Merge branch 'ubo' into vulkan

This commit is contained in:
Lynix 2018-06-12 19:07:58 +02:00
commit d7a2e9aad1
64 changed files with 1041 additions and 430 deletions

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@ -16,10 +16,11 @@ Miscellaneous:
- Add Lua unit tests
- NDEBUG is now defined in Release
- Replaced typedefs keywords with modern using keywords
- When supported, projects are now parts of a virtual "workspace group" according to their kind
Nazara Engine:
- VertexMapper:GetComponentPtr no longer throw an error if component is disabled or incompatible with template type, instead a null pointer is returned.
- Bitset swap operation is now correctly marked as noexcept`
- Bitset swap operation is now correctly marked as noexcept
- Mesh loaders now takes MeshParams vertexDeclaration into account
- ⚠️ Replaced RenderTarget::Get[Height|Width] by RenderTarget::GetSize
- ⚠️ Removed Window::Get[Height|Width] methods
@ -94,6 +95,22 @@ Nazara Engine:
- ⚠️ Stream::ReadLine will now returns empty lines if present in the file
- Fixed cubemaps seams with OpenGL
- HandledObject movement constructor/assignement operator are now marked noexcept
- ⚠️ PhysWorld2D callbacks OnPhysWorld2DPreStep and OnPhysWorld2DPostStep now takes a invStepCount depending on the number of step taken this update, fixing force application and other
- ⚠️ Refactored Mesh/SubMesh, allowing a submesh to be attached to multiple meshes, deprecating Create/Destroy methods
- SubMesh class now has a OnSubMeshInvalidateAABB signal, triggered when a new AABB is set to the submesh
- Mesh class now has a OnMeshInvalidateAABB signal, triggered when a mesh invalidates its AABB, which is also submesh updates its AABB
- Model now invalidate properly their bounding volume when their mesh AABB is updated
- Added operator&/|/^ taking an enumeration value and a Flags object using the same enumeration type.
- Added LuaState::CallWithHandler methods, allowing to setup a error handler function
- Added LuaState::Traceback method
- Added ModelLibrary, ModelManager and ModelSaver
- Added AbstractViewer::Project and AbstractViewer::Unproject methods
- Added AbstractViewer::ProjectDepth method
- Fixed SocketPoller not be able to recover from some errors (like invalid sockets and such)
- ⚠️ Replaced currentBitPos and currentByte fields by [read|write][BitPos][Byte] to handle properly bit reading/writing.
- InstancedRenderable::SetMaterial methods are now public.
- Fixed Model copy constructor not copying materials
- ⚠️ Added InstancedRenderable::Clone() method
Nazara Development Kit:
- Added ImageWidget (#139)
@ -142,6 +159,7 @@ Nazara Development Kit:
- ⚠️ TextAreaWidget::GetHoveredGlyph now returns a two-dimensional position instead of a single glyph position
- Fixed Entity::OnEntityDestruction signal not being properly moved and thus not being called.
- Fixed EntityOwner move assignment which was losing entity ownership
- Add GraphicsComponent:ForEachRenderable method
# 0.4:
@ -187,7 +205,8 @@ Nazara Engine:
- Added VertexMapper::GetVertexCount()
- Added VertexMapper::HasComponentOfType()
- Fixed SimpleTextDrawer bounds computation
- Added LuaState::Load methods which allows to load (compile) lua code to function without executing it.
- Added ENetPeer::GetLastReceiveTime() which gives the last time a reliable packet was received.
Nazara Development Kit:
- ⚠️ Components no longer need to be copyable by assignation

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@ -44,6 +44,8 @@ namespace Ndk
inline bool DoesRequireRealTimeReflections() const;
template<typename Func> void ForEachRenderable(const Func& func) const;
inline void EnsureBoundingVolumeUpdate() const;
inline void EnsureTransformMatrixUpdate() const;

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@ -107,6 +107,18 @@ namespace Ndk
return m_reflectiveMaterialCount != 0 && m_reflectionMap;
}
/*!
* \brief Calls a function for every renderable attached to this component
*
* \param func Callback function which will be called with renderable data
*/
template<typename Func>
void GraphicsComponent::ForEachRenderable(const Func& func) const
{
for (const auto& renderableData : m_renderables)
func(renderableData.renderable, renderableData.data.localMatrix, renderableData.data.renderOrder);
}
/*!
* \brief Ensures the bounding volume is up to date
*/

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@ -62,12 +62,19 @@ namespace Ndk
const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
Nz::Boxf aabb = entityGfx.GetBoundingVolume().aabb;
Nz::Matrix4f transformMatrix = Nz::Matrix4f::Identity();
transformMatrix.SetScale(entityGfx.GetBoundingVolume().aabb.GetLengths());
transformMatrix.SetTranslation(entityGfx.GetBoundingVolume().aabb.GetCenter());
transformMatrix.SetScale(aabb.GetLengths());
transformMatrix.SetTranslation(aabb.GetCenter());
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
}
std::unique_ptr<InstancedRenderable> Clone() const override
{
return nullptr;
}
};
class OBBDebugRenderable : public DebugRenderable
@ -82,11 +89,21 @@ namespace Ndk
const DebugComponent& entityDebug = m_entityOwner->GetComponent<DebugComponent>();
const GraphicsComponent& entityGfx = m_entityOwner->GetComponent<GraphicsComponent>();
Nz::Boxf obb = entityGfx.GetBoundingVolume().obb.localBox;
Nz::Matrix4f transformMatrix = instanceData.transformMatrix;
transformMatrix.ApplyScale(entityGfx.GetBoundingVolume().obb.localBox.GetLengths());
Nz::Vector3f obbCenter = transformMatrix.Transform(obb.GetCenter(), 0.f); //< Apply rotation/scale to obb center, to display it at a correct position
transformMatrix.ApplyScale(obb.GetLengths());
transformMatrix.ApplyTranslation(obbCenter);
renderQueue->AddMesh(0, m_material, m_meshData, Nz::Boxf::Zero(), transformMatrix, scissorRect);
}
std::unique_ptr<InstancedRenderable> Clone() const override
{
return nullptr;
}
};
}
@ -300,9 +317,7 @@ namespace Ndk
Nz::MeshRef mesh = Nz::Mesh::New();
mesh->CreateStatic();
Nz::StaticMeshRef subMesh = Nz::StaticMesh::New(mesh);
subMesh->Create(vertexBuffer);
subMesh->SetIndexBuffer(indexBuffer);
Nz::StaticMeshRef subMesh = Nz::StaticMesh::New(vertexBuffer, indexBuffer);
subMesh->SetPrimitiveMode(Nz::PrimitiveMode_LineList);
subMesh->SetMaterialIndex(0);
subMesh->GenerateAABB();

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@ -71,9 +71,18 @@ function NazaraBuild:Execute()
configurations(configs)
end
if (self.Config["PremakeProject"] and os.ishost("windows")) then
group("_Premake")
local commandLine = "premake5.exe " .. table.concat(_ARGV, ' ')
project("Regenerate premake")
kind("Utility")
prebuildcommands("cd .. && " .. commandLine)
end
-- Extern libraries
if (self.Config["BuildDependencies"]) then
self:FilterLibDirectory("../thirdparty/genlib/", targetdir) -- For generated libraries
group("Thirdparties")
for k, libTable in ipairs(self.OrderedExtLibs) do
project(libTable.Name)
@ -94,6 +103,8 @@ function NazaraBuild:Execute()
links(libTable.Libraries)
libdirs("../thirdparty/lib/common")
self:FilterLibDirectory("../thirdparty/genlib/", targetdir) -- For generated libraries
filter(clangGccActions)
buildoptions("-U__STRICT_ANSI__")
@ -112,14 +123,9 @@ function NazaraBuild:Execute()
end
end
if (self.Config["PremakeProject"] and os.ishost("windows")) then
local commandLine = "premake5.exe " .. table.concat(_ARGV, ' ')
project("_PremakeProject")
kind("Utility")
prebuildcommands("cd .. && " .. commandLine)
end
-- Modules
group("Engine Modules")
if (_OPTIONS["united"]) then
project("NazaraEngine")
@ -175,6 +181,8 @@ function NazaraBuild:Execute()
end
-- Tools
group("Engine SDK - Tools")
for k, toolTable in ipairs(self.OrderedTools) do
local prefix = "Nazara"
if (toolTable.Kind == "plugin") then
@ -243,6 +251,8 @@ function NazaraBuild:Execute()
filter({})
end
group("Examples")
for k, exampleTable in ipairs(self.OrderedExamples) do
local destPath = "../examples/bin"

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@ -219,17 +219,17 @@ namespace Nz
*/
inline bool Serialize(SerializationContext& context, bool value, TypeTag<bool>)
{
if (context.currentBitPos == 8)
if (context.writeBitPos == 8)
{
context.currentBitPos = 0;
context.currentByte = 0;
context.writeBitPos = 0;
context.writeByte = 0;
}
if (value)
context.currentByte |= 1 << context.currentBitPos;
context.writeByte |= 1 << context.writeBitPos;
if (++context.currentBitPos >= 8)
return Serialize(context, context.currentByte, TypeTag<UInt8>());
if (++context.writeBitPos >= 8)
return Serialize(context, context.writeByte, TypeTag<UInt8>());
else
return true;
}
@ -291,18 +291,18 @@ namespace Nz
*/
inline bool Unserialize(SerializationContext& context, bool* value, TypeTag<bool>)
{
if (context.currentBitPos == 8)
if (context.readBitPos == 8)
{
if (!Unserialize(context, &context.currentByte, TypeTag<UInt8>()))
if (!Unserialize(context, &context.readByte, TypeTag<UInt8>()))
return false;
context.currentBitPos = 0;
context.readBitPos = 0;
}
if (value)
*value = (context.currentByte & (1 << context.currentBitPos)) != 0;
*value = (context.readByte & (1 << context.readBitPos)) != 0;
context.currentBitPos++;
context.readBitPos++;
return true;
}
@ -341,7 +341,7 @@ namespace Nz
{
NazaraAssert(value, "Invalid data pointer");
context.ResetBitPosition();
context.ResetReadBitPosition();
if (context.stream->Read(value, sizeof(T)) == sizeof(T))
{

