Add initial support for shader binding sets (WIP)
This commit is contained in:
@@ -6,6 +6,7 @@
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLVaoCache.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/VertexArray.hpp>
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@@ -242,7 +243,10 @@ namespace Nz
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void OpenGLCommandBuffer::ApplyStates(const GL::Context& context, const DrawStates& states)
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{
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states.pipeline->Apply(context, states.shouldFlipY);
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states.shaderBindings->Apply(context);
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unsigned int setIndex = 0;
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for (const auto& [pipelineLayout, shaderBinding] : states.shaderBindings)
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shaderBinding->Apply(*pipelineLayout, setIndex++, context);
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if (states.scissorRegion)
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context.SetScissorBox(states.scissorRegion->x, states.scissorRegion->y, states.scissorRegion->width, states.scissorRegion->height);
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@@ -38,11 +38,19 @@ namespace Nz
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m_commandBuffer.BindPipeline(&glPipeline);
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}
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void OpenGLCommandBufferBuilder::BindShaderBinding(const ShaderBinding& binding)
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void OpenGLCommandBufferBuilder::BindShaderBinding(UInt32 set, const ShaderBinding& binding)
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{
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const OpenGLShaderBinding& glBinding = static_cast<const OpenGLShaderBinding&>(binding);
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m_commandBuffer.BindShaderBinding(&glBinding);
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m_commandBuffer.BindShaderBinding(glBinding.GetOwner(), set, &glBinding);
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}
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void OpenGLCommandBufferBuilder::BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
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{
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const OpenGLRenderPipelineLayout& glPipelineLayout = static_cast<const OpenGLRenderPipelineLayout&>(pipelineLayout);
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const OpenGLShaderBinding& glBinding = static_cast<const OpenGLShaderBinding&>(binding);
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m_commandBuffer.BindShaderBinding(glPipelineLayout, set, &glBinding);
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}
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void OpenGLCommandBufferBuilder::BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset)
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@@ -19,19 +19,23 @@ namespace Nz
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m_pipelineInfo(std::move(pipelineInfo)),
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m_isViewportFlipped(false)
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{
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OpenGLRenderPipelineLayout& pipelineLayout = static_cast<OpenGLRenderPipelineLayout&>(*m_pipelineInfo.pipelineLayout);
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if (!m_program.Create(device))
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throw std::runtime_error("failed to create program");
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const GL::Context* activeContext = GL::Context::GetCurrentContext();
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assert(activeContext);
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// Enable pipeline states before compiling and linking the program, for drivers which embed some pipeline states into the shader binary (to avoid recompilation later)
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activeContext->UpdateStates(m_pipelineInfo, false);
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ShaderStageTypeFlags stageFlags;
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for (const auto& shaderModulePtr : m_pipelineInfo.shaderModules)
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{
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OpenGLShaderModule& shaderModule = static_cast<OpenGLShaderModule&>(*shaderModulePtr);
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for (const auto& shaderEntry : shaderModule.GetShaders())
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{
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m_program.AttachShader(shaderEntry.shader.GetObjectId());
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stageFlags |= shaderEntry.stage;
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}
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stageFlags |= shaderModule.Attach(m_program, pipelineLayout.GetBindingMapping());
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}
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// OpenGL ES programs must have both vertex and fragment shaders or a compute shader or a mesh and fragment shader.
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@@ -42,12 +46,8 @@ namespace Nz
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if (!stageFlags.Test(stage))
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{
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ShaderAst::StatementPtr dummyAst = ShaderBuilder::DeclareFunction(stage, "main", {}, {});
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OpenGLShaderModule shaderModule(device, stage, dummyAst);
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for (const auto& shaderEntry : shaderModule.GetShaders())
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{
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m_program.AttachShader(shaderEntry.shader.GetObjectId());
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stageFlags |= shaderEntry.stage;
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}
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OpenGLShaderModule shaderModule(device, stage, *dummyAst);
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stageFlags |= shaderModule.Attach(m_program, pipelineLayout.GetBindingMapping());
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}
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};
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@@ -70,7 +70,7 @@ namespace Nz
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{
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context.UpdateStates(m_pipelineInfo, flipViewport);
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context.BindProgram(m_program.GetObjectId()); //< Bind program after states (for shader caching)
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if (m_isViewportFlipped != flipViewport)
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if (m_flipYUniformLocation != -1 && m_isViewportFlipped != flipViewport)
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{
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m_program.Uniform(m_flipYUniformLocation, (flipViewport) ? -1.f : 1.f);
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m_isViewportFlipped = flipViewport;
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@@ -14,25 +14,17 @@
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namespace Nz
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{
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OpenGLRenderPipelineLayout::OpenGLRenderPipelineLayout(RenderPipelineLayoutInfo layoutInfo) :
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m_textureDescriptorCount(0),
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m_uniformBufferDescriptorCount(0),
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m_maxDescriptorCount(0),
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m_layoutInfo(std::move(layoutInfo))
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{
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for (const auto& bindingInfo : m_layoutInfo.bindings)
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// Build binding mapping (vulkan-like set | binding => GL binding) and register max descriptor count
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unsigned int bindingIndex = 0;
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for (const auto& binding : m_layoutInfo.bindings)
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{
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switch (bindingInfo.type)
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{
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case ShaderBindingType::Texture:
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m_textureDescriptorCount++;
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break;
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UInt64 bindingKey = UInt64(binding.setIndex) << 32 | UInt64(binding.bindingIndex);
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case ShaderBindingType::UniformBuffer:
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m_uniformBufferDescriptorCount++;
