Renderer: Expose RenderTarget and framebuffers indices
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@@ -14,18 +14,18 @@
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderFrame.hpp>
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#include <Nazara/Renderer/RenderPass.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Renderer/RenderWindowParameters.hpp>
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#include <vector>
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namespace Nz
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{
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class CommandPool;
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class Framebuffer;
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class RendererImpl;
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class RenderDevice;
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class RenderSurface;
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class NAZARA_RENDERER_API RenderWindowImpl
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class NAZARA_RENDERER_API RenderWindowImpl : public RenderTarget
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{
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public:
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RenderWindowImpl() = default;
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@@ -36,9 +36,6 @@ namespace Nz
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virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) = 0;
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virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
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virtual const Framebuffer& GetFramebuffer() const = 0;
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virtual const RenderPass& GetRenderPass() const = 0;
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protected:
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static void BuildRenderPass(PixelFormat colorFormat, PixelFormat depthFormat, std::vector<RenderPass::Attachment>& attachments, std::vector<RenderPass::SubpassDescription>& subpassDescriptions, std::vector<RenderPass::SubpassDependency>& subpassDependencies);
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};
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