Commit Graph

101 Commits

Author SHA1 Message Date
SirLynix 5544d336ab Shader: Fix index remapping when importing a text shader in a precompiled shader 2022-05-12 23:08:21 +02:00
SirLynix 973b589b08 Shader: Fix conditional statement handling in partial compilation mode 2022-05-05 20:19:27 +02:00
SirLynix e11644a81d Shader/IndexRemapperVisitor: Fix unhandled cases 2022-04-20 01:02:42 +02:00
SirLynix 36e5356c22 Shader: Fix import of already compiled module 2022-04-19 18:32:17 +02:00
SirLynix 02ffbcc50b Shader: Fix scoping on unrolled for-each 2022-04-19 18:32:16 +02:00
SirLynix b52a380839 Shader: Fix unroll duplicate identifier error with GLSL 2022-04-19 18:32:16 +02:00
SirLynix 447cdfddc9 Shader: Error fixes 2022-04-06 09:06:02 +02:00
SirLynix 18edd41048 Shader: Fix dependency check of modules 2022-04-05 08:35:12 +02:00
SirLynix 66ff6cfa81 Minor fixes 2022-04-04 08:17:03 +02:00
Lynix 83de0939bb Shader: Fix validation and cast from u32 to i32 2022-04-02 21:20:01 +02:00
SirLynix 7c640f5c00 Shader: Add types to error messages (and remove ID) 2022-04-01 18:19:50 +02:00
SirLynix 16cf75440b Shader: Turn every AstError into a proper compilation error (with source info) 2022-04-01 18:19:50 +02:00
SirLynix ac9e7207ac Shader: Add compiler and AST errors (WIP)
I'm so afraid to lose all this work
2022-04-01 18:19:50 +02:00
SirLynix 960ab64d98 Shader: Add SourceLocation members
TODO: Fill from Parser and use them for error throwing in SanitizeVisitor
2022-04-01 18:19:50 +02:00
SirLynix ebad7b5e8c Shader: Add support for error messages (WIP) 2022-04-01 18:19:50 +02:00
SirLynix 47f8081202 Shader: Fix external binding set attribute value 2022-03-28 09:01:52 +02:00
SirLynix 8146ec251a Shader: Add support for partial sanitization 2022-03-25 12:54:51 +01:00
Jérôme Leclercq 56c6eff7f8 Rebase fix 2022-03-15 12:44:21 +01:00
Jérôme Leclercq 6bd9f1a9e4 Add unity build support 2022-03-15 12:44:21 +01:00
Jérôme Leclercq bf44672354 Shader: Add support for exported functions 2022-03-14 18:30:55 +01:00
Jérôme Leclercq e40e8eb204 Shader: Change module system (no longer based on path) 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 80f9556f8c Shader/LangWriter: Make LangWriter able to output AST before sanitization as well 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 5a9a55ee7e Shader/MultiStatement: Remove sectionName 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 33554cf5a0 Shader: Remove struct and functions that aren't required 2022-03-14 18:30:55 +01:00
Jérôme Leclercq d29876f448 Shader/SanitizeVisitor: Minor cleanup 2022-03-14 18:30:55 +01:00
Jérôme Leclercq db0c1e6e8c Shader: Add module resolver + use modules for engine shaders 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 98bd04e35a Shader/SanitizeVisitor: Fix an issue when double-sanitizing
... with differents parameters (like reducing loops to while, which introduces new variables which would take over existing var indices)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq 39a2992791 Shader: Minor module fixes 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 05cf98477e Shader: Add proper support for alias 2022-03-14 18:30:55 +01:00
Jérôme Leclercq d45ba6696f Shader: Rename VariableExpression to VariableValueExpression 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 1401c46d44 Shader: Better fix than 3ccec0ce 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 3c290c1d0e Shader: Fix unit tests 2022-03-14 18:30:55 +01:00
Jérôme Leclercq be9bdc4705 Modules are workings \o/ 2022-03-14 18:30:55 +01:00
Lynix 83d26e209e WIP2 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 012712b8d0 WIP 2022-03-14 18:30:55 +01:00
Jérôme Leclercq a7acf32886 Shader: Replace indices-based option keys by CRC32 2022-03-14 18:30:55 +01:00
Jérôme Leclercq a4858d6793 Shader: Add comments to surround modules 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 53728200ac Shader: Add module ID (UUID) 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 43ac86e85c Shader/Modules: proof of concept 2022-03-14 18:30:55 +01:00
Jérôme Leclercq b6cd85d6fe Shader: Add import statement (not doing anything for now) 2022-03-14 18:30:55 +01:00
Jérôme Leclercq ca83f363a3 Shader: Add export attribute for structs ([export]) 2022-03-14 18:30:55 +01:00
Jérôme Leclercq a2f4f3c802 Shader: Many fixes 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 1919bd3302 Fix compilation 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 99e07e6e1e Shader: Add module statement 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 36aea2ca0c Shader/SanitizeVisitor: Fix sanitization of already sanitized AST with holes in indices
this happens when you sanitize an AST that went through a remove unused pass
2022-02-28 13:30:53 +01:00
Jérôme Leclercq 6ee3899400 Shader/SanitizeVisitor: Fix variable shadowing 2022-02-27 18:43:38 +01:00
Jérôme Leclercq 7ece44b4f4 Shader: Rename Optimize to ConstantPropagation 2022-02-22 13:28:01 +01:00
Jérôme Leclercq e504c4a982 Minor fixes 2022-02-18 19:37:37 +01:00
Jérôme Leclercq 3f7815175b Shader: Add EliminateUnusedPassVisitor and use it when optimizing 2022-02-18 13:06:47 +01:00
Jérôme Leclercq 402e16bd2b Shader: Handle type as expressions 2022-02-17 13:23:56 +01:00