Jérôme Leclercq
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33d94c05f3
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
Lynix
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f38bfdde8a
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
Lynix
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d3db22ce22
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ShaderEditor/VecBinOp: Add component check
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2020-06-16 17:45:21 +02:00 |
Lynix
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5790b502f7
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ShaderNode: Add VecDiv
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2020-06-04 18:30:54 +02:00 |
Lynix
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effd1b4552
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ShaderNode: Handle vector component count at runtime
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2020-05-31 18:39:28 +02:00 |
Lynix
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6ff670f13f
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ShaderNode: Move VecData to DataTypes folder
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2020-05-28 10:47:49 +02:00 |
Lynix
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09e08255fb
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ShaderAst: Add node editor window
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2020-05-26 19:22:31 +02:00 |
Lynix
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460222e71e
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ShaderNode: Make #include explicit
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2020-05-25 14:40:46 +02:00 |
Lynix
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93e76a17c7
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ShaderNode: Add preview / cast / texture sampling
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2020-05-23 22:04:10 +02:00 |
Lynix
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33c8fe2562
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ShaderNode: Add texture support
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2020-05-22 15:39:10 +02:00 |
Lynix
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effaa9b88f
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Update ShaderNode
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2020-05-19 20:06:32 +02:00 |