Lynix
35a37f8507
Updated ComputeAAB and TransformVertices functions
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They now take sparse pointers instead of template type
Former-commit-id: 92a3de59b6a321136b8bad324048239f83381534
2015-01-26 17:44:32 +01:00
Lynix
8f101812c3
Updated Generate* functions
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They take now multiples SparsePtr (as VertexPointers struct) instead of
a MeshVertex pointer
Former-commit-id: c9393015dfd426ee4a28d71bfdd9851c92d072b7
2015-01-26 17:17:16 +01:00
Lynix
ea8d683624
Updated copyright year
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(532 files, wow)
Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Gawaboumga
fc4d84f206
Littles fixes
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-Light Manager: I prefer iterators
-OpenGL: The UV problem is solved, but you forget to change the cubemaps
-Texture: GetSize() could return a int instead a NzVector2ui
-Algorithm: Simplification
-Utility: Couldn't compile
Former-commit-id: db890711b451d03427871fb997549a1b13c7d80a
2014-08-27 14:34:35 +02:00
Lynix
60d5c09c18
Renamed Basic.hpp to Algorithm.hpp
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Former-commit-id: ba2858d26fb55069313fafc3e4464dc2e9224b7d
2014-07-28 15:18:39 +02:00
Lynix
0e791ebb19
Removed useless line
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Former-commit-id: 3cab7b4c8f170b8bd2d648610b05b3377817ab86
2014-07-10 10:01:11 +02:00
Lynix
b3c0168e6a
Fixed code
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Former-commit-id: 7fbf14a6a976b5f560e3ce77d69c75d7661b414a
2014-07-08 16:15:24 +02:00
Lynix
c79047bd16
Improved box generation speed
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Former-commit-id: a76d97becdd8e41146a01c9970b358eaf6096623
2014-07-08 11:56:27 +02:00
Lynix
f19b89f947
Updated Skinning code
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Former-commit-id: ae608042061847b2f710abce8101eb008ef2a661
2014-07-08 11:31:14 +02:00
Lynix
5310c8b0d6
Moved skinning to algorithms
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Former-commit-id: ab31467438f55e8381daa8f238c201c46ba96f52
2014-06-21 16:21:33 +02:00
Lynix
7196d8399f
Made use of constexpr keyword
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Former-commit-id: 79bc50ffaa21947dacd18578a34f6be65285821b
2014-04-02 01:02:47 +02:00
Lynix
c096756dab
Happy thousandth commit Nazara
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Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-
Thank you all for supporting my project !
-Lynix
Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix
a9af5523ee
Added cone primitive generation
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Lacks normal/tangents/uv
Former-commit-id: 682bb7ea926361bfb10807f6addf98f8fd4e7d75
2013-12-09 14:15:34 +01:00
Lynix
2fd86dc406
Added texture rect parameter to primitive generator
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Former-commit-id: 5efc0fd1bcc2aad9cd4b75ff9fb8b29d84bfd363
2013-09-21 09:05:37 +02:00
Lynix
57e12a2625
Fixed box generation
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Former-commit-id: 99534bcd90ffb81ba362ea2c709d68b643a9bdbb
2013-06-26 18:55:09 +02:00
Lynix
880c2aa32c
Plane primitives no longer rely on normal vector
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Former-commit-id: 66e1e2a83799055ad773f7b145e569469f68279a
2013-06-18 16:39:46 +02:00
Lynix
ccb6f5b729
Added indices optimisation algorithm
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Former-commit-id: 89086e814ca11a048949fe0fc6e20648824bbb36
2013-06-05 19:39:48 +02:00
Lynix
146ca80a63
Added index iterators
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Former-commit-id: de3ed77ba9e3c48aa68020e23ded679066b9878f
2013-06-05 15:33:43 +02:00
Lynix
e480ec5394
Fixed comments
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Former-commit-id: f13d1b6e7fa8ba78087172d7def6b19c7cf69973
2013-06-04 14:52:27 +02:00
Lynix
9239ff8881
Box primitives now uses vec3 lengths parameter
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Instead of a Box parameter
Former-commit-id: 6c433e883252c6db8eba3b791d1e9364ce5d3b1e
2013-06-03 17:14:09 +02:00
Lynix
fb839de33e
Renamed (Oriented)Cube to (Oriented)Box
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Also renamed BoundingBox to BoundingVolume
Former-commit-id: 795c70c265ba17f6b96fc30799e89f140c52852b
2013-06-03 14:18:31 +02:00
Lynix
714e3e01bc
Added mesh generator functions
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Added Mesh::Build
Former-commit-id: dcfc6587b67ab4ec350ab7ca04ae7f45475f6b1b
2013-05-30 13:25:45 +02:00