Convert spaces to tabs
Former-commit-id: b459cfe0c83f651cc660d42f7d3014c3b146f345
This commit is contained in:
parent
ce3bbf6c78
commit
dea3fb4e39
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@ -260,9 +260,9 @@ namespace Ndk
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namespace std
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{
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template<>
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struct hash<Ndk::EntityHandle>
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{
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template<>
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struct hash<Ndk::EntityHandle>
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{
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size_t operator()(const Ndk::EntityHandle& handle) const
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{
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// Hasher le pointeur fonctionnerait jusqu'à ce que l'entité soit mise à jour et déplacée
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@ -271,9 +271,9 @@ namespace std
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return hash<Ndk::EntityId>()(id);
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}
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};
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};
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inline void swap(Ndk::EntityHandle& lhs, Ndk::EntityHandle& rhs)
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inline void swap(Ndk::EntityHandle& lhs, Ndk::EntityHandle& rhs)
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{
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lhs.Swap(rhs);
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}
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@ -26,8 +26,8 @@ namespace Ndk
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using EntityList = std::vector<EntityHandle>;
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inline World(bool addDefaultSystems = true);
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World(const World&) = delete;
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World(World&&) = delete; ///TODO
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World(const World&) = delete;
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World(World&&) = delete; ///TODO
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~World();
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void AddDefaultSystems();
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@ -61,8 +61,8 @@ namespace Ndk
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void Update();
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inline void Update(float elapsedTime);
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World& operator=(const World&) = delete;
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World& operator=(World&&) = delete; ///TODO
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World& operator=(const World&) = delete;
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World& operator=(World&&) = delete; ///TODO
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private:
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inline void Invalidate();
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@ -17,15 +17,15 @@ namespace Ndk
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if (!entity)
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return false;
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const NzBitset<>& components = entity->GetComponentBits();
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const NzBitset<>& components = entity->GetComponentBits();
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m_filterResult.PerformsAND(m_requiredComponents, components);
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if (m_filterResult != m_requiredComponents)
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return false; // Au moins un component requis n'est pas présent
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m_filterResult.PerformsAND(m_requiredComponents, components);
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if (m_filterResult != m_requiredComponents)
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return false; // Au moins un component requis n'est pas présent
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m_filterResult.PerformsAND(m_excludedComponents, components);
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if (m_filterResult.TestAny())
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return false; // Au moins un component exclu est présent
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m_filterResult.PerformsAND(m_excludedComponents, components);
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if (m_filterResult.TestAny())
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return false; // Au moins un component exclu est présent
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// Si nous avons une liste de composants nécessaires
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if (m_requiredAnyComponents.TestAny())
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@ -34,7 +34,7 @@ namespace Ndk
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return false;
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}
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return true;
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return true;
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}
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void BaseSystem::OnEntityAdded(Entity* entity)
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@ -11,7 +11,7 @@ void NzMixToMono(T* input, T* output, unsigned int channelCount, unsigned int fr
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///DOC: Le buffer d'entrée peut être le même que le buffer de sortie
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// Pour éviter l'overflow, on utilise comme accumulateur un type assez grand, (u)int 64 bits pour les entiers, double pour les flottants
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typedef typename std::conditional<std::is_unsigned<T>::value, nzUInt64, nzInt64>::type BiggestInt;
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typedef typename std::conditional<std::is_integral<T>::value, BiggestInt, double>::type Biggest;
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typedef typename std::conditional<std::is_integral<T>::value, BiggestInt, double>::type Biggest;
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for (unsigned int i = 0; i < frameCount; ++i)
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{
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@ -33,8 +33,8 @@ class NAZARA_AUDIO_API NzMusic : public NzResource, public NzSoundEmitter
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public:
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NzMusic() = default;
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NzMusic(const NzMusic&) = delete;
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NzMusic(NzMusic&&) = delete; ///TODO
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NzMusic(const NzMusic&) = delete;
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NzMusic(NzMusic&&) = delete; ///TODO
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~NzMusic();
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bool Create(NzSoundStream* soundStream);
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@ -62,8 +62,8 @@ class NAZARA_AUDIO_API NzMusic : public NzResource, public NzSoundEmitter
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void Stop();
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NzMusic& operator=(const NzMusic&) = delete;
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NzMusic& operator=(NzMusic&&) = delete; ///TODO
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NzMusic& operator=(const NzMusic&) = delete;
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NzMusic& operator=(NzMusic&&) = delete; ///TODO
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private:
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NzMusicImpl* m_impl = nullptr;
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@ -48,8 +48,8 @@ class NAZARA_AUDIO_API NzSoundBuffer : public NzRefCounted, public NzResource
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public:
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NzSoundBuffer() = default;
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NzSoundBuffer(nzAudioFormat format, unsigned int sampleCount, unsigned int sampleRate, const nzInt16* samples);
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NzSoundBuffer(const NzSoundBuffer&) = delete;
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NzSoundBuffer(NzSoundBuffer&&) = delete;
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NzSoundBuffer(const NzSoundBuffer&) = delete;
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NzSoundBuffer(NzSoundBuffer&&) = delete;
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~NzSoundBuffer();
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bool Create(nzAudioFormat format, unsigned int sampleCount, unsigned int sampleRate, const nzInt16* samples);
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@ -70,8 +70,8 @@ class NAZARA_AUDIO_API NzSoundBuffer : public NzRefCounted, public NzResource
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static bool IsFormatSupported(nzAudioFormat format);
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template<typename... Args> static NzSoundBufferRef New(Args&&... args);
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NzSoundBuffer& operator=(const NzSoundBuffer&) = delete;
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NzSoundBuffer& operator=(NzSoundBuffer&&) = delete; ///TODO
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NzSoundBuffer& operator=(const NzSoundBuffer&) = delete;
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NzSoundBuffer& operator=(NzSoundBuffer&&) = delete; ///TODO
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// Signals:
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NazaraSignal(OnSoundBufferDestroy, const NzSoundBuffer* /*soundBuffer*/);
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@ -50,13 +50,13 @@ class NAZARA_AUDIO_API NzSoundEmitter
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virtual void Stop() = 0;
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NzSoundEmitter& operator=(const NzSoundEmitter&) = delete; ///TODO
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NzSoundEmitter& operator=(NzSoundEmitter&&) = delete; ///TODO
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NzSoundEmitter& operator=(const NzSoundEmitter&) = delete; ///TODO
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NzSoundEmitter& operator=(NzSoundEmitter&&) = delete; ///TODO
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protected:
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NzSoundEmitter();
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NzSoundEmitter(const NzSoundEmitter& emitter);
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NzSoundEmitter(NzSoundEmitter&&) = delete; ///TODO
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NzSoundEmitter(const NzSoundEmitter& emitter);
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NzSoundEmitter(NzSoundEmitter&&) = delete; ///TODO
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nzSoundStatus GetInternalStatus() const;
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@ -15,16 +15,16 @@ class NAZARA_CORE_API NzAbstractHash
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{
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public:
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NzAbstractHash() = default;
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NzAbstractHash(const NzAbstractHash&) = delete;
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NzAbstractHash(NzAbstractHash&&) = default;
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NzAbstractHash(const NzAbstractHash&) = delete;
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NzAbstractHash(NzAbstractHash&&) = default;
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virtual ~NzAbstractHash();
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virtual void Append(const nzUInt8* data, unsigned int len) = 0;
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virtual void Begin() = 0;
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virtual NzHashDigest End() = 0;
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NzAbstractHash& operator=(const NzAbstractHash&) = delete;
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NzAbstractHash& operator=(NzAbstractHash&&) = default;
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NzAbstractHash& operator=(const NzAbstractHash&) = delete;
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NzAbstractHash& operator=(NzAbstractHash&&) = default;
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};
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#endif // NAZARA_ABSTRACTHASH_HPP
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@ -12,7 +12,7 @@
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template<typename F, typename Tuple, size_t... S>
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auto NzApplyImplFunc(F&& fn, Tuple&& t, std::index_sequence<S...>)
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{
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return std::forward<F>(fn)(std::get<S>(std::forward<Tuple>(t))...);
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return std::forward<F>(fn)(std::get<S>(std::forward<Tuple>(t))...);
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}
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template<typename F, typename Tuple>
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@ -26,7 +26,7 @@ auto NzApply(F&& fn, Tuple&& t)
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template<typename O, typename F, typename Tuple, size_t... S>
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auto NzApplyImplMethod(O& object, F&& fn, Tuple&& t, std::index_sequence<S...>)
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{
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return (object .* std::forward<F>(fn))(std::get<S>(std::forward<Tuple>(t))...);
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return (object .* std::forward<F>(fn))(std::get<S>(std::forward<Tuple>(t))...);
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}
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template<typename O, typename F, typename Tuple>
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@ -41,16 +41,16 @@ auto NzApply(O& object, F&& fn, Tuple&& t)
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template<typename T>
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void NzHashCombine(std::size_t& seed, const T& v)
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{
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const nzUInt64 kMul = 0x9ddfea08eb382d69ULL;
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const nzUInt64 kMul = 0x9ddfea08eb382d69ULL;
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std::hash<T> hasher;
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nzUInt64 a = (hasher(v) ^ seed) * kMul;
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a ^= (a >> 47);
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std::hash<T> hasher;
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nzUInt64 a = (hasher(v) ^ seed) * kMul;
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a ^= (a >> 47);
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nzUInt64 b = (seed ^ a) * kMul;
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b ^= (b >> 47);
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nzUInt64 b = (seed ^ a) * kMul;
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b ^= (b >> 47);
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seed = static_cast<std::size_t>(b * kMul);
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seed = static_cast<std::size_t>(b * kMul);
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}
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#include <Nazara/Core/DebugOff.hpp>
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@ -16,15 +16,15 @@ class NzCallOnExit
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public:
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NzCallOnExit(Func func = nullptr);
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NzCallOnExit(const NzCallOnExit&) = delete;
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NzCallOnExit(NzCallOnExit&&) = delete;
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NzCallOnExit(const NzCallOnExit&) = delete;
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NzCallOnExit(NzCallOnExit&&) = delete;
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~NzCallOnExit();
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void CallAndReset(Func func = nullptr);
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void Reset(Func func = nullptr);
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NzCallOnExit& operator=(const NzCallOnExit&) = delete;
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NzCallOnExit& operator=(NzCallOnExit&&) = default;
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NzCallOnExit& operator=(const NzCallOnExit&) = delete;
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NzCallOnExit& operator=(NzCallOnExit&&) = default;
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private:
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Func m_func;
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@ -16,8 +16,8 @@ class NAZARA_CORE_API NzConditionVariable
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{
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public:
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NzConditionVariable();
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NzConditionVariable(const NzConditionVariable&) = delete;
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NzConditionVariable(NzConditionVariable&&) = delete; ///TODO
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NzConditionVariable(const NzConditionVariable&) = delete;
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NzConditionVariable(NzConditionVariable&&) = delete; ///TODO
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~NzConditionVariable();
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void Signal();
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@ -26,8 +26,8 @@ class NAZARA_CORE_API NzConditionVariable
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void Wait(NzMutex* mutex);
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bool Wait(NzMutex* mutex, nzUInt32 timeout);
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NzConditionVariable& operator=(const NzConditionVariable&) = delete;
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NzConditionVariable& operator=(NzConditionVariable&&) = delete; ///TODO
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NzConditionVariable& operator=(const NzConditionVariable&) = delete;
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NzConditionVariable& operator=(NzConditionVariable&&) = delete; ///TODO
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private:
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NzConditionVariableImpl* m_impl;
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@ -31,9 +31,9 @@ class NAZARA_CORE_API NzDirectory
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{
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public:
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NzDirectory();
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NzDirectory(const NzString& dirPath);
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NzDirectory(const NzDirectory&) = delete;
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NzDirectory(NzDirectory&&) = delete; ///TODO
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NzDirectory(const NzString& dirPath);
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NzDirectory(const NzDirectory&) = delete;
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NzDirectory(NzDirectory&&) = delete; ///TODO
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~NzDirectory();
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void Close();
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@ -64,8 +64,8 @@ class NAZARA_CORE_API NzDirectory
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static bool Remove(const NzString& dirPath, bool emptyDirectory = false);
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static bool SetCurrent(const NzString& dirPath);
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NzDirectory& operator=(const NzDirectory&) = delete;
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NzDirectory& operator=(NzDirectory&&) = delete; ///TODO
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NzDirectory& operator=(const NzDirectory&) = delete;
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NzDirectory& operator=(NzDirectory&&) = delete; ///TODO
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private:
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NazaraMutexAttrib(m_mutex, mutable)
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@ -34,8 +34,8 @@ class NAZARA_CORE_API NzDynLib
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{
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public:
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NzDynLib();
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NzDynLib(const NzDynLib&) = delete;
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NzDynLib(NzDynLib&& lib);
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NzDynLib(const NzDynLib&) = delete;
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NzDynLib(NzDynLib&& lib);
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~NzDynLib();
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NzString GetLastError() const;
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@ -46,8 +46,8 @@ class NAZARA_CORE_API NzDynLib
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bool Load(const NzString& libraryPath);
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void Unload();
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NzDynLib& operator=(const NzDynLib&) = delete;
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NzDynLib& operator=(NzDynLib&& lib);
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NzDynLib& operator=(const NzDynLib&) = delete;
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NzDynLib& operator=(NzDynLib&& lib);
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private:
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NazaraMutexAttrib(m_mutex, mutable)
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@ -14,16 +14,16 @@ class NAZARA_CORE_API NzErrorFlags
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{
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public:
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NzErrorFlags(nzUInt32 flags, bool replace = false);
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NzErrorFlags(const NzErrorFlags&) = delete;
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NzErrorFlags(NzErrorFlags&&) = delete;
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NzErrorFlags(const NzErrorFlags&) = delete;
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NzErrorFlags(NzErrorFlags&&) = delete;
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~NzErrorFlags();
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nzUInt32 GetPreviousFlags() const;
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void SetFlags(nzUInt32 flags, bool replace = false);
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NzErrorFlags& operator=(const NzErrorFlags&) = delete;
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NzErrorFlags& operator=(NzErrorFlags&&) = delete;
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NzErrorFlags& operator=(const NzErrorFlags&) = delete;
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NzErrorFlags& operator=(NzErrorFlags&&) = delete;
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private:
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nzUInt32 m_previousFlags;
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@ -32,8 +32,8 @@ class NAZARA_CORE_API NzFile : public NzHashable, public NzInputStream
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NzFile();
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NzFile(const NzString& filePath);
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NzFile(const NzString& filePath, unsigned int openMode);
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NzFile(const NzFile&) = delete;
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NzFile(NzFile&& file) noexcept;
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NzFile(const NzFile&) = delete;
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NzFile(NzFile&& file) noexcept;
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~NzFile();
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bool Copy(const NzString& newFilePath);
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@ -76,8 +76,8 @@ class NAZARA_CORE_API NzFile : public NzHashable, public NzInputStream
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bool Write(const NzString& string);
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std::size_t Write(const void* buffer, std::size_t typeSize, unsigned int count);
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NzFile& operator=(const NzString& filePath);
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NzFile& operator=(const NzFile&) = delete;
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NzFile& operator=(const NzString& filePath);
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NzFile& operator=(const NzFile&) = delete;
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NzFile& operator=(NzFile&& file) noexcept;
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static NzString AbsolutePath(const NzString& filePath);
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@ -17,14 +17,14 @@ class NAZARA_CORE_API NzHash
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public:
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NzHash(nzHash hash);
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NzHash(NzAbstractHash* hashImpl);
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NzHash(const NzHash&) = delete;
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NzHash(NzHash&&) = delete; ///TODO
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NzHash(const NzHash&) = delete;
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NzHash(NzHash&&) = delete; ///TODO
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~NzHash();
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NzHashDigest Hash(const NzHashable& hashable);
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NzHash& operator=(const NzHash&) = delete;
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NzHash& operator=(NzHash&&) = delete; ///TODO
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NzHash& operator=(const NzHash&) = delete;
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NzHash& operator=(NzHash&&) = delete; ///TODO
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private:
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NzAbstractHash* m_impl;
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@ -49,12 +49,12 @@ class NAZARA_CORE_API NzLog
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private:
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NzLog();
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NzLog(const NzLog&) = delete;
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NzLog(NzLog&&) = delete;
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NzLog(const NzLog&) = delete;
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NzLog(NzLog&&) = delete;
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~NzLog();
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NzLog& operator=(const NzLog&) = delete;
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NzLog& operator=(NzLog&&) = delete;
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NzLog& operator=(const NzLog&) = delete;
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NzLog& operator=(NzLog&&) = delete;
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NazaraMutexAttrib(m_mutex, mutable)
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@ -17,16 +17,16 @@ class NAZARA_CORE_API NzMutex
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public:
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NzMutex();
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NzMutex(const NzMutex&) = delete;
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NzMutex(NzMutex&&) = delete; ///TODO
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NzMutex(const NzMutex&) = delete;
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NzMutex(NzMutex&&) = delete; ///TODO
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~NzMutex();
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void Lock();
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bool TryLock();
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void Unlock();
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NzMutex& operator=(const NzMutex&) = delete;
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NzMutex& operator=(NzMutex&&) = delete; ///TODO
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NzMutex& operator=(const NzMutex&) = delete;
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NzMutex& operator=(NzMutex&&) = delete; ///TODO
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private:
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NzMutexImpl* m_impl;
|
||||
|
|
|
|||
|
|
@ -15,8 +15,8 @@ class NAZARA_CORE_API NzSemaphore
|
|||
{
|
||||
public:
|
||||
NzSemaphore(unsigned int count);
|
||||
NzSemaphore(const NzSemaphore&) = delete;
|
||||
NzSemaphore(NzSemaphore&&) = delete; ///TODO
|
||||
NzSemaphore(const NzSemaphore&) = delete;
|
||||
NzSemaphore(NzSemaphore&&) = delete; ///TODO
|
||||
~NzSemaphore();
|
||||
|
||||
unsigned int GetCount() const;
|
||||
|
|
@ -26,8 +26,8 @@ class NAZARA_CORE_API NzSemaphore
|
|||
void Wait();
|
||||
bool Wait(nzUInt32 timeout);
|
||||
|
||||
NzSemaphore& operator=(const NzSemaphore&) = delete;
|
||||
NzSemaphore& operator=(NzSemaphore&&) = delete; ///TODO
|
||||
NzSemaphore& operator=(const NzSemaphore&) = delete;
|
||||
NzSemaphore& operator=(NzSemaphore&&) = delete; ///TODO
|
||||
|
||||
private:
|
||||
NzSemaphoreImpl* m_impl;
|
||||
|
|
|
|||
|
|
@ -56,40 +56,40 @@ template<typename... Args>
|
|||
template<typename O>
|
||||
typename NzSignal<Args...>::Connection NzSignal<Args...>::Connect(O& object, void (O::*method) (Args...))
|
||||
{
|
||||
return Connect([&object, method] (Args&&... args)
|
||||
{
|
||||
return (object .* method) (std::forward<Args>(args)...);
|
||||
});
|
||||
return Connect([&object, method] (Args&&... args)
|
||||
{
|
||||
return (object .* method) (std::forward<Args>(args)...);
|
||||
});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
template<typename O>
|
||||
typename NzSignal<Args...>::Connection NzSignal<Args...>::Connect(O* object, void (O::*method)(Args...))
