Improved interface of Primitive
Former-commit-id: bcd4f2eb247c8f7fb59d864884e6ecda5f60afb1
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@@ -15,6 +15,30 @@
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struct NzPrimitive
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{
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void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakeCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakeIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane);
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void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void MakeUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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void MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive CubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive IcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane);
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static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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static NzPrimitive UVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
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static NzPrimitive UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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NzMatrix4f matrix;
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nzPrimitiveType type;
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@@ -55,8 +79,8 @@ struct NzPrimitive
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struct
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{
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unsigned int slices;
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unsigned int stacks;
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unsigned int sliceCount;
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unsigned int stackCount;
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}
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uv;
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};
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@@ -65,4 +89,6 @@ struct NzPrimitive
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};
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};
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#include <Nazara/Core/Primitive.inl>
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#endif // NAZARA_PRIMITIVE_HPP
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