Commit Graph

63 Commits

Author SHA1 Message Date
Lynix 70ea6912e1 Merge branch 'OpenGL3-upgrade' into NDK
Conflicts:
	src/Nazara/Graphics/SkyboxBackground.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp

Former-commit-id: e8914d4e32a689b7df365dca15a438f10722530c
2015-09-24 21:35:43 +02:00
Lynix b16abf0d09 Merge branch 'master' into NDK
Conflicts:
	build/scripts/module/renderer.lua
	build/scripts/module/utility.lua
	include/Nazara/Renderer/OpenGL.hpp
	src/Nazara/Core/String.cpp

Former-commit-id: 0a8054be56f01b12c604c88b829cb10b490a9d6f
2015-09-20 23:41:21 +02:00
Youri Hubaut 829b356ae2 First GLX implementation
Former-commit-id: 0f41eb0bd949899fce740879604f14a44f532d8a
2015-09-19 17:22:25 +02:00
Lynix 1fc17c8b53 Separate NAZARA_API into multiple defines (one per module)
To fix inter-module dependency


Former-commit-id: 64704f020e0af22e529d38527323ba977187d4d0
2015-06-13 22:31:29 +02:00
Lynix 2462a6f4bf Removed conditional support of PBOs
Altough the Renderer doesn't support them yet


Former-commit-id: 8417f465c913bea1226fa7d742fe1dc614ecf72b
2015-01-30 15:44:34 +01:00
Lynix db4a499151 Removed support for OpenGL 2
Former-commit-id: e796c333d6c2ef0550ff4427d36dcfbaf00ef924
2015-01-30 15:39:25 +01:00
Lynix ea8d683624 Updated copyright year
(532 files, wow)


Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix 7316cbb694 Added OpenGL support for pixel formats A8/L8/LA8
Former-commit-id: b17942f7bf22daf90ddf5d8093da6c26b64a67ce
2014-12-10 19:01:03 +01:00
Lynix b54be6e25f Renamed AttributeUsage and AttributeType
... to VertexComponent and ComponentType.

-Renderer:
Renamed IsVertexAttributeSupported static method to
IsComponentTypeSupported

-VertexDeclaration:
Added IsTypeSupported static method
Renamed [Disable|Enable|Get]Attribute to [Disable|Enable|Get]Component
Removed GetAttributeSize static method

-VertexMapper:
Renamed GetAttributePtr method to GetComponentPtr

Former-commit-id: 7115856e1d389610c35b26f63af5d93a5ad5c690
2014-07-10 18:31:56 +02:00
Lynix b16f2bf763 Added OpenGL function loading
glVertexAttrib[I|L]Pointer
Also removed useless test (since unsigned can't be under zero..)


Former-commit-id: 628172ca764956349db5498b6ac7fec6400febfa
2014-04-25 20:17:00 +02:00
Lynix 7ac3fee3a5 Added OpenGL::Delete[FrameBuffer|VertexArray]
Also renamed OpenGL::OnContextChange to OnContextChanged (since it
happens after the context change)
Also improved RenderTexture implementation


Former-commit-id: d845b1405294dd3aa134d392585069bbb28a77a3
2014-04-25 12:38:53 +02:00
Lynix 4026e310bc Optimized OpenGL samplers binding
Former-commit-id: 6afb2ed4d9851e09ff1006cf7c81df0cac0bed7d
2014-04-16 09:02:32 +02:00
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix 9bf66e7e16 Added RenderTexture::Blit
Added RenderTexture::GetSize


Former-commit-id: f385ccc39a2051765db9befa3b77f75b17529447
2014-01-11 19:10:19 +01:00
Lynix 2b4e110c5a Moved headers
Former-commit-id: 346169a661009fc5cef54e35c1e29c0bef3b81f3
2013-12-05 10:20:34 +01:00
Lynix 15fa8378c9 Added a lot of methods to send uniforms
including arrays and integers vectors


