Physics2D/Constraint2D: Add method GetLastImpulse
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@ -39,6 +39,7 @@ namespace Nz
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RigidBody2D& GetBodyB();
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const RigidBody2D& GetBodyB() const;
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float GetErrorBias() const;
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float GetLastImpulse() const;
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float GetMaxBias() const;
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float GetMaxForce() const;
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PhysWorld2D& GetWorld();
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@ -56,6 +56,11 @@ namespace Nz
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return float(cpConstraintGetErrorBias(m_constraint));
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}
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float Constraint2D::GetLastImpulse() const
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{
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return float(cpConstraintGetImpulse(m_constraint));
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}
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float Constraint2D::GetMaxBias() const
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{
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return float(cpConstraintGetMaxBias(m_constraint));
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