|
||||
{
|
||||
return Connect([object, method] (Args&&... args)
|
||||
{
|
||||
return (object ->* method) (std::forward<Args>(args)...);
|
||||
});
|
||||
return Connect([object, method] (Args&&... args)
|
||||
{
|
||||
return (object ->* method) (std::forward<Args>(args)...);
|
||||
});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
template<typename O>
|
||||
typename NzSignal<Args...>::Connection NzSignal<Args...>::Connect(const O& object, void (O::*method) (Args...) const)
|
||||
{
|
||||
return Connect([&object, method] (Args&&... args)
|
||||
{
|
||||
return (object .* method) (std::forward<Args>(args)...);
|
||||
});
|
||||
return Connect([&object, method] (Args&&... args)
|
||||
{
|
||||
return (object .* method) (std::forward<Args>(args)...);
|
||||
});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
template<typename O>
|
||||
typename NzSignal<Args...>::Connection NzSignal<Args...>::Connect(const O* object, void (O::*method)(Args...) const)
|
||||
{
|
||||
return Connect([object, method] (Args&&... args)
|
||||
{
|
||||
return (object ->* method) (std::forward<Args>(args)...);
|
||||
});
|
||||
return Connect([object, method] (Args&&... args)
|
||||
{
|
||||
return (object ->* method) (std::forward<Args>(args)...);
|
||||
});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
|
|
|
|||
|
|
@ -22,8 +22,8 @@ class NAZARA_CORE_API NzThread
|
|||
template<typename F> NzThread(F function);
|
||||
template<typename F, typename... Args> NzThread(F function, Args&&... args);
|
||||
template<typename C> NzThread(void (C::*function)(), C* object);
|
||||
NzThread(const NzThread&) = delete;
|
||||
NzThread(NzThread&& other);
|
||||
NzThread(const NzThread&) = delete;
|
||||
NzThread(NzThread&& other);
|
||||
~NzThread();
|
||||
|
||||
void Detach();
|
||||
|
|
@ -31,8 +31,8 @@ class NAZARA_CORE_API NzThread
|
|||
bool IsJoinable() const;
|
||||
void Join();
|
||||
|
||||
NzThread& operator=(const NzThread&) = delete;
|
||||
NzThread& operator=(NzThread&& thread);
|
||||
NzThread& operator=(const NzThread&) = delete;
|
||||
NzThread& operator=(NzThread&& thread);
|
||||
|
||||
static unsigned int HardwareConcurrency();
|
||||
static void Sleep(nzUInt32 milliseconds);
|
||||
|
|
|
|||
|
|
@ -30,8 +30,8 @@ class NAZARA_GRAPHICS_API NzAbstractRenderQueue
|
|||
struct SpotLight;
|
||||
|
||||
NzAbstractRenderQueue() = default;
|
||||
NzAbstractRenderQueue(const NzAbstractRenderQueue&) = delete;
|
||||
NzAbstractRenderQueue(NzAbstractRenderQueue&&) = default;
|
||||
NzAbstractRenderQueue(const NzAbstractRenderQueue&) = delete;
|
||||
NzAbstractRenderQueue(NzAbstractRenderQueue&&) = default;
|
||||
virtual ~NzAbstractRenderQueue();
|
||||
|
||||
// Je ne suis vraiment pas fan du nombre de surcharges pour AddBillboards,
|
||||
|
|
@ -54,8 +54,8 @@ class NAZARA_GRAPHICS_API NzAbstractRenderQueue
|
|||
|
||||
virtual void Clear(bool fully = false);
|
||||
|
||||
NzAbstractRenderQueue& operator=(const NzAbstractRenderQueue&) = delete;
|
||||
NzAbstractRenderQueue& operator=(NzAbstractRenderQueue&&) = default;
|
||||
NzAbstractRenderQueue& operator=(const NzAbstractRenderQueue&) = delete;
|
||||
NzAbstractRenderQueue& operator=(NzAbstractRenderQueue&&) = default;
|
||||
|
||||
struct DirectionalLight
|
||||
{
|
||||
|
|
|
|||
|
|
@ -22,8 +22,8 @@ class NAZARA_GRAPHICS_API NzAbstractRenderTechnique
|
|||
{
|
||||
public:
|
||||
NzAbstractRenderTechnique();
|
||||
NzAbstractRenderTechnique(const NzAbstractRenderTechnique&) = delete;
|
||||
NzAbstractRenderTechnique(NzAbstractRenderTechnique&&) = default;
|
||||
NzAbstractRenderTechnique(const NzAbstractRenderTechnique&) = delete;
|
||||
NzAbstractRenderTechnique(NzAbstractRenderTechnique&&) = default;
|
||||
virtual ~NzAbstractRenderTechnique();
|
||||
|
||||
virtual bool Draw(const NzSceneData& sceneData) const = 0;
|
||||
|
|
@ -36,8 +36,8 @@ class NAZARA_GRAPHICS_API NzAbstractRenderTechnique
|
|||
|
||||
virtual bool IsInstancingEnabled() const;
|
||||
|
||||
NzAbstractRenderTechnique& operator=(const NzAbstractRenderTechnique&) = delete;
|
||||
NzAbstractRenderTechnique& operator=(NzAbstractRenderTechnique&&) = default;
|
||||
NzAbstractRenderTechnique& operator=(const NzAbstractRenderTechnique&) = delete;
|
||||
NzAbstractRenderTechnique& operator=(NzAbstractRenderTechnique&&) = default;
|
||||
|
||||
protected:
|
||||
bool m_instancingEnabled;
|
||||
|
|
|
|||
|
|
@ -30,8 +30,8 @@ class NAZARA_GRAPHICS_API NzInstancedRenderable : public NzRefCounted
|
|||
struct InstanceData;
|
||||
|
||||
NzInstancedRenderable() = default;
|
||||
inline NzInstancedRenderable(const NzInstancedRenderable& renderable);
|
||||
NzInstancedRenderable(NzInstancedRenderable&& renderable) = delete;
|
||||
inline NzInstancedRenderable(const NzInstancedRenderable& renderable);
|
||||
NzInstancedRenderable(NzInstancedRenderable&& renderable) = delete;
|
||||
virtual ~NzInstancedRenderable();
|
||||
|
||||
inline void EnsureBoundingVolumeUpdated() const;
|
||||
|
|
@ -44,7 +44,7 @@ class NAZARA_GRAPHICS_API NzInstancedRenderable : public NzRefCounted
|
|||
virtual void UpdateData(InstanceData* instanceData) const;
|
||||
|
||||
inline NzInstancedRenderable& operator=(const NzInstancedRenderable& renderable);
|
||||
NzInstancedRenderable& operator=(NzInstancedRenderable&& renderable) = delete;
|
||||
NzInstancedRenderable& operator=(NzInstancedRenderable&& renderable) = delete;
|
||||
|
||||
// Signals:
|
||||
NazaraSignal(OnInstancedRenderableInvalidateData, const NzInstancedRenderable* /*instancedRenderable*/, nzUInt32 /*flags*/);
|
||||
|
|
|
|||
|
|
@ -19,17 +19,17 @@ class NAZARA_GRAPHICS_API NzRenderable
|
|||
public:
|
||||
NzRenderable() = default;
|
||||
NzRenderable(const NzRenderable& renderable) = default;
|
||||
NzRenderable(NzRenderable&&) = default;
|
||||
NzRenderable(NzRenderable&&) = default;
|
||||
virtual ~NzRenderable();
|
||||
|
||||
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
|
||||
virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const;
|
||||
inline void EnsureBoundingVolumeUpdated() const;
|
||||
inline void EnsureBoundingVolumeUpdated() const;
|
||||
virtual const NzBoundingVolumef& GetBoundingVolume() const;
|
||||
virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix);
|
||||
|
||||
NzRenderable& operator=(const NzRenderable& renderable) = default;
|
||||
NzRenderable& operator=(NzRenderable&& renderable) = default;
|
||||
NzRenderable& operator=(const NzRenderable& renderable) = default;
|
||||
NzRenderable& operator=(NzRenderable&& renderable) = default;
|
||||
|
||||
protected:
|
||||
virtual void MakeBoundingVolume() const = 0;
|
||||
|
|
|
|||
|
|
@ -28,8 +28,8 @@ class NAZARA_LUA_API NzLuaInstance
|
|||
{
|
||||
public:
|
||||
NzLuaInstance();
|
||||
NzLuaInstance(const NzLuaInstance&) = delete;
|
||||
NzLuaInstance(NzLuaInstance&&) = delete; ///TODO
|
||||
NzLuaInstance(const NzLuaInstance&) = delete;
|
||||
NzLuaInstance(NzLuaInstance&&) = delete; ///TODO
|
||||
~NzLuaInstance();
|
||||
|
||||
void ArgCheck(bool condition, unsigned int argNum, const char* error);
|
||||
|
|
@ -149,8 +149,8 @@ class NAZARA_LUA_API NzLuaInstance
|
|||
void* ToUserdata(int index, const char* tname) const;
|
||||
void* ToUserdata(int index, const NzString& tname) const;
|
||||
|
||||
NzLuaInstance& operator=(const NzLuaInstance&) = delete;
|
||||
NzLuaInstance& operator=(NzLuaInstance&&) = delete; ///TODO
|
||||
NzLuaInstance& operator=(const NzLuaInstance&) = delete;
|
||||
NzLuaInstance& operator=(NzLuaInstance&&) = delete; ///TODO
|
||||
|
||||
static int GetIndexOfUpValue(int upValue);
|
||||
static NzLuaInstance* GetInstance(lua_State* state);
|
||||
|
|
|
|||
|
|
@ -160,7 +160,7 @@ void NzLuaInstance::PushFunction(R(*func)(Args...))
|
|||
PushFunction([func](NzLuaInstance& instance) -> int
|
||||
{
|
||||
NzLuaImplFunctionProxy<Args...> handler(instance);
|
||||
handler.ProcessArgs();
|
||||
handler.ProcessArgs();
|
||||
|
||||
return handler.Invoke(func);
|
||||
});
|
||||
|
|
|
|||
|
|
@ -12,12 +12,12 @@
|
|||
|
||||
class NAZARA_NOISE_API NzAbstract2DNoise : public NzMappedNoiseBase
|
||||
{
|
||||
public:
|
||||
virtual ~NzAbstract2DNoise();
|
||||
public:
|
||||
virtual ~NzAbstract2DNoise();
|
||||
|
||||
float GetBasicValue(float x, float y);
|
||||
float GetMappedValue(float x, float y);
|
||||
virtual float GetValue(float x, float y, float resolution) = 0;
|
||||
float GetBasicValue(float x, float y);
|
||||
float GetMappedValue(float x, float y);
|
||||
virtual float GetValue(float x, float y, float resolution) = 0;
|
||||
};
|
||||
|
||||
#endif // NAZARA_ABSTRACT2DNOISE_HPP
|
||||
|
|
|
|||
|
|
@ -12,12 +12,12 @@
|
|||
|
||||
class NAZARA_NOISE_API NzAbstract3DNoise : public NzMappedNoiseBase
|
||||
{
|
||||
public:
|
||||
virtual ~NzAbstract3DNoise();
|
||||
public:
|
||||
virtual ~NzAbstract3DNoise();
|
||||
|
||||
float GetBasicValue(float x, float y, float z);
|
||||
float GetMappedValue(float x, float y, float z);
|
||||
virtual float GetValue(float x, float y, float z, float resolution) = 0;
|
||||
float GetBasicValue(float x, float y, float z);
|
||||
float GetMappedValue(float x, float y, float z);
|
||||
virtual float GetValue(float x, float y, float z, float resolution) = 0;
|
||||
};
|
||||
|
||||
#endif // NAZARA_ABSTRACT3DNOISE_HPP
|
||||
|
|
|
|||
|
|
@ -12,12 +12,12 @@
|
|||
|
||||
class NAZARA_NOISE_API NzAbstract4DNoise : public NzMappedNoiseBase
|
||||
{
|
||||
public:
|
||||
virtual ~NzAbstract4DNoise();
|
||||
public:
|
||||
virtual ~NzAbstract4DNoise();
|
||||
|
||||
float GetBasicValue(float x, float y, float z, float w);
|
||||
float GetMappedValue(float x, float y, float z, float w);
|
||||
virtual float GetValue(float x, float y, float z, float w, float resolution) = 0;
|
||||
float GetBasicValue(float x, float y, float z, float w);
|
||||
float GetMappedValue(float x, float y, float z, float w);
|
||||
virtual float GetValue(float x, float y, float z, float w, float resolution) = 0;
|
||||
};
|
||||
|
||||
#endif // NAZARA_ABSTRACT4DNOISE_HPP
|
||||
|
|
|
|||
|
|
@ -12,26 +12,27 @@
|
|||
|
||||
class NAZARA_NOISE_API NzComplexNoiseBase
|
||||
{
|
||||
public:
|
||||
NzComplexNoiseBase();
|
||||
~NzComplexNoiseBase() = default;
|
||||
public:
|
||||
NzComplexNoiseBase();
|
||||
~NzComplexNoiseBase() = default;
|
||||
|
||||
float GetHurstParameter() const;
|
||||
float GetLacunarity() const;
|
||||
float GetOctaveNumber() const;
|
||||
void SetHurstParameter(float h);
|
||||
void SetLacunarity(float lacunarity);
|
||||
void SetOctavesNumber(float octaves);
|
||||
void RecomputeExponentArray();
|
||||
float GetHurstParameter() const;
|
||||
float GetLacunarity() const;
|
||||
float GetOctaveNumber() const;
|
||||
void SetHurstParameter(float h);
|
||||
void SetLacunarity(float lacunarity);
|
||||
void SetOctavesNumber(float octaves);
|
||||
void RecomputeExponentArray();
|
||||
|
||||
protected:
|
||||
float m_lacunarity;
|
||||
float m_hurst;
|
||||
float m_octaves;
|
||||
std::array<float, 30> m_exponent_array;
|
||||
float m_sum;
|
||||
private:
|
||||
bool m_parametersModified;
|
||||
protected:
|
||||
float m_lacunarity;
|
||||
float m_hurst;
|
||||
float m_octaves;
|
||||
std::array<float, 30> m_exponent_array;
|
||||
float m_sum;
|
||||
|
||||
private:
|
||||
bool m_parametersModified;
|
||||
};
|
||||
|
||||
#endif // COMPLEXNOISEBASE_HPP
|
||||
|
|
|
|||
|
|
@ -13,16 +13,16 @@
|
|||
|
||||
class NAZARA_NOISE_API NzFBM2D : public NzAbstract2DNoise, public NzComplexNoiseBase
|
||||
{
|
||||
public:
|
||||
NzFBM2D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float resolution);
|
||||
~NzFBM2D();
|
||||
protected:
|
||||
private:
|
||||
NzAbstract2DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
nzNoises m_noiseType;
|
||||
public:
|
||||
NzFBM2D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float resolution);
|
||||
~NzFBM2D();
|
||||
|
||||
private:
|
||||
NzAbstract2DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
nzNoises m_noiseType;
|
||||
};
|
||||
|
||||
#endif // FBM2D_HPP
|
||||
|
|
|
|||
|
|
@ -13,16 +13,16 @@
|
|||
|
||||
class NAZARA_NOISE_API NzFBM3D : public NzAbstract3DNoise, public NzComplexNoiseBase
|
||||
{
|
||||
public:
|
||||
NzFBM3D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float resolution);
|
||||
~NzFBM3D();
|
||||
protected:
|
||||
private:
|
||||
NzAbstract3DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
nzNoises m_noiseType;
|
||||
public:
|
||||
NzFBM3D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float resolution);
|
||||
~NzFBM3D();
|
||||
|
||||
private:
|
||||
NzAbstract3DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
nzNoises m_noiseType;
|
||||
};
|
||||
|
||||
#endif // FBM3D_HPP
|
||||
|
|
|
|||
|
|
@ -13,16 +13,16 @@
|
|||
|
||||
class NAZARA_NOISE_API NzFBM4D : public NzAbstract4DNoise, public NzComplexNoiseBase
|
||||
{
|
||||
public:
|
||||
NzFBM4D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float w, float resolution);
|
||||
~NzFBM4D();
|
||||
protected:
|
||||
private:
|
||||
NzAbstract4DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
nzNoises m_noiseType;
|
||||
public:
|
||||
NzFBM4D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float w, float resolution);
|
||||
~NzFBM4D();
|
||||
|
||||
private:
|
||||
NzAbstract4DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
nzNoises m_noiseType;
|
||||
};
|
||||
|
||||
#endif // FBM4D_HPP
|
||||
|
|
|
|||
|
|
@ -13,19 +13,19 @@
|
|||
|
||||
class NAZARA_NOISE_API NzHybridMultiFractal3D : public NzAbstract3DNoise, public NzComplexNoiseBase
|
||||
{
|
||||
public:
|
||||
NzHybridMultiFractal3D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float resolution);
|
||||
~NzHybridMultiFractal3D();
|
||||
protected:
|
||||
private:
|
||||
NzAbstract3DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
float m_offset;
|
||||
float m_weight;
|
||||
float m_signal;
|
||||
nzNoises m_noiseType;
|
||||
public:
|
||||
NzHybridMultiFractal3D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float resolution);
|
||||
~NzHybridMultiFractal3D();
|
||||
protected:
|
||||
private:
|
||||
NzAbstract3DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
float m_offset;
|
||||
float m_weight;
|
||||
float m_signal;
|
||||
nzNoises m_noiseType;
|
||||
};
|
||||
|
||||
#endif // HYBRIDMULTIFRACTAL3D_HPP
|
||||
|
|
|
|||
|
|
@ -13,19 +13,19 @@
|
|||
|
||||
class NAZARA_NOISE_API NzHybridMultiFractal4D : public NzAbstract4DNoise, public NzComplexNoiseBase
|
||||
{
|
||||
public:
|
||||
NzHybridMultiFractal4D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float w, float resolution);
|
||||
~NzHybridMultiFractal4D();
|
||||
protected:
|
||||
private:
|
||||
NzAbstract4DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
float m_offset;
|
||||
float m_weight;
|
||||
float m_signal;
|
||||
nzNoises m_noiseType;
|
||||
public:
|
||||
NzHybridMultiFractal4D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float w, float resolution);
|
||||
~NzHybridMultiFractal4D();
|
||||
protected:
|
||||
private:
|
||||
NzAbstract4DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
float m_offset;
|
||||
float m_weight;
|
||||
float m_signal;
|
||||
nzNoises m_noiseType;
|
||||
};
|
||||
|
||||
#endif // HYBRIDMULTIFRACTAL4D_HPP
|
||||
|
|
|
|||
|
|
@ -13,19 +13,19 @@
|
|||
|
||||
class NAZARA_NOISE_API NzHybridMultiFractal2D : public NzAbstract2DNoise, public NzComplexNoiseBase
|
||||
{
|
||||
public:
|
||||
NzHybridMultiFractal2D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float resolution);
|
||||
~NzHybridMultiFractal2D();
|
||||
protected:
|
||||
private:
|
||||
NzAbstract2DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
float m_offset;
|
