Physics2D/Collider2D: Fix collision id and trigger default values
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@ -35,7 +35,7 @@ namespace Nz
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friend RigidBody2D;
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public:
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Collider2D() = default;
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inline Collider2D();
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Collider2D(const Collider2D&) = delete;
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Collider2D(Collider2D&&) = delete;
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virtual ~Collider2D();
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@ -7,6 +7,12 @@
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namespace Nz
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{
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inline Collider2D::Collider2D() :
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m_collisionId(0),
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m_trigger(false)
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{
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}
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inline unsigned int Collider2D::GetCollisionId() const
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{
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return m_collisionId;
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