Upgrade Utility
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@@ -130,7 +130,7 @@ namespace Nz
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for (auto& textureData : m_textures)
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{
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TextureInfo textureCreationParams;
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textureCreationParams.type = ImageType_2D;
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textureCreationParams.type = ImageType::E2D;
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textureCreationParams.width = textureData.width * width / 100'000;
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textureCreationParams.height = textureData.height * height / 100'000;
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textureCreationParams.usageFlags = textureData.usage;
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@@ -98,10 +98,10 @@ namespace Nz
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bool BasicMaterial::Initialize()
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{
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FieldOffsets fieldOffsets(StructLayout_Std140);
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FieldOffsets fieldOffsets(StructLayout::Std140);
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s_uniformOffsets.alphaThreshold = fieldOffsets.AddField(StructFieldType_Float1);
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s_uniformOffsets.diffuseColor = fieldOffsets.AddField(StructFieldType_Float4);
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s_uniformOffsets.alphaThreshold = fieldOffsets.AddField(StructFieldType::Float1);
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s_uniformOffsets.diffuseColor = fieldOffsets.AddField(StructFieldType::Float4);
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s_uniformOffsets.totalSize = fieldOffsets.GetSize();
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MaterialSettings::Builder settings;
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@@ -129,21 +129,21 @@ namespace Nz
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settings.textures.push_back({
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"MaterialAlphaMap",
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"Alpha",
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ImageType_2D
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ImageType::E2D
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});
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s_textureIndexes.diffuse = settings.textures.size();
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settings.textures.push_back({
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"MaterialDiffuseMap",
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"Diffuse",
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ImageType_2D
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ImageType::E2D
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});
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settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = settings.textures.size();
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settings.textures.push_back({
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"TextureOverlay",
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"Overlay",
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ImageType_2D
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ImageType::E2D
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});
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s_uniformBlockIndex = settings.uniformBlocks.size();
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@@ -429,7 +429,7 @@ namespace Nz
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{
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auto& depthStencilAttachment = renderPassAttachments[colorAttachmentCount];
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if (PixelFormatInfo::GetContent(depthStencilAttachment.format) == PixelFormatContent_DepthStencil)
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if (PixelFormatInfo::GetContent(depthStencilAttachment.format) == PixelFormatContent::DepthStencil)
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{
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depthStencilAttachment.stencilLoadOp = depthStencilAttachment.loadOp;
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depthStencilAttachment.stencilStoreOp = depthStencilAttachment.storeOp;
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@@ -11,31 +11,31 @@
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namespace Nz
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{
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GraphicalMesh::GraphicalMesh(const Mesh* mesh)
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GraphicalMesh::GraphicalMesh(const Mesh& mesh)
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{
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assert(mesh->GetAnimationType() == AnimationType_Static);
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assert(mesh.GetAnimationType() == AnimationType::Static);
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const std::shared_ptr<RenderDevice>& renderDevice = Graphics::Instance()->GetRenderDevice();
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m_subMeshes.reserve(mesh->GetSubMeshCount());
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for (std::size_t i = 0; i < mesh->GetSubMeshCount(); ++i)
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m_subMeshes.reserve(mesh.GetSubMeshCount());
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for (std::size_t i = 0; i < mesh.GetSubMeshCount(); ++i)
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{
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const SubMesh* subMesh = mesh->GetSubMesh(i);
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const SubMesh& subMesh = *mesh.GetSubMesh(i);
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const StaticMesh* staticMesh = static_cast<const StaticMesh*>(subMesh);
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const StaticMesh& staticMesh = static_cast<const StaticMesh&>(subMesh);
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const IndexBuffer* indexBuffer = staticMesh->GetIndexBuffer();
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const VertexBuffer* vertexBuffer = staticMesh->GetVertexBuffer();
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const std::shared_ptr<const IndexBuffer>& indexBuffer = staticMesh.GetIndexBuffer();
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const std::shared_ptr<VertexBuffer>& vertexBuffer = staticMesh.GetVertexBuffer();
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assert(indexBuffer->GetBuffer()->GetStorage() == DataStorage_Software);
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assert(indexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
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const SoftwareBuffer* indexBufferContent = static_cast<const SoftwareBuffer*>(indexBuffer->GetBuffer()->GetImpl());
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assert(vertexBuffer->GetBuffer()->GetStorage() == DataStorage_Software);
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assert(vertexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
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const SoftwareBuffer* vertexBufferContent = static_cast<const SoftwareBuffer*>(vertexBuffer->GetBuffer()->GetImpl());
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auto& submeshData = m_subMeshes.emplace_back();
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submeshData.indexBuffer = renderDevice->InstantiateBuffer(BufferType_Index);
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if (!submeshData.indexBuffer->Initialize(indexBuffer->GetStride() * indexBuffer->GetIndexCount(), BufferUsage_DeviceLocal))
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submeshData.indexBuffer = renderDevice->InstantiateBuffer(BufferType::Index);
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if (!submeshData.indexBuffer->Initialize(indexBuffer->GetStride() * indexBuffer->GetIndexCount(), BufferUsage::DeviceLocal))
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throw std::runtime_error("failed to create index buffer");
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if (!submeshData.indexBuffer->Fill(indexBufferContent->GetData() + indexBuffer->GetStartOffset(), 0, indexBuffer->GetEndOffset() - indexBuffer->GetStartOffset()))
