Improved interface of Primitive
Former-commit-id: bcd4f2eb247c8f7fb59d864884e6ecda5f60afb1
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@ -15,6 +15,30 @@
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struct NzPrimitive
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{
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void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakeCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakeIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane);
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakeUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive CubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive IcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane);
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive UVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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NzMatrix4f matrix;
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nzPrimitiveType type;
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@ -55,8 +79,8 @@ struct NzPrimitive
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struct
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{
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unsigned int slices;
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unsigned int stacks;
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unsigned int sliceCount;
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unsigned int stackCount;
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}
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uv;
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};
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@ -65,4 +89,6 @@ struct NzPrimitive
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};
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};
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#include <Nazara/Core/Primitive.inl>
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#endif // NAZARA_PRIMITIVE_HPP
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@ -0,0 +1,169 @@
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Debug.hpp>
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inline void NzPrimitive::MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& transformMatrix)
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{
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matrix = transformMatrix;
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type = nzPrimitiveType_Box;
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box.lengths = lengths;
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box.subdivision = subdivision;
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}
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inline void NzPrimitive::MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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MakeBox(lengths, subdivision, NzMatrix4f::Transform(position, rotation));
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}
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inline void NzPrimitive::MakeCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& transformMatrix)
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{
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matrix = transformMatrix;
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type = nzPrimitiveType_Sphere;
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sphere.size = size;
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sphere.type = nzSphereType_Cubic;
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sphere.cubic.subdivision = subdivision;
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}
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inline void NzPrimitive::MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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MakeCubicSphere(size, subdivision, NzMatrix4f::Transform(position, rotation));
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}
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inline void NzPrimitive::MakeIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& transformMatrix)
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{
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matrix = transformMatrix;
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type = nzPrimitiveType_Sphere;
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sphere.size = size;
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sphere.type = nzSphereType_Ico;
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sphere.ico.recursionLevel = recursionLevel;
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}
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inline void NzPrimitive::MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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MakeIcoSphere(size, recursionLevel, NzMatrix4f::Transform(position, rotation));
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}
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inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix)
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{
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matrix = transformMatrix;
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type = nzPrimitiveType_Plane;
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plane.size = size;
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plane.subdivision = subdivision;
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}
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inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& planeInfo)
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{
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MakePlane(size, subdivision, NzMatrix4f::Transform(planeInfo.distance * planeInfo.normal, NzQuaternionf::RotationBetween(NzVector3f::Up(), planeInfo.normal)));
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}
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inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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MakePlane(size, subdivision, NzMatrix4f::Transform(position, rotation));
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}
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inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& transformMatrix)
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{
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matrix = transformMatrix;
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type = nzPrimitiveType_Sphere;
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sphere.size = size;
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sphere.type = nzSphereType_UV;
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sphere.uv.sliceCount = sliceCount;
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sphere.uv.stackCount = stackCount;
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}
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inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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MakeUVSphere(size, sliceCount, stackCount, NzMatrix4f::Transform(position, rotation));
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}
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inline NzPrimitive NzPrimitive::Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& transformMatrix)
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{
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NzPrimitive primitive;
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primitive.MakeBox(lengths, subdivision, transformMatrix);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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NzPrimitive primitive;
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primitive.MakeBox(lengths, subdivision, position, rotation);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::CubicSphere(float size, unsigned int subdivision, const NzMatrix4f& transformMatrix)
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{
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NzPrimitive primitive;
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primitive.MakeCubicSphere(size, subdivision, transformMatrix);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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NzPrimitive primitive;
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primitive.MakeCubicSphere(size, subdivision, position, rotation);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::IcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& transformMatrix)
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{
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NzPrimitive primitive;
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primitive.MakeIcoSphere(size, recursionLevel, transformMatrix);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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NzPrimitive primitive;
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primitive.MakeIcoSphere(size, recursionLevel, position, rotation);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix)
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{
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NzPrimitive primitive;
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primitive.MakePlane(size, subdivision, transformMatrix);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane)
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{
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NzPrimitive primitive;
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primitive.MakePlane(size, subdivision, plane);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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NzPrimitive primitive;
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primitive.MakePlane(size, subdivision, position, rotation);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& transformMatrix)
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{
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NzPrimitive primitive;
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primitive.MakeUVSphere(size, sliceCount, stackCount, transformMatrix);
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return primitive;
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}
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inline NzPrimitive NzPrimitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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NzPrimitive primitive;
