This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API
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- Move OBJ Loader to Utility module, where it belongs
- Change Mesh material informations from a path to a parameterlist
- Improve Mesh code
Former-commit-id: f16f48f8b6399188a09797cec3707ab6726bdbca
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-
Thank you all for supporting my project !
-Lynix
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