Upgrade Utility

This commit is contained in:
Jérôme Leclercq
2021-05-24 19:10:53 +02:00
parent b936946154
commit cce32a64d4
120 changed files with 2328 additions and 2971 deletions

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@@ -130,7 +130,7 @@ namespace Nz
for (auto& textureData : m_textures)
{
TextureInfo textureCreationParams;
textureCreationParams.type = ImageType_2D;
textureCreationParams.type = ImageType::E2D;
textureCreationParams.width = textureData.width * width / 100'000;
textureCreationParams.height = textureData.height * height / 100'000;
textureCreationParams.usageFlags = textureData.usage;

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@@ -98,10 +98,10 @@ namespace Nz
bool BasicMaterial::Initialize()
{
FieldOffsets fieldOffsets(StructLayout_Std140);
FieldOffsets fieldOffsets(StructLayout::Std140);
s_uniformOffsets.alphaThreshold = fieldOffsets.AddField(StructFieldType_Float1);
s_uniformOffsets.diffuseColor = fieldOffsets.AddField(StructFieldType_Float4);
s_uniformOffsets.alphaThreshold = fieldOffsets.AddField(StructFieldType::Float1);
s_uniformOffsets.diffuseColor = fieldOffsets.AddField(StructFieldType::Float4);
s_uniformOffsets.totalSize = fieldOffsets.GetSize();
MaterialSettings::Builder settings;
@@ -129,21 +129,21 @@ namespace Nz
settings.textures.push_back({
"MaterialAlphaMap",
"Alpha",
ImageType_2D
ImageType::E2D
});
s_textureIndexes.diffuse = settings.textures.size();
settings.textures.push_back({
"MaterialDiffuseMap",
"Diffuse",
ImageType_2D
ImageType::E2D
});
settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = settings.textures.size();
settings.textures.push_back({
"TextureOverlay",
"Overlay",
ImageType_2D
ImageType::E2D
});
s_uniformBlockIndex = settings.uniformBlocks.size();

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@@ -429,7 +429,7 @@ namespace Nz
{
auto& depthStencilAttachment = renderPassAttachments[colorAttachmentCount];
if (PixelFormatInfo::GetContent(depthStencilAttachment.format) == PixelFormatContent_DepthStencil)
if (PixelFormatInfo::GetContent(depthStencilAttachment.format) == PixelFormatContent::DepthStencil)
{
depthStencilAttachment.stencilLoadOp = depthStencilAttachment.loadOp;
depthStencilAttachment.stencilStoreOp = depthStencilAttachment.storeOp;

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@@ -11,31 +11,31 @@
namespace Nz
{
GraphicalMesh::GraphicalMesh(const Mesh* mesh)
GraphicalMesh::GraphicalMesh(const Mesh& mesh)
{
assert(mesh->GetAnimationType() == AnimationType_Static);
assert(mesh.GetAnimationType() == AnimationType::Static);
const std::shared_ptr<RenderDevice>& renderDevice = Graphics::Instance()->GetRenderDevice();
m_subMeshes.reserve(mesh->GetSubMeshCount());
for (std::size_t i = 0; i < mesh->GetSubMeshCount(); ++i)
m_subMeshes.reserve(mesh.GetSubMeshCount());
for (std::size_t i = 0; i < mesh.GetSubMeshCount(); ++i)
{
const SubMesh* subMesh = mesh->GetSubMesh(i);
const SubMesh& subMesh = *mesh.GetSubMesh(i);
const StaticMesh* staticMesh = static_cast<const StaticMesh*>(subMesh);
const StaticMesh& staticMesh = static_cast<const StaticMesh&>(subMesh);
const IndexBuffer* indexBuffer = staticMesh->GetIndexBuffer();
const VertexBuffer* vertexBuffer = staticMesh->GetVertexBuffer();
const std::shared_ptr<const IndexBuffer>& indexBuffer = staticMesh.GetIndexBuffer();
const std::shared_ptr<VertexBuffer>& vertexBuffer = staticMesh.GetVertexBuffer();
assert(indexBuffer->GetBuffer()->GetStorage() == DataStorage_Software);
assert(indexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
const SoftwareBuffer* indexBufferContent = static_cast<const SoftwareBuffer*>(indexBuffer->GetBuffer()->GetImpl());
assert(vertexBuffer->GetBuffer()->GetStorage() == DataStorage_Software);
assert(vertexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
const SoftwareBuffer* vertexBufferContent = static_cast<const SoftwareBuffer*>(vertexBuffer->GetBuffer()->GetImpl());
auto& submeshData = m_subMeshes.emplace_back();
submeshData.indexBuffer = renderDevice->InstantiateBuffer(BufferType_Index);
if (!submeshData.indexBuffer->Initialize(indexBuffer->GetStride() * indexBuffer->GetIndexCount(), BufferUsage_DeviceLocal))
submeshData.indexBuffer = renderDevice->InstantiateBuffer(BufferType::Index);
if (!submeshData.indexBuffer->Initialize(indexBuffer->GetStride() * indexBuffer->GetIndexCount(), BufferUsage::DeviceLocal))
throw std::runtime_error("failed to create index buffer");
if (!submeshData.indexBuffer->Fill(indexBufferContent->GetData() + indexBuffer->GetStartOffset(), 0, indexBuffer->GetEndOffset() - indexBuffer->GetStartOffset()))
@@ -43,8 +43,8 @@ namespace Nz
submeshData.indexCount = indexBuffer->GetIndexCount();
submeshData.vertexBuffer = renderDevice->InstantiateBuffer(BufferType_Vertex);
if (!submeshData.vertexBuffer->Initialize(vertexBuffer->GetStride() * vertexBuffer->GetVertexCount(), BufferUsage_DeviceLocal))
submeshData.vertexBuffer = renderDevice->InstantiateBuffer(BufferType::Vertex);
if (!submeshData.vertexBuffer->Initialize(vertexBuffer->GetStride() * vertexBuffer->GetVertexCount(), BufferUsage::DeviceLocal))
throw std::runtime_error("failed to create vertex buffer");
if (!submeshData.vertexBuffer->Fill(vertexBufferContent->GetData() + vertexBuffer->GetStartOffset(), 0, vertexBuffer->GetEndOffset() - vertexBuffer->GetStartOffset()))

