WIP (VertexDeclaration)

This commit is contained in:
Lynix
2020-03-03 01:04:24 +01:00
parent 287be5d9b6
commit d5c75926c6
12 changed files with 304 additions and 255 deletions

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@@ -1,40 +1,32 @@
// Copyright (C) 2017 Jérôme Leclercq
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Algorithm.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
namespace Detail
{
template<typename T>
struct IsSuitableForComponent
{
constexpr static bool value = false;
};
}
template<typename T> constexpr ComponentType ComponentTypeId()
{
static_assert(Detail::IsSuitableForComponent<T>::value, "This type cannot be used as a component.");
static_assert(AlwaysFalse<T>::value, "This type cannot be used as a component.");
return ComponentType{};
}
template<> constexpr ComponentType ComponentTypeId<Color>() { return ComponentType_Color; }
template<> constexpr ComponentType ComponentTypeId<double>() { return ComponentType_Double1; }
template<> constexpr ComponentType ComponentTypeId<Vector2d>() { return ComponentType_Double2; }
template<> constexpr ComponentType ComponentTypeId<Vector3d>() { return ComponentType_Double3; }
template<> constexpr ComponentType ComponentTypeId<Vector4d>() { return ComponentType_Double4; }
template<> constexpr ComponentType ComponentTypeId<float>() { return ComponentType_Float1; }
template<> constexpr ComponentType ComponentTypeId<Vector2f>() { return ComponentType_Float2; }
template<> constexpr ComponentType ComponentTypeId<Vector3f>() { return ComponentType_Float3; }
template<> constexpr ComponentType ComponentTypeId<Vector4f>() { return ComponentType_Float4; }
template<> constexpr ComponentType ComponentTypeId<int>() { return ComponentType_Int1; }
template<> constexpr ComponentType ComponentTypeId<Vector2i>() { return ComponentType_Int2; }
template<> constexpr ComponentType ComponentTypeId<Vector3i>() { return ComponentType_Int3; }
template<> constexpr ComponentType ComponentTypeId<Vector4i>() { return ComponentType_Int4; }
template<> constexpr ComponentType ComponentTypeId<Color>() { return ComponentType_Color; }
template<> constexpr ComponentType ComponentTypeId<double>() { return ComponentType_Double1; }
template<> constexpr ComponentType ComponentTypeId<Vector2d>() { return ComponentType_Double2; }
template<> constexpr ComponentType ComponentTypeId<Vector3d>() { return ComponentType_Double3; }
template<> constexpr ComponentType ComponentTypeId<Vector4d>() { return ComponentType_Double4; }
template<> constexpr ComponentType ComponentTypeId<float>() { return ComponentType_Float1; }
template<> constexpr ComponentType ComponentTypeId<Vector2f>() { return ComponentType_Float2; }
template<> constexpr ComponentType ComponentTypeId<Vector3f>() { return ComponentType_Float3; }
template<> constexpr ComponentType ComponentTypeId<Vector4f>() { return ComponentType_Float4; }
template<> constexpr ComponentType ComponentTypeId<int>() { return ComponentType_Int1; }
template<> constexpr ComponentType ComponentTypeId<Vector2i>() { return ComponentType_Int2; }
template<> constexpr ComponentType ComponentTypeId<Vector3i>() { return ComponentType_Int3; }
template<> constexpr ComponentType ComponentTypeId<Vector4i>() { return ComponentType_Int4; }
template<> constexpr ComponentType ComponentTypeId<Quaternionf>() { return ComponentType_Quaternion; }
template<typename T>

