Renderer: Fix BuildMipmaps
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4db5b59ec9
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dee47c6f15
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@ -38,7 +38,7 @@ namespace Nz
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void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) override;
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void BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 maxLevel) override;
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void BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 levelCount, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout) override;
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void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
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void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
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@ -10,7 +10,7 @@ namespace Nz
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{
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inline void OpenGLTexture::GenerateMipmaps(UInt8 baseLevel, UInt8 levelCount)
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{
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NazaraAssert(baseLevel + levelCount < m_textureInfo.levelCount, "out of bounds");
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NazaraAssert(baseLevel + levelCount <= m_textureInfo.levelCount, "out of bounds");
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GL::Texture* targetTexture;
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if (RequiresTextureViewEmulation())
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@ -26,7 +26,7 @@ namespace Nz
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targetTexture->SetParameteri(GL_TEXTURE_BASE_LEVEL, baseLevel);
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if (levelCount != m_textureInfo.levelCount)
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targetTexture->SetParameteri(GL_TEXTURE_MAX_LEVEL, levelCount);
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targetTexture->SetParameteri(GL_TEXTURE_MAX_LEVEL, levelCount - 1);
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targetTexture->GenerateMipmap();
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@ -35,7 +35,7 @@ namespace Nz
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targetTexture->SetParameteri(GL_TEXTURE_BASE_LEVEL, 0);
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if (levelCount != m_textureInfo.levelCount)
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targetTexture->SetParameteri(GL_TEXTURE_MAX_LEVEL, m_textureInfo.levelCount);
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targetTexture->SetParameteri(GL_TEXTURE_MAX_LEVEL, m_textureInfo.levelCount - 1);
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}
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inline PixelFormat OpenGLTexture::GetFormat() const
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@ -54,7 +54,7 @@ namespace Nz
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virtual void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) = 0;
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virtual void BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 maxLevel) = 0;
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virtual void BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 levelCount, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout) = 0;
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inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
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virtual void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0;
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@ -38,7 +38,7 @@ namespace Nz
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void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) override;
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void BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 maxLevel) override;
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void BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 levelCount, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout) override;
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void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
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void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
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@ -553,20 +553,7 @@ namespace Nz
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break;
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}
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VkImageMemoryBarrier imageBarrier = {
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VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
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nullptr, // const void* pNext
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srcAccessMask, // VkAccessFlags srcAccessMask
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dstAccessMask, // VkAccessFlags dstAccessMask
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oldImageLayout, // VkImageLayout oldLayout
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newImageLayout, // VkImageLayout newLayout
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VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
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VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
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image, // VkImage image
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subresourceRange // VkImageSubresourceRange subresourceRange
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};
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return PipelineBarrier(srcStageMask, dstStageMask, 0, imageBarrier);
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return ImageBarrier(srcStageMask, dstStageMask, 0, srcAccessMask, dstAccessMask, oldImageLayout, newImageLayout, image, subresourceRange);
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}
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inline void CommandBuffer::SetViewport(const Rectf& viewport, float minDepth, float maxDepth)
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@ -93,11 +93,11 @@ namespace Nz
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m_commandBuffer.BlitTexture(sourceTexture, fromBox, targetTexture, toBox, filter);
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}
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void OpenGLCommandBufferBuilder::BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 maxLevel)
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void OpenGLCommandBufferBuilder::BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 levelCount, PipelineStageFlags srcStageMask, PipelineStageFlags /*dstStageMask*/, MemoryAccessFlags /*srcAccessMask*/, MemoryAccessFlags /*dstAccessMask*/, TextureLayout /*oldLayout*/, TextureLayout /*newLayout*/)
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{
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OpenGLTexture& glTexture = static_cast<OpenGLTexture&>(texture);
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glTexture.GenerateMipmaps(baseLevel, maxLevel);
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m_commandBuffer.BuildMipmaps(glTexture, baseLevel, levelCount);
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}
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void OpenGLCommandBufferBuilder::CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
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@ -179,20 +179,18 @@ namespace Nz
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m_commandBuffer.BlitImage(vkFromTexture.GetImage(), ToVulkan(fromLayout), vkToTexture.GetImage(), ToVulkan(toLayout), region, ToVulkan(filter));