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@@ -50,8 +50,8 @@ namespace Nz
Nz::PredefinedViewerData viewerUboOffsets = Nz::PredefinedViewerData::GetOffsets();
m_viewerDataUBO = m_renderDevice->InstantiateBuffer(Nz::BufferType_Uniform);
if (!m_viewerDataUBO->Initialize(viewerUboOffsets.totalSize, Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
m_viewerDataUBO = m_renderDevice->InstantiateBuffer(Nz::BufferType::Uniform);
if (!m_viewerDataUBO->Initialize(viewerUboOffsets.totalSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
throw std::runtime_error("failed to initialize viewer data UBO");
}

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@@ -43,8 +43,8 @@ namespace Nz
{
auto& uniformBuffer = m_uniformBuffers.emplace_back();
uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(Nz::BufferType_Uniform);
if (!uniformBuffer.buffer->Initialize(uniformBufferInfo.blockSize, BufferUsage_Dynamic))
uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(Nz::BufferType::Uniform);
if (!uniformBuffer.buffer->Initialize(uniformBufferInfo.blockSize, BufferUsage::Dynamic))
throw std::runtime_error("failed to initialize UBO memory");
assert(uniformBufferInfo.defaultValues.size() <= uniformBufferInfo.blockSize);

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@@ -15,8 +15,8 @@ namespace Nz
{
Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType_Uniform);
if (!m_instanceDataBuffer->Initialize(instanceUboOffsets.totalSize, Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform);
if (!m_instanceDataBuffer->Initialize(instanceUboOffsets.totalSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
throw std::runtime_error("failed to initialize viewer data UBO");
m_shaderBinding = settings->GetRenderPipelineLayout()->AllocateShaderBinding();

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@@ -143,13 +143,13 @@ namespace Nz
bool PhongLightingMaterial::Initialize()
{
// MaterialPhongSettings
FieldOffsets phongUniformStruct(StructLayout_Std140);
FieldOffsets phongUniformStruct(StructLayout::Std140);
s_phongUniformOffsets.alphaThreshold = phongUniformStruct.AddField(StructFieldType_Float1);
s_phongUniformOffsets.shininess = phongUniformStruct.AddField(StructFieldType_Float1);
s_phongUniformOffsets.ambientColor = phongUniformStruct.AddField(StructFieldType_Float4);
s_phongUniformOffsets.diffuseColor = phongUniformStruct.AddField(StructFieldType_Float4);
s_phongUniformOffsets.specularColor = phongUniformStruct.AddField(StructFieldType_Float4);
s_phongUniformOffsets.alphaThreshold = phongUniformStruct.AddField(StructFieldType::Float1);
s_phongUniformOffsets.shininess = phongUniformStruct.AddField(StructFieldType::Float1);
s_phongUniformOffsets.ambientColor = phongUniformStruct.AddField(StructFieldType::Float4);
s_phongUniformOffsets.diffuseColor = phongUniformStruct.AddField(StructFieldType::Float4);
s_phongUniformOffsets.specularColor = phongUniformStruct.AddField(StructFieldType::Float4);
MaterialSettings::Builder settings;
settings.predefinedBinding.fill(MaterialSettings::InvalidIndex);
@@ -207,49 +207,49 @@ namespace Nz
settings.textures.push_back({
"MaterialAlphaMap",
"Alpha",
ImageType_2D
ImageType::E2D
});
s_textureIndexes.diffuse = settings.textures.size();
settings.textures.push_back({
"MaterialDiffuseMap",
"Diffuse",
ImageType_2D
ImageType::E2D
});
s_textureIndexes.emissive = settings.textures.size();
settings.textures.push_back({
"MaterialEmissiveMap",
"Emissive",
ImageType_2D
ImageType::E2D
});
s_textureIndexes.height = settings.textures.size();
settings.textures.push_back({
"MaterialHeightMap",
"Height",
ImageType_2D
ImageType::E2D
});
s_textureIndexes.normal = settings.textures.size();
settings.textures.push_back({
"MaterialNormalMap",
"Normal",
ImageType_2D
ImageType::E2D
});
s_textureIndexes.specular = settings.textures.size();
settings.textures.push_back({
"MaterialSpecularMap",
"Specular",
ImageType_2D
ImageType::E2D
});
settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = settings.textures.size();
settings.textures.push_back({
"TextureOverlay",
"Overlay",
ImageType_2D,
ImageType::E2D,
});
s_materialSettings = std::make_shared<MaterialSettings>(std::move(settings));

