Merge branch 'ubo' into vulkan
This commit is contained in:
@@ -19,16 +19,16 @@ namespace Nz
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/*!
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* Write bits to the stream (if any) and reset the current bit cursor
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* \see ResetBitPosition
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||||
* \see ResetWriteBitPosition
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||||
*/
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void SerializationContext::FlushBits()
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{
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if (currentBitPos != 8)
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if (writeBitPos != 8)
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{
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ResetBitPosition();
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ResetWriteBitPosition();
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// Serialize will reset the bit position
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if (!Serialize(*this, currentByte))
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if (!Serialize(*this, writeByte))
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NazaraWarning("Failed to flush bits");
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}
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}
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@@ -3,6 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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@@ -16,4 +17,50 @@ namespace Nz
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*/
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AbstractViewer::~AbstractViewer() = default;
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Vector3f AbstractViewer::Project(const Nz::Vector3f& worldPosition) const
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{
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Vector4f pos4D(worldPosition, 1.f);
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pos4D = GetViewMatrix() * pos4D;
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pos4D = GetProjectionMatrix() * pos4D;
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pos4D /= pos4D.w;
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Rectf viewport = Rectf(GetViewport());
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Nz::Vector3f screenPosition(pos4D.x * 0.5f + 0.5f, -pos4D.y * 0.5f + 0.5f, pos4D.z * 0.5f + 0.5f);
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screenPosition.x = screenPosition.x * viewport.width + viewport.x;
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screenPosition.y = screenPosition.y * viewport.height + viewport.y;
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return screenPosition;
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}
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float AbstractViewer::ProjectDepth(float depth)
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{
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const Matrix4f& projectionMatrix = GetProjectionMatrix();
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float a = projectionMatrix(2, 2);
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float b = projectionMatrix(2, 3);
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return (0.5f * (-a * depth + b) / depth + 0.5f);
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}
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Vector3f AbstractViewer::Unproject(const Nz::Vector3f& screenPos) const
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{
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Rectf viewport = Rectf(GetViewport());
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Nz::Vector4f normalizedPosition;
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normalizedPosition.x = (screenPos.x - viewport.x) / viewport.width * 2.f - 1.f;
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normalizedPosition.y = (screenPos.y - viewport.y) / viewport.height * 2.f - 1.f;
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normalizedPosition.z = screenPos.z * 2.f - 1.f;
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normalizedPosition.w = 1.f;
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normalizedPosition.y = -normalizedPosition.y;
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Nz::Matrix4f invMatrix = GetViewMatrix() * GetProjectionMatrix();
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invMatrix.Inverse();
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Nz::Vector4f worldPos = invMatrix * normalizedPosition;
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worldPos /= worldPos.w;
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return Nz::Vector3f(worldPos.x, worldPos.y, worldPos.z);
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}
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}
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@@ -27,6 +27,14 @@ namespace Nz
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renderQueue->AddBillboards(instanceData.renderOrder, GetMaterial(), 1, scissorRect, &position, &m_size, &m_sinCos, &m_color);
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}
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/*!
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* \brief Clones this billboard
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*/
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std::unique_ptr<InstancedRenderable> Billboard::Clone() const
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{
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return std::make_unique<Billboard>(*this);
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}
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/*
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* \brief Makes the bounding volume of this billboard
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*/
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@@ -51,7 +51,6 @@ namespace Nz
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* \param renderQueue Queue to be added
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* \param instanceData Data used for this instance
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||||
*/
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void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const
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||||
{
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||||
unsigned int submeshCount = m_mesh->GetSubMeshCount();
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||||
@@ -69,6 +68,14 @@ namespace Nz
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||||
}
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||||
}
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||||
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||||
/*!
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||||
* \brief Clones this model
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||||
*/
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||||
std::unique_ptr<InstancedRenderable> Model::Clone() const
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||||
{
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||||
return std::make_unique<Model>(*this);
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||||
}
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||||
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||||
/*!
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||||
* \brief Gets the material of the named submesh
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||||
* \return Pointer to the current material
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||||
@@ -252,9 +259,15 @@ namespace Nz
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||||
m_mesh = mesh;
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||||
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||||
if (m_mesh)
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||||
{
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ResetMaterials(mesh->GetMaterialCount());
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||||
m_meshAABBInvalidationSlot.Connect(m_mesh->OnMeshInvalidateAABB, [this](const Nz::Mesh*) { InvalidateBoundingVolume(); });
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||||
}
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else
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||||
{
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ResetMaterials(0);
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||||
m_meshAABBInvalidationSlot.Disconnect();
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||||
}
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||||
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||||
InvalidateBoundingVolume();
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||||
}
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||||
@@ -271,5 +284,9 @@ namespace Nz
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m_boundingVolume.MakeNull();
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||||
}
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||||
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||||
ModelLibrary::LibraryMap Model::s_library;
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||||
ModelLoader::LoaderList Model::s_loaders;
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||||
ModelManager::ManagerMap Model::s_managerMap;
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||||
ModelManager::ManagerParams Model::s_managerParameters;
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||||
ModelSaver::SaverList Model::s_savers;
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||||
}
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@@ -126,10 +126,9 @@ namespace Nz
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||||
* \brief Clones this skeletal model
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||||
* \return Pointer to newly allocated SkeletalModel
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||||
*/
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||||
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||||
SkeletalModel* SkeletalModel::Clone() const
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||||
std::unique_ptr<InstancedRenderable> SkeletalModel::Clone() const
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||||
{
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||||
return new SkeletalModel(*this);
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||||
return std::make_unique<SkeletalModel>(*this);
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||||
}
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||||
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||||
/*!