||||
float m_weight;
|
||||
float m_signal;
|
||||
nzNoises m_noiseType;
|
||||
public:
|
||||
NzHybridMultiFractal2D(nzNoises source, unsigned int seed);
|
||||
float GetValue(float x, float y, float resolution);
|
||||
~NzHybridMultiFractal2D();
|
||||
|
||||
private:
|
||||
NzAbstract2DNoise* m_source;
|
||||
float m_value;
|
||||
float m_remainder;
|
||||
float m_offset;
|
||||
float m_weight;
|
||||
float m_signal;
|
||||
nzNoises m_noiseType;
|
||||
};
|
||||
|
||||
#endif // HYBRIDMULTIFRACTAL2D_HPP
|
||||
|
|
|
|||
|
|
@ -12,20 +12,20 @@
|
|||
|
||||
class NAZARA_NOISE_API NzMappedNoiseBase : public NzNoiseBase
|
||||
{
|
||||
public:
|
||||
NzMappedNoiseBase();
|
||||
~NzMappedNoiseBase() = default;
|
||||
public:
|
||||
NzMappedNoiseBase();
|
||||
~NzMappedNoiseBase() = default;
|
||||
|
||||
float GetGain() const;
|
||||
float GetOffset() const;
|
||||
float GetResolution() const;
|
||||
void SetGain(float gain);
|
||||
void SetOffset(float offset);
|
||||
void SetResolution(float resolution);
|
||||
protected:
|
||||
float m_gain;
|
||||
float m_offset;
|
||||
float m_resolution;
|
||||
float GetGain() const;
|
||||
float GetOffset() const;
|
||||
float GetResolution() const;
|
||||
void SetGain(float gain);
|
||||
void SetOffset(float offset);
|
||||
void SetResolution(float resolution);
|
||||
protected:
|
||||
float m_gain;
|
||||
float m_offset;
|
||||
float m_resolution;
|
||||
};
|
||||
|
||||
#endif // NAZARA_MAPPEDNOISEBASE_HPP
|
||||
|
|
|
|||
|
|
@ -12,31 +12,31 @@
|
|||
|
||||
enum nzNoises
|
||||
{
|
||||
PERLIN,
|
||||
SIMPLEX,
|
||||
CELL
|
||||
PERLIN,
|
||||
SIMPLEX,
|
||||
CELL
|
||||
};
|
||||
|
||||
class NAZARA_NOISE_API NzNoiseBase
|
||||
{
|
||||
public:
|
||||
NzNoiseBase(unsigned int seed = 0);
|
||||
~NzNoiseBase() = default;
|
||||
public:
|
||||
NzNoiseBase(unsigned int seed = 0);
|
||||
~NzNoiseBase() = default;
|
||||
|
||||
void SetNewSeed(unsigned int seed);
|
||||
void SetNewSeed(unsigned int seed);
|
||||
|
||||
void ShufflePermutationTable();
|
||||
void ShufflePermutationTable();
|
||||
|
||||
unsigned int GetUniformRandomValue();
|
||||
unsigned int GetUniformRandomValue();
|
||||
|
||||
int fastfloor(float n);
|
||||
int JenkinsHash(int a, int b, int c);
|
||||
protected:
|
||||
unsigned int perm[512];
|
||||
private:
|
||||
unsigned int Ua, Uc, Um;
|
||||
unsigned int UcurrentSeed;
|
||||
unsigned int Uprevious, Ulast;
|
||||
int fastfloor(float n);
|
||||
int JenkinsHash(int a, int b, int c);
|
||||
protected:
|
||||
unsigned int perm[512];
|
||||
private:
|
||||
unsigned int Ua, Uc, Um;
|
||||
unsigned int UcurrentSeed;
|
||||
unsigned int Uprevious, Ulast;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -14,21 +14,21 @@
|
|||
|
||||
class NAZARA_NOISE_API NzPerlin2D : public NzAbstract2DNoise
|
||||
{
|
||||
public:
|
||||
NzPerlin2D();
|
||||
NzPerlin2D(unsigned int seed);
|
||||
float GetValue(float x, float y, float resolution);
|
||||
~NzPerlin2D() = default;
|
||||
protected:
|
||||
private:
|
||||
int x0, y0;
|
||||
int gi0,gi1,gi2,gi3;
|
||||
int ii, jj;
|
||||
float gradient2[8][2];
|
||||
float s,t,u,v;
|
||||
float Cx,Cy;
|
||||
float Li1, Li2;
|
||||
NzVector2<float> temp;
|
||||
public:
|
||||
NzPerlin2D();
|
||||
NzPerlin2D(unsigned int seed);
|
||||
float GetValue(float x, float y, float resolution);
|
||||
~NzPerlin2D() = default;
|
||||
protected:
|
||||
private:
|
||||
int x0, y0;
|
||||
int gi0,gi1,gi2,gi3;
|
||||
int ii, jj;
|
||||
float gradient2[8][2];
|
||||
float s,t,u,v;
|
||||
float Cx,Cy;
|
||||
float Li1, Li2;
|
||||
NzVector2<float> temp;
|
||||
};
|
||||
|
||||
#endif // PERLIN2D_HPP
|
||||
|
|
|
|||
|
|
@ -14,23 +14,23 @@
|
|||
|
||||
class NAZARA_NOISE_API NzPerlin3D : public NzAbstract3DNoise
|
||||
{
|
||||
public:
|
||||
NzPerlin3D();
|
||||
NzPerlin3D(unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float resolution);
|
||||
~NzPerlin3D() = default;
|
||||
protected:
|
||||
private:
|
||||
int x0,y0,z0;
|
||||
int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7;
|
||||
int ii,jj,kk;
|
||||
float gradient3[16][3];
|
||||
float Li1,Li2,Li3,Li4,Li5,Li6;
|
||||
float s[2],t[2],u[2],v[2];
|
||||
float Cx,Cy,Cz;
|
||||
float nx,ny,nz;
|
||||
float tmp;
|
||||
NzVector3<float> temp;
|
||||
public:
|
||||
NzPerlin3D();
|
||||
NzPerlin3D(unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float resolution);
|
||||
~NzPerlin3D() = default;
|
||||
protected:
|
||||
private:
|
||||
int x0,y0,z0;
|
||||
int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7;
|
||||
int ii,jj,kk;
|
||||
float gradient3[16][3];
|
||||
float Li1,Li2,Li3,Li4,Li5,Li6;
|
||||
float s[2],t[2],u[2],v[2];
|
||||
float Cx,Cy,Cz;
|
||||
float nx,ny,nz;
|
||||
float tmp;
|
||||
NzVector3<float> temp;
|
||||
};
|
||||
|
||||
#endif // PERLIN3D_HPP
|
||||
|
|
|
|||
|
|
@ -14,22 +14,22 @@
|
|||
|
||||
class NAZARA_NOISE_API NzPerlin4D : public NzAbstract4DNoise
|
||||
{
|
||||
public:
|
||||
NzPerlin4D();
|
||||
NzPerlin4D(unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float w, float resolution);
|
||||
~NzPerlin4D() = default;
|
||||
protected:
|
||||
private:
|
||||
int x0,y0,z0,w0;
|
||||
int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7,gi8,gi9,gi10,gi11,gi12,gi13,gi14,gi15;
|
||||
int ii,jj,kk,ll;
|
||||
float gradient4[32][4];
|
||||
float Li1,Li2,Li3,Li4,Li5,Li6,Li7,Li8,Li9,Li10,Li11,Li12,Li13,Li14;
|
||||
float s[4],t[4],u[4],v[4];
|
||||
float Cx,Cy,Cz,Cw;
|
||||
float tmp;
|
||||
NzVector4<float> temp;
|
||||
public:
|
||||
NzPerlin4D();
|
||||
NzPerlin4D(unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float w, float resolution);
|
||||
~NzPerlin4D() = default;
|
||||
protected:
|
||||
private:
|
||||
int x0,y0,z0,w0;
|
||||
int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7,gi8,gi9,gi10,gi11,gi12,gi13,gi14,gi15;
|
||||
int ii,jj,kk,ll;
|
||||
float gradient4[32][4];
|
||||
float Li1,Li2,Li3,Li4,Li5,Li6,Li7,Li8,Li9,Li10,Li11,Li12,Li13,Li14;
|
||||
float s[4],t[4],u[4],v[4];
|
||||
float Cx,Cy,Cz,Cw;
|
||||
float tmp;
|
||||
NzVector4<float> temp;
|
||||
};
|
||||
|
||||
#endif // PERLIN4D_HPP
|
||||
|
|
|
|||
|
|
@ -14,24 +14,24 @@
|
|||
|
||||
class NAZARA_NOISE_API NzSimplex2D : public NzAbstract2DNoise
|
||||
{
|
||||
public:
|
||||
NzSimplex2D();
|
||||
NzSimplex2D(unsigned int seed);
|
||||
float GetValue(float x, float y, float resolution);
|
||||
virtual ~NzSimplex2D() = default;
|
||||
protected:
|
||||
private:
|
||||
int ii,jj;
|
||||
int gi0,gi1,gi2;
|
||||
NzVector2i skewedCubeOrigin,off1;
|
||||
float n1,n2,n3;
|
||||
float c1,c2,c3;
|
||||
float gradient2[8][2];
|
||||
float UnskewCoeff2D;
|
||||
float SkewCoeff2D;
|
||||
float sum;
|
||||
NzVector2<float> unskewedCubeOrigin, unskewedDistToOrigin;
|
||||
NzVector2<float> d1,d2,d3;
|
||||
public:
|
||||
NzSimplex2D();
|
||||
NzSimplex2D(unsigned int seed);
|
||||
float GetValue(float x, float y, float resolution);
|
||||
virtual ~NzSimplex2D() = default;
|
||||
protected:
|
||||
private:
|
||||
int ii,jj;
|
||||
int gi0,gi1,gi2;
|
||||
NzVector2i skewedCubeOrigin,off1;
|
||||
float n1,n2,n3;
|
||||
float c1,c2,c3;
|
||||
float gradient2[8][2];
|
||||
float UnskewCoeff2D;
|
||||
float SkewCoeff2D;
|
||||
float sum;
|
||||
NzVector2<float> unskewedCubeOrigin, unskewedDistToOrigin;
|
||||
NzVector2<float> d1,d2,d3;
|
||||
};
|
||||
|
||||
#endif // SIMPLEX2D_HPP
|
||||
|
|
|
|||
|
|
@ -14,24 +14,24 @@
|
|||
|
||||
class NAZARA_NOISE_API NzSimplex3D : public NzAbstract3DNoise
|
||||
{
|
||||
public:
|
||||
NzSimplex3D();
|
||||
NzSimplex3D(unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float resolution);
|
||||
~NzSimplex3D() = default;
|
||||
protected:
|
||||
private:
|
||||
int ii,jj,kk;
|
||||
int gi0,gi1,gi2,gi3;
|
||||
NzVector3i skewedCubeOrigin,off1,off2;
|
||||
float n1,n2,n3,n4;
|
||||
float c1,c2,c3,c4;
|
||||
float gradient3[12][3];
|
||||
float UnskewCoeff3D;
|
||||
float SkewCoeff3D;
|
||||
float sum;
|
||||
NzVector3<float> unskewedCubeOrigin, unskewedDistToOrigin;
|
||||
NzVector3<float> d1,d2,d3,d4;
|
||||
public:
|
||||
NzSimplex3D();
|
||||
NzSimplex3D(unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float resolution);
|
||||
~NzSimplex3D() = default;
|
||||
protected:
|
||||
private:
|
||||
int ii,jj,kk;
|
||||
int gi0,gi1,gi2,gi3;
|
||||
NzVector3i skewedCubeOrigin,off1,off2;
|
||||
float n1,n2,n3,n4;
|
||||
float c1,c2,c3,c4;
|
||||
float gradient3[12][3];
|
||||
float UnskewCoeff3D;
|
||||
float SkewCoeff3D;
|
||||
float sum;
|
||||
NzVector3<float> unskewedCubeOrigin, unskewedDistToOrigin;
|
||||
NzVector3<float> d1,d2,d3,d4;
|
||||
};
|
||||
|
||||
#endif // SIMPLEX3D_HPP
|
||||
|
|
|
|||
|
|
@ -14,26 +14,26 @@
|
|||
|
||||
class NAZARA_NOISE_API NzSimplex4D : public NzAbstract4DNoise
|
||||
{
|
||||
public:
|
||||
NzSimplex4D();
|
||||
NzSimplex4D(unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float w, float resolution);
|
||||
~NzSimplex4D() = default;
|
||||
protected:
|
||||
private:
|
||||
int ii,jj,kk,ll;
|
||||
int gi0,gi1,gi2,gi3,gi4;
|
||||
NzVector4i skewedCubeOrigin,off1,off2,off3;
|
||||
int lookupTable4D[64][4];
|
||||
int c;
|
||||
float n1,n2,n3,n4,n5;
|
||||
float c1,c2,c3,c4,c5,c6;
|
||||
float gradient4[32][4];
|
||||
float UnskewCoeff4D;
|
||||
float SkewCoeff4D;
|
||||
float sum;
|
||||
NzVector4<float> unskewedCubeOrigin, unskewedDistToOrigin;
|
||||
NzVector4<float> d1,d2,d3,d4,d5;
|
||||
public:
|
||||
NzSimplex4D();
|
||||
NzSimplex4D(unsigned int seed);
|
||||
float GetValue(float x, float y, float z, float w, float resolution);
|
||||
~NzSimplex4D() = default;
|
||||
protected:
|
||||
private:
|
||||
int ii,jj,kk,ll;
|
||||
int gi0,gi1,gi2,gi3,gi4;
|
||||
NzVector4i skewedCubeOrigin,off1,off2,off3;
|
||||
int lookupTable4D[64][4];
|
||||
int c;
|
||||
float n1,n2,n3,n4,n5;
|
||||
float c1,c2,c3,c4,c5,c6;
|
||||
float gradient4[32][4];
|
||||
float UnskewCoeff4D;
|
||||
float SkewCoeff4D;
|
||||
float sum;
|
||||
NzVector4<float> unskewedCubeOrigin, unskewedDistToOrigin;
|
||||
NzVector4<float> d1,d2,d3,d4,d5;
|
||||
};
|
||||
|
||||
#endif // SIMPLEX4D_H
|
||||
|
|
|
|||
|
|
@ -38,8 +38,8 @@ class NAZARA_PHYSICS_API NzPhysGeom : public NzRefCounted
|
|||
{
|
||||
public:
|
||||
NzPhysGeom() = default;
|
||||
NzPhysGeom(const NzPhysGeom&) = delete;
|
||||
NzPhysGeom(NzPhysGeom&&) = delete;
|
||||
NzPhysGeom(const NzPhysGeom&) = delete;
|
||||
NzPhysGeom(NzPhysGeom&&) = delete;
|
||||
virtual ~NzPhysGeom();
|
||||
|
||||
NzBoxf ComputeAABB(const NzVector3f& translation, const NzQuaternionf& rotation, const NzVector3f& scale) const;
|
||||
|
|
@ -50,8 +50,8 @@ class NAZARA_PHYSICS_API NzPhysGeom : public NzRefCounted
|
|||
NewtonCollision* GetHandle(NzPhysWorld* world) const;
|
||||
virtual nzGeomType GetType() const = 0;
|
||||
|
||||
NzPhysGeom& operator=(const NzPhysGeom&) = delete;
|
||||
NzPhysGeom& operator=(NzPhysGeom&&) = delete;
|
||||
NzPhysGeom& operator=(const NzPhysGeom&) = delete;
|
||||
NzPhysGeom& operator=(NzPhysGeom&&) = delete;
|
||||
|
||||
static NzPhysGeomRef Build(const NzPrimitiveList& list);
|
||||
|
||||
|
|
|
|||
|
|
@ -18,8 +18,8 @@ class NAZARA_PHYSICS_API NzPhysWorld
|
|||
{
|
||||
public:
|
||||
NzPhysWorld();
|
||||
NzPhysWorld(const NzPhysWorld&) = delete;
|
||||
NzPhysWorld(NzPhysWorld&&) = delete; ///TODO
|
||||
NzPhysWorld(const NzPhysWorld&) = delete;
|
||||
NzPhysWorld(NzPhysWorld&&) = delete; ///TODO
|
||||
~NzPhysWorld();
|
||||
|
||||
NzVector3f GetGravity() const;
|
||||
|
|
@ -32,8 +32,8 @@ class NAZARA_PHYSICS_API NzPhysWorld
|
|||
|
||||
void Step(float timestep);
|
||||
|
||||
NzPhysWorld& operator=(const NzPhysWorld&) = delete;
|
||||
NzPhysWorld& operator=(NzPhysWorld&&) = delete; ///TODO
|
||||
NzPhysWorld& operator=(const NzPhysWorld&) = delete;
|
||||
NzPhysWorld& operator=(NzPhysWorld&&) = delete; ///TODO
|
||||
|
||||
private:
|
||||
NzVector3f m_gravity;
|
||||
|
|
|
|||
|
|
@ -15,8 +15,8 @@ class NAZARA_RENDERER_API NzGpuQuery
|
|||
{
|
||||
public:
|
||||
NzGpuQuery();
|
||||
NzGpuQuery(const NzGpuQuery&) = delete;
|
||||
NzGpuQuery(NzGpuQuery&&) = delete; ///TODO
|
||||
NzGpuQuery(const NzGpuQuery&) = delete;
|
||||
NzGpuQuery(NzGpuQuery&&) = delete; ///TODO
|
||||
~NzGpuQuery();
|
||||
|
||||
void Begin(nzGpuQueryMode mode);
|
||||
|
|
@ -29,8 +29,8 @@ class NAZARA_RENDERER_API NzGpuQuery
|
|||
// Fonctions OpenGL
|
||||
unsigned int GetOpenGLID() const;
|
||||
|
||||
NzGpuQuery& operator=(const NzGpuQuery&) = delete;
|
||||
NzGpuQuery& operator=(NzGpuQuery&&) = delete; ///TODO
|
||||
NzGpuQuery& operator=(const NzGpuQuery&) = delete;
|
||||
NzGpuQuery& operator=(NzGpuQuery&&) = delete; ///TODO
|
||||
|
||||
static bool IsModeSupported(nzGpuQueryMode mode);
|
||||
static bool IsSupported();
|
||||
|
|
|
|||
|
|
@ -28,8 +28,8 @@ class NAZARA_RENDERER_API NzRenderBuffer : public NzRefCounted
|
|||
|
||||
public:
|
||||
NzRenderBuffer();
|
||||
NzRenderBuffer(const NzRenderBuffer&) = delete;
|
||||
NzRenderBuffer(NzRenderBuffer&&) = delete;
|
||||
NzRenderBuffer(const NzRenderBuffer&) = delete;
|
||||
NzRenderBuffer(NzRenderBuffer&&) = delete;
|
||||
~NzRenderBuffer();
|
||||
|
||||
bool Create(nzPixelFormat format, unsigned int width, unsigned int height);
|
||||
|
|
@ -44,8 +44,8 @@ class NAZARA_RENDERER_API NzRenderBuffer : public NzRefCounted
|
|||
|
||||
bool IsValid() const;
|
||||
|
||||
NzRenderBuffer& operator=(const NzRenderBuffer&) = delete;
|
||||
NzRenderBuffer& operator=(NzRenderBuffer&&) = delete;
|
||||
NzRenderBuffer& operator=(const NzRenderBuffer&) = delete;
|
||||
NzRenderBuffer& operator=(NzRenderBuffer&&) = delete;
|
||||
|
||||
static bool IsSupported();
|
||||
template<typename... Args> static NzRenderBufferRef New(Args&&... args);
|
||||
|
|
|
|||
|
|
@ -26,8 +26,8 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget
|
|||
{
|
||||
public:
|
||||
inline NzRenderTexture();
|
||||
NzRenderTexture(const NzRenderTexture&) = delete;
|
||||
NzRenderTexture(NzRenderTexture&&) = delete; ///TODO
|
||||
NzRenderTexture(const NzRenderTexture&) = delete;
|
||||
NzRenderTexture(NzRenderTexture&&) = delete; ///TODO
|
||||
inline ~NzRenderTexture();
|
||||
|
||||
bool AttachBuffer(nzAttachmentPoint attachmentPoint, nzUInt8 index, NzRenderBuffer* buffer);
|
||||
|
|
@ -60,8 +60,8 @@ class NAZARA_RENDERER_API NzRenderTexture : public NzRenderTarget
|
|||
unsigned int GetOpenGLID() const;
|
||||
bool HasContext() const override;
|
||||
|
||||
NzRenderTexture& operator=(const NzRenderTexture&) = delete;
|
||||
NzRenderTexture& operator=(NzRenderTexture&&) = delete; ///TODO
|
||||
NzRenderTexture& operator=(const NzRenderTexture&) = delete;
|
||||
NzRenderTexture& operator=(NzRenderTexture&&) = delete; ///TODO
|
||||
|
||||
static inline void Blit(NzRenderTexture* src, NzRenderTexture* dst, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
|
||||
static void Blit(NzRenderTexture* src, NzRectui srcRect, NzRenderTexture* dst, NzRectui dstRect, nzUInt32 buffers = nzRendererBuffer_Color | nzRendererBuffer_Depth | nzRendererBuffer_Stencil, bool bilinearFilter = false);
|
||||
|
|
|
|||
|
|
@ -36,8 +36,8 @@ class NAZARA_RENDERER_API NzShader : public NzRefCounted
|
|||
|
||||
public:
|
||||
NzShader();
|
||||
NzShader(const NzShader&) = delete;
|
||||
NzShader(NzShader&&) = delete;
|
||||
NzShader(const NzShader&) = delete;
|
||||
NzShader(NzShader&&) = delete;
|
||||
~NzShader();
|
||||
|
||||
void AttachStage(nzShaderStage stage, const NzShaderStage& shaderStage);
|
||||
|
|
@ -99,8 +99,8 @@ class NAZARA_RENDERER_API NzShader : public NzRefCounted
|
|||
// Fonctions OpenGL
|
||||
unsigned int GetOpenGLID() const;
|
||||
|
||||
NzShader& operator=(const NzShader&) = delete;
|
||||
NzShader& operator=(NzShader&&) = delete;