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@ -86,11 +86,11 @@ namespace Nz
if (!m_context.stream)
return true;
if (m_context.currentBitPos != 8)
if (m_context.writeBitPos != 8)
{
m_context.currentBitPos = 8; //< To prevent Serialize to flush bits itself
m_context.writeBitPos = 8; //< To prevent Serialize to flush bits itself
if (!Serialize(m_context, m_context.currentByte))
if (!Serialize(m_context, m_context.writeByte))
return false;
}

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@ -73,12 +73,16 @@ namespace Nz
BitField m_value;
};
template<typename E> constexpr Flags<E> operator&(E lhs, Flags<E> rhs);
template<typename E> constexpr Flags<E> operator|(E lhs, Flags<E> rhs);
template<typename E> constexpr Flags<E> operator^(E lhs, Flags<E> rhs);
// Little hack to have them in both Nz and global scope
namespace FlagsOperators
{
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator~(E lhs);
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs);
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator&(E lhs, E rhs);
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs);
template<typename E> constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator^(E lhs, E rhs);
}

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@ -221,6 +221,51 @@ namespace Nz
return 1U << static_cast<BitField>(enumValue);
}
/*!
* \brief Compare flag states
* \return Compared flags
*
* This will returns a copy of the Flags object compared with the enum state.
*
* \param lhs Enum to compare with flags.
* \param rhs Flags object.
*/
template<typename E>
constexpr Flags<E> operator&(E lhs, Flags<E> rhs)
{
return rhs & lhs;
}
/*!
* \brief Combine flag states
* \return Combined flags
*
* This will returns a copy of the Flags object combined with the enum state.
*
* \param lhs Enum to combine with flags.
* \param rhs Flags object.
*/
template<typename E>
constexpr Flags<E> operator|(E lhs, Flags<E> rhs)
{
return rhs | lhs;
}
/*!
* \brief XOR flag states
* \return XORed flags
*
* This will returns a copy of the Flags object XORed with the enum state.
*
* \param lhs Enum to XOR with flags.
* \param rhs Flags object.
*/
template<typename E>
constexpr Flags<E> operator^(E lhs, Flags<E> rhs)
{
return rhs ^ lhs;
}
namespace FlagsOperators
{
@ -238,21 +283,6 @@ namespace Nz
return ~Flags<E>(lhs);
}
/*!
* \brief Override binary OR operator on enum to turns into a Flags object.
* \return A Flags object with combined enum states.
*
* \param lhs First enumeration value to combine.
* \param rhs Second enumeration value to combine.
*
* Returns a Flags object with combined states from the two enumeration values.
*/
template<typename E>
constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs)
{
return Flags<E>(lhs) | rhs;
}
/*!
* \brief Override binary AND operator on enum to turns into a Flags object.
* \return A Flags object with compare enum states.
@ -269,6 +299,21 @@ namespace Nz
return Flags<E>(lhs) & rhs;
}
/*!
* \brief Override binary OR operator on enum to turns into a Flags object.
* \return A Flags object with combined enum states.
*
* \param lhs First enumeration value to combine.
* \param rhs Second enumeration value to combine.
*
* Returns a Flags object with combined states from the two enumeration values.
*/
template<typename E>
constexpr std::enable_if_t<IsEnumFlag<E>::value, Flags<E>> operator|(E lhs, E rhs)
{
return Flags<E>(lhs) | rhs;
}
/*!
* \brief Override binary XOR operator on enum to turns into a Flags object.
* \return A Flags object with XORed enum states.

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@ -20,11 +20,14 @@ namespace Nz
{
Stream* stream;
Endianness endianness = Endianness_BigEndian; //< Default to Big Endian encoding
UInt8 currentBitPos = 8; //< 8 means no bit is currently wrote
UInt8 currentByte; //< Undefined value, will be initialized at the first bit write
UInt8 readBitPos = 8; //< 8 means no bit is currently read
UInt8 readByte; //< Undefined value, will be initialized at the first bit read
UInt8 writeBitPos = 8; //< 8 means no bit is currently wrote
UInt8 writeByte; //< Undefined value, will be initialized at the first bit write
void FlushBits();
inline void ResetBitPosition();
inline void ResetReadBitPosition();
inline void ResetWriteBitPosition();
};
}

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@ -7,16 +7,24 @@
namespace Nz
{
/*!
* \brief Reset the current bit cursor
* \brief Reset the current read bit cursor
*/
inline void SerializationContext::ResetReadBitPosition()
{
readBitPos = 8;
}
/*!
* \brief Reset the current read bit cursor
* \remark This function only reset the cursor position, it doesn't do any writing
if you wish to write all bits and reset bit position, call FlushBits
\see FlushBits
*/
inline void SerializationContext::ResetBitPosition()
inline void SerializationContext::ResetWriteBitPosition()
{
currentBitPos = 8;
writeBitPos = 8;
}
}

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@ -40,6 +40,11 @@ namespace Nz
virtual float GetZFar() const = 0;
virtual float GetZNear() const = 0;
Nz::Vector3f Project(const Nz::Vector3f& worldPosition) const;
float ProjectDepth(float depth);
Nz::Vector3f Unproject(const Nz::Vector3f& screenPos) const;
AbstractViewer& operator=(const AbstractViewer&) = default;
AbstractViewer& operator=(AbstractViewer&&) noexcept = default;
};

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@ -31,6 +31,8 @@ namespace Nz
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
std::unique_ptr<InstancedRenderable> Clone() const override;
inline const Color& GetColor() const;
inline float GetRotation() const;
inline const Vector2f& GetSize() const;

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@ -39,6 +39,8 @@ namespace Nz
virtual void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const = 0;
virtual std::unique_ptr<InstancedRenderable> Clone() const = 0;
virtual bool Cull(const Frustumf& frustum, const InstanceData& instanceData) const;
inline void EnsureBoundingVolumeUpdated() const;
@ -53,6 +55,8 @@ namespace Nz
virtual void InvalidateData(InstanceData* instanceData, UInt32 flags) const;
inline void SetMaterial(std::size_t matIndex, MaterialRef material);
inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
inline void SetSkin(std::size_t skinIndex);
inline void SetSkinCount(std::size_t skinCount);
@ -108,9 +112,6 @@ namespace Nz
inline void ResetMaterials(std::size_t matCount, std::size_t skinCount = 1);
inline void SetMaterial(std::size_t matIndex, MaterialRef material);
inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
mutable BoundingVolumef m_boundingVolume;
private:

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@ -110,6 +110,51 @@ namespace Nz
return m_skinCount;
}
/*!
* \brief Changes the material used at the specified index by another one
*
* This function changes the active material at the specified index, depending on the current active skin, to the one passed as parameter.
*
* \param matIndex Material index
* \param material New material, cannot be null
*
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
*
* \see SetMaterial
*/
inline void InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material)
{
SetMaterial(m_skin, matIndex, std::move(material));
}
/*!
* \brief Changes the material used at the specified index by another one, independently from the active skin.
*
* This function changes the active material at the specified index and for the specified skin index, to the one passed as parameter.
*
* \param skinIndex Skin index
* \param matIndex Material index
* \param material New material, cannot be null
*
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
*
* \see SetMaterial
*/
inline void InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material)
{
NazaraAssert(skinIndex < m_skinCount, "Skin index out of bounds");
NazaraAssert(matIndex < m_materials.size(), "Material index out of bounds");
NazaraAssert(material.IsValid(), "Material must be valid");
MaterialRef& matEntry = m_materials[m_matCount * skinIndex + matIndex];
if (matEntry != material)
{
OnInstancedRenderableInvalidateMaterial(this, skinIndex, matIndex, material);
matEntry = std::move(material);
}
}
/*!
* \brief Changes the active skin
*
@ -201,51 +246,6 @@ namespace Nz
m_skin = 0;
}
/*!
* \brief Changes the material used at the specified index by another one
*
* This function changes the active material at the specified index, depending on the current active skin, to the one passed as parameter.
*
* \param matIndex Material index
* \param material New material, cannot be null
*
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
*
* \see SetMaterial
*/
inline void InstancedRenderable::SetMaterial(std::size_t matIndex, MaterialRef material)
{
SetMaterial(m_skin, matIndex, std::move(material));
}
/*!
* \brief Changes the material used at the specified index by another one, independently from the active skin.
*
* This function changes the active material at the specified index and for the specified skin index, to the one passed as parameter.
*
* \param skinIndex Skin index
* \param matIndex Material index
* \param material New material, cannot be null
*
* \remark If you wish to reset the material to the default one, use the default material (see Material::GetDefault)
*
* \see SetMaterial
*/
inline void InstancedRenderable::SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material)
{
NazaraAssert(skinIndex < m_skinCount, "Skin index out of bounds");
NazaraAssert(matIndex < m_materials.size(), "Material index out of bounds");
NazaraAssert(material.IsValid(), "Material must be valid");
MaterialRef& matEntry = m_materials[m_matCount * skinIndex + matIndex];
if (matEntry != material)
{
OnInstancedRenderableInvalidateMaterial(this, skinIndex, matIndex, material);
matEntry = std::move(material);
}
}
/*!
* \brief Sets the current instanced renderable with the content of the other one
* \return A reference to this