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@@ -356,35 +356,25 @@ namespace Nz
{
VertexComponent_Unused = -1,
// We limit to 16 components by vertex since it's the minimal number supported by the GPU
VertexComponent_InstanceData0,
VertexComponent_InstanceData1,
VertexComponent_InstanceData2,
VertexComponent_InstanceData3,
VertexComponent_InstanceData4,
VertexComponent_InstanceData5,
VertexComponent_Color,
VertexComponent_Normal,
VertexComponent_Position,
VertexComponent_Tangent,
VertexComponent_TexCoord,
VertexComponent_Userdata0,
VertexComponent_Userdata1,
VertexComponent_Userdata2,
VertexComponent_Userdata3,
VertexComponent_Userdata4,
VertexComponent_Userdata,
VertexComponent_FirstInstanceData = VertexComponent_InstanceData0,
VertexComponent_FirstVertexData = VertexComponent_Color,
VertexComponent_LastInstanceData = VertexComponent_InstanceData5,
VertexComponent_LastVertexData = VertexComponent_Userdata4,
VertexComponent_Max = VertexComponent_Userdata
};
VertexComponent_Max = VertexComponent_Userdata4
enum class VertexInputRate
{
Instance,
Vertex
};
enum VertexLayout
{
// Declarations meant for the rendering
// Predefined declarations for rendering
VertexLayout_XY,
VertexLayout_XY_Color,
VertexLayout_XY_UV,
@@ -397,7 +387,7 @@ namespace Nz
VertexLayout_XYZ_Normal_UV_Tangent_Skinning,
VertexLayout_XYZ_UV,
// Declarations meant for the instancing
// Predefined declarations for instancing
VertexLayout_Matrix4,
VertexLayout_Max = VertexLayout_Matrix4

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@@ -1,4 +1,4 @@
// Copyright (C) 2017 Jérôme Leclercq
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
@@ -11,7 +11,7 @@
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/SparsePtr.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <array>
@@ -30,52 +30,57 @@ namespace Nz
friend class Utility;
public:
VertexDeclaration();
VertexDeclaration(const VertexDeclaration& declaration);
~VertexDeclaration();
struct Component;
struct ComponentEntry;
void DisableComponent(VertexComponent component);
void EnableComponent(VertexComponent component, ComponentType type, std::size_t offset);
VertexDeclaration(VertexInputRate inputRate, std::initializer_list<ComponentEntry> components);
VertexDeclaration(const VertexDeclaration&) = delete;
VertexDeclaration(VertexDeclaration&&) noexcept = default;
~VertexDeclaration() = default;
void GetComponent(VertexComponent component, bool* enabled, ComponentType* type, std::size_t* offset) const;
bool HasComponent(VertexComponent component) const;
template<typename T> bool HasComponentOfType(VertexComponent component) const;
std::size_t GetStride() const;
inline const Component* FindComponent(VertexComponent vertexComponent, std::size_t componentIndex) const;
void SetStride(std::size_t stride);
template<typename T> const Component* GetComponentByType(VertexComponent vertexComponent, std::size_t componentIndex = 0) const;
VertexDeclaration& operator=(const VertexDeclaration& declaration);
inline const Component& GetComponent(std::size_t componentIndex) const;
inline std::size_t GetComponentCount() const;
inline VertexInputRate GetInputRate() const;
inline std::size_t GetStride() const;
static VertexDeclaration* Get(VertexLayout layout);
inline bool HasComponent(VertexComponent component, std::size_t componentIndex = 0) const;
template<typename T> bool HasComponentOfType(VertexComponent vertexComponent, std::size_t componentIndex = 0) const;
VertexDeclaration& operator=(const VertexDeclaration&) = delete;
VertexDeclaration& operator=(VertexDeclaration&&) noexcept = default;
static const VertexDeclarationRef& Get(VertexLayout layout);
static bool IsTypeSupported(ComponentType type);
template<typename... Args> static VertexDeclarationRef New(Args&&... args);
// Signals:
NazaraSignal(OnVertexDeclarationRelease, const VertexDeclaration* /*vertexDeclaration*/);
struct Component
{
ComponentType type;
VertexComponent component;
std::size_t componentIndex;
std::size_t offset;
};
struct ComponentEntry
{
VertexComponent component;
ComponentType type;
std::size_t componentIndex;
};
private:
static bool Initialize();
static void Uninitialize();
struct Component
{
ComponentType type; // Le type de donnée
bool enabled = false; // Ce composant est-il activé ?/
std::size_t offset; // La position, en octets, de la première donnée
/*
** -Lynix:
** Il serait aussi possible de préciser le stride de façon indépendante, ce que je ne permets pas
** pour décomplexifier l'interface en enlevant quelque chose que je juge inutile.
** Si vous pensez que ça peut être utile, n'hésitez pas à me le faire savoir !
** PS: Même cas pour le diviseur (instancing)
*/
};
std::array<Component, VertexComponent_Max + 1> m_components;
std::vector<Component> m_components;
std::size_t m_stride;
VertexInputRate m_inputRate;
static std::array<VertexDeclaration, VertexLayout_Max + 1> s_declarations;
static std::array<VertexDeclarationRef, VertexLayout_Max + 1> s_declarations;
static VertexDeclarationLibrary::LibraryMap s_library;
};
}

