Remade component ids
No longer based on incrementing counter Former-commit-id: b875e17781d8bcda48ea9ada523adf0823b22a8b
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bc40fbb02f
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@ -0,0 +1,20 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_ALGORITHM_HPP
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#define NDK_ALGORITHM_HPP
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#include <NDK/Prerequesites.hpp>
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namespace Ndk
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{
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template<unsigned int N> ComponentId BuildComponentId(const char (&id)[N]);
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template<typename ComponentType> constexpr ComponentId GetComponentId();
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}
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#include <Ndk/Algorithm.inl>
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#endif // NDK_ALGORITHM_HPP
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@ -0,0 +1,27 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Nazara/Core/Endianness.hpp>
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namespace Ndk
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{
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///TODO: constexpr avec le C++14
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template<unsigned int N>
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ComponentId BuildComponentId(const char (&id)[N])
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{
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static_assert(N-1 <= sizeof(ComponentId), "ID too long for this size of component id");
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ComponentId componentId = 0;
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for (int i = 0; i < N; ++i)
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componentId |= static_cast<ComponentId>(id[i]) << i*8;
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return componentId;
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}
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template<typename ComponentType>
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constexpr ComponentId GetComponentId()
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{
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return ComponentType::ComponentId;
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}
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}
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@ -14,20 +14,15 @@ namespace Ndk
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class NDK_API BaseComponent
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{
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public:
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BaseComponent(nzUInt32 componentId);
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BaseComponent(ComponentId componentId);
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virtual ~BaseComponent();
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virtual BaseComponent* Clone() const = 0;
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nzUInt32 GetId() const;
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static nzUInt32 GetNextId();
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ComponentId GetId() const;
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protected:
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nzUInt32 m_componentId;
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private:
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static nzUInt32 s_nextId;
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ComponentId m_componentId;
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};
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}
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@ -4,18 +4,13 @@
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namespace Ndk
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{
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inline BaseComponent::BaseComponent(nzUInt32 componentId) :
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inline BaseComponent::BaseComponent(ComponentId componentId) :
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m_componentId(componentId)
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{
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}
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inline nzUInt32 BaseComponent::GetId() const
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inline ComponentId BaseComponent::GetId() const
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{
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return m_componentId;
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}
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inline nzUInt32 BaseComponent::GetNextId()
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{
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return s_nextId++;
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}
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}
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@ -20,8 +20,6 @@ namespace Ndk
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BaseComponent* Clone() const override;
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};
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template<typename ComponentType> constexpr nzUInt32 GetComponentId();
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}
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#include <NDK/Component.inl>
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@ -2,6 +2,7 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Ndk/Algorithm.hpp>
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#include <type_traits>
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namespace Ndk
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@ -23,10 +24,4 @@ namespace Ndk
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return new ComponentType(static_cast<const ComponentType&>(*this));
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}
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template<typename ComponentType>
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constexpr nzUInt32 GetComponentId()
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{
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return ComponentType::ComponentId;
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}
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}
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@ -11,6 +11,7 @@
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#include <NDK/Component.hpp>
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#include <memory>
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#include <vector>
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#include <unordered_map>
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namespace Ndk
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{
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@ -23,8 +24,6 @@ namespace Ndk
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friend World;
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public:
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using Id = nzUInt32;
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Entity(const Entity&) = delete;
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Entity(Entity&& entity);
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~Entity();
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@ -34,13 +33,12 @@ namespace Ndk
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EntityHandle CreateHandle();
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BaseComponent& GetComponent(nzUInt32 componentId);
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BaseComponent& GetComponent(ComponentId componentId);
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template<typename ComponentType> ComponentType& GetComponent();
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const NzBitset<>& GetComponentBits() const;
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Id GetId() const;
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EntityId GetId() const;
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World* GetWorld() const;
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bool HasComponent(nzUInt32 componentId) const;
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bool HasComponent(ComponentId componentId) const;
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template<typename ComponentType> bool HasComponent() const;
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void Kill();
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@ -48,14 +46,14 @@ namespace Ndk
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bool IsValid() const;
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void RemoveAllComponents();
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void RemoveComponent(nzUInt32 componentId);
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void RemoveComponent(ComponentId componentId);
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template<typename ComponentType> void RemoveComponent();
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Entity& operator=(const Entity&) = delete;
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Entity& operator=(Entity&&) = delete;
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private:
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Entity(World& world, Id id);
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Entity(World& world, EntityId id);
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void Create();
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void Destroy();
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@ -63,10 +61,9 @@ namespace Ndk
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void RegisterHandle(EntityHandle* handle);
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void UnregisterHandle(EntityHandle* handle);
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std::vector<std::unique_ptr<BaseComponent>> m_components;
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std::vector<EntityHandle*> m_handles;
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Id m_id;
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NzBitset<> m_componentBits;
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std::unordered_map<ComponentId, std::unique_ptr<BaseComponent>> m_components;
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EntityId m_id;
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World* m_world;
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bool m_valid;
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};
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@ -9,7 +9,7 @@
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namespace Ndk
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{
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inline Entity::Entity(World& world, Id id) :
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inline Entity::Entity(World& world, EntityId id) :
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m_id(id),
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m_world(&world)
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{
