Commit Graph

23 Commits

Author SHA1 Message Date
Lynix 131d047517 Regenerate global headers
Former-commit-id: 07a0b81c1840da5d9f1f59e9ba328c24a72e45ad
2015-11-17 13:21:12 +01:00
Lynix 8648258ef7 Regenerate global headers
Former-commit-id: 60165296c6310b77b1954cba31a65d1bdd29a6b6
2015-06-24 13:56:18 +02:00
Lynix a4bd84a6e3 Graphics: Remove deprecated scene interface
Former-commit-id: 6b5d3c22827912d664c4f8c9c4051c824180bb51
2015-06-24 13:55:35 +02:00
Lynix 3db08e0a2c Graphics/Header: Remove LightManager include
Former-commit-id: 0eeae90f0e035ab6f0527d2eccdfa3c54dce9b40
2015-05-31 23:52:22 +02:00
Lynix 3fd217b8a3 Merge branch 'master' into NDK
Former-commit-id: 7f2646da9f2e2c29157e645afbcfcf974f0e0709
2015-03-19 13:13:20 +01:00
Lynix efa75ba349 Regenerated global headers
Former-commit-id: 3ae4fdfb08fb747665fd58a6f1bf8811e50dc81a
2015-03-18 22:24:47 +01:00
Lynix 4862767b69 Regenerated global headers
Former-commit-id: c7404ba638878c722d791102ca017dff906a2446
2015-03-18 20:52:11 +01:00
Lynix 622fce6f9c Regenerated global headers (and updated copyright year, again)
Former-commit-id: b5b24f4a3610e1dead2883afaded48bf3554669d
2015-01-30 22:33:41 +01:00
Lynix f6df10dacf Removed unused file
Former-commit-id: 374fc27dca13c38dfa94928841cefb031e7b32ed
2015-01-23 20:07:24 +01:00
Lynix 4a4b4e0fda Regenerated global headers
Former-commit-id: 01c6359d8fae9309dfd1003c3c786de57a93692c
2015-01-17 00:39:40 +01:00
Lynix 221e2583ac Removed useless file
Former-commit-id: 162cc21adea7dbdf6604ed8d8b25485ec1442d90
2014-07-23 10:21:49 +02:00
Lynix ca54b6cdca Updated module headers (generation)
Former-commit-id: a9a2e4eaeda16caa67989ae81c55ac090b1454de
2014-07-11 10:23:19 +02:00
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix a332579c80 Deferred Shading update
-Deferred Shading now use a dynamics pass system
-Forward Shading is now capable of rendering more than three lights
(Multipass)


Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
2013-12-28 10:22:03 +01:00
Lynix 69479de643 Added center mesh parameter
Former-commit-id: e010a81e3f00ca6091e438d405e3e6ca14938b8f
2013-12-20 20:03:18 +01:00
Lynix c8414a39d8 Big Graphics update
Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00
Lynix 1a6e55881b Renamed Background to AbstractBackground
Former-commit-id: c99ed2e48c4d82fb1100f412a85468c698142815
2013-06-27 12:53:04 +02:00
Lynix 8460a96744 Regenerated global headers
Former-commit-id: 36bc6f9b3f71af890c98c2d9f2e716382bcfda7b
2013-06-09 11:24:13 +02:00
Lynix 5f36817209 Rewritted rendersystem
Former-commit-id: 9cbc601413e057047b94b8b872ee2316a86638c4
2013-05-25 10:07:36 +02:00
Lynix b871688c87 Updated global headers
Former-commit-id: 81a83ba49a3fe2cd6b121b82879b58fd59ed2114
2013-04-07 02:10:24 +02:00
Lynix 2c7744af41 Fixed last commit
Yep, forgot to test it :D

It should be okay now


Former-commit-id: 3392523240affb4151f5121decb0e458500878a3
2013-04-03 01:25:57 +02:00
Lynix 34dbd19385 Merged 2D and 3D modules into Graphics module
Former-commit-id: 33bf0fbe727e50e864bc52680c95a106ada508e9
2013-04-03 01:14:55 +02:00