Merge branch 'ubo' into vulkan
This commit is contained in:
@@ -219,17 +219,17 @@ namespace Nz
|
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*/
|
||||
inline bool Serialize(SerializationContext& context, bool value, TypeTag<bool>)
|
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{
|
||||
if (context.currentBitPos == 8)
|
||||
if (context.writeBitPos == 8)
|
||||
{
|
||||
context.currentBitPos = 0;
|
||||
context.currentByte = 0;
|
||||
context.writeBitPos = 0;
|
||||
context.writeByte = 0;
|
||||
}
|
||||
|
||||
if (value)
|
||||
context.currentByte |= 1 << context.currentBitPos;
|
||||
context.writeByte |= 1 << context.writeBitPos;
|
||||
|
||||
if (++context.currentBitPos >= 8)
|
||||
return Serialize(context, context.currentByte, TypeTag<UInt8>());
|
||||
if (++context.writeBitPos >= 8)
|
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return Serialize(context, context.writeByte, TypeTag<UInt8>());
|
||||
else
|
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return true;
|
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}
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@@ -291,18 +291,18 @@ namespace Nz
|
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*/
|
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inline bool Unserialize(SerializationContext& context, bool* value, TypeTag<bool>)
|
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{
|
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if (context.currentBitPos == 8)
|
||||
if (context.readBitPos == 8)
|
||||
{
|
||||
if (!Unserialize(context, &context.currentByte, TypeTag<UInt8>()))
|
||||
if (!Unserialize(context, &context.readByte, TypeTag<UInt8>()))
|
||||
return false;
|
||||
|
||||
context.currentBitPos = 0;
|
||||
context.readBitPos = 0;
|
||||
}
|
||||
|
||||
if (value)
|
||||
*value = (context.currentByte & (1 << context.currentBitPos)) != 0;
|
||||
*value = (context.readByte & (1 << context.readBitPos)) != 0;
|
||||
|
||||
context.currentBitPos++;
|
||||
context.readBitPos++;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -341,7 +341,7 @@ namespace Nz
|
||||
{
|
||||
NazaraAssert(value, "Invalid data pointer");
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|
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context.ResetBitPosition();
|
||||
context.ResetReadBitPosition();
|
||||
|
||||
if (context.stream->Read(value, sizeof(T)) == sizeof(T))
|
||||
{
|
||||
|
||||
@@ -86,11 +86,11 @@ namespace Nz
|
||||
if (!m_context.stream)
|
||||
return true;
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||||
|
||||
if (m_context.currentBitPos != 8)
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||||
if (m_context.writeBitPos != 8)
|
||||
{
|
||||
m_context.currentBitPos = 8; //< To prevent Serialize to flush bits itself
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||||
m_context.writeBitPos = 8; //< To prevent Serialize to flush bits itself
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||||
|
||||
if (!Serialize(m_context, m_context.currentByte))
|
||||
if (!Serialize(m_context, m_context.writeByte))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -73,12 +73,16 @@ namespace Nz
|
||||
BitField m_value;
|
||||
};
|
||||
|
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template<typename E> constexpr Flags<E> operator&(E lhs, Flags<E> rhs);
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||||
template<typename E> constexpr Flags<E> operator|(E lhs, Flags<E> rhs);
|
||||
template<typename E> constexpr Flags<E> operator^(E lhs, Flags<E> rhs);
|
||||
|
||||
// Little hack to have them in both Nz and global scope
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||||
namespace FlagsOperators
|
||||
{
|
||||
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator~(E lhs);
|
||||
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs);
|
||||
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator&(E lhs, E rhs);
|
||||
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs);
|
||||
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator^(E lhs, E rhs);
|
||||
}
|
||||
|
||||
|
||||
@@ -221,6 +221,51 @@ namespace Nz
|
||||
return 1U << static_cast<BitField>(enumValue);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Compare flag states
|
||||
* \return Compared flags
|
||||
*
|
||||
* This will returns a copy of the Flags object compared with the enum state.
|
||||
*
|
||||
* \param lhs Enum to compare with flags.
|
||||
* \param rhs Flags object.
|
||||
*/
|
||||
template<typename E>
|
||||
constexpr Flags<E> operator&(E lhs, Flags<E> rhs)
|
||||
{
|
||||
return rhs & lhs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Combine flag states
|
||||
* \return Combined flags
|
||||
*
|
||||
* This will returns a copy of the Flags object combined with the enum state.
|
||||
*
|
||||
* \param lhs Enum to combine with flags.
|
||||
* \param rhs Flags object.
|
||||
*/
|
||||
template<typename E>
|
||||
constexpr Flags<E> operator|(E lhs, Flags<E> rhs)
|
||||
{
|
||||
return rhs | lhs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief XOR flag states
|
||||
* \return XORed flags
|
||||
*
|
||||
* This will returns a copy of the Flags object XORed with the enum state.
|
||||
*
|
||||
* \param lhs Enum to XOR with flags.
|
||||
* \param rhs Flags object.
|
||||
*/
|
||||
template<typename E>
|
||||
constexpr Flags<E> operator^(E lhs, Flags<E> rhs)
|
||||
{
|
||||
return rhs ^ lhs;
|
||||
}
|
||||
|
||||
|
||||
namespace FlagsOperators
|
||||
{
|
||||
@@ -238,21 +283,6 @@ namespace Nz
|
||||
return ~Flags<E>(lhs);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Override binary OR operator on enum to turns into a Flags object.