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@ -8,9 +8,11 @@
#define NAZARA_MODEL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/ResourceSaver.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
@ -32,22 +34,30 @@ namespace Nz
class Model;
using ModelConstRef = ObjectRef<const Model>;
using ModelLibrary = ObjectLibrary<Model>;
using ModelLoader = ResourceLoader<Model, ModelParameters>;
using ModelManager = ResourceManager<Model, ModelParameters>;
using ModelRef = ObjectRef<Model>;
using ModelSaver = ResourceSaver<Model, ModelParameters>;
class NAZARA_GRAPHICS_API Model : public InstancedRenderable, public Resource
{
friend ModelLibrary;
friend ModelLoader;
friend ModelManager;
friend ModelSaver;
public:
inline Model();
Model(const Model& model) = default;
Model(Model&& model) = default;
Model(const Model& model);
Model(Model&& model) = delete;
virtual ~Model();
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder = 0, const Recti& scissorRect = Recti(-1, -1, -1, -1)) const;
std::unique_ptr<InstancedRenderable> Clone() const override;
using InstancedRenderable::GetMaterial;
const MaterialRef& GetMaterial(const String& subMeshName) const;
const MaterialRef& GetMaterial(std::size_t skinIndex, const String& subMeshName) const;
@ -66,7 +76,7 @@ namespace Nz
virtual void SetMesh(Mesh* mesh);
Model& operator=(const Model& node) = default;
Model& operator=(Model&& node) = default;
Model& operator=(Model&& node) = delete;
template<typename... Args> static ModelRef New(Args&&... args);
@ -75,7 +85,13 @@ namespace Nz
MeshRef m_mesh;
NazaraSlot(Mesh, OnMeshInvalidateAABB, m_meshAABBInvalidationSlot);
static ModelLibrary::LibraryMap s_library;
static ModelLoader::LoaderList s_loaders;
static ModelManager::ManagerMap s_managerMap;
static ModelManager::ManagerParams s_managerParameters;
static ModelSaver::SaverList s_savers;
};
}

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@ -2,6 +2,7 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Model.hpp>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
@ -10,11 +11,22 @@ namespace Nz
/*!
* \brief Constructs a Model object by default
*/
Model::Model()
inline Model::Model()
{
ResetMaterials(0);
}
/*!
* \brief Constructs a Model object by copying another
*
* \param model Model to copy
*/
inline Model::Model(const Model& model) :
InstancedRenderable(model)
{
SetMesh(model.m_mesh);
}
/*!
* \brief Adds this model to a render queue, using user-specified transform matrix and render order
*
@ -25,8 +37,8 @@ namespace Nz
* \param renderOrder Specify the render queue layer to be used
* \param scissorRect The Scissor rect to uses for rendering
*/
void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder, const Recti& scissorRect) const
{
inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder, const Recti& scissorRect) const
{
InstanceData instanceData(Nz::Matrix4f::Identity());
instanceData.renderOrder = renderOrder;
instanceData.transformMatrix = transformMatrix;

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@ -41,7 +41,7 @@ namespace Nz
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
void AdvanceAnimation(float elapsedTime);
SkeletalModel* Clone() const;
std::unique_ptr<InstancedRenderable> Clone() const override;
SkeletalModel* Create() const;
void EnableAnimation(bool animation);

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@ -35,6 +35,8 @@ namespace Nz
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
std::unique_ptr<InstancedRenderable> Clone() const override;
inline const Color& GetColor() const;
inline const Color& GetCornerColor(RectCorner corner) const;
inline const Vector3f& GetOrigin() const;

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@ -34,11 +34,14 @@ namespace Nz
inline void Clear();
std::unique_ptr<InstancedRenderable> Clone() const override;
inline const Color& GetColor() const;
inline float GetScale() const;
inline void SetColor(const Color& color);
inline void SetDefaultMaterial();
using InstancedRenderable::SetMaterial;
inline void SetMaterial(MaterialRef material);
inline void SetMaterial(std::size_t skinIndex, MaterialRef material);
inline void SetScale(float scale);

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@ -14,6 +14,7 @@ namespace Nz
inline TextSprite::TextSprite() :
m_color(Color::White),
m_localBounds(Nz::Recti::Zero()),
m_scale(1.f)
{
ResetMaterials(1U);

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@ -35,6 +35,8 @@ namespace Nz
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
std::unique_ptr<InstancedRenderable> Clone() const override;
inline void DisableTile(const Vector2ui& tilePos);
inline void DisableTiles();
inline void DisableTiles(const Vector2ui* tilesPos, std::size_t tileCount);

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@ -31,7 +31,7 @@ namespace Nz
private:
LuaCoroutine(lua_State* internalState, int refIndex);
bool Run(int argCount, int resultCount) override;
bool Run(int argCount, int resultCount, int errHandler) override;
int m_ref;
};

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@ -43,6 +43,8 @@ namespace Nz
bool Call(unsigned int argCount);
bool Call(unsigned int argCount, unsigned int resultCount);
bool CallWithHandler(unsigned int argCount, int errorHandler);
bool CallWithHandler(unsigned int argCount, unsigned int resultCount, int errorHandler);
template<typename T> T Check(int* index) const;
template<typename T> T Check(int* index, T defValue) const;
@ -84,10 +86,10 @@ namespace Nz
void Error(const char* message) const;
void Error(const String& message) const;
bool Execute(const String& code);
bool ExecuteFromFile(const String& filePath);
bool ExecuteFromMemory(const void* data, std::size_t size);
bool ExecuteFromStream(Stream& stream);
bool Execute(const String& code, int errorHandler = 0);
bool ExecuteFromFile(const String& filePath, int errorHandler = 0);
bool ExecuteFromMemory(const void* data, std::size_t size, int errorHandler = 0);
bool ExecuteFromStream(Stream& stream, int errorHandler = 0);
int GetAbsIndex(int index) const;
LuaType GetField(const char* fieldName, int tableIndex = -1) const;
@ -112,6 +114,11 @@ namespace Nz
bool IsOfType(int index, const String& tname) const;
bool IsValid(int index) const;
bool Load(const String& code);
bool LoadFromFile(const String& filePath);
bool LoadFromMemory(const void* data, std::size_t size);
bool LoadFromStream(Stream& stream);
long long Length(int index) const;
std::size_t LengthRaw(int index) const;
@ -134,7 +141,6 @@ namespace Nz
template<typename R, typename... Args, typename... DefArgs> void PushFunction(R(*func)(Args...), DefArgs&&... defArgs) const;
template<typename T> void PushGlobal(const char* name, T&& arg);
template<typename T> void PushGlobal(const String& name, T&& arg);
template<typename T> void PushInstance(const char* tname, const T& instance) const;
template<typename T> void PushInstance(const char* tname, T&& instance) const;
template<typename T, typename... Args> void PushInstance(const char* tname, Args&&... args) const;
void PushInteger(long long value) const;
@ -173,6 +179,8 @@ namespace Nz
void* ToUserdata(int index, const char* tname) const;
void* ToUserdata(int index, const String& tname) const;
void Traceback(const char* message = nullptr, int level = 0);
LuaState& operator=(const LuaState&) = default;
LuaState& operator=(LuaState&& instance) = default;
@ -185,7 +193,7 @@ namespace Nz
template<typename T> std::enable_if_t<std::is_signed<T>::value, T> CheckBounds(int index, long long value) const;
template<typename T> std::enable_if_t<std::is_unsigned<T>::value, T> CheckBounds(int index, long long value) const;
virtual bool Run(int argCount, int resultCount);
virtual bool Run(int argCount, int resultCount, int errHandler);
static int ProxyFunc(lua_State* internalState);

View File

@ -706,7 +706,7 @@ namespace Nz
template<typename T>
void LuaState::PushField(const char* name, T&& arg, int tableIndex) const
{
Push<T>(std::forward<T>(arg));
Push(std::forward<T>(arg));
SetField(name, tableIndex);
}
@ -732,7 +732,7 @@ namespace Nz
template<typename T>
void LuaState::PushGlobal(const char* name, T&& arg)
{
Push<T>(std::forward<T>(arg));
Push(std::forward<T>(arg));
SetGlobal(name);
}
@ -742,15 +742,6 @@ namespace Nz
PushGlobal(name.GetConstBuffer(), std::forward<T>(arg));
}
template<typename T>
void LuaState::PushInstance(const char* tname, const T& instance) const
{
T* userdata = static_cast<T*>(PushUserdata(sizeof(T)));
PlacementNew(userdata, instance);
SetMetatable(tname);
}
template<typename T>
void LuaState::PushInstance(const char* tname, T&& instance) const
{

View File

@ -47,6 +47,7 @@ namespace Nz
void DisconnectNow(UInt32 data);
inline const IpAddress& GetAddress() const;
inline UInt32 GetLastReceiveTime() const;
inline UInt32 GetMtu() const;
inline UInt32 GetPacketThrottleAcceleration() const;
inline UInt32 GetPacketThrottleDeceleration() const;

View File

@ -22,6 +22,11 @@ namespace Nz
return m_address;
}
inline UInt32 ENetPeer::GetLastReceiveTime() const
{
return m_lastReceiveTime;
}
inline UInt32 ENetPeer::GetMtu() const
{
return m_mtu;

View File

@ -123,8 +123,8 @@ namespace Nz
float fraction;
};
NazaraSignal(OnPhysWorld2DPreStep, const PhysWorld2D* /*physWorld*/);
NazaraSignal(OnPhysWorld2DPostStep, const PhysWorld2D* /*physWorld*/);
NazaraSignal(OnPhysWorld2DPreStep, const PhysWorld2D* /*physWorld*/, float /*invStepCount*/);
NazaraSignal(OnPhysWorld2DPostStep, const PhysWorld2D* /*physWorld*/, float /*invStepCount*/);
private:
void InitCallbacks(cpCollisionHandler* handler, const Callback& callbacks);

