Physics2D/Collider2D: Add some missing getters
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@ -135,6 +135,10 @@ Nazara Engine:
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- Integrated Unicode Data
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- Added CullingList::FillWithAllEntries method
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- Fixed ObjectHandle movement sometimes not resetting its internal pointer
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- Added BoxCollider2D::GetRadius
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- Added CircleCollider2D::GetOffset
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- Added ConvexCollider2D::GetVertices
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- Added SegmentCollider2D::GetThickness()
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@ -43,19 +43,19 @@ namespace Nz
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virtual float ComputeMomentOfInertia(float mass) const = 0;
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inline Nz::UInt32 GetCategoryMask() const;
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inline Nz::UInt32 GetCollisionGroup() const;
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inline UInt32 GetCategoryMask() const;
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inline UInt32 GetCollisionGroup() const;
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inline unsigned int GetCollisionId() const;
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inline Nz::UInt32 GetCollisionMask() const;
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inline UInt32 GetCollisionMask() const;
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virtual ColliderType2D GetType() const = 0;
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inline bool IsTrigger() const;
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inline void SetCategoryMask(Nz::UInt32 categoryMask);
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inline void SetCollisionGroup(Nz::UInt32 groupId);
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inline void SetCategoryMask(UInt32 categoryMask);
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inline void SetCollisionGroup(UInt32 groupId);
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inline void SetCollisionId(unsigned int typeId);
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inline void SetCollisionMask(Nz::UInt32 mask);
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inline void SetCollisionMask(UInt32 mask);
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inline void SetTrigger(bool trigger);
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Collider2D& operator=(const Collider2D&) = delete;
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@ -68,10 +68,10 @@ namespace Nz
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virtual void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const = 0;
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bool m_trigger;
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Nz::UInt32 m_categoryMask;
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Nz::UInt32 m_collisionGroup;
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UInt32 m_categoryMask;
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UInt32 m_collisionGroup;
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unsigned int m_collisionId;
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Nz::UInt32 m_collisionMask;
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UInt32 m_collisionMask;
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private:
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virtual std::vector<cpShape*> GenerateShapes(RigidBody2D* body) const;
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@ -92,6 +92,7 @@ namespace Nz
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float ComputeMomentOfInertia(float mass) const override;
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inline float GetRadius() const;
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inline const Rectf& GetRect() const;
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inline Vector2f GetSize() const;
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ColliderType2D GetType() const override;
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@ -117,6 +118,7 @@ namespace Nz
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float ComputeMomentOfInertia(float mass) const override;
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inline const Vector2f& GetOffset() const;
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inline float GetRadius() const;
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ColliderType2D GetType() const override;
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@ -165,6 +167,7 @@ namespace Nz
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float ComputeMomentOfInertia(float mass) const override;
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ColliderType2D GetType() const override;
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inline const std::vector<Vector2d>& GetVertices() const;
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template<typename... Args> static ConvexCollider2DRef New(Args&&... args);
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@ -210,6 +213,7 @@ namespace Nz
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inline const Vector2f& GetFirstPoint() const;
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inline float GetLength() const;
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inline const Vector2f& GetSecondPoint() const;
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inline float GetThickness() const;
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ColliderType2D GetType() const override;
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template<typename... Args> static SegmentCollider2DRef New(Args&&... args);
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@ -2,6 +2,7 @@
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// This file is part of the "Nazara Engine - Physics 2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics2D/Collider2D.hpp>
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#include <memory>
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#include <Nazara/Physics2D/Debug.hpp>
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@ -16,12 +17,12 @@ namespace Nz
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{
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}
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inline Nz::UInt32 Collider2D::GetCategoryMask() const
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inline UInt32 Collider2D::GetCategoryMask() const
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{
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return m_categoryMask;
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}
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inline Nz::UInt32 Collider2D::GetCollisionGroup() const
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inline UInt32 Collider2D::GetCollisionGroup() const
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{
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return m_collisionGroup;
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}
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@ -31,7 +32,7 @@ namespace Nz
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return m_collisionId;
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}
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inline Nz::UInt32 Collider2D::GetCollisionMask() const
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inline UInt32 Collider2D::GetCollisionMask() const
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{
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return m_collisionMask;
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}
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@ -41,12 +42,12 @@ namespace Nz
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return m_trigger;
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}
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inline void Collider2D::SetCategoryMask(Nz::UInt32 categoryMask)
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inline void Collider2D::SetCategoryMask(UInt32 categoryMask)
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{
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m_categoryMask = categoryMask;
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}
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inline void Collider2D::SetCollisionGroup(Nz::UInt32 groupId)
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inline void Collider2D::SetCollisionGroup(UInt32 groupId)
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{
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m_collisionGroup = groupId;
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}
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@ -56,7 +57,7 @@ namespace Nz
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m_collisionId = typeId;
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}
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inline void Collider2D::SetCollisionMask(Nz::UInt32 mask)
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inline void Collider2D::SetCollisionMask(UInt32 mask)
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{
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m_collisionMask = mask;
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}
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@ -66,6 +67,11 @@ namespace Nz
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m_trigger = trigger;
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}
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inline float BoxCollider2D::GetRadius() const
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{
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return m_radius;
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}
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inline const Rectf& BoxCollider2D::GetRect() const
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{
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return m_rect;
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@ -85,6 +91,11 @@ namespace Nz
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return object.release();
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}
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inline const Vector2f& CircleCollider2D::GetOffset() const
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{
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return m_offset;
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}
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inline float CircleCollider2D::GetRadius() const
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{
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return m_radius;
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@ -99,7 +110,7 @@ namespace Nz
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return object.release();
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}
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inline const std::vector<Collider2DRef>& Nz::CompoundCollider2D::GetGeoms() const
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inline const std::vector<Collider2DRef>& CompoundCollider2D::GetGeoms() const
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{
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return m_geoms;
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}
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@ -113,6 +124,11 @@ namespace Nz
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return object.release();
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}
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inline const std::vector<Vector2d>& ConvexCollider2D::GetVertices() const
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{
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return m_vertices;
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}
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template<typename... Args>
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ConvexCollider2DRef ConvexCollider2D::New(Args&&... args)
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{
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@ -153,6 +169,11 @@ namespace Nz
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return m_second;
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}
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inline float SegmentCollider2D::GetThickness() const
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{
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return m_thickness;
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}
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template<typename... Args>
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SegmentCollider2DRef SegmentCollider2D::New(Args&&... args)
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{
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