Renderer: Fix BuildMipmaps
This commit is contained in:
committed by
Jérôme Leclercq
parent
4db5b59ec9
commit
dee47c6f15
@@ -38,7 +38,7 @@ namespace Nz
|
||||
|
||||
void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) override;
|
||||
|
||||
void BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 maxLevel) override;
|
||||
void BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 levelCount, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout) override;
|
||||
|
||||
void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
|
||||
void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
|
||||
|
||||
Reference in New Issue
Block a user