View File

@ -36,7 +36,7 @@ namespace Nz
static void DrawCone(const Vector3f& origin, const Quaternionf& rotation, float angle, float length);
static void DrawLine(const Vector3f& p1, const Vector3f& p2);
static void DrawPoints(const Vector3f* ptr, unsigned int pointCount);
static void DrawNormals(const StaticMesh* subMesh);
static void DrawNormals(const StaticMesh* subMesh, float normalLength = 0.01f);
static void DrawTangents(const StaticMesh* subMesh);
static void EnableDepthBuffer(bool depthBuffer);

View File

@ -15,8 +15,23 @@
namespace Nz
{
<<<<<<< HEAD
class AbstractBuffer;
class Buffer;
=======
class Color;
class Context;
class GpuQuery;
class IndexBuffer;
class RenderTarget;
struct RenderStates;
class Shader;
class Texture;
class TextureSampler;
class UniformBuffer;
class VertexBuffer;
class VertexDeclaration;
>>>>>>> ubo
class NAZARA_RENDERER_API Renderer
{
@ -24,7 +39,46 @@ namespace Nz
Renderer() = delete;
~Renderer() = delete;
<<<<<<< HEAD
static inline RendererImpl* GetRendererImpl();
=======
static void BeginCondition(const GpuQuery& query, GpuQueryCondition condition);
static void BindUniformBuffer(unsigned int bindingPoint, const UniformBuffer* uniformBuffer);
static void Clear(UInt32 flags = RendererBuffer_Color | RendererBuffer_Depth);
static void DrawFullscreenQuad();
static void DrawIndexedPrimitives(PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
static void DrawIndexedPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstIndex, unsigned int indexCount);
static void DrawPrimitives(PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
static void DrawPrimitivesInstanced(unsigned int instanceCount, PrimitiveMode mode, unsigned int firstVertex, unsigned int vertexCount);
static void Enable(RendererParameter parameter, bool enable);
static void EndCondition();
static void Flush();
static RendererComparison GetDepthFunc();
static VertexBuffer* GetInstanceBuffer();
static float GetLineWidth();
static Matrix4f GetMatrix(MatrixType type);
static UInt8 GetMaxAnisotropyLevel();
static unsigned int GetMaxColorAttachments();
static unsigned int GetMaxRenderTargets();
static unsigned int GetMaxTextureSize();
static unsigned int GetMaxTextureUnits();
static unsigned int GetMaxVertexAttribs();
static float GetPointSize();
static const RenderStates& GetRenderStates();
static Recti GetScissorRect();
static const Shader* GetShader();
static const RenderTarget* GetTarget();
static Recti GetViewport();
static bool HasCapability(RendererCap capability);
>>>>>>> ubo
static bool Initialize();

View File

@ -49,8 +49,9 @@ namespace Nz
{
BufferType_Index,
BufferType_Vertex,
BufferType_Uniform,
BufferType_Max = BufferType_Vertex
BufferType_Max = BufferType_Uniform
};
enum BufferUsage

View File

@ -38,7 +38,6 @@ namespace Nz
inline const BufferRef& GetBuffer() const;
inline UInt32 GetEndOffset() const;
inline UInt32 GetIndexCount() const;
inline DataStorage GetStorage() const;
inline UInt32 GetStride() const;
inline UInt32 GetStartOffset() const;

View File

@ -22,11 +22,6 @@ namespace Nz
return m_indexCount;
}
inline DataStorage IndexBuffer::GetStorage() const
{
return DataStorage();
}
inline UInt32 IndexBuffer::GetStride() const
{
return static_cast<UInt32>((m_largeIndices) ? sizeof(UInt32) : sizeof(UInt16));

View File

@ -20,8 +20,12 @@
#include <Nazara/Math/Box.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/SubMesh.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <unordered_map>
#include <vector>
namespace Nz
{
@ -56,7 +60,6 @@ namespace Nz
class Mesh;
struct Primitive;
class PrimitiveList;
class Skeleton;
class SubMesh;
using MeshVertex = VertexStruct_XYZ_Normal_UV_Tangent;
@ -80,8 +83,10 @@ namespace Nz
friend class Utility;
public:
Mesh() = default;
~Mesh();
inline Mesh();
Mesh(const Mesh&) = delete;
Mesh(Mesh&&) = delete;
inline ~Mesh();
void AddSubMesh(SubMesh* subMesh);
void AddSubMesh(const String& identifier, SubMesh* subMesh);
@ -141,14 +146,34 @@ namespace Nz
void Transform(const Matrix4f& matrix);
Mesh& operator=(const Mesh&) = delete;
Mesh& operator=(Mesh&&) = delete;
template<typename... Args> static MeshRef New(Args&&... args);
// Signals:
NazaraSignal(OnMeshDestroy, const Mesh* /*mesh*/);
NazaraSignal(OnMeshInvalidateAABB, const Mesh* /*mesh*/);
NazaraSignal(OnMeshRelease, const Mesh* /*mesh*/);
private:
MeshImpl* m_impl = nullptr;
struct SubMeshData
{
SubMeshRef subMesh;
NazaraSlot(SubMesh, OnSubMeshInvalidateAABB, onSubMeshInvalidated);
};
std::unordered_map<String, UInt32> m_subMeshMap;
std::vector<ParameterList> m_materialData;
std::vector<SubMeshData> m_subMeshes;
AnimationType m_animationType;
mutable Boxf m_aabb;
Skeleton m_skeleton; // Only used by skeletal meshes
String m_animationPath;
mutable bool m_aabbUpdated;
bool m_isValid;
UInt32 m_jointCount; // Only used by skeletal meshes
static bool Initialize();
static void Uninitialize();

View File

@ -2,11 +2,25 @@
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Mesh.hpp>
#include <memory>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
Mesh::Mesh() :
m_materialData(1),
m_aabbUpdated(false)
{
}
Mesh::~Mesh()
{
OnMeshRelease(this);
Destroy();
}
template<typename... Args>
MeshRef Mesh::New(Args&&... args)
{

View File

@ -24,9 +24,14 @@ namespace Nz
class NAZARA_UTILITY_API SkeletalMesh final : public SubMesh
{
public:
SkeletalMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer);
NAZARA_DEPRECATED("SkeletalMesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
SkeletalMesh(const Mesh* parent);
~SkeletalMesh();
NAZARA_DEPRECATED("SkeletalMesh create/destroy functions are deprecated, please use constructor")
bool Create(VertexBuffer* vertexBuffer);
void Destroy();
@ -51,8 +56,8 @@ namespace Nz
private:
Boxf m_aabb;
IndexBufferConstRef m_indexBuffer = nullptr;
VertexBufferRef m_vertexBuffer = nullptr;
IndexBufferConstRef m_indexBuffer;
VertexBufferRef m_vertexBuffer;
};
}

View File

@ -21,11 +21,16 @@ namespace Nz
class NAZARA_UTILITY_API StaticMesh final : public SubMesh
{
public:
StaticMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer);
NAZARA_DEPRECATED("StaticMesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
StaticMesh(const Mesh* parent);
~StaticMesh();
void Center();
NAZARA_DEPRECATED("StaticMesh create/destroy functions are deprecated, please use constructor")
bool Create(VertexBuffer* vertexBuffer);
void Destroy();
@ -52,8 +57,8 @@ namespace Nz
private:
Boxf m_aabb;
IndexBufferConstRef m_indexBuffer = nullptr;
VertexBufferRef m_vertexBuffer = nullptr;
IndexBufferConstRef m_indexBuffer;
VertexBufferRef m_vertexBuffer;
};
}

View File

@ -28,7 +28,13 @@ namespace Nz
friend Mesh;
public:
SubMesh();
NAZARA_DEPRECATED("Submesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
SubMesh(const Mesh* parent);
SubMesh(const SubMesh&) = delete;
SubMesh(SubMesh&&) = delete;
virtual ~SubMesh();
void GenerateNormals();
@ -39,7 +45,6 @@ namespace Nz
virtual AnimationType GetAnimationType() const = 0;
virtual const IndexBuffer* GetIndexBuffer() const = 0;
UInt32 GetMaterialIndex() const;
const Mesh* GetParent() const;
PrimitiveMode GetPrimitiveMode() const;
UInt32 GetTriangleCount() const;
virtual UInt32 GetVertexCount() const = 0;
@ -49,12 +54,15 @@ namespace Nz
void SetMaterialIndex(UInt32 matIndex);
void SetPrimitiveMode(PrimitiveMode mode);
SubMesh& operator=(const SubMesh&) = delete;
SubMesh& operator=(SubMesh&&) = delete;
// Signals:
NazaraSignal(OnSubMeshInvalidateAABB, const SubMesh* /*subMesh*/);
NazaraSignal(OnSubMeshRelease, const SubMesh* /*subMesh*/);
protected:
PrimitiveMode m_primitiveMode;
const Mesh* m_parent;
UInt32 m_matIndex;
};
}