|
||||
* \return A Flags object with combined enum states.
|
||||
*
|
||||
* \param lhs First enumeration value to combine.
|
||||
* \param rhs Second enumeration value to combine.
|
||||
*
|
||||
* Returns a Flags object with combined states from the two enumeration values.
|
||||
*/
|
||||
template<typename E>
|
||||
constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs)
|
||||
{
|
||||
return Flags<E>(lhs) | rhs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Override binary AND operator on enum to turns into a Flags object.
|
||||
* \return A Flags object with compare enum states.
|
||||
@@ -269,6 +299,21 @@ namespace Nz
|
||||
return Flags<E>(lhs) & rhs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Override binary OR operator on enum to turns into a Flags object.
|
||||
* \return A Flags object with combined enum states.
|
||||
*
|
||||
* \param lhs First enumeration value to combine.
|
||||
* \param rhs Second enumeration value to combine.
|
||||
*
|
||||
* Returns a Flags object with combined states from the two enumeration values.
|
||||
*/
|
||||
template<typename E>
|
||||
constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs)
|
||||
{
|
||||
return Flags<E>(lhs) | rhs;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Override binary XOR operator on enum to turns into a Flags object.
|
||||
* \return A Flags object with XORed enum states.
|
||||
|
||||
@@ -20,11 +20,14 @@ namespace Nz
|
||||
{
|
||||
Stream* stream;
|
||||
Endianness endianness = Endianness_BigEndian; //< Default to Big Endian encoding
|
||||
UInt8 currentBitPos = 8; //< 8 means no bit is currently wrote
|
||||
UInt8 currentByte; //< Undefined value, will be initialized at the first bit write
|
||||
UInt8 readBitPos = 8; //< 8 means no bit is currently read
|
||||
UInt8 readByte; //< Undefined value, will be initialized at the first bit read
|
||||
UInt8 writeBitPos = 8; //< 8 means no bit is currently wrote
|
||||
UInt8 writeByte; //< Undefined value, will be initialized at the first bit write
|
||||
|
||||
void FlushBits();
|
||||
inline void ResetBitPosition();
|
||||
inline void ResetReadBitPosition();
|
||||
inline void ResetWriteBitPosition();
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -7,16 +7,24 @@
|
||||
namespace Nz
|
||||
{
|
||||
/*!
|
||||
* \brief Reset the current bit cursor
|
||||
* \brief Reset the current read bit cursor
|
||||
*/
|
||||
inline void SerializationContext::ResetReadBitPosition()
|
||||
{
|
||||
readBitPos = 8;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Reset the current read bit cursor
|
||||
|
||||
* \remark This function only reset the cursor position, it doesn't do any writing
|
||||
if you wish to write all bits and reset bit position, call FlushBits
|
||||
if you wish to write all bits and reset bit position, call FlushBits
|
||||
|
||||
\see FlushBits
|
||||
\see FlushBits
|
||||
*/
|
||||
inline void SerializationContext::ResetBitPosition()
|
||||
inline void SerializationContext::ResetWriteBitPosition()
|
||||
{
|
||||
currentBitPos = 8;
|
||||
writeBitPos = 8;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -40,6 +40,11 @@ namespace Nz
|
||||
virtual float GetZFar() const = 0;
|
||||
virtual float GetZNear() const = 0;
|
||||
|
||||
Nz::Vector3f Project(const Nz::Vector3f& worldPosition) const;
|
||||
float ProjectDepth(float depth);
|
||||
|
||||
Nz::Vector3f Unproject(const Nz::Vector3f& screenPos) const;
|
||||
|
||||
AbstractViewer& operator=(const AbstractViewer&) = default;
|
||||
AbstractViewer& operator=(AbstractViewer&&) noexcept = default;
|
||||
};
|
||||
|
||||
@@ -31,6 +31,8 @@ namespace Nz
|
||||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
inline const Color& GetColor() const;
|
||||
inline float GetRotation() const;
|
||||
inline const Vector2f& GetSize() const;
|
||||
|
||||
@@ -39,6 +39,8 @@ namespace Nz
|
||||
|
||||
virtual void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const = 0;
|
||||
|
||||
virtual std::unique_ptr<InstancedRenderable> Clone() const = 0;
|
||||
|
||||
virtual bool Cull(const Frustumf& frustum, const InstanceData& instanceData) const;
|
||||
|
||||
inline void EnsureBoundingVolumeUpdated() const;
|
||||
@@ -53,6 +55,8 @@ namespace Nz
|
||||
|
||||
virtual void InvalidateData(InstanceData* instanceData, UInt32 flags) const;
|
||||
|
||||
inline void SetMaterial(std::size_t matIndex, MaterialRef material);
|
||||
inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
|
||||
inline void SetSkin(std::size_t skinIndex);
|
||||
inline void SetSkinCount(std::size_t skinCount);
|
||||
|
||||
@@ -108,9 +112,6 @@ namespace Nz
|
||||
|
||||
inline void ResetMaterials(std::size_t matCount, std::size_t skinCount = 1);
|
||||
|
||||
inline void SetMaterial(std::size_t matIndex, MaterialRef material);
|
||||
inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
|
||||
|
||||
mutable BoundingVolumef m_boundingVolume;
|
||||
|
||||
private:
|
||||
|
||||
@@ -110,6 +110,51 @@ namespace Nz
|
||||
return m_skinCount;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the material used at the specified index by another one
|
||||
*
|
||||
* This function changes the active material at the specified index, depending on the current active skin, to the one passed as parameter.
