ShaderNode: Extract texture from SampleTexture
Add TextureData and TextureValue node
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45
src/ShaderNode/DataModels/TextureValue.hpp
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45
src/ShaderNode/DataModels/TextureValue.hpp
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#pragma once
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#ifndef NAZARA_SHADERNODES_TEXTUREVALUE_HPP
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#define NAZARA_SHADERNODES_TEXTUREVALUE_HPP
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#include <QtWidgets/QComboBox>
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#include <QtWidgets/QVBoxLayout>
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#include <QtWidgets/QLabel>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/DataModels/ShaderNode.hpp>
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#include <array>
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class TextureValue : public ShaderNode
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{
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public:
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TextureValue(ShaderGraph& graph);
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~TextureValue() = default;
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void BuildNodeEdition(QFormLayout* layout) override;
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Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const override;
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QString caption() const override { return "Texture"; }
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QString name() const override { return "Texture"; }
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unsigned int nPorts(QtNodes::PortType portType) const override;
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QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
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std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
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protected:
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bool ComputePreview(QPixmap& pixmap) override;
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void OnTextureListUpdate();
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NazaraSlot(ShaderGraph, OnTextureListUpdate, m_onTextureListUpdateSlot);
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NazaraSlot(ShaderGraph, OnTexturePreviewUpdate, m_onTexturePreviewUpdateSlot);
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std::optional<std::size_t> m_currentTextureIndex;
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std::string m_currentTextureText;
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};
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#include <ShaderNode/DataModels/TextureValue.inl>
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#endif
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