Renderer: Fix BuildMipmaps
This commit is contained in:
committed by
Jérôme Leclercq
parent
4db5b59ec9
commit
dee47c6f15
@@ -54,7 +54,7 @@ namespace Nz
|
||||
|
||||
virtual void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) = 0;
|
||||
|
||||
virtual void BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 maxLevel) = 0;
|
||||
virtual void BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 levelCount, PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout) = 0;
|
||||
|
||||
inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
|
||||
virtual void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0;
|
||||
|
||||
Reference in New Issue
Block a user