OpenGLRenderer: Fix depthBias constant and slope factors inversion

This commit is contained in:
SirLynix
2023-10-18 10:05:41 +02:00
parent 08f6a6bbe6
commit da2b49d719

View File

@@ -780,7 +780,7 @@ namespace Nz::GL
if (!NumberEquals(m_state.renderStates.depthBiasConstantFactor, renderStates.depthBiasConstantFactor) ||
!NumberEquals(m_state.renderStates.depthBiasSlopeFactor, renderStates.depthBiasSlopeFactor))
{
glPolygonOffset(renderStates.depthBiasConstantFactor, renderStates.depthBiasSlopeFactor);
glPolygonOffset(renderStates.depthBiasSlopeFactor, renderStates.depthBiasConstantFactor);
m_state.renderStates.depthBiasConstantFactor = renderStates.depthBiasConstantFactor;
m_state.renderStates.depthBiasSlopeFactor = renderStates.depthBiasSlopeFactor;
}