Fix graphics examples

This commit is contained in:
Jérôme Leclercq 2021-07-29 20:17:19 +02:00
parent 3ce072c8e0
commit bb5aea5244
2 changed files with 34 additions and 75 deletions

View File

@ -2,14 +2,8 @@
#include <Nazara/Platform.hpp>
#include <Nazara/Math/Angle.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Shader.hpp>
#include <Nazara/Shader/SpirvConstantCache.hpp>
#include <Nazara/Shader/SpirvPrinter.hpp>
#include <Nazara/Shader/ShaderLangLexer.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Utility.hpp>
#include <array>
#include <iostream>
@ -554,6 +548,10 @@ int main()
std::size_t bloomTextureB;
std::size_t lightOutput;
Nz::SubmeshRenderer submeshRenderer;
std::size_t forwardPassIndex = Nz::Graphics::Instance()->GetMaterialPassRegistry().GetPassIndex("ForwardPass");
Nz::BakedFrameGraph bakedGraph = [&]
{
Nz::PixelFormat depthStencilFormat = Nz::PixelFormat::Undefined;
@ -650,15 +648,16 @@ int main()
builder.BindShaderBinding(Nz::Graphics::ViewerBindingSet, viewerInstance.GetShaderBinding());
builder.BindShaderBinding(Nz::Graphics::WorldBindingSet, modelInstance1.GetShaderBinding());
spaceshipModel.Draw("ForwardPass", builder);
std::vector<std::unique_ptr<Nz::RenderElement>> elements;
spaceshipModel.BuildElement(forwardPassIndex, modelInstance1, elements);
spaceshipModel.BuildElement(forwardPassIndex, modelInstance2, elements);
planeModel.BuildElement(forwardPassIndex, planeInstance, elements);
builder.BindShaderBinding(Nz::Graphics::WorldBindingSet, modelInstance2.GetShaderBinding());
spaceshipModel.Draw("ForwardPass", builder);
std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
for (const auto& element : elements)
elementPointers.emplace_back(element.get());
// Plane
builder.BindShaderBinding(Nz::Graphics::WorldBindingSet, planeInstance.GetShaderBinding());
planeModel.Draw("ForwardPass", builder);
submeshRenderer.Render(builder, elementPointers.data(), elementPointers.size());
});
Nz::FramePass& lightingPass = graph.AddPass("Lighting pass");
@ -673,8 +672,8 @@ int main()
builder.SetViewport(renderArea);
//builder.BindVertexBuffer(0, vertexBuffer.get());
builder.BindIndexBuffer(coneMeshGfx->GetIndexBuffer(0).get());
builder.BindVertexBuffer(0, coneMeshGfx->GetVertexBuffer(0).get());
builder.BindIndexBuffer(*coneMeshGfx->GetIndexBuffer(0).get());
builder.BindVertexBuffer(0, *coneMeshGfx->GetVertexBuffer(0).get());
builder.BindShaderBinding(0, viewerInstance.GetShaderBinding());
builder.BindShaderBinding(1, *gbufferShaderBinding);
@ -707,8 +706,8 @@ int main()
builder.BindShaderBinding(0, viewerInstance.GetShaderBinding());
builder.BindShaderBinding(1, *skyboxShaderBinding);
builder.BindIndexBuffer(cubeMeshGfx->GetIndexBuffer(0).get());
builder.BindVertexBuffer(0, cubeMeshGfx->GetVertexBuffer(0).get());
builder.BindIndexBuffer(*cubeMeshGfx->GetIndexBuffer(0));
builder.BindVertexBuffer(0, *cubeMeshGfx->GetVertexBuffer(0));
builder.BindPipeline(*skyboxPipeline);
builder.DrawIndexed(static_cast<Nz::UInt32>(cubeMeshGfx->GetIndexCount(0)));
@ -733,7 +732,7 @@ int main()
builder.BindShaderBinding(1, *bloomBrightShaderBinding);
builder.BindPipeline(*bloomBrightPipeline);
builder.BindVertexBuffer(0, fullscreenVertexBuffer.get());
builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
builder.Draw(3);
});
@ -754,7 +753,7 @@ int main()
builder.BindShaderBinding(0, viewerInstance.GetShaderBinding());
builder.BindShaderBinding(1, *gaussianBlurShaderBinding);
builder.BindPipeline(*gaussianBlurPipeline);
builder.BindVertexBuffer(0, fullscreenVertexBuffer.get());
builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
builder.Draw(3);
});
@ -775,7 +774,7 @@ int main()
builder.BindShaderBinding(0, viewerInstance.GetShaderBinding());
builder.BindShaderBinding(1, *bloomBlendShaderBinding);
builder.BindPipeline(*bloomBlendPipeline);
builder.BindVertexBuffer(0, fullscreenVertexBuffer.get());
builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
builder.Draw(3);
});
@ -1124,7 +1123,7 @@ int main()
builder.BindShaderBinding(0, *finalBlitBinding);
builder.BindPipeline(*fullscreenPipeline);
builder.BindVertexBuffer(0, fullscreenVertexBuffer.get());
builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
builder.Draw(3);
}
builder.EndRenderPass();