|
||||
*
|
||||
* \param matIndex Material index
|
||||
* \param material New material, cannot be null
|
||||
*
|
||||
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
|
||||
*
|
||||
* \see SetMaterial
|
||||
*/
|
||||
inline void InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material)
|
||||
{
|
||||
SetMaterial(m_skin, matIndex, std::move(material));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the material used at the specified index by another one, independently from the active skin.
|
||||
*
|
||||
* This function changes the active material at the specified index and for the specified skin index, to the one passed as parameter.
|
||||
*
|
||||
* \param skinIndex Skin index
|
||||
* \param matIndex Material index
|
||||
* \param material New material, cannot be null
|
||||
*
|
||||
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
|
||||
*
|
||||
* \see SetMaterial
|
||||
*/
|
||||
inline void InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material)
|
||||
{
|
||||
NazaraAssert(skinIndex < m_skinCount, "Skin index out of bounds");
|
||||
NazaraAssert(matIndex < m_materials.size(), "Material index out of bounds");
|
||||
NazaraAssert(material.IsValid(), "Material must be valid");
|
||||
|
||||
MaterialRef& matEntry = m_materials[m_matCount * skinIndex + matIndex];
|
||||
if (matEntry != material)
|
||||
{
|
||||
OnInstancedRenderableInvalidateMaterial(this, skinIndex, matIndex, material);
|
||||
|
||||
matEntry = std::move(material);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the active skin
|
||||
*
|
||||
@@ -201,51 +246,6 @@ namespace Nz
|
||||
m_skin = 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the material used at the specified index by another one
|
||||
*
|
||||
* This function changes the active material at the specified index, depending on the current active skin, to the one passed as parameter.
|
||||
*
|
||||
* \param matIndex Material index
|
||||
* \param material New material, cannot be null
|
||||
*
|
||||
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
|
||||
*
|
||||
* \see SetMaterial
|
||||
*/
|
||||
inline void InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material)
|
||||
{
|
||||
SetMaterial(m_skin, matIndex, std::move(material));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Changes the material used at the specified index by another one, independently from the active skin.
|
||||
*
|
||||
* This function changes the active material at the specified index and for the specified skin index, to the one passed as parameter.
|
||||
*
|
||||
* \param skinIndex Skin index
|
||||
* \param matIndex Material index
|
||||
* \param material New material, cannot be null
|
||||
*
|
||||
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
|
||||
*
|
||||
* \see SetMaterial
|
||||
*/
|
||||
inline void InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material)
|
||||
{
|
||||
NazaraAssert(skinIndex < m_skinCount, "Skin index out of bounds");
|
||||
NazaraAssert(matIndex < m_materials.size(), "Material index out of bounds");
|
||||
NazaraAssert(material.IsValid(), "Material must be valid");
|
||||
|
||||
MaterialRef& matEntry = m_materials[m_matCount * skinIndex + matIndex];
|
||||
if (matEntry != material)
|
||||
{
|
||||
OnInstancedRenderableInvalidateMaterial(this, skinIndex, matIndex, material);
|
||||
|
||||
matEntry = std::move(material);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the current instanced renderable with the content of the other one
|
||||
* \return A reference to this
|
||||
|
||||
@@ -8,9 +8,11 @@
|
||||
#define NAZARA_MODEL_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/ObjectLibrary.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceLoader.hpp>
|
||||
#include <Nazara/Core/ResourceParameters.hpp>
|
||||
#include <Nazara/Core/ResourceSaver.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Graphics/InstancedRenderable.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
@@ -32,22 +34,30 @@ namespace Nz
|
||||
class Model;
|
||||
|
||||
using ModelConstRef = ObjectRef<const Model>;
|
||||
using ModelLibrary = ObjectLibrary<Model>;
|
||||
using ModelLoader = ResourceLoader<Model, ModelParameters>;
|
||||
using ModelManager = ResourceManager<Model, ModelParameters>;
|
||||
using ModelRef = ObjectRef<Model>;
|
||||
using ModelSaver = ResourceSaver<Model, ModelParameters>;
|
||||
|
||||
class NAZARA_GRAPHICS_API Model : public InstancedRenderable, public Resource
|
||||
{
|
||||
friend ModelLibrary;
|
||||
friend ModelLoader;
|
||||
friend ModelManager;
|
||||
friend ModelSaver;
|
||||
|
||||
public:
|
||||
inline Model();
|
||||
Model(const Model& model) = default;
|
||||
Model(Model&& model) = default;
|
||||
Model(const Model& model);
|
||||
Model(Model&& model) = delete;
|
||||
virtual ~Model();
|
||||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder = 0, const Recti& scissorRect = Recti(-1, -1, -1, -1)) const;
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
using InstancedRenderable::GetMaterial;
|
||||
const MaterialRef& GetMaterial(const String& subMeshName) const;
|
||||
const MaterialRef& GetMaterial(std::size_t skinIndex, const String& subMeshName) const;
|
||||
@@ -66,7 +76,7 @@ namespace Nz
|
||||
virtual void SetMesh(Mesh* mesh);
|
||||
|
||||
Model& operator=(const Model& node) = default;
|
||||
Model& operator=(Model&& node) = default;
|
||||
Model& operator=(Model&& node) = delete;
|
||||
|
||||
template<typename... Args> static ModelRef New(Args&&... args);
|
||||
|
||||
@@ -75,7 +85,13 @@ namespace Nz
|
||||
|
||||
MeshRef m_mesh;
|
||||
|
||||
NazaraSlot(Mesh, OnMeshInvalidateAABB, m_meshAABBInvalidationSlot);
|
||||
|
||||
static ModelLibrary::LibraryMap s_library;
|
||||
static ModelLoader::LoaderList s_loaders;
|
||||
static ModelManager::ManagerMap s_managerMap;
|
||||
static ModelManager::ManagerParams s_managerParameters;
|
||||
static ModelSaver::SaverList s_savers;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Model.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
@@ -10,11 +11,22 @@ namespace Nz
|
||||
/*!