|
||||
NzShader& operator=(const NzShader&) = delete;
|
||||
NzShader& operator=(NzShader&&) = delete;
|
||||
|
||||
static bool IsStageSupported(nzShaderStage stage);
|
||||
template<typename... Args> static NzShaderRef New(Args&&... args);
|
||||
|
|
|
|||
|
|
@ -17,8 +17,8 @@ class NAZARA_RENDERER_API NzShaderStage
|
|||
public:
|
||||
NzShaderStage();
|
||||
NzShaderStage(nzShaderStage stage);
|
||||
NzShaderStage(const NzShaderStage&) = delete;
|
||||
NzShaderStage(NzShaderStage&& stage);
|
||||
NzShaderStage(const NzShaderStage&) = delete;
|
||||
NzShaderStage(NzShaderStage&& stage);
|
||||
~NzShaderStage();
|
||||
|
||||
bool Compile();
|
||||
|
|
@ -36,8 +36,8 @@ class NAZARA_RENDERER_API NzShaderStage
|
|||
void SetSource(const NzString& source);
|
||||
bool SetSourceFromFile(const NzString& filePath);
|
||||
|
||||
NzShaderStage& operator=(const NzShaderStage&) = delete;
|
||||
NzShaderStage& operator=(NzShaderStage&& shader);
|
||||
NzShaderStage& operator=(const NzShaderStage&) = delete;
|
||||
NzShaderStage& operator=(NzShaderStage&& shader);
|
||||
|
||||
// Fonctions OpenGL
|
||||
unsigned int GetOpenGLID() const;
|
||||
|
|
|
|||
|
|
@ -39,8 +39,8 @@ class NAZARA_RENDERER_API NzTexture : public NzAbstractImage, public NzRefCounte
|
|||
NzTexture() = default;
|
||||
NzTexture(nzImageType type, nzPixelFormat format, unsigned int width, unsigned int height, unsigned int depth = 1, nzUInt8 levelCount = 1);
|
||||
explicit NzTexture(const NzImage& image);
|
||||
NzTexture(const NzTexture&) = delete;
|
||||
NzTexture(NzTexture&&) = delete;
|
||||
NzTexture(const NzTexture&) = delete;
|
||||
NzTexture(NzTexture&&) = delete;
|
||||
~NzTexture();
|
||||
|
||||
bool Create(nzImageType type, nzPixelFormat format, unsigned int width, unsigned int height, unsigned int depth = 1, nzUInt8 levelCount = 1);
|
||||
|
|
@ -103,8 +103,8 @@ class NAZARA_RENDERER_API NzTexture : public NzAbstractImage, public NzRefCounte
|
|||
// Fonctions OpenGL
|
||||
unsigned int GetOpenGLID() const;
|
||||
|
||||
NzTexture& operator=(const NzTexture&) = delete;
|
||||
NzTexture& operator=(NzTexture&&) = delete;
|
||||
NzTexture& operator=(const NzTexture&) = delete;
|
||||
NzTexture& operator=(NzTexture&&) = delete;
|
||||
|
||||
static unsigned int GetValidSize(unsigned int size);
|
||||
static bool IsFormatSupported(nzPixelFormat format);
|
||||
|
|
|
|||
|
|
@ -30,8 +30,8 @@ class NAZARA_UTILITY_API NzBuffer : public NzRefCounted
|
|||
|
||||
NzBuffer(nzBufferType type);
|
||||
NzBuffer(nzBufferType type, unsigned int size, nzUInt32 storage = nzDataStorage_Software, nzBufferUsage usage = nzBufferUsage_Static);
|
||||
NzBuffer(const NzBuffer&) = delete;
|
||||
NzBuffer(NzBuffer&&) = delete;
|
||||
NzBuffer(const NzBuffer&) = delete;
|
||||
NzBuffer(NzBuffer&&) = delete;
|
||||
~NzBuffer();
|
||||
|
||||
bool CopyContent(const NzBuffer& buffer);
|
||||
|
|
@ -57,8 +57,8 @@ class NAZARA_UTILITY_API NzBuffer : public NzRefCounted
|
|||
|
||||
void Unmap() const;
|
||||
|
||||
NzBuffer& operator=(const NzBuffer&) = delete;
|
||||
NzBuffer& operator=(NzBuffer&&) = delete;
|
||||
NzBuffer& operator=(const NzBuffer&) = delete;
|
||||
NzBuffer& operator=(NzBuffer&&) = delete;
|
||||
|
||||
static bool IsStorageSupported(nzUInt32 storage);
|
||||
template<typename... Args> static NzBufferRef New(Args&&... args);
|
||||
|
|
|
|||
|
|
@ -44,8 +44,8 @@ class NAZARA_UTILITY_API NzFont : public NzRefCounted, public NzResource
|
|||
struct SizeInfo;
|
||||
|
||||
NzFont();
|
||||
NzFont(const NzFont&) = delete;
|
||||
NzFont(NzFont&&) = delete;
|
||||
NzFont(const NzFont&) = delete;
|
||||
NzFont(NzFont&&) = delete;
|
||||
~NzFont();
|
||||
|
||||
void ClearGlyphCache();
|
||||
|
|
@ -82,8 +82,8 @@ class NAZARA_UTILITY_API NzFont : public NzRefCounted, public NzResource
|
|||
void SetGlyphBorder(unsigned int borderSize);
|
||||
void SetMinimumStepSize(unsigned int minimumStepSize);
|
||||
|
||||
NzFont& operator=(const NzFont&) = delete;
|
||||
NzFont& operator=(NzFont&&) = delete;
|
||||
NzFont& operator=(const NzFont&) = delete;
|
||||
NzFont& operator=(NzFont&&) = delete;
|
||||
|
||||
static std::shared_ptr<NzAbstractAtlas> GetDefaultAtlas();
|
||||
static NzFont* GetDefault();
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ class NAZARA_UTILITY_API NzGuillotineImageAtlas : public NzAbstractAtlas
|
|||
|
||||
struct QueuedGlyph
|
||||
{
|
||||
NzImage image;
|
||||
NzImage image;
|
||||
NzRectui rect;
|
||||
bool flipped;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -39,8 +39,8 @@ class NAZARA_UTILITY_API NzWindow
|
|||
NzWindow();
|
||||
NzWindow(NzVideoMode mode, const NzString& title, nzUInt32 style = nzWindowStyle_Default);
|
||||
NzWindow(NzWindowHandle handle);
|
||||
NzWindow(const NzWindow&) = delete;
|
||||
NzWindow(NzWindow&&) = delete; ///TODO
|
||||
NzWindow(const NzWindow&) = delete;
|
||||
NzWindow(NzWindow&&) = delete; ///TODO
|
||||
virtual ~NzWindow();
|
||||
|
||||
void Close();
|
||||
|
|
@ -90,8 +90,8 @@ class NAZARA_UTILITY_API NzWindow
|
|||
|
||||
bool WaitEvent(NzEvent* event);
|
||||
|
||||
NzWindow& operator=(const NzWindow&) = delete;
|
||||
NzWindow& operator=(NzWindow&&) = delete; ///TODO
|
||||
NzWindow& operator=(const NzWindow&) = delete;
|
||||
NzWindow& operator=(NzWindow&&) = delete; ///TODO
|
||||
|
||||
protected:
|
||||
virtual bool OnWindowCreated();
|
||||
|
|
|
|||
|
|
@ -25,21 +25,21 @@ namespace
|
|||
{
|
||||
sf_count_t GetSize(void* user_data)
|
||||
{
|
||||
NzInputStream* stream = static_cast<NzInputStream*>(user_data);
|
||||
NzInputStream* stream = static_cast<NzInputStream*>(user_data);
|
||||
return stream->GetSize();
|
||||
}
|
||||
|
||||
sf_count_t Read(void* ptr, sf_count_t count, void* user_data)
|
||||
{
|
||||
NzInputStream* stream = static_cast<NzInputStream*>(user_data);
|
||||
return static_cast<sf_count_t>(stream->Read(ptr, static_cast<std::size_t>(count)));
|
||||
}
|
||||
sf_count_t Read(void* ptr, sf_count_t count, void* user_data)
|
||||
{
|
||||
NzInputStream* stream = static_cast<NzInputStream*>(user_data);
|
||||
return static_cast<sf_count_t>(stream->Read(ptr, static_cast<std::size_t>(count)));
|
||||
}
|
||||
|
||||
sf_count_t Seek(sf_count_t offset, int whence, void* user_data)
|
||||
{
|
||||
NzInputStream* stream = static_cast<NzInputStream*>(user_data);
|
||||
switch (whence)
|
||||
{
|
||||
sf_count_t Seek(sf_count_t offset, int whence, void* user_data)
|
||||
{
|
||||
NzInputStream* stream = static_cast<NzInputStream*>(user_data);
|
||||
switch (whence)
|
||||
{
|
||||
case SEEK_CUR:
|
||||
stream->Read(nullptr, static_cast<std::size_t>(offset));
|
||||
break;
|
||||
|
|
@ -54,16 +54,16 @@ namespace
|
|||
|
||||
default:
|
||||
NazaraInternalError("Seek mode not handled");
|
||||
}
|
||||
}
|
||||
|
||||
return stream->GetCursorPos();
|
||||
}
|
||||
return stream->GetCursorPos();
|
||||
}
|
||||
|
||||
sf_count_t Tell(void* user_data)
|
||||
{
|
||||
NzInputStream* stream = static_cast<NzInputStream*>(user_data);
|
||||
return stream->GetCursorPos();
|
||||
}
|
||||
sf_count_t Tell(void* user_data)
|
||||
{
|
||||
NzInputStream* stream = static_cast<NzInputStream*>(user_data);
|
||||
return stream->GetCursorPos();
|
||||
}
|
||||
|
||||
static SF_VIRTUAL_IO callbacks = {GetSize, Seek, Read, nullptr, Tell};
|
||||
|
||||
|
|
|
|||
|
|
@ -121,28 +121,28 @@ nzUInt32 NzMusic::GetPlayingOffset() const
|
|||
|
||||
nzUInt32 NzMusic::GetSampleCount() const
|
||||
{
|
||||
#if NAZARA_AUDIO_SAFE
|
||||
if (!m_impl)
|
||||
{
|
||||
NazaraError("Music not created");
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
#if NAZARA_AUDIO_SAFE
|
||||
if (!m_impl)
|
||||
{
|
||||
NazaraError("Music not created");
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
return m_impl->stream->GetSampleCount();
|
||||
return m_impl->stream->GetSampleCount();
|
||||
}
|
||||
|
||||
nzUInt32 NzMusic::GetSampleRate() const
|
||||
{
|
||||
#if NAZARA_AUDIO_SAFE
|
||||
if (!m_impl)
|
||||
{
|
||||
NazaraError("Music not created");
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
#if NAZARA_AUDIO_SAFE
|
||||
if (!m_impl)
|
||||
{
|
||||
NazaraError("Music not created");
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
return m_impl->stream->GetSampleRate();
|
||||
return m_impl->stream->GetSampleRate();
|
||||
}
|
||||
|
||||
nzSoundStatus NzMusic::GetStatus() const
|
||||
|
|
|
|||
|
|
@ -104,7 +104,7 @@ bool NzDeferredPhongLightingPass::Process(const NzSceneData& sceneData, unsigned
|
|||
{
|
||||
m_directionalLightShader->SendColor(m_directionalLightUniforms.locations.color, light.color);
|
||||
m_directionalLightShader->SendVector(m_directionalLightUniforms.locations.factors, NzVector2f(light.ambientFactor, light.diffuseFactor));
|
||||
m_directionalLightShader->SendVector(m_directionalLightUniforms.locations.parameters1, NzVector4f(light.direction));
|
||||
m_directionalLightShader->SendVector(m_directionalLightUniforms.locations.parameters1, NzVector4f(light.direction));
|
||||
|
||||
NzRenderer::DrawFullscreenQuad();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -375,8 +375,8 @@ NzDeferredRenderPass* NzDeferredRenderTechnique::ResetPass(nzRenderPassType rend
|
|||
if (oldPass && !oldPass->IsEnabled())
|
||||
smartPtr->Enable(false);
|
||||
|
||||
SetPass(renderPass, position, smartPtr.get());
|
||||
return smartPtr.release();
|
||||
SetPass(renderPass, position, smartPtr.get());
|
||||
return smartPtr.release();
|
||||
}
|
||||
|
||||
void NzDeferredRenderTechnique::SetPass(nzRenderPassType relativeTo, int position, NzDeferredRenderPass* pass)
|
||||
|
|
|
|||
|
|
@ -15,13 +15,13 @@
|
|||
|
||||
namespace
|
||||
{
|
||||
struct BufferData
|
||||
{
|
||||
NazaraSlot(NzSkeletalMesh, OnSkeletalMeshDestroy, skeletalMeshDestroySlot);
|
||||
struct BufferData
|
||||
{
|
||||
NazaraSlot(NzSkeletalMesh, OnSkeletalMeshDestroy, skeletalMeshDestroySlot);
|
||||
|
||||
NzVertexBufferRef buffer;
|
||||
bool updated;
|
||||
};
|
||||
};
|
||||
|
||||
using MeshMap = std::unordered_map<const NzSkeletalMesh*, BufferData>;
|
||||
|
||||
|
|
@ -115,9 +115,9 @@ NzVertexBuffer* NzSkinningManager::GetBuffer(const NzSkeletalMesh* mesh, const N
|
|||
|
||||
NzVertexBuffer* buffer;
|
||||
|
||||
MeshMap& meshMap = it->second.meshMap;
|
||||
MeshMap::iterator it2 = meshMap.find(mesh);
|
||||
if (it2 == meshMap.end())
|
||||
MeshMap& meshMap = it->second.meshMap;
|
||||
MeshMap::iterator it2 = meshMap.find(mesh);
|
||||
if (it2 == meshMap.end())
|
||||
{
|
||||
NzVertexBufferRef vertexBuffer = NzVertexBuffer::New(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Normal_UV_Tangent), mesh->GetVertexCount(), nzDataStorage_Hardware, nzBufferUsage_Dynamic);
|
||||
|
||||
|
|
|
|||
|
|
@ -12,10 +12,10 @@ NzAbstract2DNoise::~NzAbstract2DNoise() = default;
|
|||
|
||||
float NzAbstract2DNoise::GetBasicValue(float x, float y)
|
||||
{
|
||||
return this->GetValue(x,y,m_resolution);
|
||||
return this->GetValue(x,y,m_resolution);
|
||||
}
|
||||
|
||||
float NzAbstract2DNoise::GetMappedValue(float x, float y)
|
||||
{
|
||||
return (this->GetValue(x,y,m_resolution) + m_offset) * m_gain;
|
||||
return (this->GetValue(x,y,m_resolution) + m_offset) * m_gain;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,10 +12,10 @@ NzAbstract3DNoise::~NzAbstract3DNoise() = default;
|
|||
|
||||
float NzAbstract3DNoise::GetBasicValue(float x, float y, float z)
|
||||
{
|
||||
return this->GetValue(x,y,z,m_resolution);
|
||||
return this->GetValue(x,y,z,m_resolution);
|
||||
}
|
||||
|
||||
float NzAbstract3DNoise::GetMappedValue(float x, float y, float z)
|
||||
{
|
||||
return (this->GetValue(x,y,z,m_resolution) + m_offset) * m_gain ;
|
||||
return (this->GetValue(x,y,z,m_resolution) + m_offset) * m_gain ;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,10 +12,10 @@ NzAbstract4DNoise::~NzAbstract4DNoise() = default;
|
|||
|
||||
float NzAbstract4DNoise::GetBasicValue(float x, float y, float z, float w)
|
||||
{
|
||||
return this->GetValue(x,y,z,w,m_resolution);
|
||||
return this->GetValue(x,y,z,w,m_resolution);
|
||||
}
|
||||
|
||||
float NzAbstract4DNoise::GetMappedValue(float x, float y, float z, float w)
|
||||
{
|
||||
return (this->GetValue(x,y,z,w,m_resolution) + m_offset) * m_gain ;
|
||||
return (this->GetValue(x,y,z,w,m_resolution) + m_offset) * m_gain ;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,71 +10,71 @@
|
|||
|
||||
NzComplexNoiseBase::NzComplexNoiseBase()
|
||||
{
|
||||
m_parametersModified = true;
|
||||
m_lacunarity = 5.0f;
|
||||
m_hurst = 1.2f;
|
||||
m_octaves = 3.0f;
|
||||
m_parametersModified = true;
|
||||
m_lacunarity = 5.0f;
|
||||
m_hurst = 1.2f;
|
||||
m_octaves = 3.0f;
|
||||
|
||||
for (int i(0) ; i < m_octaves; ++i)
|
||||
{
|
||||
m_exponent_array[i] = 0;
|
||||
}
|
||||
for (int i(0) ; i < m_octaves; ++i)
|
||||
{
|
||||
m_exponent_array[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
float NzComplexNoiseBase::GetLacunarity() const
|
||||
{
|
||||
|
||||
return m_lacunarity;
|
||||
return m_lacunarity;
|
||||
}
|
||||
|
||||
float NzComplexNoiseBase::GetHurstParameter() const
|
||||
{
|
||||
return m_hurst;
|
||||
return m_hurst;
|
||||
}
|
||||
|
||||
float NzComplexNoiseBase::GetOctaveNumber() const
|
||||
{
|
||||
return m_octaves;
|
||||
return m_octaves;
|
||||
}
|
||||
|
||||
void NzComplexNoiseBase::SetLacunarity(float lacunarity)
|
||||
{
|
||||
m_lacunarity = lacunarity;
|
||||
m_parametersModified = true;
|
||||
m_lacunarity = lacunarity;
|
||||
m_parametersModified = true;
|
||||
|
||||
}
|
||||
|
||||
void NzComplexNoiseBase::SetHurstParameter(float h)
|
||||
{
|
||||
m_hurst = h;
|
||||
m_parametersModified = true;
|
||||
m_hurst = h;
|
||||
m_parametersModified = true;
|
||||
}
|
||||
|
||||
void NzComplexNoiseBase::SetOctavesNumber(float octaves)
|
||||
{
|
||||
if(octaves <= 30.0f)
|
||||
m_octaves = octaves;
|
||||
else
|
||||
m_octaves = 30.0f;
|
||||
if(octaves <= 30.0f)
|
||||
m_octaves = octaves;
|
||||
else
|
||||
m_octaves = 30.0f;
|
||||
|
||||
m_parametersModified = true;
|
||||
m_parametersModified = true;
|
||||
}
|
||||
|
||||
void NzComplexNoiseBase::RecomputeExponentArray()
|
||||
{
|
||||
if(m_parametersModified)
|
||||
{
|
||||
float frequency = 1.0;
|
||||
m_sum = 0.f;
|
||||
for (int i(0) ; i < static_cast<int>(m_octaves) ; ++i)
|
||||
{
|
||||
if(m_parametersModified)
|
||||
{
|
||||
float frequency = 1.0;
|
||||
m_sum = 0.f;
|
||||
for (int i(0) ; i < static_cast<int>(m_octaves) ; ++i)
|
||||
{
|
||||
|
||||
m_exponent_array[i] = std::pow( frequency, -m_hurst );
|
||||
frequency *= m_lacunarity;
|
||||
m_exponent_array[i] = std::pow( frequency, -m_hurst );
|
||||
frequency *= m_lacunarity;
|
||||
|
||||
m_sum += m_exponent_array[i];
|
||||
m_sum += m_exponent_array[i];
|
||||
|
||||
}
|
||||
m_parametersModified = false;
|
||||
}
|
||||
}
|
||||
m_parametersModified = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,41 +11,41 @@
|
|||
|
||||
NzFBM2D::NzFBM2D(nzNoises source, unsigned int seed)
|
||||
{
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin2D();
|
||||
break;
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin2D();
|
||||
break;
|
||||
|
||||
default:
|
||||
m_source = new NzSimplex2D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
default:
|
||||
m_source = new NzSimplex2D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
}
|
||||
|
||||
float NzFBM2D::GetValue(float x, float y, float resolution)
|
||||
{
|
||||
this->RecomputeExponentArray();
|
||||
this->RecomputeExponentArray();
|
||||
|
||||
m_value = 0.0;
|
||||
m_value = 0.0;
|
||||
|
||||
for (int i(0); i < m_octaves; ++i)
|
||||
{
|
||||
m_value += m_source->GetValue(x,y,resolution) * m_exponent_array[i];