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break;
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default:
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throw std::runtime_error("unknown binding type 0x" + NumberToString(UnderlyingCast(bindingInfo.type), 16));
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}
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m_bindingMapping[bindingKey] = bindingIndex++;
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m_maxDescriptorCount = std::max<std::size_t>(m_maxDescriptorCount, binding.bindingIndex + 1);
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}
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}
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@@ -45,11 +37,11 @@ namespace Nz
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}
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}
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ShaderBindingPtr OpenGLRenderPipelineLayout::AllocateShaderBinding()
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ShaderBindingPtr OpenGLRenderPipelineLayout::AllocateShaderBinding(UInt32 setIndex)
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{
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for (std::size_t i = 0; i < m_descriptorPools.size(); ++i)
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{
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ShaderBindingPtr bindingPtr = AllocateFromPool(i);
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ShaderBindingPtr bindingPtr = AllocateFromPool(i, setIndex);
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if (!bindingPtr)
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continue;
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@@ -60,7 +52,7 @@ namespace Nz
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std::size_t newPoolIndex = m_descriptorPools.size();
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AllocatePool();
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ShaderBindingPtr bindingPtr = AllocateFromPool(newPoolIndex);
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ShaderBindingPtr bindingPtr = AllocateFromPool(newPoolIndex, setIndex);
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if (!bindingPtr)
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throw std::runtime_error("Failed to allocate shader binding");
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@@ -74,14 +66,15 @@ namespace Nz
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DescriptorPool pool;
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pool.freeBindings.Resize(MaxSet, true);
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pool.storage = std::make_unique<DescriptorPool::BindingStorage[]>(MaxSet);
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pool.textureDescriptor.resize(m_textureDescriptorCount * MaxSet);
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pool.uniformBufferDescriptor.resize(m_uniformBufferDescriptorCount * MaxSet);
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pool.descriptors.resize(m_maxDescriptorCount * MaxSet);
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return m_descriptorPools.emplace_back(std::move(pool));
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}
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ShaderBindingPtr OpenGLRenderPipelineLayout::AllocateFromPool(std::size_t poolIndex)
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ShaderBindingPtr OpenGLRenderPipelineLayout::AllocateFromPool(std::size_t poolIndex, UInt32 /*setIndex*/)
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{
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//FIXME: Make use of set index to use less memory
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auto& pool = m_descriptorPools[poolIndex];
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std::size_t freeBindingId = pool.freeBindings.FindFirst();
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@@ -94,24 +87,24 @@ namespace Nz
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return ShaderBindingPtr(PlacementNew(freeBindingMemory, *this, poolIndex, freeBindingId));
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}
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auto OpenGLRenderPipelineLayout::GetTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t textureIndex) -> TextureDescriptor&
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auto OpenGLRenderPipelineLayout::GetTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex) -> TextureDescriptor&
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{
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assert(poolIndex < m_descriptorPools.size());
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auto& pool = m_descriptorPools[poolIndex];
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assert(!pool.freeBindings.Test(bindingIndex));
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assert(textureIndex < m_textureDescriptorCount);
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assert(descriptorIndex < m_maxDescriptorCount);
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return pool.textureDescriptor[bindingIndex * m_textureDescriptorCount + textureIndex];
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return pool.descriptors[bindingIndex * m_maxDescriptorCount + descriptorIndex].emplace<TextureDescriptor>();
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}
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auto OpenGLRenderPipelineLayout::GetUniformBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t uniformBufferIndex) -> UniformBufferDescriptor&
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auto OpenGLRenderPipelineLayout::GetUniformBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex) -> UniformBufferDescriptor&
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{
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assert(poolIndex < m_descriptorPools.size());
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auto& pool = m_descriptorPools[poolIndex];
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assert(!pool.freeBindings.Test(bindingIndex));
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assert(uniformBufferIndex < m_uniformBufferDescriptorCount);
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assert(descriptorIndex < m_maxDescriptorCount);
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return pool.uniformBufferDescriptor[bindingIndex * m_uniformBufferDescriptorCount + uniformBufferIndex];
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return pool.descriptors[bindingIndex * m_maxDescriptorCount + descriptorIndex].emplace<UniformBufferDescriptor>();
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}
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void OpenGLRenderPipelineLayout::Release(ShaderBinding& binding)
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@@ -13,68 +13,66 @@
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namespace Nz
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{
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void OpenGLShaderBinding::Apply(const GL::Context& context) const
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void OpenGLShaderBinding::Apply(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 setIndex, const GL::Context& context) const
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{
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for (std::size_t i = 0; i < m_owner.GetTextureDescriptorCount(); ++i)
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//TODO: Check layout compaitiblity
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const auto& bindingMapping = pipelineLayout.GetBindingMapping();
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const auto& layoutInfo = pipelineLayout.GetLayoutInfo();
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m_owner.ForEachDescriptor(m_poolIndex, m_bindingIndex, [&](UInt32 bindingIndex, auto&& descriptor)
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{
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const auto& textureDescriptor = m_owner.GetTextureDescriptor(m_poolIndex, m_bindingIndex, i);
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using DescriptorType = std::decay_t<decltype(descriptor)>;
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UInt32 textureIndex = textureDescriptor.bindingIndex;
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if (textureIndex == OpenGLRenderPipelineLayout::InvalidIndex)
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continue;
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auto bindingIt = std::find_if(layoutInfo.bindings.begin(), layoutInfo.bindings.end(), [&](const auto& binding) { return binding.setIndex == setIndex && binding.bindingIndex == bindingIndex; });
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if (bindingIt == layoutInfo.bindings.end())
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throw std::runtime_error("invalid binding index");
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context.BindSampler(textureIndex, textureDescriptor.sampler);
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context.BindTexture(textureIndex, textureDescriptor.textureTarget, textureDescriptor.texture);
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}
