Fix graphics examples
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@@ -81,15 +81,22 @@ int main()
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Nz::Vector2ui windowSize = window.GetSize();
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Nz::ViewerInstance viewerInstance;
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Nz::Camera camera(window.GetImpl());
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Nz::ViewerInstance& viewerInstance = camera.GetViewerInstance();
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viewerInstance.UpdateTargetSize(Nz::Vector2f(window.GetSize()));
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viewerInstance.UpdateProjViewMatrices(Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f), Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1));
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Nz::WorldInstance modelInstance;
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modelInstance.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Left()));
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Nz::WorldInstancePtr modelInstance = std::make_shared<Nz::WorldInstance>();
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modelInstance->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Left()));
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Nz::WorldInstance modelInstance2;
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modelInstance2.UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right()));
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Nz::WorldInstancePtr modelInstance2 = std::make_shared<Nz::WorldInstance>();
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modelInstance2->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right()));
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Nz::ForwardFramePipeline framePipeline;
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framePipeline.RegisterViewer(&camera);
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framePipeline.RegisterInstancedDrawable(modelInstance, &model);
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framePipeline.RegisterInstancedDrawable(modelInstance2, &model);
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Nz::RenderWindowImpl* windowImpl = window.GetImpl();
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@@ -106,7 +113,6 @@ int main()
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Nz::Mouse::SetRelativeMouseMode(true);
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bool updateMat = false;
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while (window.IsOpen())
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{
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Nz::WindowEvent event;
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@@ -120,10 +126,7 @@ int main()
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case Nz::WindowEventType::KeyPressed:
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if (event.key.virtualKey == Nz::Keyboard::VKey::A)
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{
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basicMat.EnableAlphaTest(!basicMat.IsAlphaTestEnabled());
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updateMat = true;
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}
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break;
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@@ -192,52 +195,9 @@ int main()
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Nz::UploadPool& uploadPool = frame.GetUploadPool();
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viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(viewerPos, camAngles));
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framePipeline.InvalidateViewer(&camera);
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frame.Execute([&](Nz::CommandBufferBuilder& builder)
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{
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builder.BeginDebugRegion("UBO Update", Nz::Color::Yellow);
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{
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builder.PreTransferBarrier();
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viewerInstance.UpdateBuffers(uploadPool, builder);
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modelInstance.UpdateBuffers(uploadPool, builder);
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modelInstance2.UpdateBuffers(uploadPool, builder);
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updateMat = materialPass->Update(frame, builder) || updateMat;
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builder.PostTransferBarrier();
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}
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builder.EndDebugRegion();
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}, Nz::QueueType::Transfer);
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frame.Execute([&](Nz::CommandBufferBuilder& builder)
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{
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Nz::Recti renderRect(0, 0, window.GetSize().x, window.GetSize().y);
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Nz::CommandBufferBuilder::ClearValues clearValues[2];
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clearValues[0].color = Nz::Color::Black;
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clearValues[1].depth = 1.f;
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clearValues[1].stencil = 0;
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builder.BeginDebugRegion("Main window rendering", Nz::Color::Green);
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{
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builder.BeginRenderPass(windowImpl->GetFramebuffer(frame.GetFramebufferIndex()), windowImpl->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
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{
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builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.BindShaderBinding(Nz::Graphics::ViewerBindingSet, viewerInstance.GetShaderBinding());
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for (Nz::WorldInstance& instance : { std::ref(modelInstance), std::ref(modelInstance2) })
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{
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builder.BindShaderBinding(Nz::Graphics::WorldBindingSet, instance.GetShaderBinding());
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model.Draw("ForwardPass", builder);
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}
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}
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builder.EndRenderPass();
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}
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builder.EndDebugRegion();
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}, Nz::QueueType::Graphics);
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framePipeline.Render(frame);
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frame.Present();
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