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
for (int i(0); i < m_octaves; ++i)
|
||||
{
|
||||
m_value += m_source->GetValue(x,y,resolution) * m_exponent_array[i];
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
|
||||
if(!NzNumberEquals(m_remainder, static_cast<float>(0.0)))
|
||||
m_value += m_remainder * m_source->GetValue(x,y,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
if(!NzNumberEquals(m_remainder, static_cast<float>(0.0)))
|
||||
m_value += m_remainder * m_source->GetValue(x,y,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
|
||||
return m_value/this->m_sum;
|
||||
return m_value/this->m_sum;
|
||||
}
|
||||
|
||||
NzFBM2D::~NzFBM2D()
|
||||
{
|
||||
delete m_source;
|
||||
delete m_source;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,41 +11,41 @@
|
|||
|
||||
NzFBM3D::NzFBM3D(nzNoises source, unsigned int seed)
|
||||
{
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin3D();
|
||||
break;
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin3D();
|
||||
break;
|
||||
|
||||
default:
|
||||
m_source = new NzSimplex3D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
default:
|
||||
m_source = new NzSimplex3D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
}
|
||||
|
||||
float NzFBM3D::GetValue(float x, float y, float z, float resolution)
|
||||
{
|
||||
this->RecomputeExponentArray();
|
||||
this->RecomputeExponentArray();
|
||||
|
||||
m_value = 0.0;
|
||||
m_value = 0.0;
|
||||
|
||||
for (int i(0); i < m_octaves; ++i)
|
||||
{
|
||||
m_value += m_source->GetValue(x,y,z,resolution) * m_exponent_array[i];
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
for (int i(0); i < m_octaves; ++i)
|
||||
{
|
||||
m_value += m_source->GetValue(x,y,z,resolution) * m_exponent_array[i];
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
|
||||
if(!NzNumberEquals(m_remainder, static_cast<float>(0.0)))
|
||||
m_value += m_remainder * m_source->GetValue(x,y,z,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
if(!NzNumberEquals(m_remainder, static_cast<float>(0.0)))
|
||||
m_value += m_remainder * m_source->GetValue(x,y,z,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
|
||||
return m_value/this->m_sum;
|
||||
return m_value/this->m_sum;
|
||||
}
|
||||
|
||||
NzFBM3D::~NzFBM3D()
|
||||
{
|
||||
delete m_source;
|
||||
delete m_source;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,41 +11,41 @@
|
|||
|
||||
NzFBM4D::NzFBM4D(nzNoises source, unsigned int seed)
|
||||
{
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin4D();
|
||||
break;
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin4D();
|
||||
break;
|
||||
|
||||
default:
|
||||
m_source = new NzSimplex4D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
default:
|
||||
m_source = new NzSimplex4D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
}
|
||||
|
||||
float NzFBM4D::GetValue(float x, float y, float z, float w, float resolution)
|
||||
{
|
||||
this->RecomputeExponentArray();
|
||||
this->RecomputeExponentArray();
|
||||
|
||||
m_value = 0.0;
|
||||
m_value = 0.0;
|
||||
|
||||
for (int i(0); i < m_octaves; ++i)
|
||||
{
|
||||
m_value += m_source->GetValue(x,y,z,w,resolution) * m_exponent_array[i];
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
for (int i(0); i < m_octaves; ++i)
|
||||
{
|
||||
m_value += m_source->GetValue(x,y,z,w,resolution) * m_exponent_array[i];
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
|
||||
if(!NzNumberEquals(m_remainder, static_cast<float>(0.0)))
|
||||
m_value += m_remainder * m_source->GetValue(x,y,z,w,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
if(!NzNumberEquals(m_remainder, static_cast<float>(0.0)))
|
||||
m_value += m_remainder * m_source->GetValue(x,y,z,w,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
|
||||
return m_value/this->m_sum;
|
||||
return m_value/this->m_sum;
|
||||
}
|
||||
|
||||
NzFBM4D::~NzFBM4D()
|
||||
{
|
||||
delete m_source;
|
||||
delete m_source;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,54 +11,54 @@
|
|||
|
||||
NzHybridMultiFractal3D::NzHybridMultiFractal3D(nzNoises source, unsigned int seed)
|
||||
{
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin3D();
|
||||
break;
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin3D();
|
||||
break;
|
||||
|
||||
default:
|
||||
m_source = new NzSimplex3D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
default:
|
||||
m_source = new NzSimplex3D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
}
|
||||
|
||||
float NzHybridMultiFractal3D::GetValue(float x, float y, float z, float resolution)
|
||||
{
|
||||
this->RecomputeExponentArray();
|
||||
this->RecomputeExponentArray();
|
||||
|
||||
m_offset = 1.0f;
|
||||
m_offset = 1.0f;
|
||||
|
||||
m_value = (m_source->GetValue(x,y,z,resolution) + m_offset) * m_exponent_array[0];
|
||||
m_weight = m_value;
|
||||
m_signal = 0.f;
|
||||
m_value = (m_source->GetValue(x,y,z,resolution) + m_offset) * m_exponent_array[0];
|
||||
m_weight = m_value;
|
||||
m_signal = 0.f;
|
||||
|
||||
resolution *= m_lacunarity;
|
||||
resolution *= m_lacunarity;
|
||||
|
||||
for(int i(1) ; i < m_octaves; ++i)
|
||||
{
|
||||
if (m_weight > 1.f)
|
||||
m_weight = 1.f;
|
||||
for(int i(1) ; i < m_octaves; ++i)
|
||||
{
|
||||
if (m_weight > 1.f)
|
||||
m_weight = 1.f;
|
||||
|
||||
m_signal = (m_source->GetValue(x,y,z,resolution) + m_offset) * m_exponent_array[i];
|
||||
m_value += m_weight * m_signal;
|
||||
m_signal = (m_source->GetValue(x,y,z,resolution) + m_offset) * m_exponent_array[i];
|
||||
m_value += m_weight * m_signal;
|
||||
|
||||
m_weight *= m_signal;
|
||||
m_weight *= m_signal;
|
||||
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
if (m_remainder > 0.f)
|
||||
m_value += m_remainder * m_source->GetValue(x,y,z,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
if (m_remainder > 0.f)
|
||||
m_value += m_remainder * m_source->GetValue(x,y,z,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
|
||||
return m_value/this->m_sum - m_offset;
|
||||
return m_value/this->m_sum - m_offset;
|
||||
}
|
||||
|
||||
NzHybridMultiFractal3D::~NzHybridMultiFractal3D()
|
||||
{
|
||||
delete m_source;
|
||||
delete m_source;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,54 +11,54 @@
|
|||
|
||||
NzHybridMultiFractal4D::NzHybridMultiFractal4D(nzNoises source, unsigned int seed)
|
||||
{
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin4D();
|
||||
break;
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin4D();
|
||||
break;
|
||||
|
||||
default:
|
||||
m_source = new NzSimplex4D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
default:
|
||||
m_source = new NzSimplex4D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
}
|
||||
|
||||
float NzHybridMultiFractal4D::GetValue(float x, float y, float z, float w, float resolution)
|
||||
{
|
||||
this->RecomputeExponentArray();
|
||||
this->RecomputeExponentArray();
|
||||
|
||||
m_offset = 1.0f;
|
||||
m_offset = 1.0f;
|
||||
|
||||
m_value = (m_source->GetValue(x,y,z,w,resolution) + m_offset) * m_exponent_array[0];
|
||||
m_weight = m_value;
|
||||
m_signal = 0.f;
|
||||
m_value = (m_source->GetValue(x,y,z,w,resolution) + m_offset) * m_exponent_array[0];
|
||||
m_weight = m_value;
|
||||
m_signal = 0.f;
|
||||
|
||||
resolution *= m_lacunarity;
|
||||
resolution *= m_lacunarity;
|
||||
|
||||
for(int i(1) ; i < m_octaves; ++i)
|
||||
{
|
||||
if (m_weight > 1.f)
|
||||
m_weight = 1.f;
|
||||
for(int i(1) ; i < m_octaves; ++i)
|
||||
{
|
||||
if (m_weight > 1.f)
|
||||
m_weight = 1.f;
|
||||
|
||||
m_signal = (m_source->GetValue(x,y,z,w,resolution) + m_offset) * m_exponent_array[i];
|
||||
m_value += m_weight * m_signal;
|
||||
m_signal = (m_source->GetValue(x,y,z,w,resolution) + m_offset) * m_exponent_array[i];
|
||||
m_value += m_weight * m_signal;
|
||||
|
||||
m_weight *= m_signal;
|
||||
m_weight *= m_signal;
|
||||
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
if (m_remainder > 0.f)
|
||||
m_value += m_remainder * m_source->GetValue(x,y,z,w,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
if (m_remainder > 0.f)
|
||||
m_value += m_remainder * m_source->GetValue(x,y,z,w,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
|
||||
return m_value/this->m_sum - m_offset;
|
||||
return m_value/this->m_sum - m_offset;
|
||||
}
|
||||
|
||||
NzHybridMultiFractal4D::~NzHybridMultiFractal4D()
|
||||
{
|
||||
delete m_source;
|
||||
delete m_source;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,54 +11,54 @@
|
|||
|
||||
NzHybridMultiFractal2D::NzHybridMultiFractal2D(nzNoises source, unsigned int seed)
|
||||
{
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin2D();
|
||||
break;
|
||||
switch(source)
|
||||
{
|
||||
case PERLIN:
|
||||
m_source = new NzPerlin2D();
|
||||
break;
|
||||
|
||||
default:
|
||||
m_source = new NzSimplex2D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
default:
|
||||
m_source = new NzSimplex2D();
|
||||
break;
|
||||
}
|
||||
m_source->SetNewSeed(seed);
|
||||
m_source->ShufflePermutationTable();
|
||||
m_noiseType = source;
|
||||
}
|
||||
|
||||
float NzHybridMultiFractal2D::GetValue(float x, float y, float resolution)
|
||||
{
|
||||
this->RecomputeExponentArray();
|
||||
this->RecomputeExponentArray();
|
||||
|
||||
m_offset = 1.0f;
|
||||
m_offset = 1.0f;
|
||||
|
||||
m_value = (m_source->GetValue(x,y,resolution) + m_offset) * m_exponent_array[0];
|
||||
m_weight = m_value;
|
||||
m_signal = 0.f;
|
||||
m_value = (m_source->GetValue(x,y,resolution) + m_offset) * m_exponent_array[0];
|
||||
m_weight = m_value;
|
||||
m_signal = 0.f;
|
||||
|
||||
resolution *= m_lacunarity;
|
||||
resolution *= m_lacunarity;
|
||||
|
||||
for(int i(1) ; i < m_octaves; ++i)
|
||||
{
|
||||
if (m_weight > 1.f)
|
||||
m_weight = 1.f;
|
||||
for(int i(1) ; i < m_octaves; ++i)
|
||||
{
|
||||
if (m_weight > 1.f)
|
||||
m_weight = 1.f;
|
||||
|
||||
m_signal = (m_source->GetValue(x,y,resolution) + m_offset) * m_exponent_array[i];
|
||||
m_value += m_weight * m_signal;
|
||||
m_signal = (m_source->GetValue(x,y,resolution) + m_offset) * m_exponent_array[i];
|
||||
m_value += m_weight * m_signal;
|
||||
|
||||
m_weight *= m_signal;
|
||||
m_weight *= m_signal;
|
||||
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
resolution *= m_lacunarity;
|
||||
}
|
||||
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
if (m_remainder > 0.f)
|
||||
m_value += m_remainder * m_source->GetValue(x,y,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
m_remainder = m_octaves - static_cast<int>(m_octaves);
|
||||
if (m_remainder > 0.f)
|
||||
m_value += m_remainder * m_source->GetValue(x,y,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
|
||||
|
||||
return m_value/this->m_sum - m_offset;
|
||||
return m_value/this->m_sum - m_offset;
|
||||
}
|
||||
|
||||
NzHybridMultiFractal2D::~NzHybridMultiFractal2D()
|
||||
{
|
||||
delete m_source;
|
||||
delete m_source;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,37 +17,37 @@ NzMappedNoiseBase::NzMappedNoiseBase() : m_gain(1.f), m_offset(0.f), m_resolutio
|
|||
|
||||
float NzMappedNoiseBase::GetGain() const
|
||||
{
|
||||
return m_gain;
|
||||
return m_gain;
|
||||
}
|
||||
|
||||
float NzMappedNoiseBase::GetOffset() const
|
||||
{
|
||||
return m_offset;
|
||||
return m_offset;
|
||||
}
|
||||
|
||||
float NzMappedNoiseBase::GetResolution() const
|
||||
{
|
||||
return m_resolution;
|
||||
return m_resolution;
|
||||
}
|
||||
|
||||
void NzMappedNoiseBase::SetGain(float gain)
|
||||
{
|
||||
m_gain = gain;
|
||||
m_gain = gain;
|
||||
}
|
||||
|
||||
void NzMappedNoiseBase::SetOffset(float offset)
|
||||
{
|
||||
m_offset = offset;
|
||||
m_offset = offset;
|
||||
}
|
||||
|
||||
void NzMappedNoiseBase::SetResolution(float resolution)
|
||||
{
|
||||
if (NzNumberEquals(resolution, 0.f))
|
||||
if (NzNumberEquals(resolution, 0.f))
|
||||
{
|
||||
NzStringStream ss;
|
||||
ss << __FILE__ << ':' << __LINE__ << " : resolution cannot be 0.0f";
|
||||
|
||||
throw std::domain_error(ss.ToString());
|
||||
}
|
||||
m_resolution = resolution;
|
||||
m_resolution = resolution;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,68 +9,68 @@
|
|||
|
||||
NzNoiseBase::NzNoiseBase(unsigned int seed)
|
||||
{
|
||||
Ua = 16807;
|
||||
Uc = 0;
|
||||
Um = 2147483647;
|
||||
UcurrentSeed = 0;
|
||||
Uprevious = 0;
|
||||
Ua = 16807;
|
||||
Uc = 0;
|
||||
Um = 2147483647;
|
||||
UcurrentSeed = 0;
|
||||
Uprevious = 0;
|
||||
|
||||
SetNewSeed(seed);
|
||||
SetNewSeed(seed);
|
||||
|
||||
for(int i(0) ; i < 512 ; i++)
|
||||
perm[i] = i & 255;
|
||||
for(int i(0) ; i < 512 ; i++)
|
||||
perm[i] = i & 255;
|
||||
|
||||
}
|
||||
|
||||
void NzNoiseBase::SetNewSeed(unsigned int seed)
|
||||
{
|
||||
Uprevious = seed;
|
||||
UcurrentSeed = seed;
|
||||
Uprevious = seed;
|
||||
UcurrentSeed = seed;
|
||||
}
|
||||
|
||||
unsigned int NzNoiseBase::GetUniformRandomValue()
|
||||
{
|
||||
Ulast = Ua*Uprevious + Uc%Um;
|
||||
Uprevious = Ulast;
|
||||
return Ulast;
|
||||
Ulast = Ua*Uprevious + Uc%Um;
|
||||
Uprevious = Ulast;
|
||||
return Ulast;
|
||||
}
|
||||
|
||||
void NzNoiseBase::ShufflePermutationTable()
|
||||
{
|
||||
int xchanger;
|
||||
unsigned int ncase;
|
||||
int xchanger;
|
||||
unsigned int ncase;
|
||||
|
||||
for(unsigned int i(0) ; i < 256 ; i++)
|
||||
perm[i] = i;
|
||||
for(unsigned int i(0) ; i < 256 ; i++)
|
||||
perm[i] = i;
|
||||
|
||||
for(unsigned int j(0) ; j < 20 ; ++j)
|
||||
for (unsigned int i(0); i < 256 ; ++i)
|
||||
{
|
||||
ncase = this->GetUniformRandomValue() & 255;
|
||||
xchanger = perm[i];
|
||||
perm[i] = perm[ncase];
|
||||
perm[ncase] = xchanger;
|
||||
}
|
||||
for(unsigned int j(0) ; j < 20 ; ++j)
|
||||
for (unsigned int i(0); i < 256 ; ++i)
|
||||
{
|
||||
ncase = this->GetUniformRandomValue() & 255;
|
||||
xchanger = perm[i];
|
||||
perm[i] = perm[ncase];
|
||||
perm[ncase] = xchanger;
|
||||
}
|
||||
|
||||
for(unsigned int i(256) ; i < 512; ++i)
|
||||
perm[i] = perm[i & 255];
|
||||
for(unsigned int i(256) ; i < 512; ++i)
|
||||
perm[i] = perm[i & 255];
|
||||
}
|
||||
|
||||
int NzNoiseBase::fastfloor(float n)
|
||||
{
|
||||
return (n >= 0) ? static_cast<int>(n) : static_cast<int>(n-1);
|
||||
return (n >= 0) ? static_cast<int>(n) : static_cast<int>(n-1);
|
||||
}
|
||||
|
||||
int NzNoiseBase::JenkinsHash(int a, int b, int c)
|
||||
{
|
||||
a = a-b; a = a - c; a = a^(static_cast<unsigned int>(c) >> 13);
|
||||
b = b-c; b = b - a; b = b^(a << 8);
|
||||
c = c-a; c = c - b; c = c^(static_cast<unsigned int>(b) >> 13);
|
||||
a = a-b; a = a - c; a = a^(static_cast<unsigned int>(c) >> 12);
|
||||
b = b-c; b = b - a; b = b^(a << 16);
|
||||
c = c-a; c = c - b; c = c^(static_cast<unsigned int>(b) >> 5);
|
||||
a = a-b; a = a - c; a = a^(static_cast<unsigned int>(c) >> 3);
|
||||
b = b-c; b = b - a; b = b^(a << 10);
|
||||
c = c-a; c = c - b; c = c^(static_cast<unsigned int>(b) >> 15);
|
||||
return c;
|
||||
a = a-b; a = a - c; a = a^(static_cast<unsigned int>(c) >> 13);
|
||||
b = b-c; b = b - a; b = b^(a << 8);
|
||||
c = c-a; c = c - b; c = c^(static_cast<unsigned int>(b) >> 13);
|
||||
a = a-b; a = a - c; a = a^(static_cast<unsigned int>(c) >> 12);
|
||||
b = b-c; b = b - a; b = b^(a << 16);
|
||||
c = c-a; c = c - b; c = c^(static_cast<unsigned int>(b) >> 5);
|
||||
a = a-b; a = a - c; a = a^(static_cast<unsigned int>(c) >> 3);
|
||||
b = b-c; b = b - a; b = b^(a << 10);
|
||||
c = c-a; c = c - b; c = c^(static_cast<unsigned int>(b) >> 15);
|
||||
return c;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
NzPerlin2D::NzPerlin2D()
|
||||
{
|
||||
float grad2Temp[][2] = {
|
||||
float grad2Temp[][2] = {
|
||||
{1.f,1.f},
|
||||
{-1.f,1.f},
|
||||
{1.f,-1.f},
|
||||
|
|