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@ -25,7 +25,7 @@ namespace Ndk
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return static_cast<ComponentType&>(AddComponent(std::move(ptr)));
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}
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inline BaseComponent& Entity::GetComponent(nzUInt32 componentId)
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inline BaseComponent& Entity::GetComponent(ComponentId componentId)
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{
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///DOC: Le component doit être présent
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NazaraAssert(HasComponent(componentId), "This component is not part of the entity");
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@ -42,16 +42,11 @@ namespace Ndk
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///DOC: Le component doit être présent
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static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component");
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nzUInt32 componentId = GetComponentId<ComponentType>();
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ComponentId componentId = GetComponentId<ComponentType>();
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return static_cast<ComponentType&>(GetComponent(componentId));
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}
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inline const NzBitset<>& Entity::GetComponentBits() const
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{
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return m_componentBits;
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}
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inline Entity::Id Entity::GetId() const
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inline EntityId Entity::GetId() const
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{
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return m_id;
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}
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@ -61,9 +56,9 @@ namespace Ndk
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return m_world;
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}
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inline bool Entity::HasComponent(nzUInt32 componentId) const
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inline bool Entity::HasComponent(ComponentId componentId) const
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{
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return m_components.size() > componentId && m_components[componentId];
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return m_components.count(componentId) > 0;
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}
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template<typename ComponentType>
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@ -71,7 +66,7 @@ namespace Ndk
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{
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static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component");
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nzUInt32 componentId = GetComponentId<ComponentType>();
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ComponentId componentId = GetComponentId<ComponentType>();
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return HasComponent(componentId);
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}
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@ -80,7 +75,7 @@ namespace Ndk
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{
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static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component");
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nzUInt32 componentId = GetComponentId<ComponentType>();
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ComponentId componentId = GetComponentId<ComponentType>();
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RemoveComponent(componentId);
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}
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@ -55,4 +55,10 @@
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#define NDK_API
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#endif
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namespace Ndk
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{
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using ComponentId = nzUInt32;
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using EntityId = nzUInt32;
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}
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#endif // NDK_PREREQUESITES_HPP
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@ -29,13 +29,13 @@ namespace Ndk
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void Clear();
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const EntityHandle& GetEntity(Entity::Id id);
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const EntityHandle& GetEntity(EntityId id);
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void KillEntity(const EntityHandle& entity);
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void KillEntities(const EntityList& list);
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bool IsEntityValid(const EntityHandle& entity) const;
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bool IsEntityIdValid(Entity::Id id) const;
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bool IsEntityIdValid(EntityId id) const;
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void Update();
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@ -51,7 +51,7 @@ namespace Ndk
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unsigned int aliveIndex;
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};
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std::vector<Entity::Id> m_freeIdList;
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std::vector<EntityId> m_freeIdList;
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std::vector<EntityBlock> m_entities;
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EntityList m_aliveEntities;
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NzBitset<nzUInt64> m_killedEntities;
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@ -28,7 +28,7 @@ namespace Ndk
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return entity.IsValid() && entity->GetWorld() == this && IsEntityIdValid(entity->GetId());
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}
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inline bool World::IsEntityIdValid(Entity::Id id) const
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inline bool World::IsEntityIdValid(EntityId id) const
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{
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return id < m_entities.size() && m_entities[id].entity.IsValid();
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}
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@ -7,6 +7,4 @@
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namespace Ndk
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{
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BaseComponent::~BaseComponent() = default;
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nzUInt32 BaseComponent::s_nextId = 0;
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}
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@ -27,18 +27,10 @@ namespace Ndk
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{
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NazaraAssert(component, "Component must be valid");
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nzUInt32 componentId = component->GetId();
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// Nous supprimons l'ancien component, s'il existe
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RemoveComponent(componentId);
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// Nous nous assurons que le vecteur de component est suffisamment grand pour contenir le nouveau component
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if (m_components.size() <= componentId)
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m_components.resize(componentId + 1);
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ComponentId componentId = component->GetId();
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// Affectation et retour du component
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m_components[componentId] = std::move(component);
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m_componentBits.UnboundedSet(componentId);
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return *m_components[componentId].get();
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}
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@ -61,17 +53,13 @@ namespace Ndk
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void Entity::RemoveAllComponents()
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{
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m_components.clear();
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m_componentBits.Clear();
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}
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void Entity::RemoveComponent(nzUInt32 componentId)
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void Entity::RemoveComponent(ComponentId componentId)
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{
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///DOC: N'a aucun effet si le component n'est pas présent
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if (HasComponent(componentId))
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{
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m_components[componentId].reset();
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m_componentBits.Reset(componentId);
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}
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}
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void Entity::Create()
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@ -15,7 +15,7 @@ namespace Ndk
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EntityHandle World::CreateEntity()
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{
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Entity::Id id;
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EntityId id;
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if (!m_freeIdList.empty())
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{
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// On récupère un identifiant
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@ -62,7 +62,7 @@ namespace Ndk
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m_killedEntities.UnboundedSet(entity->GetId(), true);
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}
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const EntityHandle& World::GetEntity(Entity::Id id)
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const EntityHandle& World::GetEntity(EntityId id)
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{
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if (IsEntityIdValid(id))
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return m_aliveEntities[m_entities[id].aliveIndex];
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