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||||
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||||
@@ -21,17 +21,23 @@ namespace Nz
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* \param renderQueue Queue to be added
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* \param instanceData Data for the instance
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*/
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||||
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void Sprite::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const
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{
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const VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const VertexStruct_XYZ_Color_UV*>(instanceData.data.data());
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renderQueue->AddSprites(instanceData.renderOrder, GetMaterial(), vertices, 1, scissorRect);
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||||
}
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||||
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||||
/*!
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||||
* \brief Clones this sprite
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||||
*/
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||||
std::unique_ptr<InstancedRenderable> Sprite::Clone() const
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||||
{
|
||||
return std::make_unique<Sprite>(*this);
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||||
}
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||||
|
||||
/*!
|
||||
* \brief Makes the bounding volume of this text
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||||
*/
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||||
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||||
void Sprite::MakeBoundingVolume() const
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||||
{
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||||
Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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||||
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||||
@@ -41,6 +41,14 @@ namespace Nz
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||||
}
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||||
}
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||||
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||||
/*!
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||||
* \brief Clones this text sprite
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||||
*/
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||||
std::unique_ptr<InstancedRenderable> TextSprite::Clone() const
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||||
{
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||||
return std::make_unique<TextSprite>(*this);
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||||
}
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||||
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||||
/*!
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||||
* \brief Updates the text
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||||
*
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||||
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||||
@@ -37,6 +37,14 @@ namespace Nz
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||||
}
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||||
}
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||||
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||||
/*!
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||||
* \brief Clones this tilemap
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||||
*/
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||||
std::unique_ptr<InstancedRenderable> TileMap::Clone() const
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||||
{
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||||
return std::make_unique<TileMap>(*this);
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}
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||||
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||||
void TileMap::MakeBoundingVolume() const
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{
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Nz::Vector2f size = GetSize();
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||||
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@@ -47,7 +47,7 @@ namespace Nz
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||||
}
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||||
}
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||||
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||||
bool LuaCoroutine::Run(int argCount, int /*resultCount*/)
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||||
bool LuaCoroutine::Run(int argCount, int /*resultCount*/, int /*errHandler*/)
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||||
{
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||||
return Resume(argCount) != Ternary_False;
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||||
}
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@@ -144,12 +144,22 @@ namespace Nz
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||||
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bool LuaState::Call(unsigned int argCount)
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||||
{
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return Run(argCount, LUA_MULTRET);
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||||
return Run(argCount, LUA_MULTRET, 0);
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||||
}
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||||
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||||