View File

@ -0,0 +1,69 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UNIFORMBUFFER_HPP
#define NAZARA_UNIFORMBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Utility/Buffer.hpp>
namespace Nz
{
class UniformBuffer;
using UniformBufferConstRef = ObjectRef<const UniformBuffer>;
using UniformBufferRef = ObjectRef<UniformBuffer>;
class NAZARA_UTILITY_API UniformBuffer : public RefCounted
{
public:
UniformBuffer() = default;
UniformBuffer(BufferRef buffer);
UniformBuffer(BufferRef buffer, UInt32 offset, UInt32 size);
UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage);
UniformBuffer(const UniformBuffer& uniformBuffer);
UniformBuffer(UniformBuffer&&) = delete;
~UniformBuffer();
bool Fill(const void* data, UInt32 offset, UInt32 size);
inline const BufferRef& GetBuffer() const;
inline UInt32 GetEndOffset() const;
inline UInt32 GetStartOffset() const;
inline bool IsValid() const;
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0);
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) const;
void Reset();
void Reset(BufferRef buffer);
void Reset(BufferRef buffer, UInt32 offset, UInt32 size);
void Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage);
void Reset(const UniformBuffer& uniformBuffer);
void Unmap() const;
UniformBuffer& operator=(const UniformBuffer& uniformBuffer);
UniformBuffer& operator=(UniformBuffer&&) = delete;
template<typename... Args> static UniformBufferRef New(Args&&... args);
// Signals:
NazaraSignal(OnUniformBufferRelease, const UniformBuffer* /*UniformBuffer*/);
private:
BufferRef m_buffer;
UInt32 m_endOffset;
UInt32 m_startOffset;
};
}
#include <Nazara/Utility/UniformBuffer.inl>
#endif // NAZARA_UNIFORMBUFFER_HPP

View File

@ -0,0 +1,41 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/UniformBuffer.hpp>
#include <memory>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
inline const BufferRef& UniformBuffer::GetBuffer() const
{
return m_buffer;
}
inline UInt32 UniformBuffer::GetEndOffset() const
{
return m_endOffset;
}
inline UInt32 UniformBuffer::GetStartOffset() const
{
return m_startOffset;
}
inline bool UniformBuffer::IsValid() const
{
return m_buffer.IsValid();
}
template<typename... Args>
UniformBufferRef UniformBuffer::New(Args&&... args)
{
std::unique_ptr<UniformBuffer> object(new UniformBuffer(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Utility/DebugOff.hpp>

View File

@ -279,10 +279,7 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
vertexMapper.Unmap();
// Submesh
StaticMeshRef subMesh = StaticMesh::New(mesh);
subMesh->Create(vertexBuffer);
subMesh->SetIndexBuffer(indexBuffer);
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
subMesh->GenerateAABB();
subMesh->SetMaterialIndex(iMesh->mMaterialIndex);

View File

@ -19,16 +19,16 @@ namespace Nz
/*!
* Write bits to the stream (if any) and reset the current bit cursor
* \see ResetBitPosition
* \see ResetWriteBitPosition
*/
void SerializationContext::FlushBits()
{
if (currentBitPos != 8)
if (writeBitPos != 8)
{
ResetBitPosition();
ResetWriteBitPosition();
// Serialize will reset the bit position
if (!Serialize(*this, currentByte))
if (!Serialize(*this, writeByte))
NazaraWarning("Failed to flush bits");
}
}

View File

@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
@ -16,4 +17,50 @@ namespace Nz
*/
AbstractViewer::~AbstractViewer() = default;
Vector3f AbstractViewer::Project(const Nz::Vector3f& worldPosition) const
{
Vector4f pos4D(worldPosition, 1.f);
pos4D = GetViewMatrix() * pos4D;
pos4D = GetProjectionMatrix() * pos4D;
pos4D /= pos4D.w;
Rectf viewport = Rectf(GetViewport());
Nz::Vector3f screenPosition(pos4D.x * 0.5f + 0.5f, -pos4D.y * 0.5f + 0.5f, pos4D.z * 0.5f + 0.5f);
screenPosition.x = screenPosition.x * viewport.width + viewport.x;
screenPosition.y = screenPosition.y * viewport.height + viewport.y;
return screenPosition;
}
float AbstractViewer::ProjectDepth(float depth)
{
const Matrix4f& projectionMatrix = GetProjectionMatrix();
float a = projectionMatrix(2, 2);
float b = projectionMatrix(2, 3);
return (0.5f * (-a * depth + b) / depth + 0.5f);
}
Vector3f AbstractViewer::Unproject(const Nz::Vector3f& screenPos) const
{
Rectf viewport = Rectf(GetViewport());
Nz::Vector4f normalizedPosition;
normalizedPosition.x = (screenPos.x - viewport.x) / viewport.width * 2.f - 1.f;
normalizedPosition.y = (screenPos.y - viewport.y) / viewport.height * 2.f - 1.f;
normalizedPosition.z = screenPos.z * 2.f - 1.f;
normalizedPosition.w = 1.f;
normalizedPosition.y = -normalizedPosition.y;
Nz::Matrix4f invMatrix = GetViewMatrix() * GetProjectionMatrix();
invMatrix.Inverse();
Nz::Vector4f worldPos = invMatrix * normalizedPosition;
worldPos /= worldPos.w;
return Nz::Vector3f(worldPos.x, worldPos.y, worldPos.z);
}
}

View File

@ -27,6 +27,14 @@ namespace Nz
renderQueue->AddBillboards(instanceData.renderOrder, GetMaterial(), 1, scissorRect, &position, &m_size, &m_sinCos, &m_color);
}
/*!
* \brief Clones this billboard
*/
std::unique_ptr<InstancedRenderable> Billboard::Clone() const
{
return std::make_unique<Billboard>(*this);
}
/*
* \brief Makes the bounding volume of this billboard
*/

View File

@ -51,7 +51,6 @@ namespace Nz
* \param renderQueue Queue to be added
* \param instanceData Data used for this instance
*/
void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const
{
unsigned int submeshCount = m_mesh->GetSubMeshCount();
@ -69,6 +68,14 @@ namespace Nz
}
}
/*!
* \brief Clones this model
*/
std::unique_ptr<InstancedRenderable> Model::Clone() const
{
return std::make_unique<Model>(*this);
}
/*!
* \brief Gets the material of the named submesh
* \return Pointer to the current material
@ -252,9 +259,15 @@ namespace Nz
m_mesh = mesh;
if (m_mesh)
{
ResetMaterials(mesh->GetMaterialCount());
m_meshAABBInvalidationSlot.Connect(m_mesh->OnMeshInvalidateAABB, [this](const Nz::Mesh*) { InvalidateBoundingVolume(); });
}
else
{
ResetMaterials(0);
m_meshAABBInvalidationSlot.Disconnect();
}
InvalidateBoundingVolume();
}
@ -271,5 +284,9 @@ namespace Nz
m_boundingVolume.MakeNull();
}
ModelLibrary::LibraryMap Model::s_library;
ModelLoader::LoaderList Model::s_loaders;
ModelManager::ManagerMap Model::s_managerMap;
ModelManager::ManagerParams Model::s_managerParameters;
ModelSaver::SaverList Model::s_savers;
}

View File

@ -126,10 +126,9 @@ namespace Nz
* \brief Clones this skeletal model
* \return Pointer to newly allocated SkeletalModel
*/
SkeletalModel* SkeletalModel::Clone() const
std::unique_ptr<InstancedRenderable> SkeletalModel::Clone() const
{
return new SkeletalModel(*this);
return std::make_unique<SkeletalModel>(*this);
}
/*!

View File

@ -21,17 +21,23 @@ namespace Nz
* \param renderQueue Queue to be added
* \param instanceData Data for the instance
*/
void Sprite::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const
{
const VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const VertexStruct_XYZ_Color_UV*>(instanceData.data.data());
renderQueue->AddSprites(instanceData.renderOrder, GetMaterial(), vertices, 1, scissorRect);
}
/*!
* \brief Clones this sprite
*/
std::unique_ptr<InstancedRenderable> Sprite::Clone() const
{
return std::make_unique<Sprite>(*this);
}
/*!
* \brief Makes the bounding volume of this text
*/
void Sprite::MakeBoundingVolume() const
{
Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);

View File

@ -41,6 +41,14 @@ namespace Nz
}
}
/*!
* \brief Clones this text sprite
*/
std::unique_ptr<InstancedRenderable> TextSprite::Clone() const
{
return std::make_unique<TextSprite>(*this);
}
/*!
* \brief Updates the text
*

View File

@ -37,6 +37,14 @@ namespace Nz
}
}
/*!
* \brief Clones this tilemap
*/
std::unique_ptr<InstancedRenderable> TileMap::Clone() const
{
return std::make_unique<TileMap>(*this);
}
void TileMap::MakeBoundingVolume() const
{
Nz::Vector2f size = GetSize();

View File

@ -47,7 +47,7 @@ namespace Nz
}
}
bool LuaCoroutine::Run(int argCount, int /*resultCount*/)
bool LuaCoroutine::Run(int argCount, int /*resultCount*/, int /*errHandler*/)
{
return Resume(argCount) != Ternary_False;
}