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@@ -43,8 +43,8 @@ namespace Nz
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submeshData.indexCount = indexBuffer->GetIndexCount();
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submeshData.vertexBuffer = renderDevice->InstantiateBuffer(BufferType_Vertex);
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if (!submeshData.vertexBuffer->Initialize(vertexBuffer->GetStride() * vertexBuffer->GetVertexCount(), BufferUsage_DeviceLocal))
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submeshData.vertexBuffer = renderDevice->InstantiateBuffer(BufferType::Vertex);
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if (!submeshData.vertexBuffer->Initialize(vertexBuffer->GetStride() * vertexBuffer->GetVertexCount(), BufferUsage::DeviceLocal))
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throw std::runtime_error("failed to create vertex buffer");
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if (!submeshData.vertexBuffer->Fill(vertexBufferContent->GetData() + vertexBuffer->GetStartOffset(), 0, vertexBuffer->GetEndOffset() - vertexBuffer->GetStartOffset()))
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@@ -50,8 +50,8 @@ namespace Nz
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Nz::PredefinedViewerData viewerUboOffsets = Nz::PredefinedViewerData::GetOffsets();
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m_viewerDataUBO = m_renderDevice->InstantiateBuffer(Nz::BufferType_Uniform);
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if (!m_viewerDataUBO->Initialize(viewerUboOffsets.totalSize, Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
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m_viewerDataUBO = m_renderDevice->InstantiateBuffer(Nz::BufferType::Uniform);
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if (!m_viewerDataUBO->Initialize(viewerUboOffsets.totalSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
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throw std::runtime_error("failed to initialize viewer data UBO");
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}
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@@ -43,8 +43,8 @@ namespace Nz
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{
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auto& uniformBuffer = m_uniformBuffers.emplace_back();
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uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(Nz::BufferType_Uniform);
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if (!uniformBuffer.buffer->Initialize(uniformBufferInfo.blockSize, BufferUsage_Dynamic))
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uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(Nz::BufferType::Uniform);
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if (!uniformBuffer.buffer->Initialize(uniformBufferInfo.blockSize, BufferUsage::Dynamic))
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throw std::runtime_error("failed to initialize UBO memory");
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assert(uniformBufferInfo.defaultValues.size() <= uniformBufferInfo.blockSize);
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@@ -15,8 +15,8 @@ namespace Nz
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{
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Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
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m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType_Uniform);
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if (!m_instanceDataBuffer->Initialize(instanceUboOffsets.totalSize, Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
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m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform);
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if (!m_instanceDataBuffer->Initialize(instanceUboOffsets.totalSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
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throw std::runtime_error("failed to initialize viewer data UBO");
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m_shaderBinding = settings->GetRenderPipelineLayout()->AllocateShaderBinding();
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@@ -143,13 +143,13 @@ namespace Nz
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bool PhongLightingMaterial::Initialize()
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{
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// MaterialPhongSettings
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FieldOffsets phongUniformStruct(StructLayout_Std140);
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FieldOffsets phongUniformStruct(StructLayout::Std140);
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s_phongUniformOffsets.alphaThreshold = phongUniformStruct.AddField(StructFieldType_Float1);
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s_phongUniformOffsets.shininess = phongUniformStruct.AddField(StructFieldType_Float1);
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s_phongUniformOffsets.ambientColor = phongUniformStruct.AddField(StructFieldType_Float4);
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s_phongUniformOffsets.diffuseColor = phongUniformStruct.AddField(StructFieldType_Float4);
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s_phongUniformOffsets.specularColor = phongUniformStruct.AddField(StructFieldType_Float4);
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s_phongUniformOffsets.alphaThreshold = phongUniformStruct.AddField(StructFieldType::Float1);
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s_phongUniformOffsets.shininess = phongUniformStruct.AddField(StructFieldType::Float1);
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s_phongUniformOffsets.ambientColor = phongUniformStruct.AddField(StructFieldType::Float4);
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s_phongUniformOffsets.diffuseColor = phongUniformStruct.AddField(StructFieldType::Float4);
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s_phongUniformOffsets.specularColor = phongUniformStruct.AddField(StructFieldType::Float4);
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MaterialSettings::Builder settings;
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settings.predefinedBinding.fill(MaterialSettings::InvalidIndex);
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@@ -207,49 +207,49 @@ namespace Nz
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settings.textures.push_back({
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"MaterialAlphaMap",
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"Alpha",
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ImageType_2D
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ImageType::E2D
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});
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s_textureIndexes.diffuse = settings.textures.size();
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settings.textures.push_back({
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"MaterialDiffuseMap",
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"Diffuse",
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ImageType_2D
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ImageType::E2D
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});
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s_textureIndexes.emissive = settings.textures.size();
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settings.textures.push_back({
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"MaterialEmissiveMap",
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"Emissive",
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ImageType_2D
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ImageType::E2D
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});
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s_textureIndexes.height = settings.textures.size();
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settings.textures.push_back({
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"MaterialHeightMap",
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"Height",
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ImageType_2D
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ImageType::E2D
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});
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s_textureIndexes.normal = settings.textures.size();
