Made stencil per face side
Former-commit-id: 093f2125886d47ebc79f97aaecfad3a5216f399a
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1ed8ea8ad5
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d4abb8fc49
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@ -17,20 +17,26 @@ struct NzRenderStates
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NzRenderStates& operator=(const NzRenderStates& states);
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struct Face
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{
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nzRendererComparison stencilCompare;
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nzStencilOperation stencilFail;
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nzStencilOperation stencilPass;
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nzStencilOperation stencilZFail;
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nzUInt32 stencilMask;
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unsigned int stencilReference;
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};
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Face backFace;
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Face frontFace;
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nzBlendFunc dstBlend;
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nzBlendFunc srcBlend;
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nzFaceFilling faceFilling;
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nzFaceSide faceCulling;
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nzRendererComparison depthFunc;
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nzRendererComparison stencilCompare;
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nzStencilOperation stencilFail;
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nzStencilOperation stencilPass;
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nzStencilOperation stencilZFail;
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nzUInt32 stencilMask;
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bool parameters[nzRendererParameter_Max+1];
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float lineWidth;
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float pointSize;
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unsigned int stencilReference;
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};
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#include <Nazara/Renderer/RenderStates.inl>
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@ -11,14 +11,8 @@ srcBlend(nzBlendFunc_One),
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faceFilling(nzFaceFilling_Fill),
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faceCulling(nzFaceSide_Back),
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depthFunc(nzRendererComparison_Less),
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stencilCompare(nzRendererComparison_Always),
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stencilFail(nzStencilOperation_Keep),
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stencilPass(nzStencilOperation_Keep),
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stencilZFail(nzStencilOperation_Keep),
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stencilMask(0xFFFFFFFF),
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lineWidth(1.f),
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pointSize(1.f),
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stencilReference(0)
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pointSize(1.f)
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{
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parameters[nzRendererParameter_Blend] = false;
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parameters[nzRendererParameter_ColorWrite] = true;
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@ -27,6 +21,18 @@ stencilReference(0)
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parameters[nzRendererParameter_FaceCulling] = false;
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parameters[nzRendererParameter_ScissorTest] = false;
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parameters[nzRendererParameter_StencilTest] = false;
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for (unsigned int i = 0; i < 2; ++i)
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{
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Face& face = (i == 0) ? backFace : frontFace;
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face.stencilCompare = nzRendererComparison_Always;
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face.stencilFail = nzStencilOperation_Keep;
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face.stencilMask = 0xFFFFFFFF;
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face.stencilPass = nzStencilOperation_Keep;
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face.stencilReference = 0;
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face.stencilZFail = nzStencilOperation_Keep;
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}
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}
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inline NzRenderStates::NzRenderStates(const NzRenderStates& states)
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@ -88,12 +88,12 @@ class NAZARA_API NzRenderer
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static void SetRenderStates(const NzRenderStates& states);
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static void SetScissorRect(const NzRecti& rect);
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static void SetShaderProgram(const NzShaderProgram* shader);
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static void SetStencilCompareFunction(nzRendererComparison compareFunc);
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static void SetStencilFailOperation(nzStencilOperation failOperation);
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static void SetStencilMask(nzUInt32 mask);
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static void SetStencilPassOperation(nzStencilOperation passOperation);
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static void SetStencilReferenceValue(unsigned int refValue);
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static void SetStencilZFailOperation(nzStencilOperation zfailOperation);
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static void SetStencilCompareFunction(nzRendererComparison compareFunc, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilFailOperation(nzStencilOperation failOperation, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilMask(nzUInt32 mask, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilPassOperation(nzStencilOperation passOperation, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilReferenceValue(unsigned int refValue, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static void SetStencilZFailOperation(nzStencilOperation zfailOperation, nzFaceSide faceSide = nzFaceSide_FrontAndBack);
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static bool SetTarget(const NzRenderTarget* target);
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static void SetTexture(nzUInt8 unit, const NzTexture* texture);
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static void SetTextureSampler(nzUInt8 textureUnit, const NzTextureSampler& sampler);
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@ -191,25 +191,32 @@ void NzOpenGL::ApplyStates(const NzRenderStates& states)
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// Ici encore, ça ne sert à rien de se soucier des fonctions de stencil sans qu'il soit activé
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if (states.parameters[nzRendererParameter_StencilTest])
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{
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if (currentRenderStates.stencilCompare != states.stencilCompare ||
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currentRenderStates.stencilMask != states.stencilMask ||
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currentRenderStates.stencilReference != states.stencilReference)
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for (unsigned int i = 0; i < 2; ++i)
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{
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glStencilFunc(RendererComparison[states.stencilCompare], states.stencilReference, states.stencilMask);
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currentRenderStates.stencilCompare = states.stencilCompare;
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currentRenderStates.stencilMask = states.stencilMask;
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currentRenderStates.stencilReference = states.stencilReference;
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}
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GLenum face = (i == 0) ? GL_BACK : GL_FRONT;
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const NzRenderStates::Face& srcStates = (i == 0) ? states.backFace : states.frontFace;
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NzRenderStates::Face& dstStates = (i == 0) ? currentRenderStates.backFace : currentRenderStates.frontFace;
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// Ici encore, ça ne sert à rien de se soucier des fonctions de stencil sans qu'il soit activé
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if (currentRenderStates.stencilFail != states.stencilFail ||
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currentRenderStates.stencilPass != states.stencilPass ||
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currentRenderStates.stencilZFail != states.stencilZFail)