bool LuaState::Call(unsigned int argCount, unsigned int resultCount)
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||||
{
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||||
return Run(argCount, resultCount);
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||||
return Run(argCount, resultCount, 0);
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||||
}
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||||
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||||
bool LuaState::CallWithHandler(unsigned int argCount, int errorHandler)
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||||
{
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||||
return Run(argCount, LUA_MULTRET, errorHandler);
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||||
}
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||||
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||||
bool LuaState::CallWithHandler(unsigned int argCount, unsigned int resultCount, int errorHandler)
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||||
{
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||||
return Run(argCount, resultCount, errorHandler);
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||||
}
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||||
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||||
void LuaState::CheckAny(int index) const
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||||
@@ -350,66 +360,37 @@ namespace Nz
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||||
luaL_error(m_state, message.GetConstBuffer());
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||||
}
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||||
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||||
bool LuaState::Execute(const String& code)
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||||
bool LuaState::Execute(const String& code, int errorHandler)
|
||||
{
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||||
if (code.IsEmpty())
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||||
return true;
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||||
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||||
if (luaL_loadstring(m_state, code.GetConstBuffer()) != 0)
|
||||
{
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||||
m_lastError = lua_tostring(m_state, -1);
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||||
lua_pop(m_state, 1);
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||||
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||||
if (!Load(code))
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||||
return false;
|
||||
}
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||||
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||||
return Run(0, LUA_MULTRET);
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||||
return CallWithHandler(errorHandler, 0);
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||||
}
|
||||
|
||||
bool LuaState::ExecuteFromFile(const String& filePath)
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||||
bool LuaState::ExecuteFromFile(const String& filePath, int errorHandler)
|
||||
{
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||||
File file(filePath);
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||||
if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))
|
||||
{
|
||||
NazaraError("Failed to open file");
|
||||
if (!LoadFromFile(filePath))
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||||
return false;
|
||||
}
|
||||
|
||||
std::size_t length = static_cast<std::size_t>(file.GetSize());
|
||||
|
||||
String source(length, '\0');
|
||||
|
||||
if (file.Read(&source[0], length) != length)
|
||||
{
|
||||
NazaraError("Failed to read file");
|
||||
return false;
|
||||
}
|
||||
|
||||
file.Close();
|
||||
|
||||
return Execute(source);
|
||||
return CallWithHandler(errorHandler, 0);
|
||||
}
|
||||
|
||||
bool LuaState::ExecuteFromMemory(const void* data, std::size_t size)
|
||||
bool LuaState::ExecuteFromMemory(const void* data, std::size_t size, int errorHandler)
|
||||
{
|
||||
MemoryView stream(data, size);
|
||||
return ExecuteFromStream(stream);
|
||||
return ExecuteFromStream(stream, errorHandler);
|
||||
}
|
||||
|
||||
bool LuaState::ExecuteFromStream(Stream& stream)
|
||||
bool LuaState::ExecuteFromStream(Stream& stream, int errorHandler)
|
||||
{
|
||||
StreamData data;
|
||||
data.stream = &stream;
|
||||
|
||||
if (lua_load(m_state, StreamReader, &data, "C++", nullptr) != 0)
|
||||
{
|
||||
m_lastError = lua_tostring(m_state, -1);
|
||||
lua_pop(m_state, 1);
|
||||
|
||||
if (!LoadFromStream(stream))
|
||||
return false;
|
||||
}
|
||||
|
||||
return Run(0, LUA_MULTRET);
|
||||
return CallWithHandler(errorHandler, 0);
|
||||
}
|
||||
|
||||
int LuaState::GetAbsIndex(int index) const
|
||||
@@ -545,6 +526,65 @@ namespace Nz
|
||||
return lua_isnoneornil(m_state, index) == 0;
|
||||
}
|
||||
|
||||
bool LuaState::Load(const String& code)
|
||||
{
|
||||
if (luaL_loadstring(m_state, code.GetConstBuffer()) != 0)
|
||||
{
|
||||
m_lastError = lua_tostring(m_state, -1);
|
||||
lua_pop(m_state, 1);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LuaState::LoadFromFile(const String& filePath)
|
||||
{
|
||||
File file(filePath);
|
||||
if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))
|
||||
{
|
||||
NazaraError("Failed to open file");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::size_t length = static_cast<std::size_t>(file.GetSize());
|
||||
|
||||
String source(length, '\0');
|
||||
|
||||
if (file.Read(&source[0], length) != length)
|
||||
{
|
||||
NazaraError("Failed to read file");
|
||||
return false;
|
||||
}
|
||||
|
||||
file.Close();
|
||||
|
||||
return Load(source);
|
||||
}
|
||||
|
||||
bool LuaState::LoadFromMemory(const void* data, std::size_t size)
|
||||
{
|
||||
MemoryView stream(data, size);