Former-commit-id: c365cccdbad7eab1a1212e78759d7fda857012f9
2013-09-16 01:01:59 +02:00
Lynix e92f388c65 Renamed FaceCulling enum to FaceSide
Former-commit-id: 7847dcd64e0b23d261a9ec07f3bc1a3c162985e5
2013-09-06 17:59:48 +02:00
Lynix 10f7d185a6 Added conditional rendering
Former-commit-id: 30c062a469ad5f534b95a33c07c92c89036aacf7
2013-09-06 17:38:34 +02:00
Lynix e60b1c010e Added OpenGL functions
glBlendFuncSeparate
glStencilFuncSeparate
glStencilOpSeparate


Former-commit-id: 61d1a9fb2fe92232bee4421d8a4770a03f33d7ef
2013-09-06 17:23:32 +02:00
Lynix 76abb5bf16 OcclusionQuery renamed to GpuQuery, and added query modes
Former-commit-id: b36a9b623653ac9b1eb422b09b3781ef46b81aca
2013-09-03 13:49:17 +02:00
Lynix f679f323c2 Made scissor rect/viewport Recti instead of Rectui
Also greatly optimized Renderer::Get[ScissorRect|Viewport]


Former-commit-id: 87945543144216715520a4c3ab30629636995afd
2013-08-26 13:37:33 +02:00
Lynix 72a57fbf4c Fixed crash when resources in use by the Renderer are released
Former-commit-id: 98eedb556f0387f0a5c1cafde2fc74645d1d0457
2013-08-26 00:40:45 +02:00
Lynix fe6816b089 Fixed buffer corruption bugs ! (Yeah !)
Former-commit-id: 3e2c82a786810a160d324f8ccf284f8e505613a0
2013-08-23 12:52:52 +02:00
Lynix d751718a16 Added methods to retrieve shader binary
Added support for GL_ARB_get_program_binary


Former-commit-id: 3c23cfd237680f7832d15279af9e4248f9fa4678
2013-08-01 23:22:48 +02:00
Lynix 405e14d9ae Added OpenGL::GetGLSLVersion and ImageLoadStore shader extension
Former-commit-id: 97afadc93465132e6a698c5bf88e4ec070aff3db
2013-07-13 17:07:16 +02:00
Lynix 4abefc3e93 Reworked IndexBuffer, Vertex[Buffer|Declaration|Structs]
Former-commit-id: e3f637f2680afda57a444f73b8f7ad681bb1b8a5
2013-07-01 16:14:29 +02:00
Lynix 44fdb48384 OpenGL's VAOs are now used the right way
Former-commit-id: 04a944b55d7406bc6028a2d90a5550b0d5e888f0
2013-06-24 00:24:22 +02:00
Lynix 00c2e824d1 The OpenGL wrapper now handles context change
Fixed some bugs
Thanks to Raakz


Former-commit-id: f156ba7aa3307cccd83c9c02987dadad02cd8185
2013-06-21 01:28:11 +02:00
Lynix 3e8ed9b1e4 Fixed conflict between VAO and OpenGL::BindBuffer
Former-commit-id: b1182e3b0327a73431a8e81106df9109e9a80cc2
2013-06-18 02:29:31 +02:00
Lynix 7a45ff4884 Added RenderStates
Former-commit-id: c742cf2fc1cac807b9e2bcbd88c2b3d77327c106
2013-06-17 23:58:45 +02:00
Lynix cf6e2be0b0 Renamed PrimitiveType to PrimitiveMode
Also renamed RENDERER_INSTANCING_MAX to RENDERER_MAX_INSTANCES
Added RENDERER_SHADER_MAX_LIGHTCOUNT


Former-commit-id: bc26e087dd1b55c424836e6e2fa6e1dc0f17effa
2013-05-24 20:12:40 +02:00
Lynix c484bd38c9 Added OpenGL::BindTexture(unit, type, id)
+ Fixed OpenGL::DeleteTexture