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@@ -1,32 +1,87 @@
// Copyright (C) 2017 Jérôme Leclercq
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/Algorithm.hpp>
#include <cassert>
#include <memory>
#include <Nazara/Utility/Debug.hpp>
#include <Nazara/Utility/Algorithm.hpp>
namespace Nz
{
inline auto Nz::VertexDeclaration::FindComponent(VertexComponent vertexComponent, std::size_t componentIndex) const -> const Component*
{
assert(componentIndex == 0 || vertexComponent == VertexComponent_Userdata);
for (const Component& component : m_components)
{
if (component.component == vertexComponent && component.componentIndex == componentIndex)
return &component;
}
return nullptr;
}
inline auto VertexDeclaration::GetComponent(std::size_t componentIndex) const -> const Component&
{
return m_components[componentIndex];
}
inline std::size_t VertexDeclaration::GetComponentCount() const
{
return m_components.size();
}
inline VertexInputRate VertexDeclaration::GetInputRate() const
{
return m_inputRate;
}
inline std::size_t VertexDeclaration::GetStride() const
{
return m_stride;
}
inline bool VertexDeclaration::HasComponent(VertexComponent component, std::size_t componentIndex) const
{
return FindComponent(component, componentIndex) != nullptr;
}
template<typename T>
auto VertexDeclaration::GetComponentByType(VertexComponent vertexComponent, std::size_t componentIndex) const -> const Component*
{
NazaraAssert(componentIndex == 0 || vertexComponent == VertexComponent_Userdata, "Only userdata vertex component can have component indexes");
if (const Component* component = FindComponent(vertexComponent, componentIndex))
{
if (GetComponentTypeOf<T>() == component->type)
return component;
}
return nullptr;
}
template<typename T>
bool VertexDeclaration::HasComponentOfType(VertexComponent vertexComponent, std::size_t componentIndex) const
{
return GetComponentByType<T>(vertexComponent, componentIndex) != nullptr;
}
const VertexDeclarationRef& VertexDeclaration::Get(VertexLayout layout)
{
NazaraAssert(layout <= VertexLayout_Max, "Vertex layout out of enum");
return s_declarations[layout];
}
template<typename... Args>
VertexDeclarationRef VertexDeclaration::New(Args&&... args)
{
std::unique_ptr<VertexDeclaration> object(new VertexDeclaration(std::forward<Args>(args)...));
std::unique_ptr<VertexDeclaration> object = std::make_unique<VertexDeclaration>(std::forward<Args>(args)...);
object->SetPersistent(false);
return object.release();
}
template<typename T>
bool VertexDeclaration::HasComponentOfType(VertexComponent component) const
{
bool enabled;
Nz::ComponentType type;
GetComponent(component, &enabled, &type, nullptr);
return enabled && GetComponentTypeOf<T>() == type;
}
}
#include <Nazara/Utility/DebugOff.hpp>