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const auto& bindingInfo = *bindingIt;
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for (std::size_t i = 0; i < m_owner.GetUniformBufferDescriptorCount(); ++i)
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{
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const auto& uboDescriptor = m_owner.GetUniformBufferDescriptor(m_poolIndex, m_bindingIndex, i);
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auto bindingMappingIt = bindingMapping.find(UInt64(setIndex) << 32 | bindingIndex);
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assert(bindingMappingIt != bindingMapping.end());
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UInt32 uboIndex = uboDescriptor.bindingIndex;
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if (uboIndex == OpenGLRenderPipelineLayout::InvalidIndex)
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continue;
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UInt32 bindingPoint = bindingMappingIt->second;
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context.BindUniformBuffer(uboDescriptor.bindingIndex, uboDescriptor.buffer, uboDescriptor.offset, uboDescriptor.size);
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}
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if constexpr (std::is_same_v<DescriptorType, OpenGLRenderPipelineLayout::TextureDescriptor>)
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{
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if (bindingInfo.type != ShaderBindingType::Texture)
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throw std::runtime_error("descriptor (set=" + std::to_string(setIndex) + ", binding=" + std::to_string(bindingIndex) + ") is not a texture");
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context.BindSampler(bindingPoint, descriptor.sampler);
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context.BindTexture(bindingPoint, descriptor.textureTarget, descriptor.texture);
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}
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else if constexpr (std::is_same_v<DescriptorType, OpenGLRenderPipelineLayout::UniformBufferDescriptor>)
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{
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if (bindingInfo.type != ShaderBindingType::UniformBuffer)
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throw std::runtime_error("descriptor (set=" + std::to_string(setIndex) + ", binding=" + std::to_string(bindingIndex) + ") is not an uniform buffer");
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context.BindUniformBuffer(bindingPoint, descriptor.buffer, descriptor.offset, descriptor.size);
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}
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else
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static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
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});
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}
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void OpenGLShaderBinding::Update(const Binding* bindings, std::size_t bindingCount)
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{
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const auto& layoutInfo = m_owner.GetLayoutInfo();
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for (std::size_t i = 0; i < bindingCount; ++i)
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{
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const Binding& binding = bindings[i];
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assert(binding.bindingIndex < layoutInfo.bindings.size());
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const auto& bindingDesc = layoutInfo.bindings[binding.bindingIndex];
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std::size_t resourceIndex = 0;
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for (std::size_t j = binding.bindingIndex; j > 0; --j)
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std::visit([&](auto&& arg)
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{
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// Use j-1 to prevent underflow in for loop
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if (layoutInfo.bindings[j - 1].type == bindingDesc.type)
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resourceIndex++;
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}
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using T = std::decay_t<decltype(arg)>;
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switch (bindingDesc.type)
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{
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case ShaderBindingType::Texture:
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if constexpr (std::is_same_v<T, TextureBinding>)
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{
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if (!std::holds_alternative<TextureBinding>(binding.content))
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throw std::runtime_error("binding #" + std::to_string(binding.bindingIndex) + " is a texture but another binding type has been supplied");
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auto& textureDescriptor = m_owner.GetTextureDescriptor(m_poolIndex, m_bindingIndex, binding.bindingIndex);
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const TextureBinding& texBinding = std::get<TextureBinding>(binding.content);
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auto& textureDescriptor = m_owner.GetTextureDescriptor(m_poolIndex, m_bindingIndex, resourceIndex);
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textureDescriptor.bindingIndex = UInt32(binding.bindingIndex);
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if (OpenGLTexture* glTexture = static_cast<OpenGLTexture*>(texBinding.texture))
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if (OpenGLTexture* glTexture = static_cast<OpenGLTexture*>(arg.texture))
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{
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textureDescriptor.texture = glTexture->GetTexture().GetObjectId();
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if (OpenGLTextureSampler* glSampler = static_cast<OpenGLTextureSampler*>(texBinding.sampler))
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if (OpenGLTextureSampler* glSampler = static_cast<OpenGLTextureSampler*>(arg.sampler))
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textureDescriptor.sampler = glSampler->GetSampler(glTexture->GetLevelCount() > 1).GetObjectId();
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else
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textureDescriptor.sampler = 0;
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@@ -87,23 +85,14 @@ namespace Nz
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textureDescriptor.texture = 0;
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textureDescriptor.textureTarget = GL::TextureTarget::Target2D;
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}
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break;
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}
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case ShaderBindingType::UniformBuffer:
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else if constexpr (std::is_same_v<T, UniformBufferBinding>)
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{
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if (!std::holds_alternative<UniformBufferBinding>(binding.content))
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throw std::runtime_error("binding #" + std::to_string(binding.bindingIndex) + " is an uniform buffer but another binding type has been supplied");
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auto& uboDescriptor = m_owner.GetUniformBufferDescriptor(m_poolIndex, m_bindingIndex, binding.bindingIndex);
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uboDescriptor.offset = arg.offset;
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uboDescriptor.size = arg.range;
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const UniformBufferBinding& uboBinding = std::get<UniformBufferBinding>(binding.content);
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auto& uboDescriptor = m_owner.GetUniformBufferDescriptor(m_poolIndex, m_bindingIndex, resourceIndex);
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uboDescriptor.bindingIndex = static_cast<UInt32>(binding.bindingIndex);
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uboDescriptor.offset = uboBinding.offset;
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uboDescriptor.size = uboBinding.range;
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if (OpenGLBuffer* glBuffer = static_cast<OpenGLBuffer*>(uboBinding.buffer))
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if (OpenGLBuffer* glBuffer = static_cast<OpenGLBuffer*>(arg.buffer))
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{
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if (glBuffer->GetType() != BufferType::Uniform)
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throw std::runtime_error("expected uniform buffer");
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@@ -112,10 +101,11 @@ namespace Nz
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}
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else