|
||||
return LoadFromStream(stream);
|
||||
}
|
||||
|
||||
bool LuaState::LoadFromStream(Stream& stream)
|
||||
{
|
||||
StreamData data;
|
||||
data.stream = &stream;
|
||||
|
||||
if (lua_load(m_state, StreamReader, &data, "C++", nullptr) != 0)
|
||||
{
|
||||
m_lastError = lua_tostring(m_state, -1);
|
||||
lua_pop(m_state, 1);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
long long LuaState::Length(int index) const
|
||||
{
|
||||
return luaL_len(m_state, index);
|
||||
@@ -779,14 +819,19 @@ namespace Nz
|
||||
return luaL_testudata(m_state, index, tname.GetConstBuffer());
|
||||
}
|
||||
|
||||
bool LuaState::Run(int argCount, int resultCount)
|
||||
void LuaState::Traceback(const char* message, int level)
|
||||
{
|
||||
luaL_traceback(m_state, m_state, message, level);
|
||||
}
|
||||
|
||||
bool LuaState::Run(int argCount, int resultCount, int errHandler)
|
||||
{
|
||||
LuaInstance& instance = GetInstance(m_state);
|
||||
|
||||
if (instance.m_level++ == 0)
|
||||
instance.m_clock.Restart();
|
||||
|
||||
int status = lua_pcall(m_state, argCount, resultCount, 0);
|
||||
int status = lua_pcall(m_state, argCount, resultCount, errHandler);
|
||||
|
||||
instance.m_level--;
|
||||
|
||||
|
||||
@@ -100,17 +100,17 @@ namespace Nz
|
||||
|
||||
if (entry.revents & (POLLWRNORM | POLLERR))
|
||||
m_readyToWriteSockets.insert(entry.fd);
|
||||
|
||||
entry.revents = 0;
|
||||
|
||||
if (--socketRemaining == 0)
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraWarning("Socket " + String::Number(entry.fd) + " was returned by WSAPoll without POLLRDNORM nor POLLWRNORM events (events: 0x" + String::Number(entry.revents, 16) + ')');
|
||||
activeSockets--;
|
||||
}
|
||||
|
||||
entry.revents = 0;
|
||||
|
||||
if (--socketRemaining == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -154,17 +154,17 @@ namespace Nz
|
||||
|
||||
if (entry.revents & (POLLWRNORM | POLLERR))
|
||||
m_readyToWriteSockets.insert(entry.fd);
|
||||
|
||||
entry.revents = 0;
|
||||
|
||||
if (--socketRemaining == 0)
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraWarning("Socket " + String::Number(entry.fd) + " was returned by WSAPoll without POLLRDNORM nor POLLWRNORM events (events: 0x" + String::Number(entry.revents, 16) + ')');
|
||||
activeSockets--;
|
||||
}
|
||||
|
||||
entry.revents = 0;
|
||||
|
||||
if (--socketRemaining == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
|
||||
@@ -311,14 +311,15 @@ namespace Nz
|
||||
{
|
||||
m_timestepAccumulator += timestep;
|
||||
|
||||
std::size_t stepCount = 0;
|
||||
while (m_timestepAccumulator >= m_stepSize && stepCount < m_maxStepCount)
|
||||
std::size_t stepCount = std::min(static_cast<std::size_t>(m_timestepAccumulator / m_stepSize), m_maxStepCount);
|
||||
float invStepCount = 1.f / stepCount;
|
||||
for (std::size_t i = 0; i < stepCount; ++i)
|
||||
{
|
||||
OnPhysWorld2DPreStep(this);
|
||||
OnPhysWorld2DPreStep(this, invStepCount);
|
||||
|
||||
cpSpaceStep(m_handle, m_stepSize);
|
||||
|
||||
OnPhysWorld2DPostStep(this);
|
||||
OnPhysWorld2DPostStep(this, invStepCount);
|
||||
if (!m_rigidPostSteps.empty())
|
||||
{
|
||||
for (const auto& pair : m_rigidPostSteps)
|
||||
@@ -331,7 +332,6 @@ namespace Nz
|
||||
}
|
||||
|
||||
m_timestepAccumulator -= m_stepSize;
|
||||
stepCount++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -158,12 +158,7 @@ namespace Nz
|
||||
#endif
|
||||
|
||||
VertexBufferRef vertexBuffer = VertexBuffer::New(parameters.vertexDeclaration, header.num_vertices, parameters.storage, parameters.vertexBufferFlags);
|
||||
StaticMeshRef subMesh = StaticMesh::New(mesh);
|
||||
if (!subMesh->Create(vertexBuffer))
|
||||
{
|
||||
NazaraError("Failed to create SubMesh");
|
||||
return false;
|
||||
}
|
||||
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
|
||||
// Extracting vertices
|
||||
stream.SetCursorPos(header.offset_frames);
|
||||
|
||||
@@ -202,13 +202,9 @@ namespace Nz
|
||||
mesh->SetMaterialData(i, std::move(matData));
|
||||
|
||||
// Submesh
|
||||
SkeletalMeshRef subMesh = SkeletalMesh::New(mesh);
|
||||
subMesh->Create(vertexBuffer);
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
SkeletalMeshRef subMesh = SkeletalMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->GenerateNormalsAndTangents();
|
||||
subMesh->SetMaterialIndex(i);
|
||||
subMesh->SetPrimitiveMode(PrimitiveMode_TriangleList);
|
||||
|
||||
mesh->AddSubMesh(subMesh);
|
||||
|
||||
@@ -255,6 +251,9 @@ namespace Nz
|
||||
}
|
||||
indexMapper.Unmap();
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
// Vertex buffer
|
||||
VertexBufferRef vertexBuffer = VertexBuffer::New(parameters.vertexDeclaration, UInt32(vertexCount), parameters.storage, parameters.vertexBufferFlags);
|
||||
|
||||
@@ -287,13 +286,7 @@ namespace Nz
|
||||
vertexMapper.Unmap();
|
||||
|
||||
// Submesh
|
||||
StaticMeshRef subMesh = StaticMesh::New(mesh);
|
||||
subMesh->Create(vertexBuffer);
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->GenerateAABB();
|
||||
subMesh->SetMaterialIndex(i);
|
||||
|
||||
|
||||
@@ -259,6 +259,9 @@ namespace Nz
|
||||
|
||||
indexMapper.Unmap(); // Pour laisser les autres tâches affecter l'index buffer
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
// Remplissage des vertices
|
||||
|
||||
// Make sure the normal matrix won't rescale our normals
|
||||
@@ -311,20 +314,9 @@ namespace Nz
|
||||
|
||||
vertexMapper.Unmap();
|
||||
|
||||
StaticMeshRef subMesh = StaticMesh::New(mesh);
|
||||
if (!subMesh->Create(vertexBuffer))
|
||||
{
|
||||
NazaraError("Failed to create StaticMesh");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (parameters.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->GenerateAABB();
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
subMesh->SetMaterialIndex(meshes[i].material);
|
||||
subMesh->SetPrimitiveMode(PrimitiveMode_TriangleList);
