Compilation fixes
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@@ -19,7 +19,7 @@ namespace Nz
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class NAZARA_GRAPHICS_API RenderTexture : public RenderTarget
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{
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public:
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inline RenderTexture(std::shared_ptr<Texture> targetTexture);
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RenderTexture(std::shared_ptr<Texture> targetTexture);
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RenderTexture(const RenderTexture&) = delete;
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RenderTexture(RenderTexture&&) = delete;
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~RenderTexture() = default;
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@@ -94,7 +94,7 @@ namespace Nz
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m_commandBuffer.BlitTexture(sourceTexture, fromBox, targetTexture, toBox, filter);
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}
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void OpenGLCommandBufferBuilder::BlitTextureToSwapchain(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Swapchain& swapchain, std::size_t imageIndex)
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void OpenGLCommandBufferBuilder::BlitTextureToSwapchain(const Texture& fromTexture, const Boxui& fromBox, TextureLayout /*fromLayout*/, const Swapchain& swapchain, std::size_t imageIndex)
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{
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const OpenGLTexture& glTexture = SafeCast<const OpenGLTexture&>(fromTexture);
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const OpenGLSwapchain& glSwapchain = SafeCast<const OpenGLSwapchain&>(swapchain);
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