Commit Graph

17 Commits

Author SHA1 Message Date
Lynix 90363406a6 Sdk: Add automatic system update
Former-commit-id: ce129cc945e7373ac5b9f48960894712d66b097a
2015-06-22 00:58:46 +02:00
Lynix 6d953d9e93 Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
2015-06-16 00:31:04 +02:00
Lynix d9c31636b9 Graphics/RenderTechnique: Move viewer to SceneData
Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
2015-06-13 16:27:12 +02:00
Lynix 48a54dfa5c Graphics/Renderable: Add InstanceData
Former-commit-id: f30f011ae91a445d5b22f33150a88bbda218950c
2015-06-11 14:14:11 +02:00
Lynix 6f2f8d6390 Graphics: Make Background/RenderTechnique independent from Scene
Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
2015-06-09 00:26:13 +02:00
Lynix b9ced78772 Graphics/RenderTechnique: Remove Clear method
Let's face it, this method was useless from the beginning.


Former-commit-id: c38f57785c900acf66560ad07aa29498312c6063
2015-06-05 13:38:22 +02:00
Lynix fc65b30f84 Improved code based on CppCheck results
None of this should change the engine's behavior, but the code is better
this way.


Former-commit-id: 0127769848fc1f7fc8006ee607985cfc0ead2965
2015-06-05 13:25:17 +02:00
Lynix 80ed8c48bd Ndk/RenderSystem: Finish first implementation
Huge WIP, but I have a first render with it


Former-commit-id: 82ecea8b6ce5c452818f1585c61af7623c28e958
2015-06-04 00:20:51 +02:00
Lynix 2d0cf1794e NDK/RenderSystem: Begin to implement Update
Former-commit-id: 404b7998afffa79568c722677f9760c467e78166
2015-06-02 17:20:57 +02:00
Lynix d369f6d583 Ndk/RenderSystem: Add Entity Removed event
Former-commit-id: 88b08f81e38f7dc4166f19b431288a212ccd8e75
2015-05-22 17:59:20 +02:00
Lynix 9aacbe158c Ndk: Add RenderSystem (experimental)
Former-commit-id: 23b11c6e9a21a4f26df6bde3d161578101cb2b29
2015-05-19 01:03:11 +02:00
Lynix 58416694d4 Ndk: Added EntityList
Former-commit-id: f68c3830e59f460b06e23dbacc150c17937491df
2015-05-04 00:25:54 +02:00
Lynix da36f95b7c Ndk/Physics: Merged StaticCollisionSystem with PhysicsSystem
Former-commit-id: de2127eb967fb29f285e9ebae7c743c07ea39f8a
2015-05-03 19:55:16 +02:00
Lynix d558b04aa7 Ndk/Physics: Added first physics components/systems
Former-commit-id: 654b7a2a4645487d139474dcbd02c0882d7c8f02
2015-05-02 10:00:07 +02:00
Lynix 9e3dbb7d09 Ndk/ListenerSystem: Handling VelocityComponent
Former-commit-id: 5b9107e77350c9289bf91b4bc6268403650245d3
2015-04-23 15:10:19 +02:00
Lynix ead468525e (NDK) Added Velocity component/system
Former-commit-id: 427b7175fbf9723fcd1d54fc279b8b70167745d4
2015-04-12 23:19:53 +02:00
Lynix f137a75267 (NDK) Added Listener component and system
Former-commit-id: 0553c4ad9a7e33608e9ab91bd4ca8812272a6293
2015-04-12 19:38:38 +02:00