library;
Collider3DLibrary::LibraryMap Collider3D::s_library;
/********************************** BoxGeom **********************************/
/********************************** BoxCollider3D **********************************/
BoxGeom::BoxGeom(const Vector3f& lengths, const Matrix4f& transformMatrix) :
BoxCollider3D::BoxCollider3D(const Vector3f& lengths, const Matrix4f& transformMatrix) :
m_matrix(transformMatrix),
m_lengths(lengths)
{
}
BoxGeom::BoxGeom(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation) :
BoxGeom(lengths, Matrix4f::Transform(translation, rotation))
BoxCollider3D::BoxCollider3D(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation) :
BoxCollider3D(lengths, Matrix4f::Transform(translation, rotation))
{
}
Boxf BoxGeom::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
Boxf BoxCollider3D::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
{
Vector3f halfLengths(m_lengths * 0.5f);
@@ -183,90 +183,90 @@ namespace Nz
return aabb;
}
float BoxGeom::ComputeVolume() const
float BoxCollider3D::ComputeVolume() const
{
return m_lengths.x * m_lengths.y * m_lengths.z;
}
Vector3f BoxGeom::GetLengths() const
Vector3f BoxCollider3D::GetLengths() const
{
return m_lengths;
}
GeomType BoxGeom::GetType() const
GeomType BoxCollider3D::GetType() const
{
return GeomType_Box;
}
NewtonCollision* BoxGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* BoxCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateBox(world->GetHandle(), m_lengths.x, m_lengths.y, m_lengths.z, 0, m_matrix);
}
/******************************** CapsuleGeom ********************************/
/******************************** CapsuleCollider3D ********************************/
CapsuleGeom::CapsuleGeom(float length, float radius, const Matrix4f& transformMatrix) :
CapsuleCollider3D::CapsuleCollider3D(float length, float radius, const Matrix4f& transformMatrix) :
m_matrix(transformMatrix),
m_length(length),
m_radius(radius)
{
}
CapsuleGeom::CapsuleGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
CapsuleGeom(length, radius, Matrix4f::Transform(translation, rotation))
CapsuleCollider3D::CapsuleCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
CapsuleCollider3D(length, radius, Matrix4f::Transform(translation, rotation))
{
}
float CapsuleGeom::GetLength() const
float CapsuleCollider3D::GetLength() const
{
return m_length;
}
float CapsuleGeom::GetRadius() const
float CapsuleCollider3D::GetRadius() const
{
return m_radius;
}
GeomType CapsuleGeom::GetType() const
GeomType CapsuleCollider3D::GetType() const
{
return GeomType_Capsule;
}
NewtonCollision* CapsuleGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* CapsuleCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateCapsule(world->GetHandle(), m_radius, m_length, 0, m_matrix);
}
/******************************* CompoundGeom ********************************/
/******************************* CompoundCollider3D ********************************/
CompoundGeom::CompoundGeom(Collider3D** geoms, std::size_t geomCount)
CompoundCollider3D::CompoundCollider3D(Collider3D** geoms, std::size_t geomCount)
{
m_geoms.reserve(geomCount);
for (std::size_t i = 0; i < geomCount; ++i)
m_geoms.emplace_back(geoms[i]);
}
const std::vector<PhysGeomRef>& CompoundGeom::GetGeoms() const
const std::vector<Collider3DRef>& CompoundCollider3D::GetGeoms() const
{
return m_geoms;
}
GeomType CompoundGeom::GetType() const
GeomType CompoundCollider3D::GetType() const
{
return GeomType_Compound;
}
NewtonCollision* CompoundGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* CompoundCollider3D::CreateHandle(PhysWorld* world) const
{
NewtonCollision* compoundCollision = NewtonCreateCompoundCollision(world->GetHandle(), 0);
NewtonCompoundCollisionBeginAddRemove(compoundCollision);
for (const PhysGeomRef& geom : m_geoms)
for (const Collider3DRef& geom : m_geoms)
{
if (geom->GetType() == GeomType_Compound)
{
CompoundGeom* compoundGeom = static_cast<CompoundGeom*>(geom.Get());
for (const PhysGeomRef& piece : compoundGeom->GetGeoms())
