ShaderNode: Extract texture from SampleTexture

Add TextureData and TextureValue node
This commit is contained in:
Lynix
2020-05-28 10:50:38 +02:00
parent 6ff670f13f
commit eabb8a630d
9 changed files with 307 additions and 111 deletions

View File

@@ -7,20 +7,6 @@ ShaderNode(graph)
{
m_output = std::make_shared<Vec4Data>();
m_onTextureListUpdateSlot.Connect(GetGraph().OnTextureListUpdate, [&](ShaderGraph*) { OnTextureListUpdate(); });
m_onTexturePreviewUpdateSlot.Connect(GetGraph().OnTexturePreviewUpdate, [&](ShaderGraph*, std::size_t textureIndex)
{
if (m_currentTextureIndex == textureIndex)
UpdatePreview();
});
if (graph.GetTextureCount() > 0)
{
auto& firstInput = graph.GetTexture(0);
m_currentTextureIndex = 0;
m_currentTextureText = firstInput.name;
}
UpdateOutput();
}
@@ -28,45 +14,28 @@ unsigned int SampleTexture::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 1;
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
}
return 0;
}
void SampleTexture::OnTextureListUpdate()
{
m_currentTextureIndex.reset();
std::size_t inputIndex = 0;
for (const auto& textureEntry : GetGraph().GetTextures())
{
if (textureEntry.name == m_currentTextureText)
{
m_currentTextureIndex = inputIndex;
break;
}
inputIndex++;
}
}
void SampleTexture::UpdateOutput()
{
QImage& output = m_output->preview;
if (!m_currentTextureIndex || !m_uv)
if (!m_texture || !m_uv)
{
output = QImage(1, 1, QImage::Format_RGBA8888);
output.fill(QColor::fromRgb(0, 0, 0, 0));
return;
}
const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
const QImage& texturePreview = m_texture->preview;
int textureWidth = textureEntry.preview.width();
int textureHeight = textureEntry.preview.height();
int textureWidth = texturePreview.width();
int textureHeight = texturePreview.height();
const QImage& uv = m_uv->preview;
@@ -77,7 +46,7 @@ void SampleTexture::UpdateOutput()
std::uint8_t* outputPtr = output.bits();
const std::uint8_t* uvPtr = uv.constBits();
const std::uint8_t* texturePtr = textureEntry.preview.constBits();
const std::uint8_t* texturePtr = texturePreview.constBits();
for (int y = 0; y < uvHeight; ++y)
{
for (int x = 0; x < uvWidth; ++x)
@@ -104,57 +73,21 @@ void SampleTexture::UpdateOutput()
bool SampleTexture::ComputePreview(QPixmap& pixmap)
{
if (!m_currentTextureIndex || !m_uv)
if (!m_texture || !m_uv)
return false;
pixmap = QPixmap::fromImage(m_output->preview);
return true;
}
void SampleTexture::BuildNodeEdition(QFormLayout* layout)
{
ShaderNode::BuildNodeEdition(layout);
QComboBox* textureSelection = new QComboBox;
connect(textureSelection, qOverload<int>(&QComboBox::currentIndexChanged), [&](int index)
{
if (index >= 0)
m_currentTextureIndex = static_cast<std::size_t>(index);
else
m_currentTextureIndex.reset();
UpdateOutput();
});
for (const auto& textureEntry : GetGraph().GetTextures())
textureSelection->addItem(QString::fromStdString(textureEntry.name));
layout->addRow(tr("Texture"), textureSelection);
}
Nz::ShaderAst::ExpressionPtr SampleTexture::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
{
if (!m_currentTextureIndex || !m_uv)
if (!m_texture || !m_uv)
throw std::runtime_error("invalid inputs");
assert(count == 1);
assert(count == 2);
const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
Nz::ShaderAst::ExpressionType expression = [&]
{
switch (textureEntry.type)
{
case TextureType::Sampler2D: return Nz::ShaderAst::ExpressionType::Sampler2D;
}
assert(false);
throw std::runtime_error("Unhandled texture type");
}();
auto sampler = Nz::ShaderBuilder::Uniform(textureEntry.name, expression);
return Nz::ShaderBuilder::Sample2D(sampler, expressions[0]);
return Nz::ShaderBuilder::Sample2D(expressions[0], expressions[1]);
}
auto SampleTexture::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
@@ -163,8 +96,14 @@ auto SampleTexture::dataType(QtNodes::PortType portType, QtNodes::PortIndex port
{
case QtNodes::PortType::In:
{
assert(portIndex == 0);
return Vec2Data::Type();
switch (portIndex)
{
case 0: return Texture2Data::Type();
case 1: return Vec2Data::Type();
}
assert(false);
throw std::runtime_error("invalid port index");
}
case QtNodes::PortType::Out:
@@ -175,7 +114,7 @@ auto SampleTexture::dataType(QtNodes::PortType portType, QtNodes::PortIndex port
default:
assert(false);
throw std::runtime_error("Invalid PortType");
throw std::runtime_error("invalid PortType");
}
}
@@ -185,8 +124,14 @@ QString SampleTexture::portCaption(QtNodes::PortType portType, QtNodes::PortInde
{
case QtNodes::PortType::In:
{
assert(portIndex == 0);
return tr("UV");
switch (portIndex)
{
case 0: return tr("Texture");
case 1: return tr("UV");
}
assert(false);
throw std::runtime_error("invalid port index");
}
case QtNodes::PortType::Out:
@@ -210,24 +155,45 @@ std::shared_ptr<QtNodes::NodeData> SampleTexture::outData(QtNodes::PortIndex por
{
assert(port == 0);
if (!m_currentTextureIndex)
return nullptr;
return m_output;
}
void SampleTexture::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0);
if (value)
switch (index)
{
assert(dynamic_cast<Vec2Data*>(value.get()) != nullptr);
case 0:
{
if (value)
{
assert(dynamic_cast<Texture2Data*>(value.get()) != nullptr);
m_uv = std::static_pointer_cast<Vec2Data>(value);
m_texture = std::static_pointer_cast<Texture2Data>(value);
}
else
m_texture.reset();
break;
}
case 1:
{
if (value)
{
assert(dynamic_cast<Vec2Data*>(value.get()) != nullptr);
m_uv = std::static_pointer_cast<Vec2Data>(value);
}
else
m_uv.reset();
break;
}
default:
assert(false);
throw std::runtime_error("Invalid PortType");
}
else
m_uv.reset();
UpdateOutput();
}