|
||||
* \brief Constructs a Model object by default
|
||||
*/
|
||||
Model::Model()
|
||||
inline Model::Model()
|
||||
{
|
||||
ResetMaterials(0);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a Model object by copying another
|
||||
*
|
||||
* \param model Model to copy
|
||||
*/
|
||||
inline Model::Model(const Model& model) :
|
||||
InstancedRenderable(model)
|
||||
{
|
||||
SetMesh(model.m_mesh);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds this model to a render queue, using user-specified transform matrix and render order
|
||||
*
|
||||
@@ -25,8 +37,8 @@ namespace Nz
|
||||
* \param renderOrder Specify the render queue layer to be used
|
||||
* \param scissorRect The Scissor rect to uses for rendering
|
||||
*/
|
||||
void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder, const Recti& scissorRect) const
|
||||
{
|
||||
inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder, const Recti& scissorRect) const
|
||||
{
|
||||
InstanceData instanceData(Nz::Matrix4f::Identity());
|
||||
instanceData.renderOrder = renderOrder;
|
||||
instanceData.transformMatrix = transformMatrix;
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Nz
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
void AdvanceAnimation(float elapsedTime);
|
||||
|
||||
SkeletalModel* Clone() const;
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
SkeletalModel* Create() const;
|
||||
|
||||
void EnableAnimation(bool animation);
|
||||
|
||||
@@ -35,6 +35,8 @@ namespace Nz
|
||||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
inline const Color& GetColor() const;
|
||||
inline const Color& GetCornerColor(RectCorner corner) const;
|
||||
inline const Vector3f& GetOrigin() const;
|
||||
|
||||
@@ -34,11 +34,14 @@ namespace Nz
|
||||
|
||||
inline void Clear();
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
inline const Color& GetColor() const;
|
||||
inline float GetScale() const;
|
||||
|
||||
inline void SetColor(const Color& color);
|
||||
inline void SetDefaultMaterial();
|
||||
using InstancedRenderable::SetMaterial;
|
||||
inline void SetMaterial(MaterialRef material);
|
||||
inline void SetMaterial(std::size_t skinIndex, MaterialRef material);
|
||||
inline void SetScale(float scale);
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace Nz
|
||||
|
||||
inline TextSprite::TextSprite() :
|
||||
m_color(Color::White),
|
||||
m_localBounds(Nz::Recti::Zero()),
|
||||
m_scale(1.f)
|
||||
{
|
||||
ResetMaterials(1U);
|
||||
|
||||
@@ -35,6 +35,8 @@ namespace Nz
|
||||
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
inline void DisableTile(const Vector2ui& tilePos);
|
||||
inline void DisableTiles();
|
||||
inline void DisableTiles(const Vector2ui* tilesPos, std::size_t tileCount);
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Nz
|
||||
private:
|
||||
LuaCoroutine(lua_State* internalState, int refIndex);
|
||||
|
||||
bool Run(int argCount, int resultCount) override;
|
||||
bool Run(int argCount, int resultCount, int errHandler) override;
|
||||
|
||||
int m_ref;
|
||||
};
|
||||
|
||||
@@ -43,6 +43,8 @@ namespace Nz
|
||||
|
||||
bool Call(unsigned int argCount);
|
||||
bool Call(unsigned int argCount, unsigned int resultCount);
|
||||
bool CallWithHandler(unsigned int argCount, int errorHandler);
|
||||
bool CallWithHandler(unsigned int argCount, unsigned int resultCount, int errorHandler);
|
||||
|
||||
template<typename T> T Check(int* index) const;
|
||||
template<typename T> T Check(int* index, T defValue) const;
|
||||
@@ -84,10 +86,10 @@ namespace Nz
|
||||
void Error(const char* message) const;
|
||||
void Error(const String& message) const;
|
||||
|
||||
bool Execute(const String& code);
|
||||
bool ExecuteFromFile(const String& filePath);
|
||||
bool ExecuteFromMemory(const void* data, std::size_t size);
|
||||
bool ExecuteFromStream(Stream& stream);
|
||||
bool Execute(const String& code, int errorHandler = 0);
|
||||
bool ExecuteFromFile(const String& filePath, int errorHandler = 0);
|
||||
bool ExecuteFromMemory(const void* data, std::size_t size, int errorHandler = 0);
|
||||
bool ExecuteFromStream(Stream& stream, int errorHandler = 0);
|
||||
|
||||
int GetAbsIndex(int index) const;
|
||||
LuaType GetField(const char* fieldName, int tableIndex = -1) const;