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uboDescriptor.buffer = 0;
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break;
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}
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}
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else
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static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
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}, binding.content);
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}
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}
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@@ -5,10 +5,8 @@
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#include <Nazara/OpenGLRenderer/OpenGLShaderModule.hpp>
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#include <Nazara/Core/MemoryView.hpp>
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#include <Nazara/OpenGLRenderer/Utils.hpp>
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#include <Nazara/Shader/GlslWriter.hpp>
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#include <Nazara/Shader/ShaderLangLexer.hpp>
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#include <Nazara/Shader/ShaderLangParser.hpp>
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#include <Nazara/Shader/Ast/AstCloner.hpp>
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#include <Nazara/Shader/Ast/AstSerializer.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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@@ -16,12 +14,14 @@
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namespace Nz
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{
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OpenGLShaderModule::OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states) :
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m_device(device)
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{
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NazaraAssert(shaderStages != 0, "at least one shader stage must be specified");
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Create(device, shaderStages, shaderAst, states);
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}
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OpenGLShaderModule::OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states)
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OpenGLShaderModule::OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) :
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m_device(device)
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{
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NazaraAssert(shaderStages != 0, "at least one shader stage must be specified");
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@@ -36,16 +36,8 @@ namespace Nz
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{
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NazaraAssert(shaderStages == shaderStage, "when supplying GLSL, only one shader stage type can be specified");
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GL::Shader shader;
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if (!shader.Create(device, ToOpenGL(shaderStage)))
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throw std::runtime_error("failed to create shader"); //< TODO: Handle error message
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shader.SetSource(reinterpret_cast<const char*>(source), GLint(sourceSize));
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shader.Compile();
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CheckCompilationStatus(shader);
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auto& entry = m_shaders.emplace_back();
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entry.shader = std::move(shader);
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entry.shader = GlslShader{ std::string(reinterpret_cast<const char*>(source), std::size_t(sourceSize)) };
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entry.stage = shaderStage;
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break;
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}
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@@ -90,16 +82,9 @@ namespace Nz
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}
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}
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void OpenGLShaderModule::CheckCompilationStatus(GL::Shader& shader)
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ShaderStageTypeFlags OpenGLShaderModule::Attach(GL::Program& program, const GlslWriter::BindingMapping& bindingMapping) const
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{
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std::string errorLog;
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if (!shader.GetCompilationStatus(&errorLog))
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throw std::runtime_error("Failed to compile shader: " + errorLog);
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}
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|
||||
void OpenGLShaderModule::Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states)
|
||||
{
|
||||
const auto& context = device.GetReferenceContext();
|
||||
const auto& context = m_device.GetReferenceContext();
|
||||
const auto& contextParams = context.GetParams();
|
||||
|
||||
GlslWriter::Environment env;
|
||||
@@ -115,27 +100,64 @@ namespace Nz
|
||||
GlslWriter writer;
|
||||
writer.SetEnv(env);
|
||||
|
||||
ShaderStageTypeFlags stageFlags;
|
||||
for (const auto& shaderEntry : m_shaders)
|
||||
{
|
||||
GL::Shader shader;
|
||||
|
||||
if (!shader.Create(m_device, ToOpenGL(shaderEntry.stage)))
|
||||
throw std::runtime_error("failed to create shader"); //< TODO: Handle error message
|
||||
|
||||
std::visit([&](auto&& arg)
|
||||
{
|
||||
using T = std::decay_t<decltype(arg)>;
|
||||
if constexpr (std::is_same_v<T, GlslShader>)
|
||||
shader.SetSource(arg.sourceCode.data(), GLint(arg.sourceCode.size()));
|
||||
else if constexpr (std::is_same_v<T, ShaderStatement>)
|
||||
{
|
||||
std::string code = writer.Generate(shaderEntry.stage, *arg.ast, bindingMapping, m_states);
|
||||
shader.SetSource(code.data(), GLint(code.size()));
|
||||
}
|
||||
else
|
||||
static_assert(AlwaysFalse<T>::value, "non-exhaustive visitor");
|
||||
|
||||
}, shaderEntry.shader);
|
||||
|
||||
shader.Compile();
|
||||
|
||||
CheckCompilationStatus(shader);
|
||||
|
||||
program.AttachShader(shader.GetObjectId());
|
||||
// Shader can be deleted now (it won't be deleted by the driver until program gets deleted)
|
||||
|
||||
stageFlags |= shaderEntry.stage;
|
||||
}
|
||||
|
||||
return stageFlags;
|
||||
}
|
||||
|
||||
void OpenGLShaderModule::Create(OpenGLDevice& /*device*/, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states)
|
||||
{
|
||||
m_states = states;
|
||||
m_states.sanitized = true; //< Shader is always sanitized (because of keywords)
|
||||
std::shared_ptr<ShaderAst::Statement> sanitized = GlslWriter::Sanitize(shaderAst);
|
||||
|
||||
for (std::size_t i = 0; i < ShaderStageTypeCount; ++i)
|
||||
{
|
||||
ShaderStageType shaderStage = static_cast<ShaderStageType>(i);
|
||||
if (shaderStages.Test(shaderStage))
|
||||
{
|
||||
GL::Shader shader;
|
||||
|
||||
if (!shader.Create(device, ToOpenGL(shaderStage)))
|
||||
throw std::runtime_error("failed to create shader"); //< TODO: Handle error message
|
||||
|
||||
std::string code = writer.Generate(shaderStage, shaderAst, states);
|
||||
|
||||
shader.SetSource(code.data(), GLint(code.size()));
|
||||
shader.Compile();
|
||||
|
||||
CheckCompilationStatus(shader);
|
||||
|
||||
auto& entry = m_shaders.emplace_back();
|
||||
entry.shader = std::move(shader);
|
||||
entry.shader = ShaderStatement{ sanitized };
|
||||
entry.stage = shaderStage;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLShaderModule::CheckCompilationStatus(GL::Shader& shader)
|
||||
{
|
||||
std::string errorLog;
|
||||
if (!shader.GetCompilationStatus(&errorLog))
|
||||
throw std::runtime_error("Failed to compile shader: " + errorLog);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,6 +221,7 @@ namespace Nz::ShaderAst
|
||||
Value(extVar.name);
|
||||
Type(extVar.type);
|
||||
OptVal(extVar.bindingIndex);
|
||||
OptVal(extVar.bindingSet);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Nz::ShaderAst
|
||||
Options options;
|
||||
std::array<DeclareFunctionStatement*, ShaderStageTypeCount> entryFunctions = {};
|
||||
std::unordered_set<std::string> declaredExternalVar;
|
||||
std::unordered_set<unsigned int> usedBindingIndexes;
|
||||
std::unordered_set<UInt64> usedBindingIndexes;
|
||||
FunctionData* currentFunction = nullptr;
|
||||
};
|
||||
|
||||
@@ -704,14 +704,19 @@ namespace Nz::ShaderAst
|
||||
|
||||
for (const auto& extVar : node.externalVars)
|
||||
{
|
||||
if (extVar.bindingIndex)
|
||||
{
|
||||
unsigned int bindingIndex = extVar.bindingIndex.value();
|
||||
if (m_context->usedBindingIndexes.find(bindingIndex) != m_context->usedBindingIndexes.end())
|
||||
throw AstError{ "Binding #" + std::to_string(bindingIndex) + " is already in use" };
|
||||
if (!extVar.bindingIndex)
|
||||
throw AstError{ "external variable " + extVar.name + " requires a binding index" };
|
||||
|
||||
m_context->usedBindingIndexes.insert(bindingIndex);
|
||||
}
|
||||
if (!extVar.bindingSet)
|
||||
throw AstError{ "external variable " + extVar.name + " requires a binding set" };
