Commit Graph

22 Commits

Author SHA1 Message Date
Lynix 35a37f8507 Updated ComputeAAB and TransformVertices functions
They now take sparse pointers instead of template type


Former-commit-id: 92a3de59b6a321136b8bad324048239f83381534
2015-01-26 17:44:32 +01:00
Lynix 8f101812c3 Updated Generate* functions
They take now multiples SparsePtr (as VertexPointers struct) instead of
a MeshVertex pointer


Former-commit-id: c9393015dfd426ee4a28d71bfdd9851c92d072b7
2015-01-26 17:17:16 +01:00
Lynix ea8d683624 Updated copyright year
(532 files, wow)


Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Gawaboumga fc4d84f206 Littles fixes
-Light Manager: I prefer iterators
-OpenGL: The UV problem is solved, but you forget to change the cubemaps
-Texture: GetSize() could return a int instead a NzVector2ui
-Algorithm: Simplification
-Utility: Couldn't compile

Former-commit-id: db890711b451d03427871fb997549a1b13c7d80a
2014-08-27 14:34:35 +02:00
Lynix 60d5c09c18 Renamed Basic.hpp to Algorithm.hpp
Former-commit-id: ba2858d26fb55069313fafc3e4464dc2e9224b7d
2014-07-28 15:18:39 +02:00
Lynix 0e791ebb19 Removed useless line
Former-commit-id: 3cab7b4c8f170b8bd2d648610b05b3377817ab86
2014-07-10 10:01:11 +02:00
Lynix b3c0168e6a Fixed code
Former-commit-id: 7fbf14a6a976b5f560e3ce77d69c75d7661b414a
2014-07-08 16:15:24 +02:00
Lynix c79047bd16 Improved box generation speed
Former-commit-id: a76d97becdd8e41146a01c9970b358eaf6096623
2014-07-08 11:56:27 +02:00
Lynix f19b89f947 Updated Skinning code
Former-commit-id: ae608042061847b2f710abce8101eb008ef2a661
2014-07-08 11:31:14 +02:00
Lynix 5310c8b0d6 Moved skinning to algorithms
Former-commit-id: ab31467438f55e8381daa8f238c201c46ba96f52
2014-06-21 16:21:33 +02:00
Lynix 7196d8399f Made use of constexpr keyword
Former-commit-id: 79bc50ffaa21947dacd18578a34f6be65285821b
2014-04-02 01:02:47 +02:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix a9af5523ee Added cone primitive generation
Lacks normal/tangents/uv


Former-commit-id: 682bb7ea926361bfb10807f6addf98f8fd4e7d75
2013-12-09 14:15:34 +01:00
Lynix 2fd86dc406 Added texture rect parameter to primitive generator
Former-commit-id: 5efc0fd1bcc2aad9cd4b75ff9fb8b29d84bfd363
2013-09-21 09:05:37 +02:00
Lynix 57e12a2625 Fixed box generation
Former-commit-id: 99534bcd90ffb81ba362ea2c709d68b643a9bdbb
2013-06-26 18:55:09 +02:00
Lynix 880c2aa32c Plane primitives no longer rely on normal vector
Former-commit-id: 66e1e2a83799055ad773f7b145e569469f68279a
2013-06-18 16:39:46 +02:00
Lynix ccb6f5b729 Added indices optimisation algorithm
Former-commit-id: 89086e814ca11a048949fe0fc6e20648824bbb36
2013-06-05 19:39:48 +02:00
Lynix 146ca80a63 Added index iterators
Former-commit-id: de3ed77ba9e3c48aa68020e23ded679066b9878f
2013-06-05 15:33:43 +02:00
Lynix e480ec5394 Fixed comments
Former-commit-id: f13d1b6e7fa8ba78087172d7def6b19c7cf69973
2013-06-04 14:52:27 +02:00
Lynix 9239ff8881 Box primitives now uses vec3 lengths parameter
Instead of a Box parameter


Former-commit-id: 6c433e883252c6db8eba3b791d1e9364ce5d3b1e
2013-06-03 17:14:09 +02:00
Lynix fb839de33e Renamed (Oriented)Cube to (Oriented)Box
Also renamed BoundingBox to BoundingVolume


Former-commit-id: 795c70c265ba17f6b96fc30799e89f140c52852b
2013-06-03 14:18:31 +02:00
Lynix 714e3e01bc Added mesh generator functions
Added Mesh::Build


Former-commit-id: dcfc6587b67ab4ec350ab7ca04ae7f45475f6b1b
2013-05-30 13:25:45 +02:00