Add basic EGL support
This commit is contained in:
@@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLVaoCache.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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@@ -90,7 +91,7 @@ namespace Nz::GL
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class Loader;
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class Context
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class NAZARA_OPENGLRENDERER_API Context
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{
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public:
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inline Context(const OpenGLDevice* device);
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79
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp
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79
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp
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@@ -0,0 +1,79 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_EGLCONTEXT_HPP
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#define NAZARA_OPENGLRENDERER_EGLCONTEXT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/Platform/WindowHandle.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLFunctions.hpp>
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#include <string>
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#include <type_traits>
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#include <unordered_set>
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namespace Nz::GL
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{
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class EGLLoader;
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// This class isn't called EGLContext to prevent a conflict with EGLContext from EGL
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class NAZARA_OPENGLRENDERER_API EGLContextBase : public Context
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{
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public:
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inline EGLContextBase(const OpenGLDevice* device, const EGLLoader& loader);
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EGLContextBase(const EGLContextBase&) = delete;
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EGLContextBase(EGLContextBase&&) = delete;
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~EGLContextBase();
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virtual bool Create(const ContextParams& params, const EGLContextBase* shareContext = nullptr);
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virtual bool Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext = nullptr);
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virtual void Destroy();
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void EnableVerticalSync(bool enabled) override;
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inline bool HasPlatformExtension(const std::string& str) const;
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void SwapBuffers() override;
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EGLContextBase& operator=(const EGLContextBase&) = delete;
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EGLContextBase& operator=(EGLContextBase&&) = delete;
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protected:
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bool BindAPI();
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bool ChooseConfig(EGLConfig* configs, std::size_t maxConfigCount, std::size_t* configCount);
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bool CreateInternal(EGLConfig config, const EGLContextBase* shareContext = nullptr);
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bool InitDisplay();
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const EGLLoader& m_loader;
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EGLDisplay m_display;
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EGLSurface m_surface;
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private:
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bool ImplementFallback(const std::string_view& function) override;
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bool Activate() const override;
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void Desactivate() const override;
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const Loader& GetLoader() override;
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bool LoadEGLExt();
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struct Fallback
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{
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using glClearDepthProc = void(*)(double depth);
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glClearDepthProc glClearDepth;
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};
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Fallback fallbacks; //< m_ omitted
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std::unordered_set<std::string> m_supportedPlatformExtensions;
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EGLContext m_handle;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.inl>
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#endif
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25
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.inl
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25
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.inl
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@@ -0,0 +1,25 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::GL
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{
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inline EGLContextBase::EGLContextBase(const OpenGLDevice* device, const EGLLoader& loader) :
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Context(device),
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m_loader(loader),
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m_display(EGL_NO_DISPLAY),
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m_surface(EGL_NO_SURFACE),
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m_handle(EGL_NO_CONTEXT)
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{
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}
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inline bool EGLContextBase::HasPlatformExtension(const std::string& str) const
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{
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return m_supportedPlatformExtensions.find(str) != m_supportedPlatformExtensions.end();
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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31
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLFunctions.hpp
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31
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLFunctions.hpp
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@@ -0,0 +1,31 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_EGLFUNCTIONS_HPP
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#define NAZARA_OPENGLRENDERER_EGLFUNCTIONS_HPP
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#include <GLES3/gl3.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define NAZARA_OPENGLRENDERER_FOREACH_EGL_FUNC(func, extBegin, extEnd, extFunc) \
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func(eglBindAPI, PFNEGLBINDAPIPROC) \
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func(eglChooseConfig, PFNEGLCHOOSECONFIGPROC) \
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func(eglCreateContext, PFNEGLCREATECONTEXTPROC) \
