Renderer: Expose RenderTarget and framebuffers indices
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@@ -35,7 +35,7 @@ namespace Nz
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OpenGLCommandBuffer(OpenGLCommandBuffer&&) = delete;
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~OpenGLCommandBuffer() = default;
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inline void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color);
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inline void BeginDebugRegion(const std::string_view& regionName, const Color& color);
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inline void BindIndexBuffer(GLuint indexBuffer, UInt64 offset = 0);
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inline void BindPipeline(const OpenGLRenderPipeline* pipeline);
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@@ -57,8 +57,8 @@ namespace Nz
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inline const OpenGLCommandPool& GetOwner() const;
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inline void SetFramebuffer(const OpenGLFramebuffer& framebuffer, const OpenGLRenderPass& renderPass, const CommandBufferBuilder::ClearValues* clearValues, std::size_t clearValueCount);
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inline void SetScissor(Nz::Recti scissorRegion);
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inline void SetViewport(Nz::Recti viewportRegion);
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inline void SetScissor(const Recti& scissorRegion);
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inline void SetViewport(const Recti& viewportRegion);
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OpenGLCommandBuffer& operator=(const OpenGLCommandBuffer&) = delete;
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OpenGLCommandBuffer& operator=(OpenGLCommandBuffer&&) = delete;
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@@ -72,7 +72,7 @@ namespace Nz
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struct BeginDebugRegionData
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{
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std::string regionName;
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Nz::Color color;
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Color color;
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};
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struct CopyBufferData
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@@ -151,15 +151,15 @@ namespace Nz
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m_commands.emplace_back(std::move(setFramebuffer));
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m_currentStates.shouldFlipY = (framebuffer.GetType() == OpenGLFramebuffer::Type::Window);
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m_currentStates.shouldFlipY = (framebuffer.GetType() == FramebufferType::Window);
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}
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inline void OpenGLCommandBuffer::SetScissor(Nz::Recti scissorRegion)
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inline void OpenGLCommandBuffer::SetScissor(const Recti& scissorRegion)
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{
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m_currentStates.scissorRegion = scissorRegion;
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}
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inline void OpenGLCommandBuffer::SetViewport(Nz::Recti viewportRegion)
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inline void OpenGLCommandBuffer::SetViewport(const Recti& viewportRegion)
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{
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m_currentStates.viewportRegion = viewportRegion;
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}
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@@ -24,7 +24,7 @@ namespace Nz
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~OpenGLCommandBufferBuilder() = default;
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void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) override;
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void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
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void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
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void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) override;
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void BindPipeline(const RenderPipeline& pipeline) override;
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@@ -46,8 +46,8 @@ namespace Nz
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void PreTransferBarrier() override;
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void PostTransferBarrier() override;
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void SetScissor(Nz::Recti scissorRegion) override;
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void SetViewport(Nz::Recti viewportRegion) override;
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void SetScissor(const Recti& scissorRegion) override;
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void SetViewport(const Recti& viewportRegion) override;
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void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) override;
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@@ -34,7 +34,8 @@ namespace Nz
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std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) override;
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inline GL::Context& GetContext();
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const OpenGLFramebuffer& GetFramebuffer() const override;
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const OpenGLFramebuffer& GetFramebuffer(std::size_t i) const override;
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std::size_t GetFramebufferCount() const override;
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const OpenGLRenderPass& GetRenderPass() const override;
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void Present();
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