Commit Graph

6780 Commits

Author SHA1 Message Date
SirLynix 26b23ccce6 Rename Physics2D to ChipmunkPhysics2D 2023-04-10 17:12:23 +02:00
SirLynix b1255ad2ad Build: Add options to enable/disable specifics modules and their dependencies 2023-04-10 17:12:23 +02:00
SirLynix 71bc39bfa6 Prepare for merge 2023-04-10 17:12:23 +02:00
SirLynix ad1a7cf43e JoltCollider3D/ConvexHullCollider3D: Improve debug mesh generation 2023-04-10 17:12:23 +02:00
SirLynix 6a609055dc Replace ordered_map with unordered_map when ordering is not required 2023-04-10 17:12:23 +02:00
SirLynix 4f1f0c6418 JoltPhysics3D: Fix JoltConvexHullCollider3D::BuildDebugMesh 2023-04-10 17:12:23 +02:00
SirLynix f7d0f4ca23 Example/Showcase: fix use after move 2023-04-10 17:12:23 +02:00
SirLynix 1415dcbf1a JoltPhysics3D: Add JoltConvexHullCollider3D 2023-04-10 17:12:23 +02:00
SirLynix 60ed70d3fd Fix unity build compilation 2023-04-10 17:12:23 +02:00
SirLynix d610baf920 JoltPhysics3D: Rework RigidBody wrapper
- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
2023-04-10 17:12:23 +02:00
SirLynix 67b1710adb JoltPhysics3D/JoltCollider3D: Set convex radius by default 2023-04-10 17:12:23 +02:00
SirLynix 77ee7d8c92 JoltPhysics3D/JoltCollider3D: Fix offsetMatrix not taken into account 2023-04-10 17:12:23 +02:00
SirLynix 61724cc4b9 JoltPhysics3D: Add distance constraint 2023-04-10 17:12:23 +02:00
SirLynix 96cc9aa9d7 Rebase fixes 2023-04-10 17:12:23 +02:00
SirLynix 8d25495bab JoltPhysics3D: Add some methods to JoltCharacter 2023-04-10 17:12:23 +02:00
SirLynix 74bfd8fa4e Update physics playground (restore grab with both jolt and bullet) 2023-04-10 17:12:23 +02:00
SirLynix efc81ff508 BulletPhysics3D: Fix movement 2023-04-10 17:12:23 +02:00
SirLynix 6447686ad9 JoltPhysics3D: Add JoltPivotConstraint3D 2023-04-10 17:12:23 +02:00
SirLynix d697450a60 JoltPhysics3D: Add raycast hit normal 2023-04-10 17:12:23 +02:00
SirLynix 1387ac6e35 JoltPhysics3D: Add capsule collider 2023-04-10 17:12:23 +02:00
SirLynix a4ba7d6115 JoltPhysics3D:: Improve characters 2023-04-10 17:12:23 +02:00
SirLynix 2b0239b8f0 JoltPhysics3D: Fix crash when freeing compoites colliders 2023-04-10 17:12:23 +02:00
SirLynix b3595178a1 JoltPhysics3D: Add RaycastQuery and RaycastQueryFirst 2023-04-10 17:12:23 +02:00
SirLynix 707a486e74 BulletPhysics3D: Rename StaticPlaneCollider3D (add Bullet prefix) 2023-04-10 17:12:23 +02:00
SirLynix 63d75e8904 Physics3D/PhysWorld3D: Add generic RaycastQuery 2023-04-10 17:12:23 +02:00
SirLynix 4d42c0cf9c Physics3D/Constraint3D: Add Damping/ImpulseClamp properties 2023-04-10 17:12:23 +02:00
SirLynix 3efd422e86 BulletPhysics3D: Add StaticPlaneCollider3D 2023-04-10 17:12:23 +02:00
SirLynix 021801f02e Continue Jolt integration 2023-04-10 17:12:23 +02:00
SirLynix 21e08798ce Test Showcase with JoltPhysics 2023-04-10 17:12:23 +02:00
SirLynix 648273573d Make Jolt work on web + update demo 2023-04-10 17:12:23 +02:00
SirLynix c5ac142888 Add JoltPhysics3D for a performance test 2023-04-10 17:12:23 +02:00
SirLynix bd4c2d6ee7 Rename Physics3D to BulletPhysics3D 2023-04-10 17:12:23 +02:00
SirLynix 5cbc435e1a Physics3D: Add PivotConstraint3D 2023-04-10 17:12:23 +02:00
SirLynix 522315dbca Physics3D: Add raycast support 2023-04-10 17:12:23 +02:00
SirLynix 5ee25e9621 Physics3D: Use pool for rigid bodies (+ sort them to improve cache) 2023-04-10 17:12:23 +02:00
SirLynix 899739cdce Physics3D/BoxCollider3D: Fix lengths
btBoxShape takes half-size as a parameter
2023-04-10 17:12:23 +02:00
SirLynix 1f68cfa6c2 Physics3D/Collider3D: Use btEmptyShape for NullCollider3D
Having no collider seems to break physics
2023-04-10 17:12:23 +02:00
SirLynix 5126b5f8a2 RigidBody3D: Fix EnableSleeping implementation 2023-04-10 17:12:23 +02:00
SirLynix 06ab3adb45 Re-enable Physics3D on web 2023-04-10 17:12:23 +02:00
SirLynix 9306ce246f Re-enable demo using Physics3D on web 2023-04-10 17:12:23 +02:00
SirLynix 795efae3a0 Physics3D: Switch from Newton Dynamics to Bullet3 2023-04-10 17:12:23 +02:00
SirLynix ec1efb5e56 Fix previous commit 2023-04-06 19:08:27 +02:00
SirLynix c7b1c8b155 Core/AppFilesystemComponent: Fix Open with physical files 2023-04-06 19:01:07 +02:00
SirLynix 3cf50221c5 Graphics/GraphicsComponent: Add constructor taking an instanced renderable 2023-04-05 08:51:58 +02:00
SirLynix 40b6102977 Utility/Node: Add a constructor taking translation/rotation/scale 2023-04-05 08:51:24 +02:00
SirLynix 0656b388bc Graphics/GraphicsComponent: Add GetAABB method 2023-04-04 08:25:30 +02:00
SirLynix 44aec8d5a5 Allow to load image and textures cubemap/arrays from file using the AppFilesystemComponent
Renames LoadCubemap and LoadArray to Load with additional parameters and allows AppFilesystemComponent to pass additional parameters to them
2023-04-04 08:24:52 +02:00
Lynix a3f7c437f4 Fix compilation with nazarautils changes 2023-04-03 14:02:55 +02:00
Lynix f2bc00d2ea Core: Skip conversion to UTF-16 if filesystem::path is based on it 2023-04-03 12:51:26 +02:00
SirLynix 36643f173b Widgets/CheckboxWidget: Add GetState() method 2023-03-26 14:23:10 +02:00