|
||||
|
||||
// Ce que nous pouvons générer dépend des données à disposition (par exemple les tangentes nécessitent des coordonnées de texture)
|
||||
if (hasNormals && hasTexCoords)
|
||||
|
||||
@@ -106,6 +106,7 @@ namespace Nz
|
||||
void IndexBuffer::Reset(bool largeIndices, BufferRef buffer, UInt32 offset, UInt32 size)
|
||||
{
|
||||
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(buffer->GetType() == BufferType_Index, "Buffer must be an index buffer");
|
||||
NazaraAssert(size > 0, "Invalid size");
|
||||
NazaraAssert(offset + size > buffer->GetSize(), "Virtual buffer exceed buffer bounds");
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
@@ -56,62 +56,40 @@ namespace Nz
|
||||
return true;
|
||||
}
|
||||
|
||||
struct MeshImpl
|
||||
{
|
||||
MeshImpl()
|
||||
{
|
||||
materialData.resize(1); // One material by default
|
||||
}
|
||||
|
||||
std::unordered_map<String, UInt32> subMeshMap;
|
||||
std::vector<ParameterList> materialData;
|
||||
std::vector<SubMeshRef> subMeshes;
|
||||
AnimationType animationType;
|
||||
Boxf aabb;
|
||||
Skeleton skeleton; // Only used by skeletal meshes
|
||||
String animationPath;
|
||||
bool aabbUpdated = false;
|
||||
UInt32 jointCount; // Only used by skeletal meshes
|
||||
};
|
||||
|
||||
Mesh::~Mesh()
|
||||
{
|
||||
OnMeshRelease(this);
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
void Mesh::AddSubMesh(SubMesh* subMesh)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(subMesh, "Invalid submesh");
|
||||
NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
|
||||
NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type");
|
||||
|
||||
m_impl->subMeshes.emplace_back(subMesh);
|
||||
m_subMeshes.emplace_back();
|
||||
SubMeshData& subMeshData = m_subMeshes.back();
|
||||
subMeshData.subMesh = subMesh;
|
||||
subMeshData.onSubMeshInvalidated.Connect(subMesh->OnSubMeshInvalidateAABB, [this](const SubMesh* /*subMesh*/) { InvalidateAABB(); });
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
void Mesh::AddSubMesh(const String& identifier, SubMesh* subMesh)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(!identifier.IsEmpty(), "Identifier is empty");
|
||||
NazaraAssert(m_impl->subMeshMap.find(identifier) == m_impl->subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use");
|
||||
NazaraAssert(m_subMeshMap.find(identifier) == m_subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use");
|
||||
NazaraAssert(subMesh, "Invalid submesh");
|
||||
NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
|
||||
NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type");
|
||||
|
||||
std::size_t index = m_impl->subMeshes.size();
|
||||
std::size_t index = m_subMeshes.size();
|
||||
|
||||
m_impl->subMeshes.emplace_back(subMesh);
|
||||
m_impl->subMeshMap[identifier] = static_cast<UInt32>(index);
|
||||
AddSubMesh(subMesh);
|
||||
|
||||
InvalidateAABB();
|
||||
m_subMeshMap[identifier] = static_cast<UInt32>(index);
|
||||
}
|
||||
|
||||
SubMesh* Mesh::BuildSubMesh(const Primitive& primitive, const MeshParams& params)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Static, "Submesh building only works for static meshes");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Static, "Submesh building only works for static meshes");
|
||||
NazaraAssert(params.IsValid(), "Invalid parameters");
|
||||
NazaraAssert(params.vertexDeclaration->HasComponentOfType<Vector3f>(VertexComponent_Position), "The vertex declaration doesn't have a Vector3 position component");
|
||||
|
||||
@@ -266,18 +244,11 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
StaticMeshRef subMesh = StaticMesh::New(this);
|
||||
if (!subMesh->Create(vertexBuffer))
|
||||
{
|
||||
NazaraError("Failed to create StaticMesh");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (params.optimizeIndexBuffers)
|
||||
indexBuffer->Optimize();
|
||||
|
||||
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
|
||||
subMesh->SetAABB(aabb);
|
||||
subMesh->SetIndexBuffer(indexBuffer);
|
||||
|
||||
AddSubMesh(subMesh);
|
||||
return subMesh;
|
||||
@@ -293,16 +264,15 @@ namespace Nz
|
||||
{
|
||||
Destroy();
|
||||
|
||||
std::unique_ptr<MeshImpl> impl(new MeshImpl);
|
||||
impl->animationType = AnimationType_Skeletal;
|
||||
impl->jointCount = jointCount;
|
||||
if (!impl->skeleton.Create(jointCount))
|
||||
m_animationType = AnimationType_Skeletal;
|
||||
m_jointCount = jointCount;
|
||||
if (!m_skeleton.Create(jointCount))
|
||||
{
|
||||
NazaraError("Failed to create skeleton");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_impl = impl.release();
|
||||
m_isValid = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -311,236 +281,244 @@ namespace Nz
|
||||
{
|
||||
Destroy();
|
||||
|
||||
m_impl = new MeshImpl;
|
||||
m_impl->animationType = AnimationType_Static;
|
||||
m_animationType = AnimationType_Static;
|
||||
m_isValid = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Mesh::Destroy()
|
||||
{
|
||||
if (m_impl)
|
||||
if (m_isValid)
|
||||
{
|
||||
OnMeshDestroy(this);
|
||||
|
||||
delete m_impl;
|
||||
m_impl = nullptr;
|
||||
m_animationPath.Clear();
|
||||
m_materialData.clear();
|
||||
m_materialData.resize(1);
|
||||
m_skeleton.Destroy();
|
||||
m_subMeshes.clear();
|
||||
m_subMeshMap.clear();
|
||||
|
||||
m_isValid = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Mesh::GenerateNormals()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
subMesh->GenerateNormals();
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
data.subMesh->GenerateNormals();
|
||||
}
|
||||
|
||||
void Mesh::GenerateNormalsAndTangents()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
subMesh->GenerateNormalsAndTangents();
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
data.subMesh->GenerateNormalsAndTangents();
|
||||
}
|
||||
|
||||
void Mesh::GenerateTangents()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