@ -21,52 +21,52 @@ NzPerlin2D::NzPerlin2D()
|
|||
{0.f,-1.f}
|
||||
};
|
||||
|
||||
for(int i(0) ; i < 8 ; ++i)
|
||||
for(int j(0) ; j < 2 ; ++j)
|
||||
gradient2[i][j] = grad2Temp[i][j];
|
||||
for(int i(0) ; i < 8 ; ++i)
|
||||
for(int j(0) ; j < 2 ; ++j)
|
||||
gradient2[i][j] = grad2Temp[i][j];
|
||||
}
|
||||
|
||||
NzPerlin2D::NzPerlin2D(unsigned int seed) : NzPerlin2D()
|
||||
{
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
}
|
||||
|
||||
float NzPerlin2D::GetValue(float x, float y, float resolution)
|
||||
{
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
|
||||
x0 = fastfloor(x);
|
||||
y0 = fastfloor(y);
|
||||
x0 = fastfloor(x);
|
||||
y0 = fastfloor(y);
|
||||
|
||||
ii = x0 & 255;
|
||||
jj = y0 & 255;
|
||||
ii = x0 & 255;
|
||||
jj = y0 & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj]] & 7;
|
||||
gi1 = perm[ii + 1 + perm[jj]] & 7;
|
||||
gi2 = perm[ii + perm[jj + 1]] & 7;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1]] & 7;
|
||||
gi0 = perm[ii + perm[jj]] & 7;
|
||||
gi1 = perm[ii + 1 + perm[jj]] & 7;
|
||||
gi2 = perm[ii + perm[jj + 1]] & 7;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1]] & 7;
|
||||
|
||||
temp.x = x-x0;
|
||||
temp.y = y-y0;
|
||||
temp.x = x-x0;
|
||||
temp.y = y-y0;
|
||||
|
||||
Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
|
||||
Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
|
||||
Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
|
||||
Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
|
||||
|
||||
s = gradient2[gi0][0]*temp.x + gradient2[gi0][1]*temp.y;
|
||||
s = gradient2[gi0][0]*temp.x + gradient2[gi0][1]*temp.y;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
t = gradient2[gi1][0]*temp.x + gradient2[gi1][1]*temp.y;
|
||||
temp.x = x-(x0+1);
|
||||
t = gradient2[gi1][0]*temp.x + gradient2[gi1][1]*temp.y;
|
||||
|
||||
temp.y = y-(y0+1);
|
||||
v = gradient2[gi3][0]*temp.x + gradient2[gi3][1]*temp.y;
|
||||
temp.y = y-(y0+1);
|
||||
v = gradient2[gi3][0]*temp.x + gradient2[gi3][1]*temp.y;
|
||||
|
||||
temp.x = x-x0;
|
||||
u = gradient2[gi2][0]*temp.x + gradient2[gi2][1]*temp.y;
|
||||
temp.x = x-x0;
|
||||
u = gradient2[gi2][0]*temp.x + gradient2[gi2][1]*temp.y;
|
||||
|
||||
Li1 = s + Cx*(t-s);
|
||||
Li2 = u + Cx*(v-u);
|
||||
Li1 = s + Cx*(t-s);
|
||||
Li2 = u + Cx*(v-u);
|
||||
|
||||
return Li1 + Cy*(Li2-Li1);
|
||||
return Li1 + Cy*(Li2-Li1);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,87 +9,87 @@
|
|||
|
||||
NzPerlin3D::NzPerlin3D()
|
||||
{
|
||||
float grad3Temp[][3] = {
|
||||
{1,1,0},{-1,1,0},{1,-1,0},{-1,-1,0},
|
||||
{1,0,1},{-1,0,1},{1,0,-1},{-1,0,-1},
|
||||
{0,1,1},{0,-1,1},{0,1,-1},{0,-1,-1},
|
||||
{1,1,0},{-1,1,0},{0,-1,1},{0,-1,-1}
|
||||
};
|
||||
float grad3Temp[][3] = {
|
||||
{1,1,0},{-1,1,0},{1,-1,0},{-1,-1,0},
|
||||
{1,0,1},{-1,0,1},{1,0,-1},{-1,0,-1},
|
||||
{0,1,1},{0,-1,1},{0,1,-1},{0,-1,-1},
|
||||
{1,1,0},{-1,1,0},{0,-1,1},{0,-1,-1}
|
||||
};
|
||||
|
||||
for(int i(0) ; i < 16 ; ++i)
|
||||
for(int j(0) ; j < 3 ; ++j)
|
||||
gradient3[i][j] = grad3Temp[i][j];
|
||||
for(int i(0) ; i < 16 ; ++i)
|
||||
for(int j(0) ; j < 3 ; ++j)
|
||||
gradient3[i][j] = grad3Temp[i][j];
|
||||
}
|
||||
|
||||
NzPerlin3D::NzPerlin3D(unsigned int seed) : NzPerlin3D()
|
||||
{
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
}
|
||||
|
||||
float NzPerlin3D::GetValue(float x, float y, float z, float resolution)
|
||||
{
|
||||
x /= resolution;
|
||||
y /= resolution;
|
||||
z /= resolution;
|
||||
x /= resolution;
|
||||
y /= resolution;
|
||||
z /= resolution;
|
||||
|
||||
x0 = fastfloor(x);
|
||||
y0 = fastfloor(y);
|
||||
z0 = fastfloor(z);
|
||||
x0 = fastfloor(x);
|
||||
y0 = fastfloor(y);
|
||||
z0 = fastfloor(z);
|
||||
|
||||
ii = x0 & 255;
|
||||
jj = y0 & 255;
|
||||
kk = z0 & 255;
|
||||
ii = x0 & 255;
|
||||
jj = y0 & 255;
|
||||
kk = z0 & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj + perm[kk]]] & 15;
|
||||
gi1 = perm[ii + 1 + perm[jj + perm[kk]]] & 15;
|
||||
gi2 = perm[ii + perm[jj + 1 + perm[kk]]] & 15;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk]]] & 15;
|
||||
gi0 = perm[ii + perm[jj + perm[kk]]] & 15;
|
||||
gi1 = perm[ii + 1 + perm[jj + perm[kk]]] & 15;
|
||||
gi2 = perm[ii + perm[jj + 1 + perm[kk]]] & 15;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk]]] & 15;
|
||||
|
||||
gi4 = perm[ii + perm[jj + perm[kk + 1]]] & 15;
|
||||
gi5 = perm[ii + 1 + perm[jj + perm[kk + 1]]] & 15;
|
||||
gi6 = perm[ii + perm[jj + 1 + perm[kk + 1]]] & 15;
|
||||
gi7 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]] & 15;
|
||||
gi4 = perm[ii + perm[jj + perm[kk + 1]]] & 15;
|
||||
gi5 = perm[ii + 1 + perm[jj + perm[kk + 1]]] & 15;
|
||||
gi6 = perm[ii + perm[jj + 1 + perm[kk + 1]]] & 15;
|
||||
gi7 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]] & 15;
|
||||
|
||||
temp.x = x-x0;
|
||||
temp.y = y-y0;
|
||||
temp.z = z-z0;
|
||||
temp.x = x-x0;
|
||||
temp.y = y-y0;
|
||||
temp.z = z-z0;
|
||||
|
||||
Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
|
||||
Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
|
||||
Cz = temp.z * temp.z * temp.z * (temp.z * (temp.z * 6 - 15) + 10);
|
||||
Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
|
||||
Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
|
||||
Cz = temp.z * temp.z * temp.z * (temp.z * (temp.z * 6 - 15) + 10);
|
||||
|
||||
s[0] = gradient3[gi0][0]*temp.x + gradient3[gi0][1]*temp.y + gradient3[gi0][2]*temp.z;
|
||||
s[0] = gradient3[gi0][0]*temp.x + gradient3[gi0][1]*temp.y + gradient3[gi0][2]*temp.z;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
t[0] = gradient3[gi1][0]*temp.x + gradient3[gi1][1]*temp.y + gradient3[gi1][2]*temp.z;
|
||||
temp.x = x-(x0+1);
|
||||
t[0] = gradient3[gi1][0]*temp.x + gradient3[gi1][1]*temp.y + gradient3[gi1][2]*temp.z;
|
||||
|
||||
temp.y = y-(y0+1);
|
||||
v[0] = gradient3[gi3][0]*temp.x + gradient3[gi3][1]*temp.y + gradient3[gi3][2]*temp.z;
|
||||
temp.y = y-(y0+1);
|
||||
v[0] = gradient3[gi3][0]*temp.x + gradient3[gi3][1]*temp.y + gradient3[gi3][2]*temp.z;
|
||||
|
||||
temp.x = x-x0;
|
||||
u[0] = gradient3[gi2][0]*temp.x + gradient3[gi2][1]*temp.y + gradient3[gi2][2]*temp.z;
|
||||
temp.x = x-x0;
|
||||
u[0] = gradient3[gi2][0]*temp.x + gradient3[gi2][1]*temp.y + gradient3[gi2][2]*temp.z;
|
||||
|
||||
temp.y = y-y0;
|
||||
temp.z = z-(z0+1);
|
||||
s[1] = gradient3[gi4][0]*temp.x + gradient3[gi4][1]*temp.y + gradient3[gi4][2]*temp.z;
|
||||
temp.y = y-y0;
|
||||
temp.z = z-(z0+1);
|
||||
s[1] = gradient3[gi4][0]*temp.x + gradient3[gi4][1]*temp.y + gradient3[gi4][2]*temp.z;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
t[1] = gradient3[gi5][0]*temp.x + gradient3[gi5][1]*temp.y + gradient3[gi5][2]*temp.z;
|
||||
temp.x = x-(x0+1);
|
||||
t[1] = gradient3[gi5][0]*temp.x + gradient3[gi5][1]*temp.y + gradient3[gi5][2]*temp.z;
|
||||
|
||||
temp.y = y-(y0+1);
|
||||
v[1] = gradient3[gi7][0]*temp.x + gradient3[gi7][1]*temp.y + gradient3[gi7][2]*temp.z;
|
||||
temp.y = y-(y0+1);
|
||||
v[1] = gradient3[gi7][0]*temp.x + gradient3[gi7][1]*temp.y + gradient3[gi7][2]*temp.z;
|
||||
|
||||
temp.x = x-x0;
|
||||
u[1] = gradient3[gi6][0]*temp.x + gradient3[gi6][1]*temp.y + gradient3[gi6][2]*temp.z;
|
||||
temp.x = x-x0;
|
||||
u[1] = gradient3[gi6][0]*temp.x + gradient3[gi6][1]*temp.y + gradient3[gi6][2]*temp.z;
|
||||
|
||||
Li1 = s[0] + Cx*(t[0]-s[0]);
|
||||
Li2 = u[0] + Cx*(v[0]-u[0]);
|
||||
Li3 = s[1] + Cx*(t[1]-s[1]);
|
||||
Li4 = u[1] + Cx*(v[1]-u[1]);
|
||||
Li1 = s[0] + Cx*(t[0]-s[0]);
|
||||
Li2 = u[0] + Cx*(v[0]-u[0]);
|
||||
Li3 = s[1] + Cx*(t[1]-s[1]);
|
||||
Li4 = u[1] + Cx*(v[1]-u[1]);
|
||||
|
||||
Li5 = Li1 + Cy*(Li2-Li1);
|
||||
Li6 = Li3 + Cy*(Li4-Li3);
|
||||
Li5 = Li1 + Cy*(Li2-Li1);
|
||||
Li6 = Li3 + Cy*(Li4-Li3);
|
||||
|
||||
return Li5 + Cz*(Li6-Li5);
|
||||
return Li5 + Cz*(Li6-Li5);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,145 +9,145 @@
|
|||
|
||||
NzPerlin4D::NzPerlin4D()
|
||||
{
|
||||
float grad4Temp[][4] =
|
||||
{
|
||||
{0,1,1,1}, {0,1,1,-1}, {0,1,-1,1}, {0,1,-1,-1},
|
||||
{0,-1,1,1},{0,-1,1,-1},{0,-1,-1,1},{0,-1,-1,-1},
|
||||
{1,0,1,1}, {1,0,1,-1}, {1,0,-1,1}, {1,0,-1,-1},
|
||||
{-1,0,1,1},{-1,0,1,-1},{-1,0,-1,1},{-1,0,-1,-1},
|
||||
{1,1,0,1}, {1,1,0,-1}, {1,-1,0,1}, {1,-1,0,-1},
|
||||
{-1,1,0,1},{-1,1,0,-1},{-1,-1,0,1},{-1,-1,0,-1},
|
||||
{1,1,1,0}, {1,1,-1,0}, {1,-1,1,0}, {1,-1,-1,0},
|
||||
{-1,1,1,0},{-1,1,-1,0},{-1,-1,1,0},{-1,-1,-1,0}
|
||||
};
|
||||
float grad4Temp[][4] =
|
||||
{
|
||||
{0,1,1,1}, {0,1,1,-1}, {0,1,-1,1}, {0,1,-1,-1},
|
||||
{0,-1,1,1},{0,-1,1,-1},{0,-1,-1,1},{0,-1,-1,-1},
|
||||
{1,0,1,1}, {1,0,1,-1}, {1,0,-1,1}, {1,0,-1,-1},
|
||||
{-1,0,1,1},{-1,0,1,-1},{-1,0,-1,1},{-1,0,-1,-1},
|
||||
{1,1,0,1}, {1,1,0,-1}, {1,-1,0,1}, {1,-1,0,-1},
|
||||
{-1,1,0,1},{-1,1,0,-1},{-1,-1,0,1},{-1,-1,0,-1},
|
||||
{1,1,1,0}, {1,1,-1,0}, {1,-1,1,0}, {1,-1,-1,0},
|
||||
{-1,1,1,0},{-1,1,-1,0},{-1,-1,1,0},{-1,-1,-1,0}
|
||||
};
|
||||
|
||||
for(int i(0) ; i < 32 ; ++i)
|
||||
for(int j(0) ; j < 4 ; ++j)
|
||||
gradient4[i][j] = grad4Temp[i][j];
|
||||
for(int i(0) ; i < 32 ; ++i)
|
||||
for(int j(0) ; j < 4 ; ++j)
|
||||
gradient4[i][j] = grad4Temp[i][j];
|
||||
}
|
||||
|
||||
NzPerlin4D::NzPerlin4D(unsigned int seed) : NzPerlin4D()
|
||||
{
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
}
|
||||
|
||||
float NzPerlin4D::GetValue(float x, float y, float z, float w, float resolution)
|
||||
{
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
z *= resolution;
|
||||
w *= resolution;
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
z *= resolution;
|
||||
w *= resolution;
|
||||
|
||||
x0 = fastfloor(x);
|
||||
y0 = fastfloor(y);
|
||||
z0 = fastfloor(z);
|
||||
w0 = fastfloor(w);
|
||||
x0 = fastfloor(x);
|
||||
y0 = fastfloor(y);
|
||||
z0 = fastfloor(z);
|
||||
w0 = fastfloor(w);
|
||||
|
||||
ii = x0 & 255;
|
||||
jj = y0 & 255;
|
||||
kk = z0 & 255;
|
||||
ll = w0 & 255;
|
||||
ii = x0 & 255;
|
||||
jj = y0 & 255;
|
||||
kk = z0 & 255;
|
||||
ll = w0 & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] & 31;
|
||||
gi1 = perm[ii + 1 + perm[jj + perm[kk + perm[ll]]]] & 31;
|
||||
gi2 = perm[ii + perm[jj + 1 + perm[kk + perm[ll]]]] & 31;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll]]]] & 31;
|
||||
gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] & 31;
|
||||
gi1 = perm[ii + 1 + perm[jj + perm[kk + perm[ll]]]] & 31;
|
||||
gi2 = perm[ii + perm[jj + 1 + perm[kk + perm[ll]]]] & 31;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll]]]] & 31;
|
||||
|
||||
gi4 = perm[ii + perm[jj + + perm[kk + 1 + perm[ll]]]] & 31;
|
||||
gi5 = perm[ii + 1 + perm[jj + + perm[kk + 1 + perm[ll]]]] & 31;
|
||||
gi6 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll]]]] & 31;
|
||||
gi7 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll]]]] & 31;
|
||||
gi4 = perm[ii + perm[jj + + perm[kk + 1 + perm[ll]]]] & 31;
|
||||
gi5 = perm[ii + 1 + perm[jj + + perm[kk + 1 + perm[ll]]]] & 31;
|
||||
gi6 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll]]]] & 31;
|
||||
gi7 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll]]]] & 31;
|
||||
|
||||
gi8 = perm[ii + perm[jj + perm[kk + perm[ll + 1]]]] & 31;
|
||||
gi9 = perm[ii + 1 + perm[jj + perm[kk + perm[ll + 1]]]] & 31;
|
||||
gi10 = perm[ii + perm[jj + 1 + perm[kk + perm[ll + 1]]]] & 31;
|
||||
gi11 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll + 1]]]] & 31;
|
||||
gi8 = perm[ii + perm[jj + perm[kk + perm[ll + 1]]]] & 31;
|
||||
gi9 = perm[ii + 1 + perm[jj + perm[kk + perm[ll + 1]]]] & 31;
|
||||
gi10 = perm[ii + perm[jj + 1 + perm[kk + perm[ll + 1]]]] & 31;
|
||||
gi11 = perm[ii + 1 + perm[jj + 1 + perm[kk + perm[ll + 1]]]] & 31;
|
||||
|
||||
gi12 = perm[ii + perm[jj + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
gi13 = perm[ii + 1 + perm[jj + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
gi14 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
gi15 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
gi12 = perm[ii + perm[jj + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
gi13 = perm[ii + 1 + perm[jj + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
gi14 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
gi15 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] & 31;
|
||||
|
||||
temp.x = x-x0;
|
||||
temp.y = y-y0;
|
||||
temp.z = z-z0;
|
||||
temp.w = w-w0;
|
||||
temp.x = x-x0;
|
||||
temp.y = y-y0;
|
||||
temp.z = z-z0;
|
||||
temp.w = w-w0;
|
||||
|
||||
Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
|
||||
Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
|
||||
Cz = temp.z * temp.z * temp.z * (temp.z * (temp.z * 6 - 15) + 10);
|
||||
Cw = temp.w * temp.w * temp.w * (temp.w * (temp.w * 6 - 15) + 10);
|
||||
Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
|
||||
Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
|
||||
Cz = temp.z * temp.z * temp.z * (temp.z * (temp.z * 6 - 15) + 10);
|
||||
Cw = temp.w * temp.w * temp.w * (temp.w * (temp.w * 6 - 15) + 10);
|
||||
|
||||
s[0] = gradient4[gi0][0]*temp.x + gradient4[gi0][1]*temp.y + gradient4[gi0][2]*temp.z + gradient4[gi0][3]*temp.w;
|
||||
s[0] = gradient4[gi0][0]*temp.x + gradient4[gi0][1]*temp.y + gradient4[gi0][2]*temp.z + gradient4[gi0][3]*temp.w;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
t[0] = gradient4[gi1][0]*temp.x + gradient4[gi1][1]*temp.y + gradient4[gi1][2]*temp.z + gradient4[gi1][3]*temp.w;
|
||||
temp.x = x-(x0+1);
|
||||
t[0] = gradient4[gi1][0]*temp.x + gradient4[gi1][1]*temp.y + gradient4[gi1][2]*temp.z + gradient4[gi1][3]*temp.w;
|
||||
|
||||
temp.y = y-(y0+1);
|
||||
v[0] = gradient4[gi3][0]*temp.x + gradient4[gi3][1]*temp.y + gradient4[gi3][2]*temp.z + gradient4[gi3][3]*temp.w;
|
||||
temp.y = y-(y0+1);
|
||||
v[0] = gradient4[gi3][0]*temp.x + gradient4[gi3][1]*temp.y + gradient4[gi3][2]*temp.z + gradient4[gi3][3]*temp.w;
|
||||
|
||||
temp.x = x-x0;
|
||||
u[0] = gradient4[gi2][0]*temp.x + gradient4[gi2][1]*temp.y + gradient4[gi2][2]*temp.z + gradient4[gi2][3]*temp.w;
|
||||
temp.x = x-x0;
|
||||
u[0] = gradient4[gi2][0]*temp.x + gradient4[gi2][1]*temp.y + gradient4[gi2][2]*temp.z + gradient4[gi2][3]*temp.w;
|
||||
|
||||
temp.y = y-y0;
|
||||
temp.z = z-(z0+1);
|
||||
s[1] = gradient4[gi4][0]*temp.x + gradient4[gi4][1]*temp.y + gradient4[gi4][2]*temp.z + gradient4[gi4][3]*temp.w;
|
||||
temp.y = y-y0;
|
||||
temp.z = z-(z0+1);
|
||||
s[1] = gradient4[gi4][0]*temp.x + gradient4[gi4][1]*temp.y + gradient4[gi4][2]*temp.z + gradient4[gi4][3]*temp.w;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
t[1] = gradient4[gi5][0]*temp.x + gradient4[gi5][1]*temp.y + gradient4[gi5][2]*temp.z + gradient4[gi5][3]*temp.w;
|
||||
temp.x = x-(x0+1);
|
||||
t[1] = gradient4[gi5][0]*temp.x + gradient4[gi5][1]*temp.y + gradient4[gi5][2]*temp.z + gradient4[gi5][3]*temp.w;
|
||||
|
||||
temp.y = y-(y0+1);
|
||||
v[1] = gradient4[gi7][0]*temp.x + gradient4[gi7][1]*temp.y + gradient4[gi7][2]*temp.z + gradient4[gi7][3]*temp.w;
|
||||
temp.y = y-(y0+1);
|
||||
v[1] = gradient4[gi7][0]*temp.x + gradient4[gi7][1]*temp.y + gradient4[gi7][2]*temp.z + gradient4[gi7][3]*temp.w;
|
||||
|
||||
temp.x = x-x0;
|
||||
u[1] = gradient4[gi6][0]*temp.x + gradient4[gi6][1]*temp.y + gradient4[gi6][2]*temp.z + gradient4[gi6][3]*temp.w;
|
||||
temp.x = x-x0;
|
||||
u[1] = gradient4[gi6][0]*temp.x + gradient4[gi6][1]*temp.y + gradient4[gi6][2]*temp.z + gradient4[gi6][3]*temp.w;
|
||||
|
||||
|
||||
temp.y = y-y0;
|
||||
temp.z = z-z0;
|
||||
temp.w = w-(w0+1);
|
||||
s[2] = gradient4[gi8][0]*temp.x + gradient4[gi8][1]*temp.y + gradient4[gi8][2]*temp.z + gradient4[gi8][3]*temp.w;
|
||||
temp.y = y-y0;
|
||||
temp.z = z-z0;
|
||||
temp.w = w-(w0+1);
|
||||