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{
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glStencilOp(StencilOperation[states.stencilFail], StencilOperation[states.stencilZFail], StencilOperation[states.stencilPass]);
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currentRenderStates.stencilFail = states.stencilFail;
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currentRenderStates.stencilPass = states.stencilPass;
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currentRenderStates.stencilZFail = states.stencilZFail;
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if (dstStates.stencilCompare != srcStates.stencilCompare ||
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dstStates.stencilMask != srcStates.stencilMask ||
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dstStates.stencilReference != srcStates.stencilReference)
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{
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glStencilFuncSeparate(face, RendererComparison[srcStates.stencilCompare], srcStates.stencilReference, srcStates.stencilMask);
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dstStates.stencilCompare = srcStates.stencilCompare;
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dstStates.stencilMask = srcStates.stencilMask;
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dstStates.stencilReference = srcStates.stencilReference;
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}
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// Ici encore, ça ne sert à rien de se soucier des fonctions de stencil sans qu'il soit activé
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if (dstStates.stencilFail != srcStates.stencilFail ||
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dstStates.stencilPass != srcStates.stencilPass ||
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dstStates.stencilZFail != srcStates.stencilZFail)
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{
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glStencilOpSeparate(face, StencilOperation[srcStates.stencilFail], StencilOperation[srcStates.stencilZFail], StencilOperation[srcStates.stencilPass]);
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dstStates.stencilFail = srcStates.stencilFail;
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dstStates.stencilPass = srcStates.stencilPass;
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dstStates.stencilZFail = srcStates.stencilZFail;
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}
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}
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}
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@ -1259,19 +1266,6 @@ void NzOpenGL::SetBuffer(nzBufferType type, GLuint id)
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s_contextStates->buffersBinding[type] = id;
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}
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void NzOpenGL::SetProgram(GLuint id)
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{
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#ifdef NAZARA_DEBUG
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if (!s_contextStates)
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{
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NazaraError("No context activated");
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return;
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}
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#endif
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s_contextStates->currentProgram = id;
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}
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void NzOpenGL::SetScissorBox(const NzRecti& scissorBox)
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{
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#ifdef NAZARA_DEBUG
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@ -1285,6 +1279,19 @@ void NzOpenGL::SetScissorBox(const NzRecti& scissorBox)
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s_contextStates->currentScissorBox = scissorBox;
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}
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void NzOpenGL::SetProgram(GLuint id)
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{
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#ifdef NAZARA_DEBUG
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if (!s_contextStates)
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{
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NazaraError("No context activated");
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return;
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}
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#endif
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s_contextStates->currentProgram = id;
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}
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void NzOpenGL::SetTarget(const NzRenderTarget* renderTarget)
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{
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#ifdef NAZARA_DEBUG
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@ -1051,7 +1051,7 @@ void NzRenderer::SetShaderProgram(const NzShaderProgram* program)
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}
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}
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void NzRenderer::SetStencilCompareFunction(nzRendererComparison compareFunc)
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void NzRenderer::SetStencilCompareFunction(nzRendererComparison compareFunc, nzFaceSide faceSide)
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{
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#ifdef NAZARA_DEBUG
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if (compareFunc > nzRendererComparison_Max)
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@ -1059,12 +1059,32 @@ void NzRenderer::SetStencilCompareFunction(nzRendererComparison compareFunc)
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NazaraError("Renderer comparison out of enum");
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return;
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}
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if (faceSide > nzFaceSide_Max)
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{
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NazaraError("Face side out of enum");
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return;
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}
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#endif
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s_states.stencilCompare = compareFunc;
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switch (faceSide)
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{
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case nzFaceSide_Back:
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s_states.backFace.stencilCompare = compareFunc;
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break;
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case nzFaceSide_Front:
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s_states.frontFace.stencilCompare = compareFunc;
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break;
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case nzFaceSide_FrontAndBack:
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s_states.backFace.stencilCompare = compareFunc;
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s_states.frontFace.stencilCompare = compareFunc;
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break;
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}
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}
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void NzRenderer::SetStencilFailOperation(nzStencilOperation failOperation)
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void NzRenderer::SetStencilFailOperation(nzStencilOperation failOperation, nzFaceSide faceSide)
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{
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#ifdef NAZARA_DEBUG
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if (failOperation > nzStencilOperation_Max)
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@ -1072,17 +1092,59 @@ void NzRenderer::SetStencilFailOperation(nzStencilOperation failOperation)
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NazaraError("Stencil fail operation out of enum");
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return;
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}
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if (faceSide > nzFaceSide_Max)
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{
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NazaraError("Face side out of enum");
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return;
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}
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#endif
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s_states.stencilFail = failOperation;
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switch (faceSide)
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{
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case nzFaceSide_Back:
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s_states.backFace.stencilFail = failOperation;
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break;
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case nzFaceSide_Front:
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s_states.frontFace.stencilFail = failOperation;