View File

@ -144,12 +144,22 @@ namespace Nz
bool LuaState::Call(unsigned int argCount)
{
return Run(argCount, LUA_MULTRET);
return Run(argCount, LUA_MULTRET, 0);
}
bool LuaState::Call(unsigned int argCount, unsigned int resultCount)
{
return Run(argCount, resultCount);
return Run(argCount, resultCount, 0);
}
bool LuaState::CallWithHandler(unsigned int argCount, int errorHandler)
{
return Run(argCount, LUA_MULTRET, errorHandler);
}
bool LuaState::CallWithHandler(unsigned int argCount, unsigned int resultCount, int errorHandler)
{
return Run(argCount, resultCount, errorHandler);
}
void LuaState::CheckAny(int index) const
@ -350,66 +360,37 @@ namespace Nz
luaL_error(m_state, message.GetConstBuffer());
}
bool LuaState::Execute(const String& code)
bool LuaState::Execute(const String& code, int errorHandler)
{
if (code.IsEmpty())
return true;
if (luaL_loadstring(m_state, code.GetConstBuffer()) != 0)
{
m_lastError = lua_tostring(m_state, -1);
lua_pop(m_state, 1);
if (!Load(code))
return false;
return CallWithHandler(errorHandler, 0);
}
return Run(0, LUA_MULTRET);
}
bool LuaState::ExecuteFromFile(const String& filePath)
bool LuaState::ExecuteFromFile(const String& filePath, int errorHandler)
{
File file(filePath);
if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))
{
NazaraError("Failed to open file");
if (!LoadFromFile(filePath))
return false;
return CallWithHandler(errorHandler, 0);
}
std::size_t length = static_cast<std::size_t>(file.GetSize());
String source(length, '\0');
if (file.Read(&source[0], length) != length)
{
NazaraError("Failed to read file");
return false;
}
file.Close();
return Execute(source);
}
bool LuaState::ExecuteFromMemory(const void* data, std::size_t size)
bool LuaState::ExecuteFromMemory(const void* data, std::size_t size, int errorHandler)
{
MemoryView stream(data, size);
return ExecuteFromStream(stream);
return ExecuteFromStream(stream, errorHandler);
}
bool LuaState::ExecuteFromStream(Stream& stream)
bool LuaState::ExecuteFromStream(Stream& stream, int errorHandler)
{
StreamData data;
data.stream = &stream;
if (lua_load(m_state, StreamReader, &data, "C++", nullptr) != 0)
{
m_lastError = lua_tostring(m_state, -1);
lua_pop(m_state, 1);
if (!LoadFromStream(stream))
return false;
}
return Run(0, LUA_MULTRET);
return CallWithHandler(errorHandler, 0);
}
int LuaState::GetAbsIndex(int index) const
@ -545,6 +526,65 @@ namespace Nz
return lua_isnoneornil(m_state, index) == 0;
}
bool LuaState::Load(const String& code)
{
if (luaL_loadstring(m_state, code.GetConstBuffer()) != 0)
{
m_lastError = lua_tostring(m_state, -1);
lua_pop(m_state, 1);
return false;
}
return true;
}
bool LuaState::LoadFromFile(const String& filePath)
{
File file(filePath);
if (!file.Open(OpenMode_ReadOnly | OpenMode_Text))
{
NazaraError("Failed to open file");
return false;
}
std::size_t length = static_cast<std::size_t>(file.GetSize());
String source(length, '\0');
if (file.Read(&source[0], length) != length)
{
NazaraError("Failed to read file");
return false;
}
file.Close();
return Load(source);
}
bool LuaState::LoadFromMemory(const void* data, std::size_t size)
{
MemoryView stream(data, size);
return LoadFromStream(stream);
}
bool LuaState::LoadFromStream(Stream& stream)
{
StreamData data;
data.stream = &stream;
if (lua_load(m_state, StreamReader, &data, "C++", nullptr) != 0)
{
m_lastError = lua_tostring(m_state, -1);
lua_pop(m_state, 1);
return false;
}
return true;
}
long long LuaState::Length(int index) const
{
return luaL_len(m_state, index);
@ -779,14 +819,19 @@ namespace Nz
return luaL_testudata(m_state, index, tname.GetConstBuffer());
}
bool LuaState::Run(int argCount, int resultCount)
void LuaState::Traceback(const char* message, int level)
{
luaL_traceback(m_state, m_state, message, level);
}
bool LuaState::Run(int argCount, int resultCount, int errHandler)
{
LuaInstance& instance = GetInstance(m_state);
if (instance.m_level++ == 0)
instance.m_clock.Restart();
int status = lua_pcall(m_state, argCount, resultCount, 0);
int status = lua_pcall(m_state, argCount, resultCount, errHandler);
instance.m_level--;

View File

@ -100,17 +100,17 @@ namespace Nz
if (entry.revents & (POLLWRNORM | POLLERR))
m_readyToWriteSockets.insert(entry.fd);
entry.revents = 0;
if (--socketRemaining == 0)
break;
}
else
{
NazaraWarning("Socket " + String::Number(entry.fd) + " was returned by WSAPoll without POLLRDNORM nor POLLWRNORM events (events: 0x" + String::Number(entry.revents, 16) + ')');
activeSockets--;
}
entry.revents = 0;
if (--socketRemaining == 0)
break;
}
}

View File

@ -154,17 +154,17 @@ namespace Nz
if (entry.revents & (POLLWRNORM | POLLERR))
m_readyToWriteSockets.insert(entry.fd);
entry.revents = 0;
if (--socketRemaining == 0)
break;
}
else
{
NazaraWarning("Socket " + String::Number(entry.fd) + " was returned by WSAPoll without POLLRDNORM nor POLLWRNORM events (events: 0x" + String::Number(entry.revents, 16) + ')');
activeSockets--;
}
entry.revents = 0;
if (--socketRemaining == 0)
break;
}
}
#else

View File

@ -311,14 +311,15 @@ namespace Nz
{
m_timestepAccumulator += timestep;
std::size_t stepCount = 0;
while (m_timestepAccumulator >= m_stepSize && stepCount < m_maxStepCount)
std::size_t stepCount = std::min(static_cast<std::size_t>(m_timestepAccumulator / m_stepSize), m_maxStepCount);
float invStepCount = 1.f / stepCount;
for (std::size_t i = 0; i < stepCount; ++i)
{
OnPhysWorld2DPreStep(this);
OnPhysWorld2DPreStep(this, invStepCount);
cpSpaceStep(m_handle, m_stepSize);
OnPhysWorld2DPostStep(this);
OnPhysWorld2DPostStep(this, invStepCount);
if (!m_rigidPostSteps.empty())
{
for (const auto& pair : m_rigidPostSteps)
@ -331,7 +332,6 @@ namespace Nz
}
m_timestepAccumulator -= m_stepSize;
stepCount++;
}
}

View File

@ -158,12 +158,7 @@ namespace Nz
#endif
VertexBufferRef vertexBuffer = VertexBuffer::New(parameters.vertexDeclaration, header.num_vertices, parameters.storage, parameters.vertexBufferFlags);
StaticMeshRef subMesh = StaticMesh::New(mesh);
if (!subMesh->Create(vertexBuffer))
{
NazaraError("Failed to create SubMesh");
return false;
}
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
// Extracting vertices
stream.SetCursorPos(header.offset_frames);

View File

@ -202,13 +202,9 @@ namespace Nz
mesh->SetMaterialData(i, std::move(matData));
// Submesh
SkeletalMeshRef subMesh = SkeletalMesh::New(mesh);
subMesh->Create(vertexBuffer);
subMesh->SetIndexBuffer(indexBuffer);
SkeletalMeshRef subMesh = SkeletalMesh::New(vertexBuffer, indexBuffer);
subMesh->GenerateNormalsAndTangents();
subMesh->SetMaterialIndex(i);
subMesh->SetPrimitiveMode(PrimitiveMode_TriangleList);
mesh->AddSubMesh(subMesh);
@ -255,6 +251,9 @@ namespace Nz
}
indexMapper.Unmap();
if (parameters.optimizeIndexBuffers)
indexBuffer->Optimize();
// Vertex buffer
VertexBufferRef vertexBuffer = VertexBuffer::New(parameters.vertexDeclaration, UInt32(vertexCount), parameters.storage, parameters.vertexBufferFlags);
@ -287,13 +286,7 @@ namespace Nz
vertexMapper.Unmap();
// Submesh
StaticMeshRef subMesh = StaticMesh::New(mesh);
subMesh->Create(vertexBuffer);
if (parameters.optimizeIndexBuffers)
indexBuffer->Optimize();
subMesh->SetIndexBuffer(indexBuffer);
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
subMesh->GenerateAABB();
subMesh->SetMaterialIndex(i);

View File

@ -259,6 +259,9 @@ namespace Nz
indexMapper.Unmap(); // Pour laisser les autres tâches affecter l'index buffer
if (parameters.optimizeIndexBuffers)
indexBuffer->Optimize();
// Remplissage des vertices
// Make sure the normal matrix won't rescale our normals
@ -311,20 +314,9 @@ namespace Nz
vertexMapper.Unmap();
StaticMeshRef subMesh = StaticMesh::New(mesh);
if (!subMesh->Create(vertexBuffer))
{
NazaraError("Failed to create StaticMesh");
continue;
}
if (parameters.optimizeIndexBuffers)
indexBuffer->Optimize();
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
subMesh->GenerateAABB();
subMesh->SetIndexBuffer(indexBuffer);
subMesh->SetMaterialIndex(meshes[i].material);
subMesh->SetPrimitiveMode(PrimitiveMode_TriangleList);
// Ce que nous pouvons générer dépend des données à disposition (par exemple les tangentes nécessitent des coordonnées de texture)
if (hasNormals && hasTexCoords)

View File

@ -106,6 +106,7 @@ namespace Nz
void IndexBuffer::Reset(bool largeIndices, BufferRef buffer, UInt32 offset, UInt32 size)
{
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
NazaraAssert(buffer->GetType() == BufferType_Index, "Buffer must be an index buffer");
NazaraAssert(size > 0, "Invalid size");
NazaraAssert(offset + size > buffer->GetSize(), "Virtual buffer exceed buffer bounds");

