Add command buffers (WIP)

This commit is contained in:
Lynix
2020-04-02 21:07:01 +02:00
parent cf396b0792
commit f443bec6bc
50 changed files with 1076 additions and 215 deletions

View File

@@ -15,6 +15,7 @@
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderImage.hpp>
#include <Nazara/VulkanRenderer/VkRenderTarget.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
@@ -37,7 +38,9 @@ namespace Nz
VkRenderWindow(VkRenderWindow&&) = delete; ///TODO
virtual ~VkRenderWindow();
bool Acquire(UInt32* index, VkSemaphore signalSemaphore = VK_NULL_HANDLE, VkFence signalFence = VK_NULL_HANDLE) const override;
VulkanRenderImage& Acquire() override;
std::unique_ptr<CommandBuffer> BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) override;
bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override;
@@ -45,12 +48,12 @@ namespace Nz
inline UInt32 GetFramebufferCount() const override;
inline VulkanDevice& GetDevice();
inline const VulkanDevice& GetDevice() const;
inline UInt32 GetPresentableFamilyQueue() const;
inline Vk::QueueHandle& GetGraphicsQueue();
inline const Vk::Swapchain& GetSwapchain() const;
std::shared_ptr<RenderDevice> GetRenderDevice() override;
void Present(UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE) override;
void Present(UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE);
VkRenderWindow& operator=(const VkRenderWindow&) = delete;
VkRenderWindow& operator=(VkRenderWindow&&) = delete; ///TODO
@@ -60,18 +63,27 @@ namespace Nz
bool SetupRenderPass();
bool SetupSwapchain(const Vk::PhysicalDevice& deviceInfo, Vk::Surface& surface, const Vector2ui& size);
struct ImageData
{
Vk::Framebuffer framebuffer;
Vk::Fence* inFlightFence = nullptr;
};
std::size_t m_currentFrame;
Clock m_clock;
VkColorSpaceKHR m_colorSpace;
VkFormat m_colorFormat;
VkFormat m_depthStencilFormat;
std::shared_ptr<VulkanDevice> m_device;
std::vector<Vk::Framebuffer> m_frameBuffers;
std::vector<ImageData> m_imageData;
std::vector<VulkanRenderImage> m_concurrentImageData;
Vk::CommandPool m_graphicsCommandPool;
Vk::DeviceMemory m_depthBufferMemory;
Vk::Image m_depthBuffer;
Vk::ImageView m_depthBufferView;
Vk::QueueHandle m_graphicsQueue;
Vk::QueueHandle m_presentQueue;
Vk::Swapchain m_swapchain;
UInt32 m_presentableFamilyQueue;
};
}