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@@ -12,18 +12,18 @@ namespace Nz
{
PredefinedLightData lightData;
FieldOffsets lightStruct(StructLayout_Std140);
lightData.innerOffsets.type = lightStruct.AddField(StructFieldType_Int1);
lightData.innerOffsets.color = lightStruct.AddField(StructFieldType_Float4);
lightData.innerOffsets.factor = lightStruct.AddField(StructFieldType_Float2);
lightData.innerOffsets.parameter1 = lightStruct.AddField(StructFieldType_Float4);
lightData.innerOffsets.parameter2 = lightStruct.AddField(StructFieldType_Float4);
lightData.innerOffsets.parameter3 = lightStruct.AddField(StructFieldType_Float2);
lightData.innerOffsets.shadowMappingFlag = lightStruct.AddField(StructFieldType_Bool1);
FieldOffsets lightStruct(StructLayout::Std140);
lightData.innerOffsets.type = lightStruct.AddField(StructFieldType::Int1);
lightData.innerOffsets.color = lightStruct.AddField(StructFieldType::Float4);
lightData.innerOffsets.factor = lightStruct.AddField(StructFieldType::Float2);
lightData.innerOffsets.parameter1 = lightStruct.AddField(StructFieldType::Float4);
lightData.innerOffsets.parameter2 = lightStruct.AddField(StructFieldType::Float4);
lightData.innerOffsets.parameter3 = lightStruct.AddField(StructFieldType::Float2);
lightData.innerOffsets.shadowMappingFlag = lightStruct.AddField(StructFieldType::Bool1);
lightData.innerOffsets.totalSize = lightStruct.GetAlignedSize();
FieldOffsets lightDataStruct(StructLayout_Std140);
FieldOffsets lightDataStruct(StructLayout::Std140);
for (std::size_t& lightOffset : lightData.lightArray)
lightOffset = lightDataStruct.AddStruct(lightStruct);
@@ -56,11 +56,11 @@ namespace Nz
PredefinedInstanceData PredefinedInstanceData::GetOffsets()
{
FieldOffsets viewerStruct(StructLayout_Std140);
FieldOffsets viewerStruct(StructLayout::Std140);
PredefinedInstanceData instanceData;
instanceData.worldMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
instanceData.invWorldMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
instanceData.worldMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
instanceData.invWorldMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
instanceData.totalSize = viewerStruct.GetAlignedSize();
@@ -94,18 +94,18 @@ namespace Nz
PredefinedViewerData PredefinedViewerData::GetOffsets()
{
FieldOffsets viewerStruct(StructLayout_Std140);
FieldOffsets viewerStruct(StructLayout::Std140);
PredefinedViewerData viewerData;
viewerData.projMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
viewerData.invProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
viewerData.viewMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
viewerData.invViewMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
viewerData.viewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
viewerData.invViewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType_Float1, 4, 4, true);
viewerData.targetSizeOffset = viewerStruct.AddField(StructFieldType_Float2);
viewerData.invTargetSizeOffset = viewerStruct.AddField(StructFieldType_Float2);
viewerData.eyePositionOffset = viewerStruct.AddField(StructFieldType_Float3);
viewerData.projMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.invProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.viewMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.invViewMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.viewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.invViewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.targetSizeOffset = viewerStruct.AddField(StructFieldType::Float2);
viewerData.invTargetSizeOffset = viewerStruct.AddField(StructFieldType::Float2);
viewerData.eyePositionOffset = viewerStruct.AddField(StructFieldType::Float3);
viewerData.totalSize = viewerStruct.GetAlignedSize();