|
||||
|
||||
UInt64 bindingIndex = *extVar.bindingIndex;
|
||||
UInt64 bindingSet = *extVar.bindingSet;
|
||||
UInt64 bindingKey = bindingSet << 32 | bindingIndex;
|
||||
if (m_context->usedBindingIndexes.find(bindingKey) != m_context->usedBindingIndexes.end())
|
||||
throw AstError{ "Binding (set=" + std::to_string(bindingSet) + ", binding=" + std::to_string(bindingIndex) + ") is already in use" };
|
||||
|
||||
m_context->usedBindingIndexes.insert(bindingKey);
|
||||
|
||||
if (m_context->declaredExternalVar.find(extVar.name) != m_context->declaredExternalVar.end())
|
||||
throw AstError{ "External variable " + extVar.name + " is already declared" };
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include <Nazara/Shader/Ast/AstUtils.hpp>
|
||||
#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
|
||||
#include <optional>
|
||||
#include <set>
|
||||
#include <stdexcept>
|
||||
#include <Nazara/Shader/Debug.hpp>
|
||||
|
||||
@@ -51,6 +52,22 @@ namespace Nz
|
||||
node.statement->Visit(*this);
|
||||
}
|
||||
|
||||
void Visit(ShaderAst::DeclareExternalStatement& node) override
|
||||
{
|
||||
AstRecursiveVisitor::Visit(node);
|
||||
|
||||
for (auto& extVar : node.externalVars)
|
||||
{
|
||||
assert(extVar.bindingIndex);
|
||||
assert(extVar.bindingSet);
|
||||
|
||||
UInt64 set = *extVar.bindingSet;
|
||||
UInt64 binding = *extVar.bindingIndex;
|
||||
|
||||
bindings.insert(set << 32 | binding);
|
||||
}
|
||||
}
|
||||
|
||||
void Visit(ShaderAst::DeclareFunctionStatement& node) override
|
||||
{
|
||||
// Dismiss function if it's an entry point of another type than the one selected
|
||||
@@ -96,6 +113,7 @@ namespace Nz
|
||||
|
||||
FunctionData* currentFunction = nullptr;
|
||||
|
||||
std::set<UInt64 /*set | binding*/> bindings;
|
||||
std::optional<ShaderStageType> selectedStage;
|
||||
std::unordered_map<std::size_t, FunctionData> functions;
|
||||
ShaderAst::DeclareFunctionStatement* entryPoint = nullptr;
|
||||
@@ -118,6 +136,11 @@ namespace Nz
|
||||
|
||||
struct GlslWriter::State
|
||||
{
|
||||
State(const GlslWriter::BindingMapping& bindings) :
|
||||
bindingMapping(bindings)
|
||||
{
|
||||
}
|
||||
|
||||
struct InOutField
|
||||
{
|
||||
std::string memberName;
|
||||
@@ -131,6 +154,7 @@ namespace Nz
|
||||
std::vector<InOutField> inputFields;
|
||||
std::vector<InOutField> outputFields;
|
||||
Bitset<> declaredFunctions;
|
||||
const GlslWriter::BindingMapping& bindingMapping;
|
||||
PreVisitor previsitor;
|
||||
const States* states = nullptr;
|
||||
UInt64 enabledOptions = 0;
|
||||
@@ -138,9 +162,9 @@ namespace Nz
|
||||
unsigned int indentLevel = 0;
|
||||
};
|
||||
|
||||
std::string GlslWriter::Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const States& states)
|
||||
std::string GlslWriter::Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const BindingMapping& bindingMapping, const States& states)
|
||||
{
|
||||
State state;
|
||||
State state(bindingMapping);
|
||||
state.enabledOptions = states.enabledOptions;
|
||||
state.stage = shaderStage;
|
||||
|
||||
@@ -254,7 +278,7 @@ namespace Nz
|
||||
{
|
||||
case ShaderAst::PrimitiveType::Boolean: return Append("bool");
|
||||
case ShaderAst::PrimitiveType::Float32: return Append("float");
|
||||
case ShaderAst::PrimitiveType::Int32: return Append("ivec2");
|
||||
case ShaderAst::PrimitiveType::Int32: return Append("int");
|
||||
case ShaderAst::PrimitiveType::UInt32: return Append("uint");
|
||||
}
|
||||
}
|
||||
@@ -521,7 +545,7 @@ namespace Nz
|
||||
{
|
||||
if (node.entryStage == ShaderStageType::Fragment && node.earlyFragmentTests && *node.earlyFragmentTests)
|
||||
{
|
||||
if ((m_environment.glES && m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 1) || (!m_environment.glES && m_environment.glMajorVersion >= 4 && m_environment.glMinorVersion >= 2) || m_environment.extCallback("GL_ARB_shader_image_load_store"))
|
||||
if ((m_environment.glES && m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 1) || (!m_environment.glES && m_environment.glMajorVersion >= 4 && m_environment.glMinorVersion >= 2) || (m_environment.extCallback && m_environment.extCallback("GL_ARB_shader_image_load_store")))
|
||||
{
|
||||
AppendLine("layout(early_fragment_tests) in;");
|
||||
AppendLine();
|
||||
@@ -843,54 +867,60 @@ namespace Nz
|
||||
isStd140 = structInfo.layout == StructLayout::Std140;
|
||||
}
|
||||
|
||||
if (externalVar.bindingIndex)
|
||||
assert(externalVar.bindingIndex);
|
||||
assert(externalVar.bindingSet);
|
||||
|
||||
UInt64 bindingIndex = *externalVar.bindingIndex;
|
||||
UInt64 bindingSet = *externalVar.bindingSet;
|
||||
|
||||
auto bindingIt = m_currentState->bindingMapping.find(bindingSet << 32 | bindingIndex);
|
||||
if (bindingIt == m_currentState->bindingMapping.end())
|
||||
throw std::runtime_error("no binding found for (set=" + std::to_string(bindingSet) + ", binding=" + std::to_string(bindingIndex) + ")");
|
||||
|
||||
Append("layout(binding = ", bindingIt->second);
|
||||
if (isStd140)
|
||||
Append(", std140");
|
||||
|
||||
Append(") uniform ");
|
||||
|
||||
if (IsUniformType(externalVar.type))
|
||||
{
|
||||
Append("layout(binding = ");
|
||||
Append(*externalVar.bindingIndex);
|
||||
if (isStd140)
|
||||
Append(", std140");
|
||||
Append("_NzBinding_");
|
||||
AppendLine(externalVar.name);
|
||||
|
||||
Append(") uniform ");
|
||||
|
||||
if (IsUniformType(externalVar.type))
|
||||
EnterScope();
|
||||
{
|
||||
Append("_NzBinding_");
|
||||
AppendLine(externalVar.name);
|
||||
auto& uniform = std::get<ShaderAst::UniformType>(externalVar.type);
|
||||
assert(std::holds_alternative<ShaderAst::StructType>(uniform.containedType));
|
||||
|
||||
EnterScope();
|
||||
std::size_t structIndex = std::get<ShaderAst::StructType>(uniform.containedType).structIndex;
|
||||
auto& structDesc = Retrieve(m_currentState->structs, structIndex);
|
||||
|
||||
bool first = true;
|
||||
for (const auto& member : structDesc.members)
|
||||
{
|
||||
auto& uniform = std::get<ShaderAst::UniformType>(externalVar.type);
|
||||
assert(std::holds_alternative<ShaderAst::StructType>(uniform.containedType));
|
||||
if (!first)
|
||||
AppendLine();
|
||||
|
||||
std::size_t structIndex = std::get<ShaderAst::StructType>(uniform.containedType).structIndex;
|
||||
auto& structDesc = Retrieve(m_currentState->structs, structIndex);
|
||||
first = false;
|
||||
|
||||
bool first = true;
|
||||
for (const auto& member : structDesc.members)
|
||||
{
|
||||
if (!first)
|
||||
AppendLine();
|
||||
|
||||
first = false;
|
||||
|
||||
Append(member.type);
|
||||
Append(" ");
|
||||
Append(member.name);
|
||||
Append(";");
|
||||
}
|
||||
Append(member.type);
|
||||
Append(" ");
|
||||
Append(member.name);
|
||||
Append(";");
|
||||
}
|
||||
LeaveScope(false);
|
||||
}
|
||||
else
|
||||
Append(externalVar.type);
|
||||
|
||||
Append(" ");
|
||||
Append(externalVar.name);
|
||||
AppendLine(";");
|
||||
|
||||
if (IsUniformType(externalVar.type))
|
||||
AppendLine();
|
||||
LeaveScope(false);
|
||||
}
|
||||
else
|
||||
Append(externalVar.type);
|
||||
|
||||
Append(" ");
|
||||
Append(externalVar.name);
|
||||
AppendLine(";");
|
||||
|
||||
if (IsUniformType(externalVar.type))
|
||||
AppendLine();
|
||||
|
||||
RegisterVariable(varIndex++, externalVar.name);
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Nz
|
||||
|
||||
struct LangWriter::BindingAttribute
|
||||
{
|
||||
std::optional<unsigned int> bindingIndex;
|
||||
std::optional<UInt32> bindingIndex;
|
||||
|
||||
inline bool HasValue() const { return bindingIndex.has_value(); }
|
||||
};
|
||||
@@ -71,11 +71,18 @@ namespace Nz
|
||||
|
||||
struct LangWriter::LocationAttribute
|
||||
{
|
||||
std::optional<unsigned int> locationIndex;
|
||||
std::optional<UInt32> locationIndex;
|
||||
|
||||
inline bool HasValue() const { return locationIndex.has_value(); }
|
||||
};
|
||||
|
||||
struct LangWriter::SetAttribute
|
||||
{
|
||||
std::optional<UInt32> setIndex;
|
||||
|
||||
inline bool HasValue() const { return setIndex.has_value(); }
|
||||
};
|
||||
|
||||
struct LangWriter::State
|
||||
{
|
||||
const States* states = nullptr;
|
||||
@@ -87,7 +94,7 @@ namespace Nz
|
||||
unsigned int indentLevel = 0;
|
||||
};
|
||||
|
||||
std::string LangWriter::Generate(ShaderAst::StatementPtr& shader, const States& states)
|
||||
std::string LangWriter::Generate(ShaderAst::Statement& shader, const States& states)
|
||||
{
|
||||
State state;
|
||||
m_currentState = &state;
|
||||
@@ -220,8 +227,10 @@ namespace Nz
|
||||
if (!hasAnyAttribute)
|
||||
return;
|
||||
|
||||
bool first = true;
|
||||
|
||||
Append("[");
|
||||
(AppendAttribute(params), ...);
|
||||
AppendAttributesInternal(first, std::forward<Args>(params)...);
|
||||
Append("]");
|
||||
|
||||
if (appendLine)
|
||||
@@ -230,6 +239,27 @@ namespace Nz
|
||||
Append(" ");
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void LangWriter::AppendAttributesInternal(bool& first, const T& param)
|
||||
{
|
||||
if (!param.HasValue())
|
||||
return;
|
||||
|
||||
if (!first)
|
||||
Append(", ");
|
||||
|
||||
first = false;
|
||||
|
||||
AppendAttribute(param);
|
||||
}
|
||||
|
||||
template<typename T1, typename T2, typename... Rest>
|
||||
void LangWriter::AppendAttributesInternal(bool& first, const T1& firstParam, const T2& secondParam, Rest&&... params)
|
||||
{
|
||||
AppendAttributesInternal(first, firstParam);
|
||||
AppendAttributesInternal(first, secondParam, std::forward<Rest>(params)...);
|