subMesh->GenerateTangents();
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
data.subMesh->GenerateTangents();
|
||||
}
|
||||
|
||||
const Boxf& Mesh::GetAABB() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
if (!m_impl->aabbUpdated)
|
||||
if (!m_aabbUpdated)
|
||||
{
|
||||
std::size_t subMeshCount = m_impl->subMeshes.size();
|
||||
std::size_t subMeshCount = m_subMeshes.size();
|
||||
if (subMeshCount > 0)
|
||||
{
|
||||
m_impl->aabb.Set(m_impl->subMeshes[0]->GetAABB());
|
||||
m_aabb.Set(m_subMeshes.front().subMesh->GetAABB());
|
||||
for (std::size_t i = 1; i < subMeshCount; ++i)
|
||||
m_impl->aabb.ExtendTo(m_impl->subMeshes[i]->GetAABB());
|
||||
m_aabb.ExtendTo(m_subMeshes[i].subMesh->GetAABB());
|
||||
}
|
||||
else
|
||||
m_impl->aabb.MakeZero();
|
||||
m_aabb.MakeZero();
|
||||
|
||||
m_impl->aabbUpdated = true;
|
||||
m_aabbUpdated = true;
|
||||
}
|
||||
|
||||
return m_impl->aabb;
|
||||
return m_aabb;
|
||||
}
|
||||
|
||||
String Mesh::GetAnimation() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->animationPath;
|
||||
return m_animationPath;
|
||||
}
|
||||
|
||||
AnimationType Mesh::GetAnimationType() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->animationType;
|
||||
return m_animationType;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetJointCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
|
||||
return m_impl->jointCount;
|
||||
return m_jointCount;
|
||||
}
|
||||
|
||||
ParameterList& Mesh::GetMaterialData(UInt32 index)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_materialData.size(), "Material index out of range");
|
||||
|
||||
return m_impl->materialData[index];
|
||||
return m_materialData[index];
|
||||
}
|
||||
|
||||
const ParameterList& Mesh::GetMaterialData(UInt32 index) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_materialData.size(), "Material index out of range");
|
||||
|
||||
return m_impl->materialData[index];
|
||||
return m_materialData[index];
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetMaterialCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return static_cast<UInt32>(m_impl->materialData.size());
|
||||
return static_cast<UInt32>(m_materialData.size());
|
||||
}
|
||||
|
||||
Skeleton* Mesh::GetSkeleton()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
|
||||
return &m_impl->skeleton;
|
||||
return &m_skeleton;
|
||||
}
|
||||
|
||||
const Skeleton* Mesh::GetSkeleton() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
|
||||
return &m_impl->skeleton;
|
||||
return &m_skeleton;
|
||||
}
|
||||
|
||||
SubMesh* Mesh::GetSubMesh(const String& identifier)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
auto it = m_impl->subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
auto it = m_subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
|
||||
return m_impl->subMeshes[it->second];
|
||||
return m_subMeshes[it->second].subMesh;
|
||||
}
|
||||
|
||||
SubMesh* Mesh::GetSubMesh(UInt32 index)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
||||
|
||||
return m_impl->subMeshes[index];
|
||||
return m_subMeshes[index].subMesh;
|
||||
}
|
||||
|
||||
const SubMesh* Mesh::GetSubMesh(const String& identifier) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
auto it = m_impl->subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
auto it = m_subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
|
||||
return m_impl->subMeshes[it->second];
|
||||
return m_subMeshes[it->second].subMesh;
|
||||
}
|
||||
|
||||
const SubMesh* Mesh::GetSubMesh(UInt32 index) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
||||
|
||||
return m_impl->subMeshes[index];
|
||||
return m_subMeshes[index].subMesh;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetSubMeshCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return static_cast<UInt32>(m_impl->subMeshes.size());
|
||||
return static_cast<UInt32>(m_subMeshes.size());
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetSubMeshIndex(const String& identifier) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
auto it = m_impl->subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
auto it = m_subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetTriangleCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
UInt32 triangleCount = 0;
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
triangleCount += subMesh->GetTriangleCount();
|
||||
for (const SubMeshData& data : m_subMeshes)
|
||||
triangleCount += data.subMesh->GetTriangleCount();
|
||||
|
||||
return triangleCount;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetVertexCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
UInt32 vertexCount = 0;
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
vertexCount += subMesh->GetVertexCount();
|
||||
for (const SubMeshData& data : m_subMeshes)
|
||||
vertexCount += data.subMesh->GetVertexCount();
|
||||
|
||||
return vertexCount;
|
||||
}
|
||||
|
||||
void Mesh::InvalidateAABB() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
m_impl->aabbUpdated = false;
|
||||
m_aabbUpdated = false;
|
||||
|
||||
OnMeshInvalidateAABB(this);
|
||||
}
|
||||
|
||||
bool Mesh::HasSubMesh(const String& identifier) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->subMeshMap.find(identifier) != m_impl->subMeshMap.end();
|
||||
return m_subMeshMap.find(identifier) != m_subMeshMap.end();
|
||||
}
|
||||
|
||||
bool Mesh::HasSubMesh(UInt32 index) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return index < m_impl->subMeshes.size();
|
||||
return index < m_subMeshes.size();
|
||||
}
|
||||
|
||||
bool Mesh::IsAnimable() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->animationType != AnimationType_Static;
|
||||
return m_animationType != AnimationType_Static;
|
||||
}
|
||||
|
||||
bool Mesh::IsValid() const
|
||||
{
|
||||
return m_impl != nullptr;