s[2] = gradient4[gi8][0]*temp.x + gradient4[gi8][1]*temp.y + gradient4[gi8][2]*temp.z + gradient4[gi8][3]*temp.w;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
t[2] = gradient4[gi9][0]*temp.x + gradient4[gi9][1]*temp.y + gradient4[gi9][2]*temp.z + gradient4[gi9][3]*temp.w;
|
||||
temp.x = x-(x0+1);
|
||||
t[2] = gradient4[gi9][0]*temp.x + gradient4[gi9][1]*temp.y + gradient4[gi9][2]*temp.z + gradient4[gi9][3]*temp.w;
|
||||
|
||||
temp.y = y-(y0+1);
|
||||
v[2] = gradient4[gi11][0]*temp.x + gradient4[gi11][1]*temp.y + gradient4[gi11][2]*temp.z + gradient4[gi11][3]*temp.w;
|
||||
temp.y = y-(y0+1);
|
||||
v[2] = gradient4[gi11][0]*temp.x + gradient4[gi11][1]*temp.y + gradient4[gi11][2]*temp.z + gradient4[gi11][3]*temp.w;
|
||||
|
||||
temp.x = x-x0;
|
||||
u[2] = gradient4[gi10][0]*temp.x + gradient4[gi10][1]*temp.y + gradient4[gi10][2]*temp.z + gradient4[gi10][3]*temp.w;
|
||||
temp.x = x-x0;
|
||||
u[2] = gradient4[gi10][0]*temp.x + gradient4[gi10][1]*temp.y + gradient4[gi10][2]*temp.z + gradient4[gi10][3]*temp.w;
|
||||
|
||||
|
||||
temp.y = y-y0;
|
||||
temp.z = z-(z0+1);
|
||||
s[3] = gradient4[gi12][0]*temp.x + gradient4[gi12][1]*temp.y + gradient4[gi12][2]*temp.z + gradient4[gi12][3]*temp.w;
|
||||
temp.y = y-y0;
|
||||
temp.z = z-(z0+1);
|
||||
s[3] = gradient4[gi12][0]*temp.x + gradient4[gi12][1]*temp.y + gradient4[gi12][2]*temp.z + gradient4[gi12][3]*temp.w;
|
||||
|
||||
temp.x = x-(x0+1);
|
||||
t[3] = gradient4[gi13][0]*temp.x + gradient4[gi13][1]*temp.y + gradient4[gi13][2]*temp.z + gradient4[gi13][3]*temp.w;
|
||||
temp.x = x-(x0+1);
|
||||
t[3] = gradient4[gi13][0]*temp.x + gradient4[gi13][1]*temp.y + gradient4[gi13][2]*temp.z + gradient4[gi13][3]*temp.w;
|
||||
|
||||
temp.y = y-(y0+1);
|
||||
v[3] = gradient4[gi15][0]*temp.x + gradient4[gi15][1]*temp.y + gradient4[gi15][2]*temp.z + gradient4[gi15][3]*temp.w;
|
||||
temp.y = y-(y0+1);
|
||||
v[3] = gradient4[gi15][0]*temp.x + gradient4[gi15][1]*temp.y + gradient4[gi15][2]*temp.z + gradient4[gi15][3]*temp.w;
|
||||
|
||||
temp.x = x-x0;
|
||||
u[3] = gradient4[gi14][0]*temp.x + gradient4[gi14][1]*temp.y + gradient4[gi14][2]*temp.z + gradient4[gi14][3]*temp.w;
|
||||
temp.x = x-x0;
|
||||
u[3] = gradient4[gi14][0]*temp.x + gradient4[gi14][1]*temp.y + gradient4[gi14][2]*temp.z + gradient4[gi14][3]*temp.w;
|
||||
|
||||
Li1 = s[0] + Cx*(t[0]-s[0]);
|
||||
Li2 = u[0] + Cx*(v[0]-u[0]);
|
||||
Li3 = s[1] + Cx*(t[1]-s[1]);
|
||||
Li4 = u[1] + Cx*(v[1]-u[1]);
|
||||
Li5 = s[2] + Cx*(t[2]-s[2]);
|
||||
Li6 = u[2] + Cx*(v[2]-u[2]);
|
||||
Li7 = s[3] + Cx*(t[3]-s[3]);
|
||||
Li8 = u[3] + Cx*(v[3]-u[3]);
|
||||
Li1 = s[0] + Cx*(t[0]-s[0]);
|
||||
Li2 = u[0] + Cx*(v[0]-u[0]);
|
||||
Li3 = s[1] + Cx*(t[1]-s[1]);
|
||||
Li4 = u[1] + Cx*(v[1]-u[1]);
|
||||
Li5 = s[2] + Cx*(t[2]-s[2]);
|
||||
Li6 = u[2] + Cx*(v[2]-u[2]);
|
||||
Li7 = s[3] + Cx*(t[3]-s[3]);
|
||||
Li8 = u[3] + Cx*(v[3]-u[3]);
|
||||
|
||||
Li9 = Li1 + Cy*(Li2-Li1);
|
||||
Li10 = Li3 + Cy*(Li4-Li3);
|
||||
Li11 = Li5 + Cy*(Li6-Li5);
|
||||
Li12 = Li7 + Cy*(Li8-Li7);
|
||||
Li9 = Li1 + Cy*(Li2-Li1);
|
||||
Li10 = Li3 + Cy*(Li4-Li3);
|
||||
Li11 = Li5 + Cy*(Li6-Li5);
|
||||
Li12 = Li7 + Cy*(Li8-Li7);
|
||||
|
||||
Li13 = Li9 + Cz*(Li10-Li9);
|
||||
Li14 = Li11 + Cz*(Li12-Li11);
|
||||
Li13 = Li9 + Cz*(Li10-Li9);
|
||||
Li14 = Li11 + Cz*(Li12-Li11);
|
||||
|
||||
return Li13 + Cw*(Li14-Li13);
|
||||
return Li13 + Cw*(Li14-Li13);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,83 +9,83 @@
|
|||
|
||||
NzSimplex2D::NzSimplex2D()
|
||||
{
|
||||
float grad2Temp[][2] = {{1,1},{-1,1},{1,-1},{-1,-1},
|
||||
{1,0},{-1,0},{0,1},{0,-1}};
|
||||
float grad2Temp[][2] = {{1,1},{-1,1},{1,-1},{-1,-1},
|
||||
{1,0},{-1,0},{0,1},{0,-1}};
|
||||
|
||||
for(int i(0) ; i < 8 ; ++i)
|
||||
for(int j(0) ; j < 2 ; ++j)
|
||||
gradient2[i][j] = grad2Temp[i][j];
|
||||
for(int i(0) ; i < 8 ; ++i)
|
||||
for(int j(0) ; j < 2 ; ++j)
|
||||
gradient2[i][j] = grad2Temp[i][j];
|
||||
|
||||
SkewCoeff2D = 0.5f*(std::sqrt(3.f) - 1.f);
|
||||
UnskewCoeff2D = (3.f-std::sqrt(3.f))/6.f;
|
||||
SkewCoeff2D = 0.5f*(std::sqrt(3.f) - 1.f);
|
||||
UnskewCoeff2D = (3.f-std::sqrt(3.f))/6.f;
|
||||
}
|
||||
|
||||
NzSimplex2D::NzSimplex2D(unsigned int seed) : NzSimplex2D()
|
||||
{
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
}
|
||||
|
||||
float NzSimplex2D::GetValue(float x, float y, float resolution)
|
||||
{
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
|
||||
sum = (x + y) * SkewCoeff2D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
sum = (x + y) * SkewCoeff2D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y) * UnskewCoeff2D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
|
||||
if(unskewedDistToOrigin.x > unskewedDistToOrigin.y)
|
||||
{
|
||||
off1.x = 1;
|
||||
off1.y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 1;
|
||||
}
|
||||
if(unskewedDistToOrigin.x > unskewedDistToOrigin.y)
|
||||
{
|
||||
off1.x = 1;
|
||||
off1.y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 1;
|
||||
}
|
||||
|
||||
d1 = - unskewedDistToOrigin;
|
||||
d1 = - unskewedDistToOrigin;
|
||||
|
||||
d2.x = d1.x + off1.x - UnskewCoeff2D;
|
||||
d2.y = d1.y + off1.y - UnskewCoeff2D;
|
||||
d2.x = d1.x + off1.x - UnskewCoeff2D;
|
||||
d2.y = d1.y + off1.y - UnskewCoeff2D;
|
||||
|
||||
d3.x = d1.x + 1.f - 2.f * UnskewCoeff2D;
|
||||
d3.y = d1.y + 1.f - 2.f * UnskewCoeff2D;
|
||||
d3.x = d1.x + 1.f - 2.f * UnskewCoeff2D;
|
||||
d3.y = d1.y + 1.f - 2.f * UnskewCoeff2D;
|
||||
|
||||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj ]] & 7;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y]] & 7;
|
||||
gi2 = perm[ii + 1 + perm[jj + 1 ]] & 7;
|
||||
gi0 = perm[ii + perm[jj ]] & 7;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y]] & 7;
|
||||
gi2 = perm[ii + 1 + perm[jj + 1 ]] & 7;
|
||||
|
||||
c1 = 0.5f - d1.x * d1.x - d1.y * d1.y;
|
||||
c2 = 0.5f - d2.x * d2.x - d2.y * d2.y;
|
||||
c3 = 0.5f - d3.x * d3.x - d3.y * d3.y;
|
||||
c1 = 0.5f - d1.x * d1.x - d1.y * d1.y;
|
||||
c2 = 0.5f - d2.x * d2.x - d2.y * d2.y;
|
||||
c3 = 0.5f - d3.x * d3.x - d3.y * d3.y;
|
||||
|
||||
if(c1 < 0)
|
||||
n1 = 0;
|
||||
else
|
||||
n1 = c1*c1*c1*c1*(gradient2[gi0][0] * d1.x + gradient2[gi0][1] * d1.y);
|
||||
if(c1 < 0)
|
||||
n1 = 0;
|
||||
else
|
||||
n1 = c1*c1*c1*c1*(gradient2[gi0][0] * d1.x + gradient2[gi0][1] * d1.y);
|
||||
|
||||
if(c2 < 0)
|
||||
n2 = 0;
|
||||
else
|
||||
n2 = c2*c2*c2*c2*(gradient2[gi1][0] * d2.x + gradient2[gi1][1] * d2.y);
|
||||
if(c2 < 0)
|
||||
n2 = 0;
|
||||
else
|
||||
n2 = c2*c2*c2*c2*(gradient2[gi1][0] * d2.x + gradient2[gi1][1] * d2.y);
|
||||
|
||||
if(c3 < 0)
|
||||
n3 = 0;
|
||||
else
|
||||
n3 = c3*c3*c3*c3*(gradient2[gi2][0] * d3.x + gradient2[gi2][1] * d3.y);
|
||||
if(c3 < 0)
|
||||
n3 = 0;
|
||||
else
|
||||
n3 = c3*c3*c3*c3*(gradient2[gi2][0] * d3.x + gradient2[gi2][1] * d3.y);
|
||||
|
||||
return (n1+n2+n3)*70.f;
|
||||
return (n1+n2+n3)*70.f;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,10 +9,10 @@
|
|||
|
||||
NzSimplex3D::NzSimplex3D()
|
||||
{
|
||||
SkewCoeff3D = 1/3.f;
|
||||
UnskewCoeff3D = 1/6.f;
|
||||
SkewCoeff3D = 1/3.f;
|
||||
UnskewCoeff3D = 1/6.f;
|
||||
|
||||
float grad3Temp[][3] = {
|
||||
float grad3Temp[][3] = {
|
||||
{1.f,1.f,0.f},
|
||||
{-1.f,1.f,0.f},
|
||||
{1.f,-1.f,0.f},
|
||||
|
|
@ -29,145 +29,145 @@ NzSimplex3D::NzSimplex3D()
|
|||
{0.f,-1.f,-1.f}
|
||||
};
|
||||
|
||||
for(int i(0) ; i < 12 ; ++i)
|
||||
for(int j(0) ; j < 3 ; ++j)
|
||||
gradient3[i][j] = grad3Temp[i][j];
|
||||
for(int i(0) ; i < 12 ; ++i)
|
||||
for(int j(0) ; j < 3 ; ++j)
|
||||
gradient3[i][j] = grad3Temp[i][j];
|
||||
}
|
||||
|
||||
NzSimplex3D::NzSimplex3D(unsigned int seed) : NzSimplex3D()
|
||||
{
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
}
|
||||
|
||||
float NzSimplex3D::GetValue(float x, float y, float z, float resolution)
|
||||
{
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
z *= resolution;
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
z *= resolution;
|
||||
|
||||
sum = (x + y + z) * SkewCoeff3D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
skewedCubeOrigin.z = fastfloor(z + sum);
|
||||
sum = (x + y + z) * SkewCoeff3D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
skewedCubeOrigin.z = fastfloor(z + sum);
|
||||
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y + skewedCubeOrigin.z) * UnskewCoeff3D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
unskewedCubeOrigin.z = skewedCubeOrigin.z - sum;
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y + skewedCubeOrigin.z) * UnskewCoeff3D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
unskewedCubeOrigin.z = skewedCubeOrigin.z - sum;
|
||||
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
unskewedDistToOrigin.z = z - unskewedCubeOrigin.z;
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
unskewedDistToOrigin.z = z - unskewedCubeOrigin.z;
|
||||
|
||||
if(unskewedDistToOrigin.x >= unskewedDistToOrigin.y)
|
||||
{
|
||||
if(unskewedDistToOrigin.y >= unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 1;
|
||||
off1.y = 0;
|
||||
off1.z = 0;
|
||||
off2.x = 1;
|
||||
off2.y = 1;
|
||||
off2.z = 0;
|
||||
}
|
||||
else if(unskewedDistToOrigin.x >= unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 1;
|
||||
off1.y = 0;
|
||||
off1.z = 0;
|
||||
off2.x = 1;
|
||||
off2.y = 0;
|
||||
off2.z = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 0;
|
||||
off1.z = 1;
|
||||
off2.x = 1;
|
||||
off2.y = 0;
|
||||
off2.z = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(unskewedDistToOrigin.y < unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 0;
|
||||
off1.z = 1;
|
||||
off2.x = 0;
|
||||
off2.y = 1;
|
||||
off2.z = 1;
|
||||
}
|
||||
else if(unskewedDistToOrigin.x < unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 1;
|
||||
off1.z = 0;
|
||||
off2.x = 0;
|
||||
off2.y = 1;
|
||||
off2.z = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 1;
|
||||
off1.z = 0;
|
||||
off2.x = 1;
|
||||
off2.y = 1;
|
||||
off2.z = 0;
|
||||
}
|
||||
}
|
||||
if(unskewedDistToOrigin.x >= unskewedDistToOrigin.y)
|
||||
{
|
||||
if(unskewedDistToOrigin.y >= unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 1;
|
||||
off1.y = 0;
|
||||
off1.z = 0;
|
||||
off2.x = 1;
|
||||
off2.y = 1;
|
||||
off2.z = 0;
|
||||
}
|
||||
else if(unskewedDistToOrigin.x >= unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 1;
|
||||
off1.y = 0;
|
||||
off1.z = 0;
|
||||
off2.x = 1;
|
||||
off2.y = 0;
|
||||
off2.z = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 0;
|
||||
off1.z = 1;
|
||||
off2.x = 1;
|
||||
off2.y = 0;
|
||||
off2.z = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(unskewedDistToOrigin.y < unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 0;
|
||||
off1.z = 1;
|
||||
off2.x = 0;
|
||||
off2.y = 1;
|
||||
off2.z = 1;
|
||||
}
|
||||
else if(unskewedDistToOrigin.x < unskewedDistToOrigin.z)
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 1;
|
||||
off1.z = 0;
|
||||
off2.x = 0;
|
||||
off2.y = 1;
|
||||
off2.z = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
off1.x = 0;
|
||||
off1.y = 1;
|
||||
off1.z = 0;
|
||||
off2.x = 1;
|
||||
off2.y = 1;
|
||||
off2.z = 0;
|
||||
}
|
||||
}
|
||||
|
||||
d1 = unskewedDistToOrigin;
|
||||
d1 = unskewedDistToOrigin;
|
||||
|
||||
d2.x = d1.x - off1.x + UnskewCoeff3D;
|
||||
d2.y = d1.y - off1.y + UnskewCoeff3D;
|
||||
d2.z = d1.z - off1.z + UnskewCoeff3D;
|
||||
d2.x = d1.x - off1.x + UnskewCoeff3D;
|
||||
d2.y = d1.y - off1.y + UnskewCoeff3D;
|
||||
d2.z = d1.z - off1.z + UnskewCoeff3D;
|
||||
|
||||
d3.x = d1.x - off2.x + 2.f*UnskewCoeff3D;
|
||||
d3.y = d1.y - off2.y + 2.f*UnskewCoeff3D;
|
||||
d3.z = d1.z - off2.z + 2.f*UnskewCoeff3D;
|
||||
d3.x = d1.x - off2.x + 2.f*UnskewCoeff3D;
|
||||
d3.y = d1.y - off2.y + 2.f*UnskewCoeff3D;
|
||||
d3.z = d1.z - off2.z + 2.f*UnskewCoeff3D;
|
||||
|
||||
d4.x = d1.x - 1.f + 3.f*UnskewCoeff3D;
|
||||
d4.y = d1.y - 1.f + 3.f*UnskewCoeff3D;
|
||||
d4.z = d1.z - 1.f + 3.f*UnskewCoeff3D;
|
||||
d4.x = d1.x - 1.f + 3.f*UnskewCoeff3D;
|
||||
d4.y = d1.y - 1.f + 3.f*UnskewCoeff3D;
|
||||
d4.z = d1.z - 1.f + 3.f*UnskewCoeff3D;
|
||||
|
||||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
kk = skewedCubeOrigin.z & 255;
|
||||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
kk = skewedCubeOrigin.z & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj + perm[kk ]]] % 12;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y + perm[kk + off1.z]]] % 12;
|
||||
gi2 = perm[ii + off2.x + perm[jj + off2.y + perm[kk + off2.z]]] % 12;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 ]]] % 12;
|
||||
gi0 = perm[ii + perm[jj + perm[kk ]]] % 12;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y + perm[kk + off1.z]]] % 12;
|
||||
gi2 = perm[ii + off2.x + perm[jj + off2.y + perm[kk + off2.z]]] % 12;
|
||||
gi3 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 ]]] % 12;
|
||||
|
||||
c1 = 0.6f - d1.x * d1.x - d1.y * d1.y - d1.z * d1.z;
|
||||
c2 = 0.6f - d2.x * d2.x - d2.y * d2.y - d2.z * d2.z;
|
||||
c3 = 0.6f - d3.x * d3.x - d3.y * d3.y - d3.z * d3.z;
|
||||
c4 = 0.6f - d4.x * d4.x - d4.y * d4.y - d4.z * d4.z;
|
||||
c1 = 0.6f - d1.x * d1.x - d1.y * d1.y - d1.z * d1.z;
|
||||
c2 = 0.6f - d2.x * d2.x - d2.y * d2.y - d2.z * d2.z;
|
||||
c3 = 0.6f - d3.x * d3.x - d3.y * d3.y - d3.z * d3.z;
|
||||
c4 = 0.6f - d4.x * d4.x - d4.y * d4.y - d4.z * d4.z;
|
||||
|
||||
if(c1 < 0)
|
||||
n1 = 0;
|
||||
else
|
||||
n1 = c1*c1*c1*c1*(gradient3[gi0][0] * d1.x + gradient3[gi0][1] * d1.y + gradient3[gi0][2] * d1.z);
|
||||
if(c1 < 0)
|
||||
n1 = 0;
|
||||
else
|
||||
n1 = c1*c1*c1*c1*(gradient3[gi0][0] * d1.x + gradient3[gi0][1] * d1.y + gradient3[gi0][2] * d1.z);
|
||||
|
||||
if(c2 < 0)
|
||||
n2 = 0;
|
||||
else
|
||||
n2 = c2*c2*c2*c2*(gradient3[gi1][0] * d2.x + gradient3[gi1][1] * d2.y + gradient3[gi1][2] * d2.z);
|
||||
if(c2 < 0)
|
||||
n2 = 0;
|
||||
else
|
||||
n2 = c2*c2*c2*c2*(gradient3[gi1][0] * d2.x + gradient3[gi1][1] * d2.y + gradient3[gi1][2] * d2.z);
|
||||
|
||||
if(c3 < 0)
|
||||
n3 = 0;
|
||||
else
|
||||
n3 = c3*c3*c3*c3*(gradient3[gi2][0] * d3.x + gradient3[gi2][1] * d3.y + gradient3[gi2][2] * d3.z);
|
||||
if(c3 < 0)
|
||||
n3 = 0;
|
||||
else
|
||||
n3 = c3*c3*c3*c3*(gradient3[gi2][0] * d3.x + gradient3[gi2][1] * d3.y + gradient3[gi2][2] * d3.z);
|
||||
|
||||
if(c4 < 0)
|
||||
n4 = 0;
|
||||
else
|
||||
n4 = c4*c4*c4*c4*(gradient3[gi3][0] * d4.x + gradient3[gi3][1] * d4.y + gradient3[gi3][2] * d4.z);
|
||||
if(c4 < 0)
|
||||
n4 = 0;
|
||||
else
|
||||
n4 = c4*c4*c4*c4*(gradient3[gi3][0] * d4.x + gradient3[gi3][1] * d4.y + gradient3[gi3][2] * d4.z);
|
||||
|
||||
return (n1+n2+n3+n4)*32;
|
||||
return (n1+n2+n3+n4)*32;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,158 +9,158 @@
|
|||
|
||||
NzSimplex4D::NzSimplex4D()
|
||||
{
|
||||
SkewCoeff4D = (std::sqrt(5.f) - 1.f)/4.f;
|
||||
UnskewCoeff4D = (5.f - std::sqrt(5.f))/20.f;
|
||||
SkewCoeff4D = (std::sqrt(5.f) - 1.f)/4.f;
|
||||
UnskewCoeff4D = (5.f - std::sqrt(5.f))/20.f;
|
||||
|
||||
int lookupTemp4D[][4] =
|
||||
{
|
||||
{0,1,2,3},{0,1,3,2},{0,0,0,0},{0,2,3,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,2,3,0},
|
||||
{0,2,1,3},{0,0,0,0},{0,3,1,2},{0,3,2,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,3,2,0},
|
||||
{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
|
||||
{1,2,0,3},{0,0,0,0},{1,3,0,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,3,0,1},{2,3,1,0},
|
||||
{1,0,2,3},{1,0,3,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,0,3,1},{0,0,0,0},{2,1,3,0},
|
||||
{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
|
||||
{2,0,1,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,0,1,2},{3,0,2,1},{0,0,0,0},{3,1,2,0},
|
