OpenGLRenderer: Fix depthBias constant and slope factors inversion
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@@ -780,7 +780,7 @@ namespace Nz::GL
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if (!NumberEquals(m_state.renderStates.depthBiasConstantFactor, renderStates.depthBiasConstantFactor) ||
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if (!NumberEquals(m_state.renderStates.depthBiasConstantFactor, renderStates.depthBiasConstantFactor) ||
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!NumberEquals(m_state.renderStates.depthBiasSlopeFactor, renderStates.depthBiasSlopeFactor))
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!NumberEquals(m_state.renderStates.depthBiasSlopeFactor, renderStates.depthBiasSlopeFactor))
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{
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{
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glPolygonOffset(renderStates.depthBiasConstantFactor, renderStates.depthBiasSlopeFactor);
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glPolygonOffset(renderStates.depthBiasSlopeFactor, renderStates.depthBiasConstantFactor);
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m_state.renderStates.depthBiasConstantFactor = renderStates.depthBiasConstantFactor;
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m_state.renderStates.depthBiasConstantFactor = renderStates.depthBiasConstantFactor;
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m_state.renderStates.depthBiasSlopeFactor = renderStates.depthBiasSlopeFactor;
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m_state.renderStates.depthBiasSlopeFactor = renderStates.depthBiasSlopeFactor;
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}
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}
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