View File

@ -81,15 +81,22 @@ int main()
Nz::Vector2ui windowSize = window.GetSize();
Nz::ViewerInstance viewerInstance;
Nz::Camera camera(window.GetImpl());
Nz::ViewerInstance& viewerInstance = camera.GetViewerInstance();
viewerInstance.UpdateTargetSize(Nz::Vector2f(window.GetSize()));
viewerInstance.UpdateProjViewMatrices(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f), Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1));
Nz::WorldInstance modelInstance;
modelInstance.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Left()));
Nz::WorldInstancePtr modelInstance = std::make_shared<Nz::WorldInstance>();
modelInstance->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Left()));
Nz::WorldInstance modelInstance2;
modelInstance2.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right()));
Nz::WorldInstancePtr modelInstance2 = std::make_shared<Nz::WorldInstance>();
modelInstance2->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right()));
Nz::ForwardFramePipeline framePipeline;
framePipeline.RegisterViewer(&camera);
framePipeline.RegisterInstancedDrawable(modelInstance, &model);
framePipeline.RegisterInstancedDrawable(modelInstance2, &model);
Nz::RenderWindowImpl* windowImpl = window.GetImpl();
@ -106,7 +113,6 @@ int main()
Nz::Mouse::SetRelativeMouseMode(true);
bool updateMat = false;
while (window.IsOpen())
{
Nz::WindowEvent event;
@ -120,10 +126,7 @@ int main()
case Nz::WindowEventType::KeyPressed:
if (event.key.virtualKey == Nz::Keyboard::VKey::A)
{
basicMat.EnableAlphaTest(!basicMat.IsAlphaTestEnabled());
updateMat = true;
}
break;
@ -192,52 +195,9 @@ int main()
Nz::UploadPool& uploadPool = frame.GetUploadPool();
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(viewerPos, camAngles));
framePipeline.InvalidateViewer(&camera);
frame.Execute([&](Nz::CommandBufferBuilder& builder)
{
builder.BeginDebugRegion("UBO Update", Nz::Color::Yellow);
{
builder.PreTransferBarrier();
viewerInstance.UpdateBuffers(uploadPool, builder);
modelInstance.UpdateBuffers(uploadPool, builder);
modelInstance2.UpdateBuffers(uploadPool, builder);
updateMat = materialPass->Update(frame, builder) || updateMat;
builder.PostTransferBarrier();
}
builder.EndDebugRegion();
}, Nz::QueueType::Transfer);
frame.Execute([&](Nz::CommandBufferBuilder& builder)
{
Nz::Recti renderRect(0, 0, window.GetSize().x, window.GetSize().y);
Nz::CommandBufferBuilder::ClearValues clearValues[2];
clearValues[0].color = Nz::Color::Black;
clearValues[1].depth = 1.f;
clearValues[1].stencil = 0;
builder.BeginDebugRegion("Main window rendering", Nz::Color::Green);
{
builder.BeginRenderPass(windowImpl->GetFramebuffer(frame.GetFramebufferIndex()), windowImpl->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
{
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.BindShaderBinding(Nz::Graphics::ViewerBindingSet, viewerInstance.GetShaderBinding());
for (Nz::WorldInstance& instance : { std::ref(modelInstance), std::ref(modelInstance2) })
{
builder.BindShaderBinding(Nz::Graphics::WorldBindingSet, instance.GetShaderBinding());
model.Draw("ForwardPass", builder);
}
}
builder.EndRenderPass();
}
builder.EndDebugRegion();
}, Nz::QueueType::Graphics);
framePipeline.Render(frame);
frame.Present();