||||
}
|
||||
|
||||
void LangWriter::AppendAttribute(BindingAttribute binding)
|
||||
{
|
||||
if (!binding.HasValue())
|
||||
@@ -333,6 +363,14 @@ namespace Nz
|
||||
Append("location(", *location.locationIndex, ")");
|
||||
}
|
||||
|
||||
void LangWriter::AppendAttribute(SetAttribute set)
|
||||
{
|
||||
if (!set.HasValue())
|
||||
return;
|
||||
|
||||
Append("set(", *set.setIndex, ")");
|
||||
}
|
||||
|
||||
void LangWriter::AppendCommentSection(const std::string& section)
|
||||
{
|
||||
NazaraAssert(m_currentState, "This function should only be called while processing an AST");
|
||||
@@ -607,7 +645,7 @@ namespace Nz
|
||||
|
||||
first = false;
|
||||
|
||||
AppendAttributes(false, BindingAttribute{ externalVar.bindingIndex });
|
||||
AppendAttributes(false, SetAttribute{ externalVar.bindingSet }, BindingAttribute{ externalVar.bindingIndex });
|
||||
Append(externalVar.name, ": ", externalVar.type);
|
||||
|
||||
RegisterVariable(varIndex++, externalVar.name);
|
||||
|
||||
@@ -35,6 +35,7 @@ namespace Nz::ShaderLang
|
||||
{ "layout", ShaderAst::AttributeType::Layout },
|
||||
{ "location", ShaderAst::AttributeType::Location },
|
||||
{ "opt", ShaderAst::AttributeType::Option },
|
||||
{ "set", ShaderAst::AttributeType::Set },
|
||||
};
|
||||
|
||||
std::unordered_map<std::string, ShaderStageType> s_entryPoints = {
|
||||
@@ -379,8 +380,31 @@ namespace Nz::ShaderLang
|
||||
|
||||
ShaderAst::StatementPtr Parser::ParseExternalBlock(std::vector<ShaderAst::Attribute> attributes)
|
||||
{
|
||||
if (!attributes.empty())
|
||||
throw AttributeError{ "unhandled attribute for external block" };
|
||||
std::optional<UInt32> blockSetIndex;
|
||||
for (const auto& [attributeType, arg] : attributes)
|
||||
{
|
||||
switch (attributeType)
|
||||
{
|
||||
case ShaderAst::AttributeType::Set:
|
||||
{
|
||||
if (blockSetIndex)
|
||||
throw AttributeError{ "attribute set must be present once" };
|
||||
|
||||
if (!std::holds_alternative<long long>(arg))
|
||||
throw AttributeError{ "attribute set requires a string parameter" };
|
||||
|
||||
std::optional<UInt32> bindingIndex = BoundCast<UInt32>(std::get<long long>(arg));
|
||||
if (!bindingIndex)
|
||||
throw AttributeError{ "invalid set index" };
|
||||
|
||||
blockSetIndex = bindingIndex.value();
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
throw AttributeError{ "unhandled attribute for external block" };
|
||||
}
|
||||
}
|
||||
|
||||
Expect(Advance(), TokenType::External);
|
||||
Expect(Advance(), TokenType::OpenCurlyBracket);
|
||||
@@ -424,7 +448,7 @@ namespace Nz::ShaderLang
|
||||
if (!std::holds_alternative<long long>(arg))
|
||||
throw AttributeError{ "attribute binding requires a string parameter" };
|
||||
|
||||
std::optional<unsigned int> bindingIndex = BoundCast<unsigned int>(std::get<long long>(arg));
|
||||
std::optional<UInt32> bindingIndex = BoundCast<UInt32>(std::get<long long>(arg));
|
||||
if (!bindingIndex)
|
||||
throw AttributeError{ "invalid binding index" };
|
||||
|
||||
@@ -432,6 +456,22 @@ namespace Nz::ShaderLang
|
||||
break;
|
||||
}
|
||||
|
||||
case ShaderAst::AttributeType::Set:
|
||||
{
|
||||
if (extVar.bindingSet)
|
||||
throw AttributeError{ "attribute set must be present once" };
|
||||
|
||||
if (!std::holds_alternative<long long>(arg))
|
||||
throw AttributeError{ "attribute set requires a string parameter" };
|
||||
|
||||
std::optional<UInt32> bindingIndex = BoundCast<UInt32>(std::get<long long>(arg));
|
||||
if (!bindingIndex)
|
||||
throw AttributeError{ "invalid set index" };
|
||||
|
||||
extVar.bindingSet = bindingIndex.value();
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
throw AttributeError{ "unhandled attribute for external variable" };
|
||||
}
|
||||
@@ -442,6 +482,9 @@ namespace Nz::ShaderLang
|
||||
Expect(Advance(), TokenType::Colon);
|
||||
extVar.type = ParseType();
|
||||
|
||||
if (!extVar.bindingSet)
|
||||
extVar.bindingSet = blockSetIndex.value_or(0);
|
||||
|
||||
RegisterVariable(extVar.name);
|
||||
}
|
||||
|
||||
@@ -704,7 +747,7 @@ namespace Nz::ShaderLang
|
||||
if (structField.locationIndex)
|
||||
throw AttributeError{ "attribute location must be present once" };
|
||||
|
||||
structField.locationIndex = BoundCast<unsigned int>(std::get<long long>(attributeParam));
|
||||
structField.locationIndex = BoundCast<UInt32>(std::get<long long>(attributeParam));
|
||||
if (!structField.locationIndex)
|
||||
throw AttributeError{ "invalid location index" };
|
||||
|
||||
|
||||
@@ -47,6 +47,7 @@ namespace Nz
|
||||
struct UniformVar
|
||||
{
|
||||
std::optional<UInt32> bindingIndex;
|
||||
std::optional<UInt32> descriptorSet;
|
||||
UInt32 pointerId;
|
||||
};
|
||||
|
||||
@@ -125,6 +126,7 @@ namespace Nz
|
||||
UniformVar& uniformVar = extVars[varIndex++];
|
||||
uniformVar.pointerId = m_constantCache.Register(variable);
|
||||
uniformVar.bindingIndex = extVar.bindingIndex;
|
||||
uniformVar.descriptorSet = extVar.bindingSet;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -492,7 +494,7 @@ namespace Nz
|
||||
if (extVar.bindingIndex)
|
||||
{
|
||||
state.annotations.Append(SpirvOp::OpDecorate, extVar.pointerId, SpirvDecoration::Binding, *extVar.bindingIndex);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, extVar.pointerId, SpirvDecoration::DescriptorSet, 0);
|
||||
state.annotations.Append(SpirvOp::OpDecorate, extVar.pointerId, SpirvDecoration::DescriptorSet, *extVar.descriptorSet);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -105,13 +105,20 @@ namespace Nz
|
||||
m_commandBuffer.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vkBinding.Get(*m_currentRenderPass, m_currentSubpassIndex));
|
||||
}
|
||||
|
||||
void VulkanCommandBufferBuilder::BindShaderBinding(const ShaderBinding& binding)
|
||||
void VulkanCommandBufferBuilder::BindShaderBinding(UInt32 set, const ShaderBinding& binding)
|
||||
{
|
||||
const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);
|
||||
|
||||
const VulkanRenderPipelineLayout& pipelineLayout = vkBinding.GetOwner();
|
||||
|
||||
m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout.GetPipelineLayout(), 0U, vkBinding.GetDescriptorSet());
|
||||
m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
|
||||
}
|
||||
|
||||
void VulkanCommandBufferBuilder::BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
|
||||
{
|
||||
const VulkanRenderPipelineLayout& vkPipelineLayout = static_cast<const VulkanRenderPipelineLayout&>(pipelineLayout);
|
||||
const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);
|
||||
|
||||
m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
|
||||
}
|
||||
|
||||
void VulkanCommandBufferBuilder::BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset)
|
||||
|
||||
@@ -3,8 +3,10 @@
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
|
||||
#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Core/MemoryHelper.hpp>
|
||||
#include <Nazara/Core/StackArray.hpp>
|
||||
#include <Nazara/Core/StackVector.hpp>
|
||||
#include <Nazara/VulkanRenderer/Utils.hpp>
|
||||
#include <cassert>
|
||||
@@ -22,11 +24,13 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
ShaderBindingPtr VulkanRenderPipelineLayout::AllocateShaderBinding()
|
||||
ShaderBindingPtr VulkanRenderPipelineLayout::AllocateShaderBinding(UInt32 setIndex)
|
||||
{
|
||||
NazaraAssert(setIndex < m_descriptorSetLayouts.size(), "invalid set index");
|
||||
|
||||
for (std::size_t i = 0; i < m_descriptorPools.size(); ++i)
|
||||
{
|
||||
ShaderBindingPtr bindingPtr = AllocateFromPool(i);
|
||||
ShaderBindingPtr bindingPtr = AllocateFromPool(i, setIndex);
|
||||
if (!bindingPtr)
|
||||
continue;
|
||||
|
||||
@@ -37,7 +41,7 @@ namespace Nz
|
||||
std::size_t newPoolIndex = m_descriptorPools.size();
|
||||
AllocatePool();
|
||||
|
||||
ShaderBindingPtr bindingPtr = AllocateFromPool(newPoolIndex);
|
||||
ShaderBindingPtr bindingPtr = AllocateFromPool(newPoolIndex, setIndex);
|
||||
if (!bindingPtr)
|
||||
throw std::runtime_error("Failed to allocate shader binding");
|
||||
|
||||
@@ -49,21 +53,35 @@ namespace Nz
|
||||
m_device = &device;
|
||||
m_layoutInfo = std::move(layoutInfo);
|
||||
|
||||
StackVector<VkDescriptorSetLayoutBinding> layoutBindings = NazaraStackVector(VkDescriptorSetLayoutBinding, m_layoutInfo.bindings.size());
|
||||
UInt32 setCount = 0;
|
||||
for (const auto& bindingInfo : m_layoutInfo.bindings)
|
||||
setCount = std::max(setCount, bindingInfo.setIndex + 1);
|
||||
|
||||
//TODO: Assert set count before stack allocation
|
||||
|
||||
StackArray<VulkanDescriptorSetLayoutInfo> setLayoutInfo = NazaraStackArray(VulkanDescriptorSetLayoutInfo, setCount);
|
||||
StackArray<VkDescriptorSetLayout> setLayouts = NazaraStackArrayNoInit(VkDescriptorSetLayout, setCount);
|
||||
|
||||
m_descriptorSetLayouts.resize(setCount);
|
||||
for (const auto& bindingInfo : m_layoutInfo.bindings)
|
||||
{
|
||||
VkDescriptorSetLayoutBinding& layoutBinding = layoutBindings.emplace_back();
|
||||
layoutBinding.binding = bindingInfo.index;
|
||||
VulkanDescriptorSetLayoutInfo& descriptorSetLayoutInfo = setLayoutInfo[bindingInfo.setIndex];
|
||||
|
||||
VkDescriptorSetLayoutBinding& layoutBinding = descriptorSetLayoutInfo.bindings.emplace_back();
|
||||
layoutBinding.binding = bindingInfo.bindingIndex;
|
||||
layoutBinding.descriptorCount = 1U;
|
||||
layoutBinding.descriptorType = ToVulkan(bindingInfo.type);
|
||||
layoutBinding.pImmutableSamplers = nullptr;
|
||||
layoutBinding.stageFlags = ToVulkan(bindingInfo.shaderStageFlags);
|
||||
}
|
||||
|
||||