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func(eglCreatePbufferSurface, PFNEGLCREATEPBUFFERSURFACEPROC) \
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func(eglCreateWindowSurface, PFNEGLCREATEWINDOWSURFACEPROC) \
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func(eglDestroyContext, PFNEGLDESTROYCONTEXTPROC) \
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func(eglDestroySurface, PFNEGLDESTROYSURFACEPROC) \
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func(eglGetDisplay, PFNEGLGETDISPLAYPROC) \
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func(eglGetError, PFNEGLGETERRORPROC) \
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func(eglGetProcAddress, PFNEGLGETPROCADDRESSPROC) \
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func(eglInitialize, PFNEGLINITIALIZEPROC) \
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func(eglMakeCurrent, PFNEGLMAKECURRENTPROC) \
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func(eglQueryString, PFNEGLQUERYSTRINGPROC) \
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func(eglSwapBuffers, PFNEGLSWAPBUFFERSPROC) \
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func(eglTerminate, PFNEGLTERMINATEPROC)
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#endif
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50
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp
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50
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp
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@@ -0,0 +1,50 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_EGLLOADER_HPP
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#define NAZARA_OPENGLRENDERER_EGLLOADER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLFunctions.hpp>
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#include <string>
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namespace Nz::GL
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{
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class NAZARA_OPENGLRENDERER_API EGLLoader : public Loader
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{
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public:
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EGLLoader(DynLib& openglLib);
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~EGLLoader() = default;
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std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
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std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
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GLFunction LoadFunction(const char* name) const override;
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
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#define NAZARA_OPENGLRENDERER_EXT_BEGIN(ext)
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#define NAZARA_OPENGLRENDERER_EXT_END()
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#define NAZARA_OPENGLRENDERER_EXT_FUNC(name, sig)
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NAZARA_OPENGLRENDERER_FOREACH_EGL_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_EXT_BEGIN, NAZARA_OPENGLRENDERER_EXT_END, NAZARA_OPENGLRENDERER_EXT_FUNC)
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#undef NAZARA_OPENGLRENDERER_EXT_BEGIN
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#undef NAZARA_OPENGLRENDERER_EXT_END
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#undef NAZARA_OPENGLRENDERER_EXT_FUNC
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#undef NAZARA_OPENGLRENDERER_FUNC
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static const char* TranslateError(EGLint errorId);
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private:
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DynLib m_eglLib;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.inl>
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#endif
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12
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.inl
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12
include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.inl
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@@ -0,0 +1,12 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::Vk
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{
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@@ -0,0 +1,33 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_EGLCONTEXTWAYLAND_HPP
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#define NAZARA_OPENGLRENDERER_EGLCONTEXTWAYLAND_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
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namespace Nz::GL
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{
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class EGLContextWayland final : public EGLContextBase
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{
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public:
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using EGLContextBase::EGLContextBase;
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EGLContextWayland(const EGLContextWayland&) = default;
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EGLContextWayland(EGLContextWayland&&) = default;
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~EGLContextWayland() = default;
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bool Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext = nullptr) override;
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void Destroy() override;
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EGLContextWayland& operator=(const EGLContextWayland&) = default;
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EGLContextWayland& operator=(EGLContextWayland&&) = default;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextWayland.inl>
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#endif
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@@ -0,0 +1,12 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextWayland.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::GL
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{
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@@ -0,0 +1,33 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_EGLCONTEXTWIN32_HPP
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#define NAZARA_OPENGLRENDERER_EGLCONTEXTWIN32_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
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namespace Nz::GL
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{
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class EGLContextX11 final : public EGLContextBase
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{
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public:
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using EGLContextBase::EGLContextBase;
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EGLContextX11(const EGLContextX11&) = default;
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EGLContextX11(EGLContextX11&&) = default;
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~EGLContextX11() = default;
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bool Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext = nullptr) override;
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void Destroy() override;
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EGLContextX11& operator=(const EGLContextX11&) = default;
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EGLContextX11& operator=(EGLContextX11&&) = default;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextX11.inl>