CompoundCollider3D* compoundGeom = static_cast<CompoundCollider3D*>(geom.Get());
for (const Collider3DRef& piece : compoundGeom->GetGeoms())
NewtonCompoundCollisionAddSubCollision(compoundCollision, piece->GetHandle(world));
}
else
@@ -277,43 +277,43 @@ namespace Nz
return compoundCollision;
}
/********************************* ConeGeom **********************************/
/********************************* ConeCollider3D **********************************/
ConeGeom::ConeGeom(float length, float radius, const Matrix4f& transformMatrix) :
ConeCollider3D::ConeCollider3D(float length, float radius, const Matrix4f& transformMatrix) :
m_matrix(transformMatrix),
m_length(length),
m_radius(radius)
{
}
ConeGeom::ConeGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
ConeGeom(length, radius, Matrix4f::Transform(translation, rotation))
ConeCollider3D::ConeCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
ConeCollider3D(length, radius, Matrix4f::Transform(translation, rotation))
{
}
float ConeGeom::GetLength() const
float ConeCollider3D::GetLength() const
{
return m_length;
}
float ConeGeom::GetRadius() const
float ConeCollider3D::GetRadius() const
{
return m_radius;
}
GeomType ConeGeom::GetType() const
GeomType ConeCollider3D::GetType() const
{
return GeomType_Cone;
}
NewtonCollision* ConeGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* ConeCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateCone(world->GetHandle(), m_radius, m_length, 0, m_matrix);
}
/****************************** ConvexHullGeom *******************************/
/****************************** ConvexCollider3D *******************************/
ConvexHullGeom::ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Matrix4f& transformMatrix) :
ConvexCollider3D::ConvexCollider3D(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Matrix4f& transformMatrix) :
m_matrix(transformMatrix),
m_tolerance(tolerance),
m_vertexStride(stride)
@@ -330,67 +330,67 @@ namespace Nz
std::memcpy(m_vertices.data(), vertices, vertexCount*sizeof(Vector3f));
}
ConvexHullGeom::ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Vector3f& translation, const Quaternionf& rotation) :
ConvexHullGeom(vertices, vertexCount, stride, tolerance, Matrix4f::Transform(translation, rotation))
ConvexCollider3D::ConvexCollider3D(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Vector3f& translation, const Quaternionf& rotation) :
ConvexCollider3D(vertices, vertexCount, stride, tolerance, Matrix4f::Transform(translation, rotation))
{
}
GeomType ConvexHullGeom::GetType() const
GeomType ConvexCollider3D::GetType() const
{
return GeomType_Compound;
}
NewtonCollision* ConvexHullGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* ConvexCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateConvexHull(world->GetHandle(), static_cast<int>(m_vertices.size()), reinterpret_cast<const float*>(m_vertices.data()), sizeof(Vector3f), m_tolerance, 0, m_matrix);
}
/******************************* CylinderGeom ********************************/
/******************************* CylinderCollider3D ********************************/
CylinderGeom::CylinderGeom(float length, float radius, const Matrix4f& transformMatrix) :
CylinderCollider3D::CylinderCollider3D(float length, float radius, const Matrix4f& transformMatrix) :
m_matrix(transformMatrix),
m_length(length),
m_radius(radius)
{
}
CylinderGeom::CylinderGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
CylinderGeom(length, radius, Matrix4f::Transform(translation, rotation))
CylinderCollider3D::CylinderCollider3D(float length, float radius, const Vector3f& translation, const Quaternionf& rotation) :
CylinderCollider3D(length, radius, Matrix4f::Transform(translation, rotation))
{
}
float CylinderGeom::GetLength() const
float CylinderCollider3D::GetLength() const
{
return m_length;
}
float CylinderGeom::GetRadius() const
float CylinderCollider3D::GetRadius() const
{
return m_radius;
}
GeomType CylinderGeom::GetType() const
GeomType CylinderCollider3D::GetType() const
{
return GeomType_Cylinder;
}