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primitive.MakeUVSphere(size, sliceCount, stackCount, position, rotation);
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return primitive;
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}
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#include <Nazara/Core/DebugOff.hpp>
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@ -17,17 +17,17 @@ class NAZARA_API NzPrimitiveList
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NzPrimitiveList() = default;
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~NzPrimitiveList() = default;
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void AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane);
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void AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& planeInfo);
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void AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddUVSphere(float size, unsigned int slices = 4, unsigned int stacks = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddUVSphere(float size, unsigned int slices, unsigned int stacks, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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NzPrimitive& GetPrimitive(unsigned int i);
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const NzPrimitive& GetPrimitive(unsigned int i) const;
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@ -6,99 +6,59 @@
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#include <Nazara/Core/Config.hpp>
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#include <Nazara/Core/Debug.hpp>
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void NzPrimitiveList::AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix)
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void NzPrimitiveList::AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& transformMatrix)
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{
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NzPrimitive primitive;
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primitive.matrix = matrix;
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primitive.type = nzPrimitiveType_Box;
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primitive.box.lengths = lengths;
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primitive.box.subdivision = subdivision;
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m_primitives.push_back(primitive);
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m_primitives.push_back(NzPrimitive::Box(lengths, subdivision, transformMatrix));
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}
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void NzPrimitiveList::AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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AddBox(lengths, subdivision, NzMatrix4f::Transform(position, rotation));
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m_primitives.push_back(NzPrimitive::Box(lengths, subdivision, position, rotation));
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}
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void NzPrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix)
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void NzPrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& transformMatrix)
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{
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NzPrimitive primitive;
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primitive.matrix = matrix;
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primitive.type = nzPrimitiveType_Sphere;
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primitive.sphere.size = size;
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primitive.sphere.type = nzSphereType_Cubic;
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primitive.sphere.cubic.subdivision = subdivision;
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m_primitives.push_back(primitive);
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m_primitives.push_back(NzPrimitive::CubicSphere(size, subdivision, transformMatrix));
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}
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void NzPrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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AddCubicSphere(size, subdivision, NzMatrix4f::Transform(position, rotation));
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m_primitives.push_back(NzPrimitive::CubicSphere(size, subdivision, position, rotation));
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}
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void NzPrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix)
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void NzPrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& transformMatrix)
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{
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NzPrimitive primitive;
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primitive.matrix = matrix;
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primitive.type = nzPrimitiveType_Sphere;
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primitive.sphere.size = size;
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primitive.sphere.type = nzSphereType_Ico;
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primitive.sphere.ico.recursionLevel = recursionLevel;
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m_primitives.push_back(primitive);
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m_primitives.push_back(NzPrimitive::IcoSphere(size, recursionLevel, transformMatrix));
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}
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void NzPrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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AddIcoSphere(size, recursionLevel, NzMatrix4f::Transform(position, rotation));
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m_primitives.push_back(NzPrimitive::IcoSphere(size, recursionLevel, position, rotation));
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}
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void NzPrimitiveList::AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& matrix)
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void NzPrimitiveList::AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix)
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{
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NzPrimitive primitive;
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primitive.matrix = matrix;
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primitive.type = nzPrimitiveType_Plane;
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primitive.plane.size = size;
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primitive.plane.subdivision = subdivision;
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m_primitives.push_back(primitive);
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m_primitives.push_back(NzPrimitive::Plane(size, subdivision, transformMatrix));
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}
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void NzPrimitiveList::AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane)
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void NzPrimitiveList::AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& planeInfo)
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{
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NzPrimitive primitive;
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primitive.matrix = NzMatrix4f::Transform(plane.distance * plane.normal, NzQuaternionf::RotationBetween(NzVector3f::Up(), plane.normal));
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primitive.type = nzPrimitiveType_Plane;
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primitive.plane.size = size;
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primitive.plane.subdivision = subdivision;
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m_primitives.push_back(primitive);
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m_primitives.push_back(NzPrimitive::Plane(size, subdivision, planeInfo));
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}
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void NzPrimitiveList::AddPlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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AddPlane(size, subdivision, NzMatrix4f::Transform(position, rotation));
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m_primitives.push_back(NzPrimitive::Plane(size, subdivision, position, rotation));
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}
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void NzPrimitiveList::AddUVSphere(float size, unsigned int slices, unsigned int stacks, const NzMatrix4f& matrix)
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void NzPrimitiveList::AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& transformMatrix)
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{
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NzPrimitive primitive;
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primitive.matrix = matrix;
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primitive.type = nzPrimitiveType_Sphere;
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primitive.sphere.size = size;
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primitive.sphere.type = nzSphereType_UV;
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primitive.sphere.uv.slices = slices;
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primitive.sphere.uv.stacks = stacks;
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m_primitives.push_back(primitive);
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m_primitives.push_back(NzPrimitive::UVSphere(size, sliceCount, stackCount, transformMatrix));
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}
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void NzPrimitiveList::AddUVSphere(float size, unsigned int slices, unsigned int stacks, const NzVector3f& position, const NzQuaternionf& rotation)
|
||||
void NzPrimitiveList::AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation)
|
||||
{
|
||||
AddUVSphere(size, slices, stacks, NzMatrix4f::Transform(position, rotation));
|
||||
m_primitives.push_back(NzPrimitive::UVSphere(size, sliceCount, stackCount, position, rotation));
|
||||
}
|
||||
|
||||
NzPrimitive& NzPrimitiveList::GetPrimitive(unsigned int i)
|
||||
|
|
|
|||
Loading…
Reference in New Issue