|
||||
return m_isValid;
|
||||
}
|
||||
|
||||
bool Mesh::LoadFromFile(const String& filePath, const MeshParams& params)
|
||||
@@ -560,20 +538,20 @@ namespace Nz
|
||||
|
||||
void Mesh::Recenter()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Static, "Mesh is not static");
|
||||
|
||||
// The center of our mesh is the center of our *global* AABB
|
||||
Vector3f center = GetAABB().GetCenter();
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
{
|
||||
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
|
||||
StaticMesh& staticMesh = static_cast<StaticMesh&>(*data.subMesh);
|
||||
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh.GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer());
|
||||
|
||||
UInt32 vertexCount = staticMesh->GetVertexCount();
|
||||
UInt32 vertexCount = staticMesh.GetVertexCount();
|
||||
for (UInt32 i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
vertices->position -= center;
|
||||
@@ -581,13 +559,11 @@ namespace Nz
|
||||
}
|
||||
|
||||
// Our AABB doesn't change shape, only position
|
||||
Boxf aabb = staticMesh->GetAABB();
|
||||
Boxf aabb = staticMesh.GetAABB();
|
||||
aabb.Translate(-center);
|
||||
|
||||
staticMesh->SetAABB(aabb);
|
||||
staticMesh.SetAABB(aabb); // This will invalidate our AABB
|
||||
}
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
void Mesh::RemoveSubMesh(const String& identifier)
|
||||
@@ -595,22 +571,22 @@ namespace Nz
|
||||
UInt32 index = GetSubMeshIndex(identifier);
|
||||
|
||||
// On déplace l'itérateur du début d'une distance de x
|
||||
auto it2 = m_impl->subMeshes.begin();
|
||||
auto it2 = m_subMeshes.begin();
|
||||
std::advance(it2, index);
|
||||
m_impl->subMeshes.erase(it2);
|
||||
m_subMeshes.erase(it2);
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
void Mesh::RemoveSubMesh(UInt32 index)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
||||
|
||||
// On déplace l'itérateur du début de x
|
||||
auto it = m_impl->subMeshes.begin();
|
||||
auto it = m_subMeshes.begin();
|
||||
std::advance(it, index);
|
||||
m_impl->subMeshes.erase(it);
|
||||
m_subMeshes.erase(it);
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
@@ -627,34 +603,34 @@ namespace Nz
|
||||
|
||||
void Mesh::SetAnimation(const String& animationPath)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
m_impl->animationPath = animationPath;
|
||||
m_animationPath = animationPath;
|
||||
}
|
||||
|
||||
void Mesh::SetMaterialData(UInt32 matIndex, ParameterList data)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(matIndex < m_impl->materialData.size(), "Material index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(matIndex < m_materialData.size(), "Material index out of range");
|
||||
|
||||
m_impl->materialData[matIndex] = std::move(data);
|
||||
m_materialData[matIndex] = std::move(data);
|
||||
}
|
||||
|
||||
void Mesh::SetMaterialCount(UInt32 matCount)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(matCount > 0, "A mesh should have at least a material");
|
||||
|
||||
m_impl->materialData.resize(matCount);
|
||||
m_materialData.resize(matCount);
|
||||
|
||||
#ifdef NAZARA_DEBUG
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
{
|
||||
UInt32 matIndex = subMesh->GetMaterialIndex();
|
||||
UInt32 matIndex = data.subMesh->GetMaterialIndex();
|
||||
if (matIndex >= matCount)
|
||||
{
|
||||
subMesh->SetMaterialIndex(0); // To prevent a crash
|
||||
NazaraWarning("SubMesh " + String::Pointer(subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material");
|
||||
data.subMesh->SetMaterialIndex(0); // To prevent a crash
|
||||
NazaraWarning("SubMesh " + String::Pointer(data.subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -662,19 +638,19 @@ namespace Nz
|
||||
|
||||
void Mesh::Transform(const Matrix4f& matrix)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Static, "Mesh is not static");
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
{
|
||||
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
|
||||
StaticMesh& staticMesh = static_cast<StaticMesh&>(*data.subMesh);
|
||||
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh.GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer());
|
||||
|
||||
Boxf aabb(vertices->position.x, vertices->position.y, vertices->position.z, 0.f, 0.f, 0.f);
|
||||
|
||||
UInt32 vertexCount = staticMesh->GetVertexCount();
|
||||
UInt32 vertexCount = staticMesh.GetVertexCount();
|
||||
for (UInt32 i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
vertices->position = matrix.Transform(vertices->position);
|
||||
@@ -683,10 +659,8 @@ namespace Nz
|
||||
vertices++;
|
||||
}
|
||||
|
||||
staticMesh->SetAABB(aabb);
|
||||
staticMesh.SetAABB(aabb); //< This will invalidate our AABB
|
||||
}
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
bool Mesh::Initialize()
|
||||
|
||||
@@ -8,8 +8,16 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
SkeletalMesh::SkeletalMesh(const Mesh* parent) :
|
||||
SubMesh(parent)
|
||||
SkeletalMesh::SkeletalMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer) :
|
||||
m_aabb(Nz::Boxf::Zero()),
|
||||
m_indexBuffer(indexBuffer),
|
||||
m_vertexBuffer(vertexBuffer)
|
||||
{
|
||||
NazaraAssert(m_vertexBuffer, "Invalid vertex buffer");
|
||||
}
|
||||
|
||||
SkeletalMesh::SkeletalMesh(const Mesh* /*parent*/) :
|
||||
m_aabb(Nz::Boxf::Zero())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -90,6 +98,8 @@ namespace Nz
|
||||
void SkeletalMesh::SetAABB(const Boxf& aabb)
|
||||
{
|
||||
m_aabb = aabb;
|
||||
|
||||
OnSubMeshInvalidateAABB(this);
|
||||
}
|
||||
|
||||
void SkeletalMesh::SetIndexBuffer(const IndexBuffer* indexBuffer)
|
||||
|
||||
@@ -10,8 +10,16 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
StaticMesh::StaticMesh(const Mesh* parent) :
|
||||
SubMesh(parent)
|
||||
StaticMesh::StaticMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer) :