Former-commit-id: 124ac3316f604e436378aed8d663f0d2b5889cd3
2013-05-11 14:04:41 +02:00
Lynix 4f3060a40d Greatly improved Renderer
Separated Viewport from Scissor rect
Improved performances
Removed Lock/Unlock system from Shader/Texture class


Former-commit-id: f54bca6de58fe9d495d9192dc0d761f92594ee86
2013-05-03 02:58:35 +02:00
Lynix 929c0db82d Added glDrawTexture (NVidia extension)
Former-commit-id: 51d43d7423adeef0f0f0c0de5c633ee3d3b6ce2a
2013-03-20 15:41:06 +01:00
Lynix 32b1d02cec Updated copyright texts
Former-commit-id: 81483f7a94935c925e53b7f450e42635b1357833
2013-03-13 23:23:41 +01:00
Lynix aa67a52e9c Added glInvalidateBufferData loading
Former-commit-id: faf3a0848548107302ab64f15808212da71d3e64
2013-03-06 22:39:39 +01:00
Lynix 3b0751fb88 Added support for Instancing
Former-commit-id: 62f5f3186423b01f7a0ac2762969dca12bea1327
2013-02-26 01:40:57 +01:00
Lynix f2271a6f87 Deleted NzOpenGL constructor/destructor
Former-commit-id: 699f03b7da155dd741a3bbb1f9f3603adfe38293
2012-12-24 18:30:27 +01:00
Lynix 8b67d17e38 Added texture samplers
I hate Git branchs


Former-commit-id: 6978f1489cdc841d36fbcd6f1a8e01a4adbfcb8a
2012-12-17 14:56:29 +01:00
Lynix 025ed1cfd0 Renderer update
-Added Renderer::GetRendererName()
-Added Renderer::GetVendorName()
-Renamed VertexArrayObject to VertexArrayObjects


Former-commit-id: 93489d5f93f8258dec0c4d8bcf72185abd7f75a8
2012-12-13 20:16:09 +01:00
Lynix 68c6aa664a Replaced OpenGL namespace with static class
Fixed OpenGL functions not being exported
It is also more consistent


Former-commit-id: 3eddcb6f72412443eb56580180d0b9544ae4a9df
2012-12-13 15:47:29 +01:00
Lynix 73fdb9baaf Added TextureWrap enum<->OpenGL association
Also made array syntax consistent


Former-commit-id: 65794e3eec2ea326da0ee71bcd7b8c31632ab71c
2012-12-13 11:39:15 +01:00
Lynix e699969b64 Added OpenGL support for sampler objects
Also prevented an exception launch by the SeparateShaderObjects code to
escape.


Former-commit-id: ae594e16a85c02f0c649ef573189b4b722f713c3
2012-12-04 13:50:08 +01:00
Lynix 70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00
Lynix 1b3129868f Added NzRenderer::[Get/Set]LineWidth
Former-commit-id: 827f762294bb67debb2a7faed07b595df2b9d20d
2012-11-01 18:28:49 +01:00
Lynix 5c2f94f953 You can now change the point size
Former-commit-id: b0018b14973d36f822524e8e5b94ba940a63897f
2012-11-01 18:20:15 +01:00
Lynix a73cd1374a Normalized line ending
Former-commit-id: bd061c48bdc8f0d26159dac3b41017defef5ae1e
2012-09-21 14:24:48 +02:00
Jérôme Leclercq cd5a1b7a5e Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
2012-09-20 22:07:30 +02:00
Lynix 15afde86c8 Rewritted ResourceLoader and moved it to core
Added creation constructor to NzImage
Added member function functor
Added option to build Nazara as one library (instead of many)
Fixed some 2011 copyrights
Made use of "using def = T" C++11 feature instead of some illigible
typedefs
Removed unused premake file
2012-08-18 01:46:01 +02:00