if (!m_descriptorSetLayout.Create(*m_device, UInt32(layoutBindings.size()), layoutBindings.data()))
|
||||
return false;
|
||||
for (UInt32 i = 0; i < setCount; ++i)
|
||||
{
|
||||
m_descriptorSetLayouts[i] = &device.GetDescriptorSetLayoutCache().Get(setLayoutInfo[i]);
|
||||
setLayouts[i] = *m_descriptorSetLayouts[i];
|
||||
}
|
||||
|
||||
if (!m_pipelineLayout.Create(*m_device, m_descriptorSetLayout))
|
||||
if (!m_pipelineLayout.Create(*m_device, UInt32(setLayouts.size()), setLayouts.data()))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -94,7 +112,7 @@ namespace Nz
|
||||
return m_descriptorPools.emplace_back(std::move(pool));
|
||||
}
|
||||
|
||||
ShaderBindingPtr VulkanRenderPipelineLayout::AllocateFromPool(std::size_t poolIndex)
|
||||
ShaderBindingPtr VulkanRenderPipelineLayout::AllocateFromPool(std::size_t poolIndex, UInt32 setIndex)
|
||||
{
|
||||
auto& pool = m_descriptorPools[poolIndex];
|
||||
|
||||
@@ -102,7 +120,7 @@ namespace Nz
|
||||
if (freeBindingId == pool.freeBindings.npos)
|
||||
return {}; //< No free binding in this pool
|
||||
|
||||
Vk::DescriptorSet descriptorSet = pool.descriptorPool->AllocateDescriptorSet(m_descriptorSetLayout);
|
||||
Vk::DescriptorSet descriptorSet = pool.descriptorPool->AllocateDescriptorSet(*m_descriptorSetLayouts[setIndex]);
|
||||
if (!descriptorSet)
|
||||
{
|
||||
NazaraWarning("Failed to allocate descriptor set: " + TranslateVulkanError(pool.descriptorPool->GetLastErrorCode()));
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Nz
|
||||
nullptr,
|
||||
m_handle,
|
||||
1U,
|
||||
& setLayouts
|
||||
&setLayouts
|
||||
};
|
||||
|
||||
VkDescriptorSet handle = VK_NULL_HANDLE;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <Nazara/Core/CallOnExit.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
|
||||
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
|
||||
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
|
||||
#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
|
||||
@@ -23,7 +24,13 @@ namespace Nz
|
||||
{
|
||||
struct Device::InternalData
|
||||
{
|
||||
InternalData(Device& device) :
|
||||
setLayoutCache(device)
|
||||
{
|
||||
}
|
||||
|
||||
std::array<Vk::CommandPool, QueueCount> commandPools;
|
||||
VulkanDescriptorSetLayoutCache setLayoutCache;
|
||||
};
|
||||
|
||||
Device::Device(Instance& instance) :
|
||||
@@ -131,7 +138,7 @@ namespace Nz
|
||||
for (const QueueFamilyInfo& familyInfo : m_enabledQueuesInfos)
|
||||
m_queuesByFamily[familyInfo.familyIndex] = &familyInfo.queues;
|
||||
|
||||
m_internalData = std::make_unique<InternalData>();
|
||||
m_internalData = std::make_unique<InternalData>(*this);
|
||||
|
||||
m_defaultQueues.fill(InvalidQueue);
|
||||
for (QueueType queueType : { QueueType::Graphics, QueueType::Compute, QueueType::Transfer })
|
||||
@@ -243,6 +250,12 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
const VulkanDescriptorSetLayoutCache& Device::GetDescriptorSetLayoutCache() const
|
||||
{
|
||||
assert(m_internalData);
|
||||
return m_internalData->setLayoutCache;
|
||||
}
|
||||
|
||||
QueueHandle Device::GetQueue(UInt32 queueFamilyIndex, UInt32 queueIndex)
|
||||
{
|
||||
const auto& queues = GetEnabledQueues(queueFamilyIndex);
|
||||
|
||||
@@ -75,7 +75,7 @@ m_type(ShaderType::NotSet)
|
||||
m_type = ShaderType::Fragment;
|
||||
AddInput("UV", PrimitiveType::Float2, InputRole::TexCoord, 0, 0);
|
||||
AddOutput("RenderTarget0", PrimitiveType::Float4, 0);
|
||||
AddTexture("Potato", TextureType::Sampler2D, 1);
|
||||
AddTexture("Potato", TextureType::Sampler2D, 0, 1);
|
||||
|
||||
UpdateTexturePreview(0, QImage(R"(C:\Users\Lynix\Pictures\potatavril.png)"));
|
||||
|
||||
@@ -106,12 +106,13 @@ ShaderGraph::~ShaderGraph()
|
||||
m_flowScene.reset();
|
||||
}
|
||||
|
||||
std::size_t ShaderGraph::AddBuffer(std::string name, BufferType bufferType, std::size_t structIndex, std::size_t bindingIndex)
|
||||
std::size_t ShaderGraph::AddBuffer(std::string name, BufferType bufferType, std::size_t structIndex, std::size_t setIndex, std::size_t bindingIndex)
|
||||
{
|
||||
std::size_t index = m_buffers.size();
|
||||
auto& bufferEntry = m_buffers.emplace_back();
|
||||
bufferEntry.bindingIndex = bindingIndex;
|
||||
bufferEntry.name = std::move(name);
|
||||
bufferEntry.setIndex = setIndex;
|
||||
bufferEntry.structIndex = structIndex;
|
||||
bufferEntry.type = bufferType;
|
||||
|
||||
@@ -171,11 +172,12 @@ std::size_t ShaderGraph::AddStruct(std::string name, std::vector<StructMemberEnt
|
||||
return index;
|
||||
}
|
||||
|
||||
std::size_t ShaderGraph::AddTexture(std::string name, TextureType type, std::size_t bindingIndex)
|
||||
std::size_t ShaderGraph::AddTexture(std::string name, TextureType type, std::size_t setIndex, std::size_t bindingIndex)
|
||||
{
|
||||
std::size_t index = m_textures.size();
|
||||
auto& textureEntry = m_textures.emplace_back();
|
||||
textureEntry.bindingIndex = bindingIndex;
|
||||
textureEntry.setIndex = setIndex;
|
||||
textureEntry.name = std::move(name);
|
||||
textureEntry.type = type;
|
||||
|
||||
@@ -229,6 +231,7 @@ void ShaderGraph::Load(const QJsonObject& data)
|
||||
BufferEntry& buffer = m_buffers.emplace_back();
|
||||
buffer.bindingIndex = static_cast<std::size_t>(bufferDoc["bindingIndex"].toInt(0));
|
||||
buffer.name = bufferDoc["name"].toString().toStdString();
|
||||
buffer.setIndex = static_cast<std::size_t>(bufferDoc["setIndex"].toInt(0));
|
||||
buffer.structIndex = bufferDoc["structIndex"].toInt();
|
||||
buffer.type = DecodeEnum<BufferType>(bufferDoc["type"].toString().toStdString()).value();
|
||||
}
|
||||
@@ -308,6 +311,7 @@ void ShaderGraph::Load(const QJsonObject& data)
|
||||
TextureEntry& texture = m_textures.emplace_back();
|
||||
texture.bindingIndex = static_cast<std::size_t>(textureDoc["bindingIndex"].toInt(0));
|
||||
texture.name = textureDoc["name"].toString().toStdString();
|
||||
texture.setIndex = static_cast<std::size_t>(textureDoc["setIndex"].toInt(0));
|
||||
texture.type = DecodeEnum<TextureType>(textureDoc["type"].toString().toStdString()).value();
|
||||
}
|
||||
|
||||
@@ -332,6 +336,7 @@ QJsonObject ShaderGraph::Save()
|
||||
QJsonObject bufferDoc;
|
||||
bufferDoc["bindingIndex"] = int(buffer.bindingIndex);
|
||||
bufferDoc["name"] = QString::fromStdString(buffer.name);
|
||||
bufferDoc["setIndex"] = int(buffer.setIndex);
|
||||
bufferDoc["structIndex"] = int(buffer.structIndex);
|
||||
bufferDoc["type"] = QString(EnumToString(buffer.type));
|
||||
|
||||
@@ -422,6 +427,7 @@ QJsonObject ShaderGraph::Save()
|
||||
QJsonObject textureDoc;
|
||||
textureDoc["bindingIndex"] = int(texture.bindingIndex);
|
||||
textureDoc["name"] = QString::fromStdString(texture.name);
|
||||
textureDoc["setIndex"] = int(texture.setIndex);
|
||||
textureDoc["type"] = QString(EnumToString(texture.type));
|
||||
|
||||
textureArray.append(textureDoc);
|
||||
@@ -488,6 +494,7 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst() const
|
||||
|
||||
auto& extVar = external->externalVars.emplace_back();
|
||||
extVar.bindingIndex = buffer.bindingIndex;
|
||||
extVar.bindingSet = buffer.setIndex;
|
||||
extVar.name = buffer.name;
|
||||
extVar.type = Nz::ShaderAst::UniformType{ Nz::ShaderAst::IdentifierType{ structInfo.name } };
|
||||
}
|
||||
@@ -496,6 +503,7 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst() const
|
||||
{
|
||||
auto& extVar = external->externalVars.emplace_back();
|
||||
extVar.bindingIndex = texture.bindingIndex;
|
||||
extVar.bindingSet = texture.setIndex;
|
||||
extVar.name = texture.name;
|
||||
extVar.type = ToShaderExpressionType(texture.type);
|
||||
}
|
||||
@@ -569,12 +577,13 @@ Nz::ShaderAst::ExpressionType ShaderGraph::ToShaderExpressionType(const std::var
|
||||
}, type);
|
||||
};
|
||||
|
||||
void ShaderGraph::UpdateBuffer(std::size_t bufferIndex, std::string name, BufferType bufferType, std::size_t structIndex, std::size_t bindingIndex)
|
||||
void ShaderGraph::UpdateBuffer(std::size_t bufferIndex, std::string name, BufferType bufferType, std::size_t structIndex, std::size_t setIndex, std::size_t bindingIndex)
|
||||
{
|
||||
assert(bufferIndex < m_buffers.size());
|
||||
auto& bufferEntry = m_buffers[bufferIndex];
|
||||
bufferEntry.bindingIndex = bindingIndex;
|
||||
bufferEntry.name = std::move(name);
|
||||
bufferEntry.setIndex = setIndex;
|
||||
bufferEntry.structIndex = structIndex;
|
||||
bufferEntry.type = bufferType;
|
||||
|
||||
@@ -624,12 +633,13 @@ void ShaderGraph::UpdateStruct(std::size_t structIndex, std::string name, std::v
|
||||
OnStructUpdate(this, structIndex);
|
||||
}
|
||||
|
||||
void ShaderGraph::UpdateTexture(std::size_t textureIndex, std::string name, TextureType type, std::size_t bindingIndex)
|
||||
void ShaderGraph::UpdateTexture(std::size_t textureIndex, std::string name, TextureType type, std::size_t setIndex, std::size_t bindingIndex)
|
||||
{
|
||||
assert(textureIndex < m_textures.size());
|
||||
auto& textureEntry = m_textures[textureIndex];
|
||||
textureEntry.bindingIndex = bindingIndex;
|
||||
textureEntry.name = std::move(name);
|
||||
textureEntry.setIndex = setIndex;
|
||||
textureEntry.type = type;
|
||||
|
||||
OnTextureUpdate(this, textureIndex);
|
||||
|
||||
@@ -29,12 +29,12 @@ class ShaderGraph
|
||||
ShaderGraph();
|
||||
~ShaderGraph();
|
||||
|
||||
std::size_t AddBuffer(std::string name, BufferType bufferType, std::size_t structIndex, std::size_t bindingIndex);
|
||||
std::size_t AddBuffer(std::string name, BufferType bufferType, std::size_t structIndex, std::size_t setIndex, std::size_t bindingIndex);