|
||||
m_aabb(Nz::Boxf::Zero()),
|
||||
m_indexBuffer(indexBuffer),
|
||||
m_vertexBuffer(vertexBuffer)
|
||||
{
|
||||
NazaraAssert(m_vertexBuffer, "Invalid vertex buffer");
|
||||
}
|
||||
|
||||
StaticMesh::StaticMesh(const Mesh* /*parent*/) :
|
||||
m_aabb(Nz::Boxf::Zero())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -69,7 +77,7 @@ namespace Nz
|
||||
{
|
||||
// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
|
||||
VertexMapper mapper(m_vertexBuffer, BufferAccess_ReadOnly);
|
||||
m_aabb = ComputeAABB(mapper.GetComponentPtr<const Vector3f>(VertexComponent_Position), m_vertexBuffer->GetVertexCount());
|
||||
SetAABB(ComputeAABB(mapper.GetComponentPtr<const Vector3f>(VertexComponent_Position), m_vertexBuffer->GetVertexCount()));
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -117,10 +125,12 @@ namespace Nz
|
||||
void StaticMesh::SetAABB(const Boxf& aabb)
|
||||
{
|
||||
m_aabb = aabb;
|
||||
|
||||
OnSubMeshInvalidateAABB(this);
|
||||
}
|
||||
|
||||
void StaticMesh::SetIndexBuffer(const IndexBuffer* indexBuffer)
|
||||
{
|
||||
m_indexBuffer = indexBuffer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,14 +12,18 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
SubMesh::SubMesh(const Mesh* parent) :
|
||||
RefCounted(false), // Un SubMesh n'est pas persistant par défaut
|
||||
SubMesh::SubMesh() :
|
||||
RefCounted(false), // wut
|
||||
m_primitiveMode(PrimitiveMode_TriangleList),
|
||||
m_parent(parent),
|
||||
m_matIndex(0)
|
||||
{
|
||||
}
|
||||
|
||||
SubMesh::SubMesh(const Mesh* /*parent*/) :
|
||||
SubMesh()
|
||||
{
|
||||
}
|
||||
|
||||
SubMesh::~SubMesh()
|
||||
{
|
||||
OnSubMeshRelease(this);
|
||||
@@ -160,11 +164,6 @@ namespace Nz
|
||||
while (iterator.Advance());
|
||||
}
|
||||
|
||||
const Mesh* SubMesh::GetParent() const
|
||||
{
|
||||
return m_parent;
|
||||
}
|
||||
|
||||
PrimitiveMode SubMesh::GetPrimitiveMode() const
|
||||
{
|
||||
return m_primitiveMode;
|
||||
|
||||
118
src/Nazara/Utility/UniformBuffer.cpp
Normal file
118
src/Nazara/Utility/UniformBuffer.cpp
Normal file
@@ -0,0 +1,118 @@
|
||||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/UniformBuffer.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Utility/Config.hpp>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
UniformBuffer::UniformBuffer(BufferRef buffer)
|
||||
{
|
||||
ErrorFlags(ErrorFlag_ThrowException, true);
|
||||
Reset(std::move(buffer));
|
||||
}
|
||||
|
||||
UniformBuffer::UniformBuffer(BufferRef buffer, UInt32 offset, UInt32 size)
|
||||
{
|
||||
ErrorFlags(ErrorFlag_ThrowException, true);
|
||||
Reset(std::move(buffer), offset, size);
|
||||
}
|
||||
|
||||
UniformBuffer::UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage)
|
||||
{
|
||||
ErrorFlags(ErrorFlag_ThrowException, true);
|
||||
Reset(length, storage, usage);
|
||||
}
|
||||
|
||||
UniformBuffer::UniformBuffer(const UniformBuffer& uniformBuffer) :
|
||||
RefCounted(),
|
||||
m_buffer(uniformBuffer.m_buffer),
|
||||
m_endOffset(uniformBuffer.m_endOffset),
|
||||
m_startOffset(uniformBuffer.m_startOffset)
|
||||
{
|
||||
}
|
||||
|
||||
UniformBuffer::~UniformBuffer()
|
||||
{
|
||||
OnUniformBufferRelease(this);
|
||||
}
|
||||
|
||||
bool UniformBuffer::Fill(const void* data, UInt32 offset, UInt32 size)
|
||||
{
|
||||
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
|
||||
|
||||
return m_buffer->Fill(data, m_startOffset + offset, size);
|
||||
}
|
||||
|
||||
void* UniformBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size)
|
||||
{
|
||||
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
|
||||
|
||||
return m_buffer->Map(access, offset, size);
|
||||
}
|
||||
|
||||
void* UniformBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size) const
|
||||
{
|
||||
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
|
||||
|
||||
return m_buffer->Map(access, offset, size);
|
||||
}
|
||||
|
||||
void UniformBuffer::Reset()
|
||||
{
|
||||
m_buffer.Reset();
|
||||
}
|
||||
|
||||
void UniformBuffer::Reset(BufferRef buffer)
|
||||
{
|
||||
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
|
||||
|
||||
Reset(buffer, 0, buffer->GetSize());
|
||||
}
|
||||
|
||||
void UniformBuffer::Reset(BufferRef buffer, UInt32 offset, UInt32 size)
|
||||
{
|
||||
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(buffer->GetType() == BufferType_Uniform, "Buffer must be an uniform buffer");
|
||||
NazaraAssert(size > 0, "Invalid size");
|
||||
NazaraAssert(offset + size > buffer->GetSize(), "Virtual buffer exceed buffer bounds");
|
||||
|
||||
m_buffer = buffer;
|
||||
m_endOffset = offset + size;
|
||||
m_startOffset = offset;
|
||||
}
|
||||
|
||||
void UniformBuffer::Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage)
|
||||
{
|
||||
m_endOffset = size;
|
||||
m_startOffset = 0;
|
||||
|
||||
m_buffer = Buffer::New(BufferType_Uniform, m_endOffset, storage, usage);
|
||||
}
|
||||
|
||||
void UniformBuffer::Reset(const UniformBuffer& UniformBuffer)
|
||||
{
|
||||
m_buffer = UniformBuffer.m_buffer;
|
||||
m_endOffset = UniformBuffer.m_endOffset;
|
||||
m_startOffset = UniformBuffer.m_startOffset;
|
||||
}
|
||||
|
||||
void UniformBuffer::Unmap() const
|
||||
{
|
||||
m_buffer->Unmap();
|
||||
}
|
||||
|
||||
UniformBuffer& UniformBuffer::operator=(const UniformBuffer& uniformBuffer)
|
||||
{
|
||||
Reset(uniformBuffer);
|
||||
|
||||
return *this;
|
||||
}
|
||||
}
|
||||
@@ -98,6 +98,7 @@ namespace Nz
|
||||
void VertexBuffer::Reset(VertexDeclarationConstRef vertexDeclaration, BufferRef buffer)
|
||||
{
|
||||
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
|
||||
NazaraAssert(buffer->GetType() == BufferType_Vertex, "Buffer must be a vertex buffer");
|
||||
|
||||
UInt32 size = buffer->GetSize();
|
||||
Reset(std::move(vertexDeclaration), std::move(buffer), 0, size);
|
||||
|
||||
Reference in New Issue
Block a user