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settings.textures.push_back({
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"MaterialNormalMap",
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"Normal",
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ImageType_2D
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ImageType::E2D
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});
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s_textureIndexes.specular = settings.textures.size();
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settings.textures.push_back({
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"MaterialSpecularMap",
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"Specular",
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ImageType_2D
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ImageType::E2D
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});
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settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = settings.textures.size();
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settings.textures.push_back({
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"TextureOverlay",
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"Overlay",
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ImageType_2D,
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ImageType::E2D,
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});
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s_materialSettings = std::make_shared<MaterialSettings>(std::move(settings));
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@@ -12,18 +12,18 @@ namespace Nz
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{
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PredefinedLightData lightData;
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FieldOffsets lightStruct(StructLayout_Std140);
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lightData.innerOffsets.type = lightStruct.AddField(StructFieldType_Int1);
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lightData.innerOffsets.color = lightStruct.AddField(StructFieldType_Float4);
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lightData.innerOffsets.factor = lightStruct.AddField(StructFieldType_Float2);
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lightData.innerOffsets.parameter1 = lightStruct.AddField(StructFieldType_Float4);
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lightData.innerOffsets.parameter2 = lightStruct.AddField(StructFieldType_Float4);
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lightData.innerOffsets.parameter3 = lightStruct.AddField(StructFieldType_Float2);
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lightData.innerOffsets.shadowMappingFlag = lightStruct.AddField(StructFieldType_Bool1);
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FieldOffsets lightStruct(StructLayout::Std140);
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lightData.innerOffsets.type = lightStruct.AddField(StructFieldType::Int1);
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lightData.innerOffsets.color = lightStruct.AddField(StructFieldType::Float4);
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lightData.innerOffsets.factor = lightStruct.AddField(StructFieldType::Float2);
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lightData.innerOffsets.parameter1 = lightStruct.AddField(StructFieldType::Float4);
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lightData.innerOffsets.parameter2 = lightStruct.AddField(StructFieldType::Float4);
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lightData.innerOffsets.parameter3 = lightStruct.AddField(StructFieldType::Float2);
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lightData.innerOffsets.shadowMappingFlag = lightStruct.AddField(StructFieldType::Bool1);
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lightData.innerOffsets.totalSize = lightStruct.GetAlignedSize();
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FieldOffsets lightDataStruct(StructLayout_Std140);
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FieldOffsets lightDataStruct(StructLayout::Std140);
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for (std::size_t& lightOffset : lightData.lightArray)
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lightOffset = lightDataStruct.AddStruct(lightStruct);
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@@ -56,11 +56,11 @@ namespace Nz
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PredefinedInstanceData PredefinedInstanceData::GetOffsets()
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{
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FieldOffsets viewerStruct(StructLayout_Std140);
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FieldOffsets viewerStruct(StructLayout::Std140);
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PredefinedInstanceData instanceData;
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instanceData.worldMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
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instanceData.invWorldMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
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instanceData.worldMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
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instanceData.invWorldMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
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instanceData.totalSize = viewerStruct.GetAlignedSize();
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@@ -94,18 +94,18 @@ namespace Nz
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PredefinedViewerData PredefinedViewerData::GetOffsets()
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{
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FieldOffsets viewerStruct(StructLayout_Std140);
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FieldOffsets viewerStruct(StructLayout::Std140);
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PredefinedViewerData viewerData;
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viewerData.projMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
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viewerData.invProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
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viewerData.viewMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
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viewerData.invViewMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
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viewerData.viewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
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viewerData.invViewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
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viewerData.targetSizeOffset = viewerStruct.AddField(StructFieldType_Float2);
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viewerData.invTargetSizeOffset = viewerStruct.AddField(StructFieldType_Float2);
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viewerData.eyePositionOffset = viewerStruct.AddField(StructFieldType_Float3);
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viewerData.projMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
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viewerData.invProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
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viewerData.viewMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
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viewerData.invViewMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
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viewerData.viewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
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viewerData.invViewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
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viewerData.targetSizeOffset = viewerStruct.AddField(StructFieldType::Float2);
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viewerData.invTargetSizeOffset = viewerStruct.AddField(StructFieldType::Float2);
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viewerData.eyePositionOffset = viewerStruct.AddField(StructFieldType::Float3);
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viewerData.totalSize = viewerStruct.GetAlignedSize();
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