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}
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void VulkanCommandBufferBuilder::BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 maxLevel)
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void VulkanCommandBufferBuilder::BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 levelCount, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout)
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{
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NazaraAssert(maxLevel >= baseLevel, "maxLevel must be greater than baseLevel");
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VulkanTexture& vkTexture = static_cast<VulkanTexture&>(texture);
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VkImage vkImage = vkTexture.GetImage();
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const TextureInfo& textureInfo = vkTexture.GetTextureInfo();
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levelCount = std::min(levelCount, textureInfo.levelCount);
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Vector3i32 mipSize(SafeCast<Int32>(textureInfo.width), SafeCast<Int32>(textureInfo.height), SafeCast<Int32>(textureInfo.depth));
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Vector3i32 prevMipSize = mipSize;
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std::size_t levelCount = maxLevel - baseLevel + 1;
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if (baseLevel != 0)
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{
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mipSize.x >>= baseLevel;
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@ -201,34 +199,44 @@ namespace Nz
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mipSize.Maximize({ 1, 1, 1 });
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}
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for (std::size_t i = 0; i < levelCount; ++i)
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// Transition all mips to transfer dst, except for the base level
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m_commandBuffer.ImageBarrier(ToVulkan(srcStageMask), VK_PIPELINE_STAGE_TRANSFER_BIT, 0, ToVulkan(srcAccessMask), VK_ACCESS_TRANSFER_READ_BIT, ToVulkan(oldLayout), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, vkImage, vkTexture.BuildSubresourceRange(baseLevel, 1));
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m_commandBuffer.ImageBarrier(ToVulkan(srcStageMask), VK_PIPELINE_STAGE_TRANSFER_BIT, 0, ToVulkan(srcAccessMask), VK_ACCESS_TRANSFER_WRITE_BIT, ToVulkan(oldLayout), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vkImage, vkTexture.BuildSubresourceRange(baseLevel + 1, levelCount - 1));
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for (UInt8 i = 1; i < levelCount; ++i)
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{
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mipSize /= 2;
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mipSize.Maximize({ 1, 1, 1 });
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// Transition previous mip to transfer src, as it will serve as a source for the next blit (base mip is already in transfer src)
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if (i != 1)
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{
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VkImageSubresourceRange prevMipmapRange = vkTexture.BuildSubresourceRange(baseLevel + i - 1, 1);
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m_commandBuffer.ImageBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, vkImage, prevMipmapRange);
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}
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// Blit previous mipmap to next mipmap
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VkImageBlit blitRegion = {
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vkTexture.BuildSubresourceLayers(i - 1),
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vkTexture.BuildSubresourceLayers(baseLevel + i - 1),
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{ //< srcOffsets
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{ 0, 0, 0 },
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{ prevMipSize.x, prevMipSize.y, prevMipSize.z }
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},
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vkTexture.BuildSubresourceLayers(i),
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vkTexture.BuildSubresourceLayers(baseLevel + i),
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{ //< dstOffsets
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{ 0, 0, 0 },
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{ mipSize.x, mipSize.y, mipSize.z }
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},
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};
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VkImageSubresourceRange prevMipmapRange = vkTexture.BuildSubresourceRange(i - 1, 1, 0, textureInfo.layerCount);
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m_commandBuffer.SetImageLayout(vkImage, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, prevMipmapRange);
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m_commandBuffer.BlitImage(vkImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, vkImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, blitRegion, VK_FILTER_LINEAR);
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m_commandBuffer.SetImageLayout(vkImage, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, prevMipmapRange);
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prevMipSize = mipSize;
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}
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// Transition all mips (which are now in transfer src, except for the last one which is still in transfer dst) to the target layout
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m_commandBuffer.ImageBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, ToVulkan(dstStageMask), 0, VK_ACCESS_TRANSFER_READ_BIT, ToVulkan(dstAccessMask), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, ToVulkan(newLayout), vkImage, vkTexture.BuildSubresourceRange(baseLevel, levelCount - 1));
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m_commandBuffer.ImageBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, ToVulkan(dstStageMask), 0, VK_ACCESS_TRANSFER_WRITE_BIT, ToVulkan(dstAccessMask), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, ToVulkan(newLayout), vkImage, vkTexture.BuildSubresourceRange(levelCount - 1, 1));
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}
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void VulkanCommandBufferBuilder::CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
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@ -572,7 +572,7 @@ std::shared_ptr<Nz::Texture> GenerateSpriteTexture(Nz::RenderDevice& device, std
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builder.BindComputeShaderBinding(0, *binding);
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builder.Dispatch(texParams.width / 32, texParams.height / 32, 1);
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builder.TextureBarrier(Nz::PipelineStage::ComputeShader, Nz::PipelineStage::FragmentShader, Nz::MemoryAccess::ShaderWrite, Nz::MemoryAccess::ShaderRead, Nz::TextureLayout::General, Nz::TextureLayout::ColorInput, *targetTexture);
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builder.BuildMipmaps(*targetTexture, 0, targetTexture->GetLevelCount(), Nz::PipelineStage::ComputeShader, Nz::PipelineStage::FragmentShader, Nz::MemoryAccess::ShaderWrite, Nz::MemoryAccess::ShaderRead, Nz::TextureLayout::General, Nz::TextureLayout::ColorInput);
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}, Nz::QueueType::Compute);
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