|
||||
@@ -112,6 +114,11 @@ namespace Nz
|
||||
bool IsOfType(int index, const String& tname) const;
|
||||
bool IsValid(int index) const;
|
||||
|
||||
bool Load(const String& code);
|
||||
bool LoadFromFile(const String& filePath);
|
||||
bool LoadFromMemory(const void* data, std::size_t size);
|
||||
bool LoadFromStream(Stream& stream);
|
||||
|
||||
long long Length(int index) const;
|
||||
std::size_t LengthRaw(int index) const;
|
||||
|
||||
@@ -134,7 +141,6 @@ namespace Nz
|
||||
template<typename R, typename... Args, typename... DefArgs> void PushFunction(R(*func)(Args...), DefArgs&&... defArgs) const;
|
||||
template<typename T> void PushGlobal(const char* name, T&& arg);
|
||||
template<typename T> void PushGlobal(const String& name, T&& arg);
|
||||
template<typename T> void PushInstance(const char* tname, const T& instance) const;
|
||||
template<typename T> void PushInstance(const char* tname, T&& instance) const;
|
||||
template<typename T, typename... Args> void PushInstance(const char* tname, Args&&... args) const;
|
||||
void PushInteger(long long value) const;
|
||||
@@ -173,6 +179,8 @@ namespace Nz
|
||||
void* ToUserdata(int index, const char* tname) const;
|
||||
void* ToUserdata(int index, const String& tname) const;
|
||||
|
||||
void Traceback(const char* message = nullptr, int level = 0);
|
||||
|
||||
LuaState& operator=(const LuaState&) = default;
|
||||
LuaState& operator=(LuaState&& instance) = default;
|
||||
|
||||
@@ -185,7 +193,7 @@ namespace Nz
|
||||
|
||||
template<typename T> std::enable_if_t<std::is_signed<T>::value, T> CheckBounds(int index, long long value) const;
|
||||
template<typename T> std::enable_if_t<std::is_unsigned<T>::value, T> CheckBounds(int index, long long value) const;
|
||||
virtual bool Run(int argCount, int resultCount);
|
||||
virtual bool Run(int argCount, int resultCount, int errHandler);
|
||||
|
||||
static int ProxyFunc(lua_State* internalState);
|
||||
|
||||
|
||||
@@ -706,7 +706,7 @@ namespace Nz
|
||||
template<typename T>
|
||||
void LuaState::PushField(const char* name, T&& arg, int tableIndex) const
|
||||
{
|
||||
Push<T>(std::forward<T>(arg));
|
||||
Push(std::forward<T>(arg));
|
||||
SetField(name, tableIndex);
|
||||
}
|
||||
|
||||
@@ -732,7 +732,7 @@ namespace Nz
|
||||
template<typename T>
|
||||
void LuaState::PushGlobal(const char* name, T&& arg)
|
||||
{
|
||||
Push<T>(std::forward<T>(arg));
|
||||
Push(std::forward<T>(arg));
|
||||
SetGlobal(name);
|
||||
}
|
||||
|
||||
@@ -742,15 +742,6 @@ namespace Nz
|
||||
PushGlobal(name.GetConstBuffer(), std::forward<T>(arg));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void LuaState::PushInstance(const char* tname, const T& instance) const
|
||||
{
|
||||
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
|
||||
PlacementNew(userdata, instance);
|
||||
|
||||
SetMetatable(tname);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void LuaState::PushInstance(const char* tname, T&& instance) const
|
||||
{
|
||||
|
||||
@@ -47,6 +47,7 @@ namespace Nz
|
||||
void DisconnectNow(UInt32 data);
|
||||
|
||||
inline const IpAddress& GetAddress() const;
|
||||
inline UInt32 GetLastReceiveTime() const;
|
||||
inline UInt32 GetMtu() const;
|
||||
inline UInt32 GetPacketThrottleAcceleration() const;
|
||||
inline UInt32 GetPacketThrottleDeceleration() const;
|
||||
|
||||
@@ -22,6 +22,11 @@ namespace Nz
|
||||
return m_address;
|
||||
}
|
||||
|
||||
inline UInt32 ENetPeer::GetLastReceiveTime() const
|
||||
{
|
||||
return m_lastReceiveTime;
|
||||
}
|
||||
|
||||
inline UInt32 ENetPeer::GetMtu() const
|
||||
{
|
||||
return m_mtu;
|
||||
|
||||
@@ -123,8 +123,8 @@ namespace Nz
|
||||
float fraction;
|
||||
};
|
||||
|
||||
NazaraSignal(OnPhysWorld2DPreStep, const PhysWorld2D* /*physWorld*/);
|
||||
NazaraSignal(OnPhysWorld2DPostStep, const PhysWorld2D* /*physWorld*/);
|
||||
NazaraSignal(OnPhysWorld2DPreStep, const PhysWorld2D* /*physWorld*/, float /*invStepCount*/);
|
||||
NazaraSignal(OnPhysWorld2DPostStep, const PhysWorld2D* /*physWorld*/, float /*invStepCount*/);
|
||||
|
||||
private:
|
||||
void InitCallbacks(cpCollisionHandler* handler, const Callback& callbacks);
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace Nz
|
||||