NewtonCollision* CylinderGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* CylinderCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateCylinder(world->GetHandle(), m_radius, m_length, 0, m_matrix);
}
/********************************* NullGeom **********************************/
/********************************* NullCollider3D **********************************/
NullGeom::NullGeom()
NullCollider3D::NullCollider3D()
{
}
GeomType NullGeom::GetType() const
GeomType NullCollider3D::GetType() const
{
return GeomType_Null;
}
void NullGeom::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
void NullCollider3D::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
{
if (inertia)
inertia->MakeUnit();
@@ -399,26 +399,26 @@ namespace Nz
center->MakeZero();
}
NewtonCollision* NullGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* NullCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateNull(world->GetHandle());
}
/******************************** SphereGeom *********************************/
/******************************** SphereCollider3D *********************************/
SphereGeom::SphereGeom(float radius, const Matrix4f& transformMatrix) :
SphereGeom(radius, transformMatrix.GetTranslation())
SphereCollider3D::SphereCollider3D(float radius, const Matrix4f& transformMatrix) :
SphereCollider3D(radius, transformMatrix.GetTranslation())
{
}
SphereGeom::SphereGeom(float radius, const Vector3f& translation, const Quaternionf& rotation) :
SphereCollider3D::SphereCollider3D(float radius, const Vector3f& translation, const Quaternionf& rotation) :
m_position(translation),
m_radius(radius)
{
NazaraUnused(rotation);
}
Boxf SphereGeom::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
Boxf SphereCollider3D::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
{
Vector3f size(m_radius * NazaraSuffixMacro(M_SQRT3, f) * scale);
Vector3f position(offsetMatrix.GetTranslation());
@@ -426,22 +426,22 @@ namespace Nz
return Boxf(position - size, position + size);
}
float SphereGeom::ComputeVolume() const
float SphereCollider3D::ComputeVolume() const
{
return float(M_PI) * m_radius * m_radius * m_radius / 3.f;
}
float SphereGeom::GetRadius() const
float SphereCollider3D::GetRadius() const
{
return m_radius;
}
GeomType SphereGeom::GetType() const
GeomType SphereCollider3D::GetType() const
{
return GeomType_Sphere;
}
NewtonCollision* SphereGeom::CreateHandle(PhysWorld* world) const
NewtonCollision* SphereCollider3D::CreateHandle(PhysWorld* world) const
{
return NewtonCreateSphere(world->GetHandle(), m_radius, 0, Matrix4f::Translate(m_position));
}

View File

@@ -13,11 +13,11 @@
namespace Nz
{
PhysObject::PhysObject(PhysWorld* world, const Matrix4f& mat) :
PhysObject(world, NullGeom::New(), mat)
PhysObject(world, NullCollider3D::New(), mat)
{
}
PhysObject::PhysObject(PhysWorld* world, PhysGeomRef geom, const Matrix4f& mat) :
PhysObject::PhysObject(PhysWorld* world, Collider3DRef geom, const Matrix4f& mat) :
m_matrix(mat),
m_geom(std::move(geom)),
m_forceAccumulator(Vector3f::Zero()),
@@ -29,7 +29,7 @@ namespace Nz
NazaraAssert(m_world, "Invalid world");
if (!m_geom)
m_geom = NullGeom::New();
m_geom = NullCollider3D::New();
m_body = NewtonCreateDynamicBody(m_world->GetHandle(), m_geom->GetHandle(m_world), m_matrix);
NewtonBodySetUserData(m_body, this);
@@ -143,7 +143,7 @@ namespace Nz
return angularVelocity;
}
const PhysGeomRef& PhysObject::GetGeom() const
const Collider3DRef& PhysObject::GetGeom() const
{
return m_geom;
}
@@ -224,14 +224,14 @@ namespace Nz
NewtonBodySetOmega(m_body, angularVelocity);
}
void PhysObject::SetGeom(PhysGeomRef geom)
void PhysObject::SetGeom(Collider3DRef geom)
{
if (m_geom.Get() != geom)
{
if (geom)
m_geom = geom;
else
m_geom = NullGeom::New();
m_geom = NullCollider3D::New();
NewtonBodySetCollision(m_body, m_geom->GetHandle(m_world));
}

View File

@@ -7,7 +7,7 @@
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <Nazara/Physics3D/Geom.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
#include <Newton/Newton.h>
#include <Nazara/Physics3D/Debug.hpp>