Physics2D/Collider2D: Fix collision id and trigger default values

This commit is contained in:
Jérôme Leclercq 2017-02-21 17:02:52 +01:00
parent 7b47a6ad2e
commit d68cb35056
2 changed files with 7 additions and 1 deletions

View File

@ -35,7 +35,7 @@ namespace Nz
friend RigidBody2D;
public:
Collider2D() = default;
inline Collider2D();
Collider2D(const Collider2D&) = delete;
Collider2D(Collider2D&&) = delete;
virtual ~Collider2D();

View File

@ -7,6 +7,12 @@
namespace Nz
{
inline Collider2D::Collider2D() :
m_collisionId(0),
m_trigger(false)
{
}
inline unsigned int Collider2D::GetCollisionId() const
{
return m_collisionId;