static void DrawCone(const Vector3f& origin, const Quaternionf& rotation, float angle, float length);
|
||||
static void DrawLine(const Vector3f& p1, const Vector3f& p2);
|
||||
static void DrawPoints(const Vector3f* ptr, unsigned int pointCount);
|
||||
static void DrawNormals(const StaticMesh* subMesh);
|
||||
static void DrawNormals(const StaticMesh* subMesh, float normalLength = 0.01f);
|
||||
static void DrawTangents(const StaticMesh* subMesh);
|
||||
|
||||
static void EnableDepthBuffer(bool depthBuffer);
|
||||
|
||||
@@ -15,8 +15,23 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
class AbstractBuffer;
|
||||
class Buffer;
|
||||
=======
|
||||
class Color;
|
||||
class Context;
|
||||
class GpuQuery;
|
||||
class IndexBuffer;
|
||||
class RenderTarget;
|
||||
struct RenderStates;
|
||||
class Shader;
|
||||
class Texture;
|
||||
class TextureSampler;
|
||||
class UniformBuffer;
|
||||
class VertexBuffer;
|
||||
class VertexDeclaration;
|
||||
>>>>>>> ubo
|
||||
|
||||
class NAZARA_RENDERER_API Renderer
|
||||
{
|
||||
@@ -24,7 +39,46 @@ namespace Nz
|
||||
Renderer() = delete;
|
||||
~Renderer() = delete;
|
||||
|
||||
<<<<<<< HEAD
|
||||
static inline RendererImpl* GetRendererImpl();
|
||||
=======
|
||||
static void BeginCondition(const GpuQuery& query, GpuQueryCondition condition);
|
||||
|
||||
static void BindUniformBuffer(unsigned int bindingPoint, const UniformBuffer* uniformBuffer);
|
||||
|
||||
static void Clear(UInt32 flags = RendererBuffer_Color | RendererBuffer_Depth);
|
||||
|
||||
static void DrawFullscreenQuad();
|
||||
static void DrawIndexedPrimitives(PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
|
||||
static void DrawIndexedPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
|
||||
static void DrawPrimitives(PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
|
||||
static void DrawPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
|
||||
|
||||
static void Enable(RendererParameter parameter, bool enable);
|
||||
|
||||
static void EndCondition();
|
||||
|
||||
static void Flush();
|
||||
|
||||
static RendererComparison GetDepthFunc();
|
||||
static VertexBuffer* GetInstanceBuffer();
|
||||
static float GetLineWidth();
|
||||
static Matrix4f GetMatrix(MatrixType type);
|
||||
static UInt8 GetMaxAnisotropyLevel();
|
||||
static unsigned int GetMaxColorAttachments();
|
||||
static unsigned int GetMaxRenderTargets();
|
||||
static unsigned int GetMaxTextureSize();
|
||||
static unsigned int GetMaxTextureUnits();
|
||||
static unsigned int GetMaxVertexAttribs();
|
||||
static float GetPointSize();
|
||||
static const RenderStates& GetRenderStates();
|
||||
static Recti GetScissorRect();
|
||||
static const Shader* GetShader();
|
||||
static const RenderTarget* GetTarget();
|
||||
static Recti GetViewport();
|
||||
|
||||
static bool HasCapability(RendererCap capability);
|
||||
>>>>>>> ubo
|
||||
|
||||
static bool Initialize();
|
||||
|
||||
|
||||
@@ -49,8 +49,9 @@ namespace Nz
|
||||
{
|
||||
BufferType_Index,
|
||||
BufferType_Vertex,
|
||||
BufferType_Uniform,
|
||||
|
||||
BufferType_Max = BufferType_Vertex
|
||||
BufferType_Max = BufferType_Uniform
|
||||
};
|
||||
|
||||
enum BufferUsage
|
||||
|
||||
@@ -38,7 +38,6 @@ namespace Nz
|
||||
inline const BufferRef& GetBuffer() const;
|
||||
inline UInt32 GetEndOffset() const;
|
||||
inline UInt32 GetIndexCount() const;
|
||||
inline DataStorage GetStorage() const;
|
||||
inline UInt32 GetStride() const;
|
||||
inline UInt32 GetStartOffset() const;
|
||||
|
||||
|
||||
@@ -22,11 +22,6 @@ namespace Nz
|
||||
return m_indexCount;
|
||||
}
|
||||
|
||||
inline DataStorage IndexBuffer::GetStorage() const
|
||||
{
|
||||
return DataStorage();
|
||||
}
|
||||
|
||||
inline UInt32 IndexBuffer::GetStride() const
|
||||
{
|
||||
return static_cast<UInt32>((m_largeIndices) ? sizeof(UInt32) : sizeof(UInt16));
|
||||
|
||||
@@ -20,8 +20,12 @@
|
||||
#include <Nazara/Math/Box.hpp>
|
||||
#include <Nazara/Utility/Config.hpp>
|
||||
#include <Nazara/Utility/Enums.hpp>
|
||||
#include <Nazara/Utility/Skeleton.hpp>
|
||||
#include <Nazara/Utility/SubMesh.hpp>
|
||||
#include <Nazara/Utility/VertexDeclaration.hpp>
|
||||
#include <Nazara/Utility/VertexStruct.hpp>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