|
||||
std::size_t AddCondition(std::string name);
|
||||
std::size_t AddInput(std::string name, PrimitiveType type, InputRole role, std::size_t roleIndex, std::size_t locationIndex);
|
||||
std::size_t AddOutput(std::string name, PrimitiveType type, std::size_t locationIndex);
|
||||
std::size_t AddStruct(std::string name, std::vector<StructMemberEntry> members);
|
||||
std::size_t AddTexture(std::string name, TextureType type, std::size_t bindingIndex);
|
||||
std::size_t AddTexture(std::string name, TextureType type, std::size_t setIndex, std::size_t bindingIndex);
|
||||
|
||||
void Clear();
|
||||
|
||||
@@ -70,18 +70,19 @@ class ShaderGraph
|
||||
Nz::ShaderAst::StatementPtr ToAst() const;
|
||||
Nz::ShaderAst::ExpressionType ToShaderExpressionType(const std::variant<PrimitiveType, std::size_t>& type) const;
|
||||
|
||||
void UpdateBuffer(std::size_t bufferIndex, std::string name, BufferType bufferType, std::size_t structIndex, std::size_t bindingIndex);
|
||||
void UpdateBuffer(std::size_t bufferIndex, std::string name, BufferType bufferType, std::size_t structIndex, std::size_t setIndex, std::size_t bindingIndex);
|
||||
void UpdateCondition(std::size_t conditionIndex, std::string condition);
|
||||
void UpdateInput(std::size_t inputIndex, std::string name, PrimitiveType type, InputRole role, std::size_t roleIndex, std::size_t locationIndex);
|
||||
void UpdateOutput(std::size_t outputIndex, std::string name, PrimitiveType type, std::size_t locationIndex);
|
||||
void UpdateStruct(std::size_t structIndex, std::string name, std::vector<StructMemberEntry> members);
|
||||
void UpdateTexture(std::size_t textureIndex, std::string name, TextureType type, std::size_t bindingIndex);
|
||||
void UpdateTexture(std::size_t textureIndex, std::string name, TextureType type, std::size_t setIndex, std::size_t bindingIndex);
|
||||
void UpdateTexturePreview(std::size_t texture, QImage preview);
|
||||
void UpdateType(ShaderType type);
|
||||
|
||||
struct BufferEntry
|
||||
{
|
||||
std::size_t bindingIndex;
|
||||
std::size_t setIndex;
|
||||
std::size_t structIndex;
|
||||
std::string name;
|
||||
BufferType type;
|
||||
@@ -124,6 +125,7 @@ class ShaderGraph
|
||||
struct TextureEntry
|
||||
{
|
||||
std::size_t bindingIndex;
|
||||
std::size_t setIndex;
|
||||
std::string name;
|
||||
TextureType type;
|
||||
QImage preview;
|
||||
|
||||
@@ -26,11 +26,13 @@ m_shaderGraph(shaderGraph)
|
||||
m_structList->addItem(QString::fromStdString(structEntry.name));
|
||||
|
||||
m_bindingIndex = new QSpinBox;
|
||||
m_setIndex = new QSpinBox;
|
||||
|
||||
QFormLayout* formLayout = new QFormLayout;
|
||||
formLayout->addRow(tr("Name"), m_outputName);
|
||||
formLayout->addRow(tr("Type"), m_typeList);
|
||||
formLayout->addRow(tr("Struct"), m_structList);
|
||||
formLayout->addRow(tr("Set index"), m_setIndex);
|
||||
formLayout->addRow(tr("Binding index"), m_bindingIndex);
|
||||
|
||||
QDialogButtonBox* buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
|
||||
@@ -48,6 +50,7 @@ BufferEditDialog::BufferEditDialog(const ShaderGraph& shaderGraph, const BufferI
|
||||
BufferEditDialog(shaderGraph, parent)
|
||||
{
|
||||
m_bindingIndex->setValue(int(buffer.bindingIndex));
|
||||
m_setIndex->setValue(int(buffer.setIndex));
|
||||
m_outputName->setText(QString::fromStdString(buffer.name));
|
||||
m_structList->setCurrentIndex(buffer.structIndex);
|
||||
m_typeList->setCurrentIndex(int(buffer.type));
|
||||
@@ -58,6 +61,7 @@ BufferInfo BufferEditDialog::GetBufferInfo() const
|
||||
BufferInfo bufferInfo;
|
||||
bufferInfo.bindingIndex = static_cast<std::size_t>(m_bindingIndex->value());
|
||||
bufferInfo.name = m_outputName->text().toStdString();
|
||||
bufferInfo.setIndex = static_cast<std::size_t>(m_setIndex->value());
|
||||
bufferInfo.structIndex = m_structList->currentIndex();
|
||||
bufferInfo.type = static_cast<BufferType>(m_typeList->currentIndex());
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ class ShaderGraph;
|
||||
struct BufferInfo
|
||||
{
|
||||
std::size_t bindingIndex;
|
||||
std::size_t setIndex;
|
||||
std::size_t structIndex;
|
||||
std::string name;
|
||||
BufferType type;
|
||||
@@ -36,6 +37,7 @@ class BufferEditDialog : public QDialog
|
||||
QComboBox* m_structList;
|
||||
QLineEdit* m_outputName;
|
||||
QSpinBox* m_bindingIndex;
|
||||
QSpinBox* m_setIndex;
|
||||
};
|
||||
|
||||
#include <ShaderNode/Widgets/BufferEditDialog.inl>
|
||||
|
||||
@@ -38,7 +38,7 @@ void BufferEditor::OnAddBuffer()
|
||||
connect(dialog, &QDialog::accepted, [this, dialog]
|
||||
{
|
||||
BufferInfo bufferInfo = dialog->GetBufferInfo();
|
||||
m_shaderGraph.AddBuffer(std::move(bufferInfo.name), bufferInfo.type, bufferInfo.structIndex, bufferInfo.bindingIndex);
|
||||
m_shaderGraph.AddBuffer(std::move(bufferInfo.name), bufferInfo.type, bufferInfo.structIndex, bufferInfo.setIndex, bufferInfo.bindingIndex);
|
||||
});
|
||||
|
||||
dialog->open();
|
||||
@@ -49,7 +49,9 @@ void BufferEditor::OnEditBuffer(int inputIndex)
|
||||
const auto& buffer = m_shaderGraph.GetBuffer(inputIndex);
|
||||
|
||||
BufferInfo info;
|
||||
info.bindingIndex = buffer.bindingIndex;
|
||||
info.name = buffer.name;
|
||||
info.setIndex = buffer.setIndex;
|
||||
info.structIndex = buffer.structIndex;
|
||||
info.type = buffer.type;
|
||||
|
||||
@@ -58,7 +60,7 @@ void BufferEditor::OnEditBuffer(int inputIndex)
|
||||
connect(dialog, &QDialog::accepted, [this, dialog, inputIndex]
|
||||
{
|
||||
BufferInfo bufferInfo = dialog->GetBufferInfo();
|
||||
m_shaderGraph.UpdateBuffer(inputIndex, std::move(bufferInfo.name), bufferInfo.type, bufferInfo.structIndex, bufferInfo.bindingIndex);
|
||||
m_shaderGraph.UpdateBuffer(inputIndex, std::move(bufferInfo.name), bufferInfo.type, bufferInfo.structIndex, bufferInfo.setIndex, bufferInfo.bindingIndex);
|
||||
});
|
||||
|
||||
dialog->open();
|
||||
|
||||
@@ -81,6 +81,13 @@ void CodeOutputWidget::Refresh()
|
||||
{
|
||||
case OutputLanguage::GLSL:
|
||||
{
|
||||
Nz::GlslWriter::BindingMapping bindingMapping;
|
||||
for (const auto& buffer : m_shaderGraph.GetBuffers())
|
||||
bindingMapping.emplace(Nz::UInt64(buffer.setIndex) << 32 | Nz::UInt64(buffer.bindingIndex), bindingMapping.size());
|
||||
|
||||
for (const auto& texture : m_shaderGraph.GetTextures())
|
||||
bindingMapping.emplace(Nz::UInt64(texture.setIndex) << 32 | Nz::UInt64(texture.bindingIndex), bindingMapping.size());
|
||||
|
||||
Nz::GlslWriter writer;
|
||||
output = writer.Generate(ShaderGraph::ToShaderStageType(m_shaderGraph.GetType()), *shaderAst, bindingMapping, states);
|
||||
break;
|
||||
|
||||
@@ -20,10 +20,12 @@ QDialog(parent)
|
||||
m_typeList->addItem(EnumToString(static_cast<TextureType>(i)));
|
||||
|
||||
m_bindingIndex = new QSpinBox;
|
||||
m_setIndex = new QSpinBox;
|
||||
|
||||
QFormLayout* formLayout = new QFormLayout;
|
||||
formLayout->addRow(tr("Name"), m_textureName);
|
||||
formLayout->addRow(tr("Type"), m_typeList);
|
||||
formLayout->addRow(tr("Set index"), m_setIndex);
|
||||
formLayout->addRow(tr("Binding index"), m_bindingIndex);
|
||||
|
||||
QDialogButtonBox* buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
|
||||
@@ -41,6 +43,7 @@ TextureEditDialog::TextureEditDialog(const TextureInfo& texture, QWidget* parent
|
||||
TextureEditDialog(parent)
|
||||
{
|
||||
m_bindingIndex->setValue(int(texture.bindingIndex));
|
||||
m_setIndex->setValue(int(texture.setIndex));
|
||||
m_textureName->setText(QString::fromStdString(texture.name));
|
||||
m_typeList->setCurrentText(EnumToString(texture.type));
|
||||
}
|
||||
@@ -50,6 +53,7 @@ TextureInfo TextureEditDialog::GetTextureInfo() const
|
||||
TextureInfo inputInfo;
|
||||
inputInfo.bindingIndex = static_cast<std::size_t>(m_bindingIndex->value());
|
||||
inputInfo.name = m_textureName->text().toStdString();
|
||||
inputInfo.setIndex = static_cast<std::size_t>(m_setIndex->value());
|
||||
inputInfo.type = static_cast<TextureType>(m_typeList->currentIndex());
|
||||
|
||||
return inputInfo;
|
||||
|
||||
@@ -13,6 +13,7 @@ class QSpinBox;
|
||||
struct TextureInfo
|
||||
{
|
||||
std::size_t bindingIndex;
|
||||
std::size_t setIndex;
|
||||
std::string name;
|
||||
TextureType type;
|
||||
};
|
||||
@@ -32,6 +33,7 @@ class TextureEditDialog : public QDialog
|
||||
QComboBox* m_typeList;
|
||||
QLineEdit* m_textureName;
|
||||
QSpinBox* m_bindingIndex;
|
||||
QSpinBox* m_setIndex;
|
||||
};
|
||||
|
||||
#include <ShaderNode/Widgets/TextureEditDialog.inl>
|
||||
|
||||
@@ -47,7 +47,7 @@ void TextureEditor::OnAddTexture()
|
||||
connect(dialog, &QDialog::accepted, [this, dialog]
|
||||
{
|
||||
TextureInfo outputInfo = dialog->GetTextureInfo();
|
||||
m_shaderGraph.AddTexture(std::move(outputInfo.name), outputInfo.type, outputInfo.bindingIndex);
|
||||
m_shaderGraph.AddTexture(std::move(outputInfo.name), outputInfo.type, outputInfo.setIndex, outputInfo.bindingIndex);
|
||||
});
|
||||
|
||||
dialog->open();
|
||||
@@ -67,7 +67,7 @@ void TextureEditor::OnEditTexture(int inputIndex)
|
||||
connect(dialog, &QDialog::accepted, [this, dialog, inputIndex]
|
||||
{
|
||||
TextureInfo textureInfo = dialog->GetTextureInfo();
|
||||
m_shaderGraph.UpdateTexture(inputIndex, std::move(textureInfo.name), textureInfo.type, textureInfo.bindingIndex);
|
||||
m_shaderGraph.UpdateTexture(inputIndex, std::move(textureInfo.name), textureInfo.type, textureInfo.setIndex, textureInfo.bindingIndex);
|
||||
});
|
||||
|
||||
dialog->open();
|
||||
|
||||
Reference in New Issue
Block a user