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#endif
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@@ -0,0 +1,12 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/Linux/EGLContextX11.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::GL
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{
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@@ -10,20 +10,19 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/Platform/WindowHandle.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/Win32Helper.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLFunctions.hpp>
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#include <string>
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#include <type_traits>
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#include <unordered_set>
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#undef WIN32_LEAN_AND_MEAN //< Redefined by OpenGL header (ty Khronos)
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLFunctions.hpp>
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namespace Nz::GL
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{
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class WGLLoader;
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class WGLContext : public Context
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class NAZARA_OPENGLRENDERER_API WGLContext : public Context
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{
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public:
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inline WGLContext(const OpenGLDevice* device, const WGLLoader& loader);
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@@ -7,6 +7,8 @@
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#ifndef NAZARA_OPENGLRENDERER_WGLFUNCTIONS_HPP
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#define NAZARA_OPENGLRENDERER_WGLFUNCTIONS_HPP
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#undef WIN32_LEAN_AND_MEAN //< Redefined by wgl.h header (ty Khronos)
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#include <GLES3/gl3.h>
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#include <GL/wgl.h>
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#include <GL/wglext.h>
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@@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/WGL/WGLContext.hpp>
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#include <string>
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@@ -18,7 +19,7 @@
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namespace Nz::GL
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{
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class WGLLoader : public Loader
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class NAZARA_OPENGLRENDERER_API WGLLoader : public Loader
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{
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public:
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WGLLoader(DynLib& openglLib);
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@@ -0,0 +1,38 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_EGLCONTEXTWIN32_HPP
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#define NAZARA_OPENGLRENDERER_EGLCONTEXTWIN32_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp>
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namespace Nz::GL
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{
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class EGLContextWin32 final : public EGLContextBase
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{
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public:
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using EGLContextBase::EGLContextBase;
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EGLContextWin32(const EGLContextWin32&) = default;
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EGLContextWin32(EGLContextWin32&&) = default;
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~EGLContextWin32() = default;
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bool Create(const ContextParams& params, const EGLContextBase* shareContext = nullptr);
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bool Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext = nullptr) override;
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void Destroy() override;
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EGLContextWin32& operator=(const EGLContextWin32&) = default;
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EGLContextWin32& operator=(EGLContextWin32&&) = default;
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private:
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HWNDHandle m_ownedWindow;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/EGLContextWin32.inl>
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#endif
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@@ -0,0 +1,12 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/EGLContextWin32.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::GL
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{
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@@ -0,0 +1,54 @@
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// Copyright (C) 2020 Jérôme Leclercq
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||||
// This file is part of the "Nazara Engine - OpenGL Renderer"
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||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_WGLFUNCTIONS_HPP
|
||||
#define NAZARA_OPENGLRENDERER_WGLFUNCTIONS_HPP
|
||||
|
||||
#undef WIN32_LEAN_AND_MEAN //< Redefined by wgl.h header (ty Khronos)
|
||||
|
||||
#include <GLES3/gl3.h>
|
||||
#include <GL/wgl.h>
|
||||
#include <GL/wglext.h>
|
||||
|
||||
#define NAZARA_OPENGLRENDERER_FOREACH_WGL_FUNC(func, extBegin, extEnd, extFunc) \
|
||||
func(wglCreateContext, PFNWGLCREATECONTEXTPROC) \
|
||||
func(wglDeleteContext, PFNWGLDELETECONTEXTPROC) \
|
||||
func(wglGetCurrentContext, PFNWGLGETCURRENTCONTEXTPROC) \
|
||||
func(wglGetProcAddress, PFNWGLGETPROCADDRESSPROC) \
|
||||
func(wglMakeCurrent, PFNWGLMAKECURRENTPROC) \
|
||||
func(wglShareLists, PFNWGLSHARELISTSPROC) \
|
||||
\
|
||||
extBegin(WGL_ARB_create_context) \
|
||||
extFunc(wglCreateContextAttribsARB, PFNWGLCREATECONTEXTATTRIBSARBPROC) \
|
||||
extEnd() \
|
||||
\
|
||||
extBegin(WGL_ARB_pixel_format) \
|
||||
extFunc(wglChoosePixelFormatARB, PFNWGLCHOOSEPIXELFORMATARBPROC) \
|
||||
extEnd() \
|
||||
\
|
||||
extBegin(WGL_EXT_pixel_format) \
|
||||
extFunc(wglChoosePixelFormatEXT, PFNWGLCHOOSEPIXELFORMATEXTPROC) \
|
||||
extEnd() \
|
||||
\
|
||||
extBegin(WGL_ARB_extensions_string) \
|
||||
extFunc(wglGetExtensionsStringARB, PFNWGLGETEXTENSIONSSTRINGARBPROC) \
|
||||
extEnd() \
|
||||
\
|
||||
extBegin(WGL_EXT_extensions_string) \
|
||||
extFunc(wglGetExtensionsStringEXT, PFNWGLGETEXTENSIONSSTRINGEXTPROC) \
|
||||
extEnd() \
|
||||
\
|
||||
extBegin(WGL_EXT_swap_control) \
|
||||
extFunc(wglSwapIntervalEXT, PFNWGLSWAPINTERVALEXTPROC) \
|
||||
extEnd()
|
||||
|
||||
#define NAZARA_OPENGLRENDERER_FOREACH_GDI32_FUNC(func) \
|
||||
func(ChoosePixelFormat, PFNCHOOSEPIXELFORMATPROC) \
|
||||
func(DescribePixelFormat, PFNDESCRIBEPIXELFORMATPROC) \
|
||||
func(SetPixelFormat, PFNSETPIXELFORMATPROC) \
|
||||
func(SwapBuffers, PFNSWAPBUFFERSPROC) \
|
||||
|
||||
#endif
|
||||
@@ -8,6 +8,8 @@
|
||||
#define NAZARA_OPENGLRENDERER_WIN32HELPER_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <memory>
|
||||
#include <type_traits>
|
||||
#include <windows.h>
|
||||
|
||||
namespace Nz::GL
|
||||
Reference in New Issue
Block a user