View File

@ -1,4 +1,4 @@
// Copyright (C) 2017 Jérôme Leclercq
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
@ -56,62 +56,40 @@ namespace Nz
return true;
}
struct MeshImpl
{
MeshImpl()
{
materialData.resize(1); // One material by default
}
std::unordered_map<String, UInt32> subMeshMap;
std::vector<ParameterList> materialData;
std::vector<SubMeshRef> subMeshes;
AnimationType animationType;
Boxf aabb;
Skeleton skeleton; // Only used by skeletal meshes
String animationPath;
bool aabbUpdated = false;
UInt32 jointCount; // Only used by skeletal meshes
};
Mesh::~Mesh()
{
OnMeshRelease(this);
Destroy();
}
void Mesh::AddSubMesh(SubMesh* subMesh)
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(subMesh, "Invalid submesh");
NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type");
m_impl->subMeshes.emplace_back(subMesh);
m_subMeshes.emplace_back();
SubMeshData& subMeshData = m_subMeshes.back();
subMeshData.subMesh = subMesh;
subMeshData.onSubMeshInvalidated.Connect(subMesh->OnSubMeshInvalidateAABB, [this](const SubMesh* /*subMesh*/) { InvalidateAABB(); });
InvalidateAABB();
}
void Mesh::AddSubMesh(const String& identifier, SubMesh* subMesh)
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(!identifier.IsEmpty(), "Identifier is empty");
NazaraAssert(m_impl->subMeshMap.find(identifier) == m_impl->subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use");
NazaraAssert(m_subMeshMap.find(identifier) == m_subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use");
NazaraAssert(subMesh, "Invalid submesh");
NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type");
std::size_t index = m_impl->subMeshes.size();
std::size_t index = m_subMeshes.size();
m_impl->subMeshes.emplace_back(subMesh);
m_impl->subMeshMap[identifier] = static_cast<UInt32>(index);
AddSubMesh(subMesh);
InvalidateAABB();
m_subMeshMap[identifier] = static_cast<UInt32>(index);
}
SubMesh* Mesh::BuildSubMesh(const Primitive& primitive, const MeshParams& params)
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Static, "Submesh building only works for static meshes");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(m_animationType == AnimationType_Static, "Submesh building only works for static meshes");
NazaraAssert(params.IsValid(), "Invalid parameters");
NazaraAssert(params.vertexDeclaration->HasComponentOfType<Vector3f>(VertexComponent_Position), "The vertex declaration doesn't have a Vector3 position component");
@ -266,18 +244,11 @@ namespace Nz
}
}
StaticMeshRef subMesh = StaticMesh::New(this);
if (!subMesh->Create(vertexBuffer))
{
NazaraError("Failed to create StaticMesh");
return nullptr;
}
if (params.optimizeIndexBuffers)
indexBuffer->Optimize();
StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
subMesh->SetAABB(aabb);
subMesh->SetIndexBuffer(indexBuffer);
AddSubMesh(subMesh);
return subMesh;
@ -293,16 +264,15 @@ namespace Nz
{
Destroy();
std::unique_ptr<MeshImpl> impl(new MeshImpl);
impl->animationType = AnimationType_Skeletal;
impl->jointCount = jointCount;
if (!impl->skeleton.Create(jointCount))
m_animationType = AnimationType_Skeletal;
m_jointCount = jointCount;
if (!m_skeleton.Create(jointCount))
{
NazaraError("Failed to create skeleton");
return false;
}
m_impl = impl.release();
m_isValid = true;
return true;
}
@ -311,236 +281,244 @@ namespace Nz
{
Destroy();
m_impl = new MeshImpl;
m_impl->animationType = AnimationType_Static;
m_animationType = AnimationType_Static;
m_isValid = true;
return true;
}
void Mesh::Destroy()
{
if (m_impl)
if (m_isValid)
{
OnMeshDestroy(this);
delete m_impl;
m_impl = nullptr;
m_animationPath.Clear();
m_materialData.clear();
m_materialData.resize(1);
m_skeleton.Destroy();
m_subMeshes.clear();
m_subMeshMap.clear();
m_isValid = false;
}
}
void Mesh::GenerateNormals()
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
for (SubMesh* subMesh : m_impl->subMeshes)
subMesh->GenerateNormals();
for (SubMeshData& data : m_subMeshes)
data.subMesh->GenerateNormals();
}
void Mesh::GenerateNormalsAndTangents()
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
for (SubMesh* subMesh : m_impl->subMeshes)
subMesh->GenerateNormalsAndTangents();
for (SubMeshData& data : m_subMeshes)
data.subMesh->GenerateNormalsAndTangents();
}
void Mesh::GenerateTangents()
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
for (SubMesh* subMesh : m_impl->subMeshes)
subMesh->GenerateTangents();
for (SubMeshData& data : m_subMeshes)
data.subMesh->GenerateTangents();
}
const Boxf& Mesh::GetAABB() const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
if (!m_impl->aabbUpdated)
if (!m_aabbUpdated)
{
std::size_t subMeshCount = m_impl->subMeshes.size();
std::size_t subMeshCount = m_subMeshes.size();
if (subMeshCount > 0)
{
m_impl->aabb.Set(m_impl->subMeshes[0]->GetAABB());
m_aabb.Set(m_subMeshes.front().subMesh->GetAABB());
for (std::size_t i = 1; i < subMeshCount; ++i)
m_impl->aabb.ExtendTo(m_impl->subMeshes[i]->GetAABB());
m_aabb.ExtendTo(m_subMeshes[i].subMesh->GetAABB());
}
else
m_impl->aabb.MakeZero();
m_aabb.MakeZero();
m_impl->aabbUpdated = true;
m_aabbUpdated = true;
}
return m_impl->aabb;
return m_aabb;
}
String Mesh::GetAnimation() const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
return m_impl->animationPath;
return m_animationPath;
}
AnimationType Mesh::GetAnimationType() const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
return m_impl->animationType;
return m_animationType;
}
UInt32 Mesh::GetJointCount() const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
return m_impl->jointCount;
return m_jointCount;
}
ParameterList& Mesh::GetMaterialData(UInt32 index)
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(index < m_materialData.size(), "Material index out of range");
return m_impl->materialData[index];
return m_materialData[index];
}
const ParameterList& Mesh::GetMaterialData(UInt32 index) const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(index < m_materialData.size(), "Material index out of range");
return m_impl->materialData[index];
return m_materialData[index];
}
UInt32 Mesh::GetMaterialCount() const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
return static_cast<UInt32>(m_impl->materialData.size());
return static_cast<UInt32>(m_materialData.size());
}
Skeleton* Mesh::GetSkeleton()
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
return &m_impl->skeleton;
return &m_skeleton;
}
const Skeleton* Mesh::GetSkeleton() const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
return &m_impl->skeleton;
return &m_skeleton;
}
SubMesh* Mesh::GetSubMesh(const String& identifier)
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
auto it = m_impl->subMeshMap.find(identifier);
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
auto it = m_subMeshMap.find(identifier);
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
return m_impl->subMeshes[it->second];
return m_subMeshes[it->second].subMesh;
}
SubMesh* Mesh::GetSubMesh(UInt32 index)
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
return m_impl->subMeshes[index];
return m_subMeshes[index].subMesh;
}
const SubMesh* Mesh::GetSubMesh(const String& identifier) const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
auto it = m_impl->subMeshMap.find(identifier);
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
auto it = m_subMeshMap.find(identifier);
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
return m_impl->subMeshes[it->second];
return m_subMeshes[it->second].subMesh;
}
const SubMesh* Mesh::GetSubMesh(UInt32 index) const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
return m_impl->subMeshes[index];
return m_subMeshes[index].subMesh;
}
UInt32 Mesh::GetSubMeshCount() const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
return static_cast<UInt32>(m_impl->subMeshes.size());
return static_cast<UInt32>(m_subMeshes.size());
}
UInt32 Mesh::GetSubMeshIndex(const String& identifier) const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
auto it = m_impl->subMeshMap.find(identifier);
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
auto it = m_subMeshMap.find(identifier);
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
return it->second;
}
UInt32 Mesh::GetTriangleCount() const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
UInt32 triangleCount = 0;
for (SubMesh* subMesh : m_impl->subMeshes)
triangleCount += subMesh->GetTriangleCount();
for (const SubMeshData& data : m_subMeshes)
triangleCount += data.subMesh->GetTriangleCount();
return triangleCount;
}
UInt32 Mesh::GetVertexCount() const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
UInt32 vertexCount = 0;
for (SubMesh* subMesh : m_impl->subMeshes)
vertexCount += subMesh->GetVertexCount();
for (const SubMeshData& data : m_subMeshes)
vertexCount += data.subMesh->GetVertexCount();
return vertexCount;
}
void Mesh::InvalidateAABB() const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
m_impl->aabbUpdated = false;
m_aabbUpdated = false;
OnMeshInvalidateAABB(this);
}
bool Mesh::HasSubMesh(const String& identifier) const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
return m_impl->subMeshMap.find(identifier) != m_impl->subMeshMap.end();
return m_subMeshMap.find(identifier) != m_subMeshMap.end();
}
bool Mesh::HasSubMesh(UInt32 index) const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
return index < m_impl->subMeshes.size();
return index < m_subMeshes.size();
}
bool Mesh::IsAnimable() const
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
return m_impl->animationType != AnimationType_Static;
return m_animationType != AnimationType_Static;
}
bool Mesh::IsValid() const
{
return m_impl != nullptr;
return m_isValid;
}
bool Mesh::LoadFromFile(const String& filePath, const MeshParams& params)
@ -560,20 +538,20 @@ namespace Nz
void Mesh::Recenter()
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(m_animationType == AnimationType_Static, "Mesh is not static");
// The center of our mesh is the center of our *global* AABB
Vector3f center = GetAABB().GetCenter();
for (SubMesh* subMesh : m_impl->subMeshes)
for (SubMeshData& data : m_subMeshes)
{
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
StaticMesh& staticMesh = static_cast<StaticMesh&>(*data.subMesh);
BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite);
BufferMapper<VertexBuffer> mapper(staticMesh.GetVertexBuffer(), BufferAccess_ReadWrite);
MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer());
UInt32 vertexCount = staticMesh->GetVertexCount();
UInt32 vertexCount = staticMesh.GetVertexCount();
for (UInt32 i = 0; i < vertexCount; ++i)
{
vertices->position -= center;
@ -581,13 +559,11 @@ namespace Nz
}
// Our AABB doesn't change shape, only position
Boxf aabb = staticMesh->GetAABB();
Boxf aabb = staticMesh.GetAABB();
aabb.Translate(-center);
staticMesh->SetAABB(aabb);
staticMesh.SetAABB(aabb); // This will invalidate our AABB
}
InvalidateAABB();
}
void Mesh::RemoveSubMesh(const String& identifier)
@ -595,22 +571,22 @@ namespace Nz
UInt32 index = GetSubMeshIndex(identifier);
// On déplace l'itérateur du début d'une distance de x
auto it2 = m_impl->subMeshes.begin();
auto it2 = m_subMeshes.begin();
std::advance(it2, index);
m_impl->subMeshes.erase(it2);
m_subMeshes.erase(it2);
InvalidateAABB();
}
void Mesh::RemoveSubMesh(UInt32 index)
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
// On déplace l'itérateur du début de x
auto it = m_impl->subMeshes.begin();
auto it = m_subMeshes.begin();
std::advance(it, index);
m_impl->subMeshes.erase(it);
m_subMeshes.erase(it);
InvalidateAABB();
}
@ -627,34 +603,34 @@ namespace Nz
void Mesh::SetAnimation(const String& animationPath)
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
m_impl->animationPath = animationPath;
m_animationPath = animationPath;
}
void Mesh::SetMaterialData(UInt32 matIndex, ParameterList data)
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(matIndex < m_impl->materialData.size(), "Material index out of range");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(matIndex < m_materialData.size(), "Material index out of range");
m_impl->materialData[matIndex] = std::move(data);
m_materialData[matIndex] = std::move(data);
}
void Mesh::SetMaterialCount(UInt32 matCount)
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(matCount > 0, "A mesh should have at least a material");
m_impl->materialData.resize(matCount);
m_materialData.resize(matCount);
#ifdef NAZARA_DEBUG
for (SubMesh* subMesh : m_impl->subMeshes)
for (SubMeshData& data : m_subMeshes)
{
UInt32 matIndex = subMesh->GetMaterialIndex();
UInt32 matIndex = data.subMesh->GetMaterialIndex();
if (matIndex >= matCount)
{
subMesh->SetMaterialIndex(0); // To prevent a crash
NazaraWarning("SubMesh " + String::Pointer(subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material");
data.subMesh->SetMaterialIndex(0); // To prevent a crash
NazaraWarning("SubMesh " + String::Pointer(data.subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material");
}
}
#endif
@ -662,19 +638,19 @@ namespace Nz
void Mesh::Transform(const Matrix4f& matrix)
{
NazaraAssert(m_impl, "Mesh should be created first");
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
NazaraAssert(m_isValid, "Mesh should be created first");
NazaraAssert(m_animationType == AnimationType_Static, "Mesh is not static");
for (SubMesh* subMesh : m_impl->subMeshes)
for (SubMeshData& data : m_subMeshes)
{
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
StaticMesh& staticMesh = static_cast<StaticMesh&>(*data.subMesh);
BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite);
BufferMapper<VertexBuffer> mapper(staticMesh.GetVertexBuffer(), BufferAccess_ReadWrite);
MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer());
Boxf aabb(vertices->position.x, vertices->position.y, vertices->position.z, 0.f, 0.f, 0.f);
UInt32 vertexCount = staticMesh->GetVertexCount();
UInt32 vertexCount = staticMesh.GetVertexCount();
for (UInt32 i = 0; i < vertexCount; ++i)
{
vertices->position = matrix.Transform(vertices->position);
@ -683,10 +659,8 @@ namespace Nz
vertices++;
}
staticMesh->SetAABB(aabb);
staticMesh.SetAABB(aabb); //< This will invalidate our AABB
}
InvalidateAABB();
}
bool Mesh::Initialize()

