Jérôme Leclercq
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31c71e542e
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Examples/DeferredShading: Improve bloom quality
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2021-12-12 23:04:05 +01:00 |
Jérôme Leclercq
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f64e16f7d8
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Demo/DeferredShading: Add tone-mapping (without automatic exposure for now)
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2021-12-05 17:03:08 +01:00 |
Jérôme Leclercq
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a18415216b
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Fix DeferredShading demo
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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0442db1c53
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Shader: Add support for compound operators
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2021-09-24 15:39:03 +02:00 |
Jérôme Leclercq
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02a12d9328
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Handle shader options of any type
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2021-09-03 19:33:41 +02:00 |
Jérôme Leclercq
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a2a0e6bd54
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Graphics: Add DepthMaterial
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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e98e46164c
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PhysicsDemo: Add support of alpha testing to depth-prepass
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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b5045a2c59
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Graphics: Add Material and made use of passes (WIP)
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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81b64e4fe2
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Fix some shaders
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2021-07-08 11:06:54 +02:00 |
Jérôme Leclercq
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d3e0d8a39f
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Shader: Replace select_opt by const_select
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2021-07-08 10:53:11 +02:00 |
Jérôme Leclercq
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517ca2d9c2
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Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader
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2021-06-20 14:12:30 +02:00 |
Jérôme Leclercq
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3cd9172f7a
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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b85cb174ce
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Reverse Y axis (+Y is now up)
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2021-06-06 15:59:25 +02:00 |
Jérôme Leclercq
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1dc39cccfd
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Improve DeferredShading demo
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2021-06-02 20:17:01 +02:00 |
Jérôme Leclercq
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9ee3a0d6be
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DeferredShading: Add bloom
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2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
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56b8d83bab
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DeferredShading demo: Add a skybox
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2021-06-01 16:29:24 +02:00 |
Jérôme Leclercq
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eb6ca428a3
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Update shader binaries
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2021-06-01 16:23:21 +02:00 |
Jérôme Leclercq
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4465e230af
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Shader/NZSL: Add support for array indexing
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2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
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d121393267
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Audio: Add mp3 support + new demo
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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d2734d4f4b
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Examples/DeferredShading: Optimize rendering with light meshes
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2021-05-26 22:23:00 +02:00 |
Jérôme Leclercq
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3437f43af6
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Update lighting.nzsl
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2021-05-22 16:51:50 +02:00 |
Jérôme Leclercq
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eab6b4a279
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Update shaders
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2021-05-22 13:38:29 +02:00 |
Jérôme Leclercq
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f6fd996bf1
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Shader: Add support for custom functions calls (and better handle intrinsics)
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2021-05-22 13:37:54 +02:00 |
Jérôme Leclercq
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8a6f0db034
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Example: replace pointlights by spotlights
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2021-05-19 21:16:55 +02:00 |
Jérôme Leclercq
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35060ab24e
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Fix minor stuff
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2021-05-19 20:32:16 +02:00 |
Jérôme Leclercq
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e716b44aa3
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Add tests and SDK
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2021-05-17 23:08:37 +02:00 |
Lynix
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c963a3064b
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Add missing resources and update .gitignore
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2021-05-16 23:46:43 +02:00 |
Lynix
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1f05e950e8
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Move resources to bin
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2021-05-16 15:38:34 +02:00 |