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break;
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case nzFaceSide_FrontAndBack:
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s_states.backFace.stencilFail = failOperation;
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s_states.frontFace.stencilFail = failOperation;
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break;
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}
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}
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void NzRenderer::SetStencilMask(nzUInt32 mask)
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void NzRenderer::SetStencilMask(nzUInt32 mask, nzFaceSide faceSide)
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{
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s_states.stencilMask = mask;
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#ifdef NAZARA_DEBUG
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if (faceSide > nzFaceSide_Max)
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{
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NazaraError("Face side out of enum");
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return;
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}
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#endif
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switch (faceSide)
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{
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case nzFaceSide_Back:
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s_states.backFace.stencilMask = mask;
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break;
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case nzFaceSide_Front:
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s_states.frontFace.stencilMask = mask;
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break;
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case nzFaceSide_FrontAndBack:
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s_states.backFace.stencilMask = mask;
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s_states.frontFace.stencilMask = mask;
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break;
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}
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}
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void NzRenderer::SetStencilPassOperation(nzStencilOperation passOperation)
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void NzRenderer::SetStencilPassOperation(nzStencilOperation passOperation, nzFaceSide faceSide)
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{
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#ifdef NAZARA_DEBUG
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if (passOperation > nzStencilOperation_Max)
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@ -1090,27 +1152,89 @@ void NzRenderer::SetStencilPassOperation(nzStencilOperation passOperation)
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NazaraError("Stencil pass operation out of enum");
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return;
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}
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#endif
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s_states.stencilPass = passOperation;
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}
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void NzRenderer::SetStencilReferenceValue(unsigned int refValue)
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{
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s_states.stencilReference = refValue;
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}
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void NzRenderer::SetStencilZFailOperation(nzStencilOperation zfailOperation)
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{
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#ifdef NAZARA_DEBUG
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if (zfailOperation > nzStencilOperation_Max)
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if (faceSide > nzFaceSide_Max)
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{
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NazaraError("Stencil zfail operation out of enum");
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NazaraError("Face side out of enum");
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return;
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}
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#endif
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s_states.stencilZFail = zfailOperation;
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switch (faceSide)
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{
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case nzFaceSide_Back:
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s_states.backFace.stencilPass = passOperation;
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break;
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case nzFaceSide_Front:
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s_states.frontFace.stencilPass = passOperation;
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break;
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case nzFaceSide_FrontAndBack:
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s_states.backFace.stencilPass = passOperation;
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s_states.frontFace.stencilPass = passOperation;
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break;
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}
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}
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void NzRenderer::SetStencilReferenceValue(unsigned int refValue, nzFaceSide faceSide)
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{
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#ifdef NAZARA_DEBUG
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if (faceSide > nzFaceSide_Max)
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{
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NazaraError("Face side out of enum");
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return;
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}
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#endif
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switch (faceSide)
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{
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case nzFaceSide_Back:
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s_states.backFace.stencilReference = refValue;
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break;
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case nzFaceSide_Front:
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s_states.frontFace.stencilReference = refValue;
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break;
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case nzFaceSide_FrontAndBack:
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s_states.backFace.stencilReference = refValue;
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s_states.frontFace.stencilReference = refValue;
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break;
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}
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}
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void NzRenderer::SetStencilZFailOperation(nzStencilOperation zfailOperation, nzFaceSide faceSide)
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{
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#ifdef NAZARA_DEBUG
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if (zfailOperation > nzStencilOperation_Max)
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{
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NazaraError("Stencil pass operation out of enum");
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return;
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}
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if (faceSide > nzFaceSide_Max)
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{
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NazaraError("Face side out of enum");
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return;
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}
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#endif
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switch (faceSide)
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{
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case nzFaceSide_Back:
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s_states.backFace.stencilZFail = zfailOperation;
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break;
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case nzFaceSide_Front:
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s_states.frontFace.stencilZFail = zfailOperation;
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break;
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case nzFaceSide_FrontAndBack:
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s_states.backFace.stencilZFail = zfailOperation;
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s_states.frontFace.stencilZFail = zfailOperation;
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break;
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}
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}
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bool NzRenderer::SetTarget(const NzRenderTarget* target)
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