View File

@ -8,8 +8,16 @@
namespace Nz
{
SkeletalMesh::SkeletalMesh(const Mesh* parent) :
SubMesh(parent)
SkeletalMesh::SkeletalMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer) :
m_aabb(Nz::Boxf::Zero()),
m_indexBuffer(indexBuffer),
m_vertexBuffer(vertexBuffer)
{
NazaraAssert(m_vertexBuffer, "Invalid vertex buffer");
}
SkeletalMesh::SkeletalMesh(const Mesh* /*parent*/) :
m_aabb(Nz::Boxf::Zero())
{
}
@ -90,6 +98,8 @@ namespace Nz
void SkeletalMesh::SetAABB(const Boxf& aabb)
{
m_aabb = aabb;
OnSubMeshInvalidateAABB(this);
}
void SkeletalMesh::SetIndexBuffer(const IndexBuffer* indexBuffer)

View File

@ -10,8 +10,16 @@
namespace Nz
{
StaticMesh::StaticMesh(const Mesh* parent) :
SubMesh(parent)
StaticMesh::StaticMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer) :
m_aabb(Nz::Boxf::Zero()),
m_indexBuffer(indexBuffer),
m_vertexBuffer(vertexBuffer)
{
NazaraAssert(m_vertexBuffer, "Invalid vertex buffer");
}
StaticMesh::StaticMesh(const Mesh* /*parent*/) :
m_aabb(Nz::Boxf::Zero())
{
}
@ -69,7 +77,7 @@ namespace Nz
{
// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
VertexMapper mapper(m_vertexBuffer, BufferAccess_ReadOnly);
m_aabb = ComputeAABB(mapper.GetComponentPtr<const Vector3f>(VertexComponent_Position), m_vertexBuffer->GetVertexCount());
SetAABB(ComputeAABB(mapper.GetComponentPtr<const Vector3f>(VertexComponent_Position), m_vertexBuffer->GetVertexCount()));
return true;
}
@ -117,10 +125,12 @@ namespace Nz
void StaticMesh::SetAABB(const Boxf& aabb)
{
m_aabb = aabb;
OnSubMeshInvalidateAABB(this);
}
void StaticMesh::SetIndexBuffer(const IndexBuffer* indexBuffer)
{
m_indexBuffer = indexBuffer;
}
}
}

View File

@ -12,14 +12,18 @@
namespace Nz
{
SubMesh::SubMesh(const Mesh* parent) :
RefCounted(false), // Un SubMesh n'est pas persistant par défaut
SubMesh::SubMesh() :
RefCounted(false), // wut
m_primitiveMode(PrimitiveMode_TriangleList),
m_parent(parent),
m_matIndex(0)
{
}
SubMesh::SubMesh(const Mesh* /*parent*/) :
SubMesh()
{
}
SubMesh::~SubMesh()
{
OnSubMeshRelease(this);
@ -160,11 +164,6 @@ namespace Nz
while (iterator.Advance());
}
const Mesh* SubMesh::GetParent() const
{
return m_parent;
}
PrimitiveMode SubMesh::GetPrimitiveMode() const
{
return m_primitiveMode;

View File

@ -0,0 +1,118 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/UniformBuffer.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
UniformBuffer::UniformBuffer(BufferRef buffer)
{
ErrorFlags(ErrorFlag_ThrowException, true);
Reset(std::move(buffer));
}
UniformBuffer::UniformBuffer(BufferRef buffer, UInt32 offset, UInt32 size)
{
ErrorFlags(ErrorFlag_ThrowException, true);
Reset(std::move(buffer), offset, size);
}
UniformBuffer::UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage)
{
ErrorFlags(ErrorFlag_ThrowException, true);
Reset(length, storage, usage);
}
UniformBuffer::UniformBuffer(const UniformBuffer& uniformBuffer) :
RefCounted(),
m_buffer(uniformBuffer.m_buffer),
m_endOffset(uniformBuffer.m_endOffset),
m_startOffset(uniformBuffer.m_startOffset)
{
}
UniformBuffer::~UniformBuffer()
{
OnUniformBufferRelease(this);
}
bool UniformBuffer::Fill(const void* data, UInt32 offset, UInt32 size)
{
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
return m_buffer->Fill(data, m_startOffset + offset, size);
}
void* UniformBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size)
{
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
return m_buffer->Map(access, offset, size);
}
void* UniformBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size) const
{
NazaraAssert(m_buffer && m_buffer->IsValid(), "Invalid buffer");
NazaraAssert(m_startOffset + offset + size <= m_endOffset, "Exceeding virtual buffer size");
return m_buffer->Map(access, offset, size);
}
void UniformBuffer::Reset()
{
m_buffer.Reset();
}
void UniformBuffer::Reset(BufferRef buffer)
{
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
Reset(buffer, 0, buffer->GetSize());
}
void UniformBuffer::Reset(BufferRef buffer, UInt32 offset, UInt32 size)
{
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
NazaraAssert(buffer->GetType() == BufferType_Uniform, "Buffer must be an uniform buffer");
NazaraAssert(size > 0, "Invalid size");
NazaraAssert(offset + size > buffer->GetSize(), "Virtual buffer exceed buffer bounds");
m_buffer = buffer;
m_endOffset = offset + size;
m_startOffset = offset;
}
void UniformBuffer::Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage)
{
m_endOffset = size;
m_startOffset = 0;
m_buffer = Buffer::New(BufferType_Uniform, m_endOffset, storage, usage);
}
void UniformBuffer::Reset(const UniformBuffer& UniformBuffer)
{
m_buffer = UniformBuffer.m_buffer;
m_endOffset = UniformBuffer.m_endOffset;
m_startOffset = UniformBuffer.m_startOffset;
}
void UniformBuffer::Unmap() const
{
m_buffer->Unmap();
}
UniformBuffer& UniformBuffer::operator=(const UniformBuffer& uniformBuffer)
{
Reset(uniformBuffer);
return *this;
}
}

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@ -98,6 +98,7 @@ namespace Nz
void VertexBuffer::Reset(VertexDeclarationConstRef vertexDeclaration, BufferRef buffer)
{
NazaraAssert(buffer && buffer->IsValid(), "Invalid buffer");
NazaraAssert(buffer->GetType() == BufferType_Vertex, "Buffer must be a vertex buffer");
UInt32 size = buffer->GetSize();
Reset(std::move(vertexDeclaration), std::move(buffer), 0, size);