||||
{2,1,0,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,1,0,2},{0,0,0,0},{3,2,0,1},{3,2,1,0}
|
||||
};
|
||||
int lookupTemp4D[][4] =
|
||||
{
|
||||
{0,1,2,3},{0,1,3,2},{0,0,0,0},{0,2,3,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,2,3,0},
|
||||
{0,2,1,3},{0,0,0,0},{0,3,1,2},{0,3,2,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,3,2,0},
|
||||
{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
|
||||
{1,2,0,3},{0,0,0,0},{1,3,0,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,3,0,1},{2,3,1,0},
|
||||
{1,0,2,3},{1,0,3,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,0,3,1},{0,0,0,0},{2,1,3,0},
|
||||
{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
|
||||
{2,0,1,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,0,1,2},{3,0,2,1},{0,0,0,0},{3,1,2,0},
|
||||
{2,1,0,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,1,0,2},{0,0,0,0},{3,2,0,1},{3,2,1,0}
|
||||
};
|
||||
|
||||
for(int i(0) ; i < 64 ; ++i)
|
||||
for(int j(0) ; j < 4 ; ++j)
|
||||
lookupTable4D[i][j] = lookupTemp4D[i][j];
|
||||
for(int i(0) ; i < 64 ; ++i)
|
||||
for(int j(0) ; j < 4 ; ++j)
|
||||
lookupTable4D[i][j] = lookupTemp4D[i][j];
|
||||
|
||||
float grad4Temp[][4] =
|
||||
{
|
||||
{0.f,1.f,1.f,1.f}, {0.f,1.f,1.f,-1.f}, {0.f,1.f,-1.f,1.f}, {0.f,1.f,-1.f,-1.f},
|
||||
{0.f,-1.f,1.f,1.f},{0.f,-1.f,1.f,-1.f},{0.f,-1.f,-1.f,1.f},{0.f,-1.f,-1.f,-1.f},
|
||||
{1.f,0.f,1.f,1.f}, {1.f,0.f,1.f,-1.f}, {1.f,0.f,-1.f,1.f}, {1.f,0.f,-1.f,-1.f},
|
||||
{-1.f,0.f,1.f,1.f},{-1.f,0.f,1.f,-1.f},{-1.f,0.f,-1.f,1.f},{-1.f,0.f,-1.f,-1.f},
|
||||
{1.f,1.f,0.f,1.f}, {1.f,1.f,0.f,-1.f}, {1.f,-1.f,0.f,1.f}, {1.f,-1.f,0.f,-1.f},
|
||||
{-1.f,1.f,0.f,1.f},{-1.f,1.f,0.f,-1.f},{-1.f,-1.f,0.f,1.f},{-1.f,-1.f,0.f,-1.f},
|
||||
{1.f,1.f,1.f,0.f}, {1.f,1.f,-1.f,0.f}, {1.f,-1.f,1.f,0.f}, {1.f,-1.f,-1.f,0.f},
|
||||
{-1.f,1.f,1.f,0.f},{-1.f,1.f,-1.f,0.f},{-1.f,-1.f,1.f,0.f},{-1.f,-1.f,-1.f,0.f}
|
||||
};
|
||||
float grad4Temp[][4] =
|
||||
{
|
||||
{0.f,1.f,1.f,1.f}, {0.f,1.f,1.f,-1.f}, {0.f,1.f,-1.f,1.f}, {0.f,1.f,-1.f,-1.f},
|
||||
{0.f,-1.f,1.f,1.f},{0.f,-1.f,1.f,-1.f},{0.f,-1.f,-1.f,1.f},{0.f,-1.f,-1.f,-1.f},
|
||||
{1.f,0.f,1.f,1.f}, {1.f,0.f,1.f,-1.f}, {1.f,0.f,-1.f,1.f}, {1.f,0.f,-1.f,-1.f},
|
||||
{-1.f,0.f,1.f,1.f},{-1.f,0.f,1.f,-1.f},{-1.f,0.f,-1.f,1.f},{-1.f,0.f,-1.f,-1.f},
|
||||
{1.f,1.f,0.f,1.f}, {1.f,1.f,0.f,-1.f}, {1.f,-1.f,0.f,1.f}, {1.f,-1.f,0.f,-1.f},
|
||||
{-1.f,1.f,0.f,1.f},{-1.f,1.f,0.f,-1.f},{-1.f,-1.f,0.f,1.f},{-1.f,-1.f,0.f,-1.f},
|
||||
{1.f,1.f,1.f,0.f}, {1.f,1.f,-1.f,0.f}, {1.f,-1.f,1.f,0.f}, {1.f,-1.f,-1.f,0.f},
|
||||
{-1.f,1.f,1.f,0.f},{-1.f,1.f,-1.f,0.f},{-1.f,-1.f,1.f,0.f},{-1.f,-1.f,-1.f,0.f}
|
||||
};
|
||||
|
||||
for(int i(0) ; i < 32 ; ++i)
|
||||
for(int j(0) ; j < 4 ; ++j)
|
||||
gradient4[i][j] = grad4Temp[i][j];
|
||||
for(int i(0) ; i < 32 ; ++i)
|
||||
for(int j(0) ; j < 4 ; ++j)
|
||||
gradient4[i][j] = grad4Temp[i][j];
|
||||
}
|
||||
|
||||
NzSimplex4D::NzSimplex4D(unsigned int seed) : NzSimplex4D()
|
||||
{
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
this->SetNewSeed(seed);
|
||||
this->ShufflePermutationTable();
|
||||
}
|
||||
|
||||
float NzSimplex4D::GetValue(float x, float y, float z, float w, float resolution)
|
||||
{
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
z *= resolution;
|
||||
w *= resolution;
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
z *= resolution;
|
||||
w *= resolution;
|
||||
|
||||
sum = (x + y + z + w) * SkewCoeff4D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
skewedCubeOrigin.z = fastfloor(z + sum);
|
||||
skewedCubeOrigin.w = fastfloor(w + sum);
|
||||
sum = (x + y + z + w) * SkewCoeff4D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
skewedCubeOrigin.y = fastfloor(y + sum);
|
||||
skewedCubeOrigin.z = fastfloor(z + sum);
|
||||
skewedCubeOrigin.w = fastfloor(w + sum);
|
||||
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y + skewedCubeOrigin.z + skewedCubeOrigin.w) * UnskewCoeff4D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
unskewedCubeOrigin.z = skewedCubeOrigin.z - sum;
|
||||
unskewedCubeOrigin.w = skewedCubeOrigin.w - sum;
|
||||
sum = (skewedCubeOrigin.x + skewedCubeOrigin.y + skewedCubeOrigin.z + skewedCubeOrigin.w) * UnskewCoeff4D;
|
||||
unskewedCubeOrigin.x = skewedCubeOrigin.x - sum;
|
||||
unskewedCubeOrigin.y = skewedCubeOrigin.y - sum;
|
||||
unskewedCubeOrigin.z = skewedCubeOrigin.z - sum;
|
||||
unskewedCubeOrigin.w = skewedCubeOrigin.w - sum;
|
||||
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
unskewedDistToOrigin.z = z - unskewedCubeOrigin.z;
|
||||
unskewedDistToOrigin.w = w - unskewedCubeOrigin.w;
|
||||
unskewedDistToOrigin.x = x - unskewedCubeOrigin.x;
|
||||
unskewedDistToOrigin.y = y - unskewedCubeOrigin.y;
|
||||
unskewedDistToOrigin.z = z - unskewedCubeOrigin.z;
|
||||
unskewedDistToOrigin.w = w - unskewedCubeOrigin.w;
|
||||
|
||||
c1 = (unskewedDistToOrigin.x > unskewedDistToOrigin.y) ? 32 : 0;
|
||||
c2 = (unskewedDistToOrigin.x > unskewedDistToOrigin.z) ? 16 : 0;
|
||||
c3 = (unskewedDistToOrigin.y > unskewedDistToOrigin.z) ? 8 : 0;
|
||||
c4 = (unskewedDistToOrigin.x > unskewedDistToOrigin.w) ? 4 : 0;
|
||||
c5 = (unskewedDistToOrigin.y > unskewedDistToOrigin.w) ? 2 : 0;
|
||||
c6 = (unskewedDistToOrigin.z > unskewedDistToOrigin.w) ? 1 : 0;
|
||||
c = c1 + c2 + c3 + c4 + c5 + c6;
|
||||
c1 = (unskewedDistToOrigin.x > unskewedDistToOrigin.y) ? 32 : 0;
|
||||
c2 = (unskewedDistToOrigin.x > unskewedDistToOrigin.z) ? 16 : 0;
|
||||
c3 = (unskewedDistToOrigin.y > unskewedDistToOrigin.z) ? 8 : 0;
|
||||
c4 = (unskewedDistToOrigin.x > unskewedDistToOrigin.w) ? 4 : 0;
|
||||
c5 = (unskewedDistToOrigin.y > unskewedDistToOrigin.w) ? 2 : 0;
|
||||
c6 = (unskewedDistToOrigin.z > unskewedDistToOrigin.w) ? 1 : 0;
|
||||
c = c1 + c2 + c3 + c4 + c5 + c6;
|
||||
|
||||
off1.x = lookupTable4D[c][0] >= 3 ? 1 : 0;
|
||||
off1.y = lookupTable4D[c][1] >= 3 ? 1 : 0;
|
||||
off1.z = lookupTable4D[c][2] >= 3 ? 1 : 0;
|
||||
off1.w = lookupTable4D[c][3] >= 3 ? 1 : 0;
|
||||
off1.x = lookupTable4D[c][0] >= 3 ? 1 : 0;
|
||||
off1.y = lookupTable4D[c][1] >= 3 ? 1 : 0;
|
||||
off1.z = lookupTable4D[c][2] >= 3 ? 1 : 0;
|
||||
off1.w = lookupTable4D[c][3] >= 3 ? 1 : 0;
|
||||
|
||||
off2.x = lookupTable4D[c][0] >= 2 ? 1 : 0;
|
||||
off2.y = lookupTable4D[c][1] >= 2 ? 1 : 0;
|
||||
off2.z = lookupTable4D[c][2] >= 2 ? 1 : 0;
|
||||
off2.w = lookupTable4D[c][3] >= 2 ? 1 : 0;
|
||||
off2.x = lookupTable4D[c][0] >= 2 ? 1 : 0;
|
||||
off2.y = lookupTable4D[c][1] >= 2 ? 1 : 0;
|
||||
off2.z = lookupTable4D[c][2] >= 2 ? 1 : 0;
|
||||
off2.w = lookupTable4D[c][3] >= 2 ? 1 : 0;
|
||||
|
||||
off3.x = lookupTable4D[c][0] >= 1 ? 1 : 0;
|
||||
off3.y = lookupTable4D[c][1] >= 1 ? 1 : 0;
|
||||
off3.z = lookupTable4D[c][2] >= 1 ? 1 : 0;
|
||||
off3.w = lookupTable4D[c][3] >= 1 ? 1 : 0;
|
||||
off3.x = lookupTable4D[c][0] >= 1 ? 1 : 0;
|
||||
off3.y = lookupTable4D[c][1] >= 1 ? 1 : 0;
|
||||
off3.z = lookupTable4D[c][2] >= 1 ? 1 : 0;
|
||||
off3.w = lookupTable4D[c][3] >= 1 ? 1 : 0;
|
||||
|
||||
d1 = unskewedDistToOrigin;
|
||||
d1 = unskewedDistToOrigin;
|
||||
|
||||
d2.x = d1.x - off1.x + UnskewCoeff4D;
|
||||
d2.y = d1.y - off1.y + UnskewCoeff4D;
|
||||
d2.z = d1.z - off1.z + UnskewCoeff4D;
|
||||
d2.w = d1.w - off1.w + UnskewCoeff4D;
|
||||
d2.x = d1.x - off1.x + UnskewCoeff4D;
|
||||
d2.y = d1.y - off1.y + UnskewCoeff4D;
|
||||
d2.z = d1.z - off1.z + UnskewCoeff4D;
|
||||
d2.w = d1.w - off1.w + UnskewCoeff4D;
|
||||
|
||||
d3.x = d1.x - off2.x + 2.f*UnskewCoeff4D;
|
||||
d3.y = d1.y - off2.y + 2.f*UnskewCoeff4D;
|
||||
d3.z = d1.z - off2.z + 2.f*UnskewCoeff4D;
|
||||
d3.w = d1.w - off2.w + 2.f*UnskewCoeff4D;
|
||||
d3.x = d1.x - off2.x + 2.f*UnskewCoeff4D;
|
||||
d3.y = d1.y - off2.y + 2.f*UnskewCoeff4D;
|
||||
d3.z = d1.z - off2.z + 2.f*UnskewCoeff4D;
|
||||
d3.w = d1.w - off2.w + 2.f*UnskewCoeff4D;
|
||||
|
||||
d4.x = d1.x - off3.x + 3.f*UnskewCoeff4D;
|
||||
d4.y = d1.y - off3.y + 3.f*UnskewCoeff4D;
|
||||
d4.z = d1.z - off3.z + 3.f*UnskewCoeff4D;
|
||||
d4.w = d1.w - off3.w + 3.f*UnskewCoeff4D;
|
||||
d4.x = d1.x - off3.x + 3.f*UnskewCoeff4D;
|
||||
d4.y = d1.y - off3.y + 3.f*UnskewCoeff4D;
|
||||
d4.z = d1.z - off3.z + 3.f*UnskewCoeff4D;
|
||||
d4.w = d1.w - off3.w + 3.f*UnskewCoeff4D;
|
||||
|
||||
d5.x = d1.x - 1.f + 4*UnskewCoeff4D;
|
||||
d5.y = d1.y - 1.f + 4*UnskewCoeff4D;
|
||||
d5.z = d1.z - 1.f + 4*UnskewCoeff4D;
|
||||
d5.w = d1.w - 1.f + 4*UnskewCoeff4D;
|
||||
d5.x = d1.x - 1.f + 4*UnskewCoeff4D;
|
||||
d5.y = d1.y - 1.f + 4*UnskewCoeff4D;
|
||||
d5.z = d1.z - 1.f + 4*UnskewCoeff4D;
|
||||
d5.w = d1.w - 1.f + 4*UnskewCoeff4D;
|
||||
|
||||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
kk = skewedCubeOrigin.z & 255;
|
||||
ll = skewedCubeOrigin.w & 255;
|
||||
ii = skewedCubeOrigin.x & 255;
|
||||
jj = skewedCubeOrigin.y & 255;
|
||||
kk = skewedCubeOrigin.z & 255;
|
||||
ll = skewedCubeOrigin.w & 255;
|
||||
|
||||
gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] & 31;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y + perm[kk + off1.z + perm[ll + off1.w]]]] & 31;
|
||||
gi2 = perm[ii + off2.x + perm[jj + off2.y + perm[kk + off2.z + perm[ll + off2.w]]]] & 31;
|
||||
gi3 = perm[ii + off3.x + perm[jj + off3.y + perm[kk + off3.z + perm[ll + off3.w]]]] & 31;
|
||||
gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
|
||||
gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] & 31;
|
||||
gi1 = perm[ii + off1.x + perm[jj + off1.y + perm[kk + off1.z + perm[ll + off1.w]]]] & 31;
|
||||
gi2 = perm[ii + off2.x + perm[jj + off2.y + perm[kk + off2.z + perm[ll + off2.w]]]] & 31;
|
||||
gi3 = perm[ii + off3.x + perm[jj + off3.y + perm[kk + off3.z + perm[ll + off3.w]]]] & 31;
|
||||
gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
|
||||
|
||||
c1 = 0.6f - d1.x*d1.x - d1.y*d1.y - d1.z*d1.z - d1.w*d1.w;
|
||||
c2 = 0.6f - d2.x*d2.x - d2.y*d2.y - d2.z*d2.z - d2.w*d2.w;
|
||||
c3 = 0.6f - d3.x*d3.x - d3.y*d3.y - d3.z*d3.z - d3.w*d3.w;
|
||||
c4 = 0.6f - d4.x*d4.x - d4.y*d4.y - d4.z*d4.z - d4.w*d4.w;
|
||||
c5 = 0.6f - d5.x*d5.x - d5.y*d5.y - d5.z*d5.z - d5.w*d5.w;
|
||||
c1 = 0.6f - d1.x*d1.x - d1.y*d1.y - d1.z*d1.z - d1.w*d1.w;
|
||||
c2 = 0.6f - d2.x*d2.x - d2.y*d2.y - d2.z*d2.z - d2.w*d2.w;
|
||||
c3 = 0.6f - d3.x*d3.x - d3.y*d3.y - d3.z*d3.z - d3.w*d3.w;
|
||||
c4 = 0.6f - d4.x*d4.x - d4.y*d4.y - d4.z*d4.z - d4.w*d4.w;
|
||||
c5 = 0.6f - d5.x*d5.x - d5.y*d5.y - d5.z*d5.z - d5.w*d5.w;
|
||||
|
||||
if(c1 < 0)
|
||||
n1 = 0;
|
||||
else
|
||||
n1 = c1*c1*c1*c1*(gradient4[gi0][0]*d1.x + gradient4[gi0][1]*d1.y + gradient4[gi0][2]*d1.z + gradient4[gi0][3]*d1.w);
|
||||
if(c1 < 0)
|
||||
n1 = 0;
|
||||
else
|
||||
n1 = c1*c1*c1*c1*(gradient4[gi0][0]*d1.x + gradient4[gi0][1]*d1.y + gradient4[gi0][2]*d1.z + gradient4[gi0][3]*d1.w);
|
||||
|
||||
if(c2 < 0)
|
||||
n2 = 0;
|
||||
else
|
||||
n2 = c2*c2*c2*c2*(gradient4[gi1][0]*d2.x + gradient4[gi1][1]*d2.y + gradient4[gi1][2]*d2.z + gradient4[gi1][3]*d2.w);
|
||||
if(c2 < 0)
|
||||
n2 = 0;
|
||||
else
|
||||
n2 = c2*c2*c2*c2*(gradient4[gi1][0]*d2.x + gradient4[gi1][1]*d2.y + gradient4[gi1][2]*d2.z + gradient4[gi1][3]*d2.w);
|
||||
|
||||
if(c3 < 0)
|
||||
n3 = 0;
|
||||
else
|
||||
n3 = c3*c3*c3*c3*(gradient4[gi2][0]*d3.x + gradient4[gi2][1]*d3.y + gradient4[gi2][2]*d3.z + gradient4[gi2][3]*d3.w);
|
||||
if(c3 < 0)
|
||||
n3 = 0;
|
||||
else
|
||||
n3 = c3*c3*c3*c3*(gradient4[gi2][0]*d3.x + gradient4[gi2][1]*d3.y + gradient4[gi2][2]*d3.z + gradient4[gi2][3]*d3.w);
|
||||
|
||||
if(c4 < 0)
|
||||
n4 = 0;
|
||||
else
|
||||
n4 = c4*c4*c4*c4*(gradient4[gi3][0]*d4.x + gradient4[gi3][1]*d4.y + gradient4[gi3][2]*d4.z + gradient4[gi3][3]*d4.w);
|
||||
if(c4 < 0)
|
||||
n4 = 0;
|
||||
else
|
||||
n4 = c4*c4*c4*c4*(gradient4[gi3][0]*d4.x + gradient4[gi3][1]*d4.y + gradient4[gi3][2]*d4.z + gradient4[gi3][3]*d4.w);
|
||||
|
||||
if(c5 < 0)
|
||||
n5 = 0;
|
||||
else
|
||||
n5 = c5*c5*c5*c5*(gradient4[gi4][0]*d5.x + gradient4[gi4][1]*d5.y + gradient4[gi4][2]*d5.z + gradient4[gi4][3]*d5.w);
|
||||
if(c5 < 0)
|
||||
n5 = 0;
|
||||
else
|
||||
n5 = c5*c5*c5*c5*(gradient4[gi4][0]*d5.x + gradient4[gi4][1]*d5.y + gradient4[gi4][2]*d5.z + gradient4[gi4][3]*d5.w);
|
||||
|
||||
return (n1+n2+n3+n4+n5)*27.f;
|
||||
return (n1+n2+n3+n4+n5)*27.f;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -647,7 +647,7 @@ unsigned int NzRenderTexture::GetOpenGLID() const
|
|||
}
|
||||
#endif
|
||||
|
||||
return m_impl->fbo;
|
||||
return m_impl->fbo;
|
||||
}
|
||||
|
||||
bool NzRenderTexture::HasContext() const
|
||||
|
|
|
|||
|
|
@ -351,7 +351,7 @@ bool NzShader::LoadFromBinary(const void* buffer, unsigned int size)
|
|||
|
||||
bool NzShader::LoadFromBinary(const NzByteArray& byteArray)
|
||||
{
|
||||
return LoadFromBinary(byteArray.GetConstBuffer(), byteArray.GetSize());
|
||||
return LoadFromBinary(byteArray.GetConstBuffer(), byteArray.GetSize());
|
||||
}
|
||||
|
||||
void NzShader::SendBoolean(int location, bool value) const
|
||||
|
|
|
|||
|
|
@ -1041,11 +1041,11 @@ unsigned int NzTexture::GetValidSize(unsigned int size)
|
|||
return size;
|
||||
else
|
||||
{
|
||||
unsigned int pot = 1;
|
||||
while (pot < size)
|
||||
pot <<= 1;
|
||||
unsigned int pot = 1;
|
||||
while (pot < size)
|
||||
pot <<= 1;
|
||||
|
||||
return pot;
|
||||
return pot;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -111,15 +111,15 @@ NzUberShaderInstance* NzUberShaderPreprocessor::Get(const NzParameterList& param
|
|||
|
||||
void NzUberShaderPreprocessor::SetShader(nzShaderStage stage, const NzString& source, const NzString& shaderFlags, const NzString& requiredFlags)
|
||||
{
|
||||
Shader& shader = m_shaders[stage];
|
||||
shader.present = true;
|
||||
shader.source = source;
|
||||
Shader& shader = m_shaders[stage];
|
||||
shader.present = true;
|
||||
shader.source = source;
|
||||
|
||||
// On extrait les flags de la chaîne
|
||||
std::vector<NzString> flags;
|
||||
shaderFlags.Split(flags, ' ');
|
||||
// On extrait les flags de la chaîne
|
||||
std::vector<NzString> flags;
|
||||
shaderFlags.Split(flags, ' ');
|
||||
|
||||
for (NzString& flag : flags)
|
||||
for (NzString& flag : flags)
|
||||
{
|
||||
auto it = m_flags.find(flag);
|
||||
if (it == m_flags.end())
|
||||
|
|
@ -136,7 +136,7 @@ void NzUberShaderPreprocessor::SetShader(nzShaderStage stage, const NzString& so
|
|||
flags.clear();
|
||||
requiredFlags.Split(flags, ' ');
|
||||
|
||||
for (NzString& flag : flags)
|
||||
for (NzString& flag : flags)
|
||||
{
|
||||
nzUInt32 flagVal;
|
||||
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@ namespace
|
|||
|
||||
SetCharacterSize(characterSize);
|
||||
|
||||
if (FT_Load_Char(m_face, character, FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_NORMAL) != 0)
|
||||
if (FT_Load_Char(m_face, character, FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_NORMAL) != 0)
|
||||
{
|
||||
NazaraError("Failed to load character");
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -21,11 +21,11 @@ namespace
|
|||
return static_cast<int>(stream->Read(data, size));
|
||||
}
|
||||
|
||||
void Skip(void* userdata, int size)
|
||||
{
|
||||
void Skip(void* userdata, int size)
|
||||
{
|
||||
NzInputStream* stream = static_cast<NzInputStream*>(userdata);
|
||||
stream->SetCursorPos(static_cast<nzInt64>(stream->GetCursorPos()) + static_cast<nzInt64>(size));
|
||||
}
|
||||
}
|
||||
|
||||
int Eof(void* userdata)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@
|
|||
|
||||
// N'est pas défini avec MinGW
|
||||
#ifndef MAPVK_VK_TO_VSC
|
||||
#define MAPVK_VK_TO_VSC 0
|
||||
#define MAPVK_VK_TO_VSC 0
|
||||
#endif
|
||||
|
||||
#undef IsMinimized // Conflit avec la méthode du même nom
|
||||
|
|
|
|||
Loading…
Reference in New Issue