@@ -56,7 +60,6 @@ namespace Nz
|
||||
class Mesh;
|
||||
struct Primitive;
|
||||
class PrimitiveList;
|
||||
class Skeleton;
|
||||
class SubMesh;
|
||||
|
||||
using MeshVertex = VertexStruct_XYZ_Normal_UV_Tangent;
|
||||
@@ -80,8 +83,10 @@ namespace Nz
|
||||
friend class Utility;
|
||||
|
||||
public:
|
||||
Mesh() = default;
|
||||
~Mesh();
|
||||
inline Mesh();
|
||||
Mesh(const Mesh&) = delete;
|
||||
Mesh(Mesh&&) = delete;
|
||||
inline ~Mesh();
|
||||
|
||||
void AddSubMesh(SubMesh* subMesh);
|
||||
void AddSubMesh(const String& identifier, SubMesh* subMesh);
|
||||
@@ -141,14 +146,34 @@ namespace Nz
|
||||
|
||||
void Transform(const Matrix4f& matrix);
|
||||
|
||||
Mesh& operator=(const Mesh&) = delete;
|
||||
Mesh& operator=(Mesh&&) = delete;
|
||||
|
||||
template<typename... Args> static MeshRef New(Args&&... args);
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnMeshDestroy, const Mesh* /*mesh*/);
|
||||
NazaraSignal(OnMeshInvalidateAABB, const Mesh* /*mesh*/);
|
||||
NazaraSignal(OnMeshRelease, const Mesh* /*mesh*/);
|
||||
|
||||
private:
|
||||
MeshImpl* m_impl = nullptr;
|
||||
struct SubMeshData
|
||||
{
|
||||
SubMeshRef subMesh;
|
||||
|
||||
NazaraSlot(SubMesh, OnSubMeshInvalidateAABB, onSubMeshInvalidated);
|
||||
};
|
||||
|
||||
std::unordered_map<String, UInt32> m_subMeshMap;
|
||||
std::vector<ParameterList> m_materialData;
|
||||
std::vector<SubMeshData> m_subMeshes;
|
||||
AnimationType m_animationType;
|
||||
mutable Boxf m_aabb;
|
||||
Skeleton m_skeleton; // Only used by skeletal meshes
|
||||
String m_animationPath;
|
||||
mutable bool m_aabbUpdated;
|
||||
bool m_isValid;
|
||||
UInt32 m_jointCount; // Only used by skeletal meshes
|
||||
|
||||
static bool Initialize();
|
||||
static void Uninitialize();
|
||||
|
||||
@@ -2,11 +2,25 @@
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/Mesh.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
Mesh::Mesh() :
|
||||
m_materialData(1),
|
||||
m_aabbUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
Mesh::~Mesh()
|
||||
{
|
||||
OnMeshRelease(this);
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
MeshRef Mesh::New(Args&&... args)
|
||||
{
|
||||
|
||||
@@ -24,9 +24,14 @@ namespace Nz
|
||||
class NAZARA_UTILITY_API SkeletalMesh final : public SubMesh
|
||||
{
|
||||
public:
|
||||
SkeletalMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer);
|
||||
|
||||
NAZARA_DEPRECATED("SkeletalMesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
|
||||
SkeletalMesh(const Mesh* parent);
|
||||
|
||||
~SkeletalMesh();
|
||||
|
||||
NAZARA_DEPRECATED("SkeletalMesh create/destroy functions are deprecated, please use constructor")
|
||||
bool Create(VertexBuffer* vertexBuffer);
|
||||
void Destroy();
|
||||
|
||||
@@ -51,8 +56,8 @@ namespace Nz
|
||||
|
||||
private:
|
||||
Boxf m_aabb;
|
||||
IndexBufferConstRef m_indexBuffer = nullptr;
|
||||
VertexBufferRef m_vertexBuffer = nullptr;
|
||||
IndexBufferConstRef m_indexBuffer;
|
||||
VertexBufferRef m_vertexBuffer;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -21,11 +21,16 @@ namespace Nz
|
||||
class NAZARA_UTILITY_API StaticMesh final : public SubMesh
|
||||
{
|
||||
public:
|
||||
StaticMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer);
|
||||
|
||||
NAZARA_DEPRECATED("StaticMesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
|
||||
StaticMesh(const Mesh* parent);
|
||||
|
||||
~StaticMesh();
|
||||
|
||||
void Center();
|
||||
|
||||
NAZARA_DEPRECATED("StaticMesh create/destroy functions are deprecated, please use constructor")
|
||||
bool Create(VertexBuffer* vertexBuffer);
|
||||
void Destroy();
|
||||
|
||||
@@ -52,8 +57,8 @@ namespace Nz
|
||||
|
||||
private:
|
||||
Boxf m_aabb;
|
||||
IndexBufferConstRef m_indexBuffer = nullptr;
|
||||
VertexBufferRef m_vertexBuffer = nullptr;
|
||||
IndexBufferConstRef m_indexBuffer;
|
||||
VertexBufferRef m_vertexBuffer;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -28,7 +28,13 @@ namespace Nz
|
||||
friend Mesh;
|
||||
|
||||
public:
|
||||
SubMesh();
|
||||
|
||||
NAZARA_DEPRECATED("Submesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
|
||||
SubMesh(const Mesh* parent);
|
||||
|
||||
SubMesh(const SubMesh&) = delete;
|
||||
SubMesh(SubMesh&&) = delete;
|
||||
virtual ~SubMesh();
|
||||
|
||||
void GenerateNormals();
|
||||
@@ -39,7 +45,6 @@ namespace Nz
|
||||
virtual AnimationType GetAnimationType() const = 0;
|
||||
virtual const IndexBuffer* GetIndexBuffer() const = 0;
|
||||
UInt32 GetMaterialIndex() const;
|
||||
const Mesh* GetParent() const;
|
||||
PrimitiveMode GetPrimitiveMode() const;
|
||||
UInt32 GetTriangleCount() const;
|
||||
virtual UInt32 GetVertexCount() const = 0;
|
||||
@@ -49,12 +54,15 @@ namespace Nz
|
||||
void SetMaterialIndex(UInt32 matIndex);
|
||||
void SetPrimitiveMode(PrimitiveMode mode);
|
||||
|
||||
SubMesh& operator=(const SubMesh&) = delete;
|
||||
SubMesh& operator=(SubMesh&&) = delete;
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnSubMeshInvalidateAABB, const SubMesh* /*subMesh*/);
|
||||
NazaraSignal(OnSubMeshRelease, const SubMesh* /*subMesh*/);
|
||||
|
||||
protected:
|
||||
PrimitiveMode m_primitiveMode;
|
||||
const Mesh* m_parent;
|
||||
UInt32 m_matIndex;
|
||||
};
|
||||
}
|
||||
|
||||
69
include/Nazara/Utility/UniformBuffer.hpp
Normal file
69
include/Nazara/Utility/UniformBuffer.hpp
Normal file
@@ -0,0 +1,69 @@
|
||||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_UNIFORMBUFFER_HPP
|
||||
#define NAZARA_UNIFORMBUFFER_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/ObjectRef.hpp>
|
||||
#include <Nazara/Core/Signal.hpp>
|
||||
#include <Nazara/Utility/Buffer.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class UniformBuffer;
|
||||
|
||||
using UniformBufferConstRef = ObjectRef<const UniformBuffer>;
|
||||
using UniformBufferRef = ObjectRef<UniformBuffer>;
|
||||
|
||||
class NAZARA_UTILITY_API UniformBuffer : public RefCounted
|
||||
{
|
||||
public:
|
||||
UniformBuffer() = default;
|
||||
UniformBuffer(BufferRef buffer);
|
||||
UniformBuffer(BufferRef buffer, UInt32 offset, UInt32 size);
|
||||
UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage);
|
||||
UniformBuffer(const UniformBuffer& uniformBuffer);
|
||||
UniformBuffer(UniformBuffer&&) = delete;
|
||||
~UniformBuffer();
|
||||
|
||||
bool Fill(const void* data, UInt32 offset, UInt32 size);
|
||||
|
||||
inline const BufferRef& GetBuffer() const;
|
||||
inline UInt32 GetEndOffset() const;
|
||||
inline UInt32 GetStartOffset() const;
|
||||
|
||||
inline bool IsValid() const;
|
||||
|
||||
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0);
|
||||
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) const;
|
||||
|
||||
void Reset();
|
||||
void Reset(BufferRef buffer);
|
||||
void Reset(BufferRef buffer, UInt32 offset, UInt32 size);
|
||||
void Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage);
|
||||
void Reset(const UniformBuffer& uniformBuffer);
|
||||
|
||||
void Unmap() const;
|
||||
|
||||
UniformBuffer& operator=(const UniformBuffer& uniformBuffer);
|
||||
UniformBuffer& operator=(UniformBuffer&&) = delete;
|
||||
|
||||
template<typename... Args> static UniformBufferRef New(Args&&... args);
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnUniformBufferRelease, const UniformBuffer* /*UniformBuffer*/);
|
||||
|
||||
private:
|
||||
BufferRef m_buffer;
|
||||
UInt32 m_endOffset;
|
||||
UInt32 m_startOffset;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Utility/UniformBuffer.inl>
|
||||
|
||||
#endif // NAZARA_UNIFORMBUFFER_HPP
|
||||
41
include/Nazara/Utility/UniformBuffer.inl
Normal file
41
include/Nazara/Utility/UniformBuffer.inl
Normal file
@@ -0,0 +1,41 @@
|
||||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/UniformBuffer.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline const BufferRef& UniformBuffer::GetBuffer() const
|
||||
{
|
||||
return m_buffer;
|
||||
}
|
||||
|
||||
inline UInt32 UniformBuffer::GetEndOffset() const
|
||||
{
|
||||
return m_endOffset;
|
||||
}
|
||||
|
||||
inline UInt32 UniformBuffer::GetStartOffset() const
|
||||
{
|
||||
return m_startOffset;
|
||||
}
|
||||
|
||||
inline bool UniformBuffer::IsValid() const
|
||||
{
|
||||
return m_buffer.IsValid();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
UniformBufferRef UniformBuffer::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<UniformBuffer> object(new UniformBuffer(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Utility/DebugOff.hpp>
|
||||
Reference in New Issue
Block a user