Lynix
73c1b9508b
Improved ShaderBuilder
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Former-commit-id: 345b6389f3da460a6c4d6959a7fe808542f5f609
2013-03-14 16:01:46 +01:00
Lynix
32b1d02cec
Updated copyright texts
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Former-commit-id: 81483f7a94935c925e53b7f450e42635b1357833
2013-03-13 23:23:41 +01:00
Lynix
5cc0ce4758
Fixed shader bug with old hardware
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Former-commit-id: c1d70b72de7a469b6cf29268d4351ee257dbae5b
2013-03-12 23:32:14 +01:00
Lynix
2f85b258e9
Fixed normal lighting rotation
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Former-commit-id: 06c71dd9d5ee90fa9d3fbce8e87dcff6b8a455d9
2013-03-02 19:06:24 +01:00
Lynix
347b267d43
Added shader flags
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Renamed ShaderBuilder enum to ShaderFlags
Former-commit-id: b3440bac5491f0a0a90cbd7f9ed8e396c16c0864
2013-03-01 21:54:41 +01:00
Lynix
3b0751fb88
Added support for Instancing
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Former-commit-id: 62f5f3186423b01f7a0ac2762969dca12bea1327
2013-02-26 01:40:57 +01:00
Lynix
2828ced694
Fixed tangents/binormal not being normalized
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Former-commit-id: 1d2d90bc76ddc590cde07607ac4cf3189d4e365e
2013-02-21 02:43:10 +01:00
Lynix
857d2dd9ed
Replaced std::map with std::unordered_map
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Not possible yet with NzString-key map
Former-commit-id: faa628a1c9c10e7bc009bf5a67e112ad5f873bd8
2013-02-17 14:08:12 +01:00
Lynix
f14a68fc04
Fixed ShaderBuilder bug
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Fixed: When GLSL 140 is supported and MRT is not (As reported by
Renderer), then the ShaderBuilder will write incorrect code
Former-commit-id: 38080a5685634b2da21eadbb1939a21e00cc48de
2013-02-17 00:36:00 +01:00
Lynix
ff9c61735c
Fixed ShaderBuilder inserting unused varying
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Former-commit-id: bb61f7332c41440901560838f6cda8b071f7422b
2013-01-30 01:36:54 +01:00
Lynix
cf47081224
Optimized spot light shader
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Former-commit-id: e8e345dc7d02f605b0df80146e9ffe47b10a304d
2013-01-24 01:01:49 +01:00
Lynix
a00d2d4c12
Increased source code reserved size
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Made ShaderBuilder slightly faster
Former-commit-id: 412b2cd6e6081d4ccf5d6497244f3fa1f9800d32
2013-01-11 23:16:17 +01:00
Lynix
c108deb999
Fixed specular mapping
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Also made code clearer
Former-commit-id: f27a9214f356218fdf7e75003317a1678079fe2a
2013-01-11 14:37:50 +01:00
Lynix
e3293c6fe1
Added normal mapping
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Former-commit-id: 7e54b1f01de7d5cf99c42d08d13ba606f73c453d
2013-01-09 01:36:18 +01:00
Lynix
946754d7be
Added specular mapping
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Former-commit-id: 329bcfc6b3d92809538c9416578329f11c6ef56f
2013-01-09 00:34:39 +01:00
Lynix
81472079c4
Optimized lighting shader
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Former-commit-id: d8fb14c7ffe7dd4ec436661dc6b698f76ab900cb
2013-01-09 00:17:16 +01:00
Lynix
a6c109ca1d
Reverted back default GLSL version to 140
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If supported, 110 if not
Former-commit-id: 65ae51fa9fa9c437d17de2e8b3158b8c2897dc80
2013-01-09 00:08:36 +01:00
Lynix
abb806f27b
Updated ShaderBuilder to support lighting
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Compile into 150 core GLSL (or 110 if not supported)
When the ShaderBuild fails to build a shader, it returns the default
shader
Former-commit-id: ca04a6968bb104b9a63d40025d7eeba813a588b0
2013-01-08 18:38:00 +01:00
Lynix
e194d11374
Fixed color alpha not being sent
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Former-commit-id: 0f7d355b22790aa5487ff69b325c41613a94961e
2013-01-06 02:47:46 +01:00
Lynix
da341001ab
Made shader uniforms less verbose
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Former-commit-id: aa77b9be3f84cad30b13ebe5d47bb9febd17631e
2013-01-06 01:06:55 +01:00
Lynix
c93e8eb585
Updated shader convention
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Vertex input are now prefixed by "Vertex" (VertexPosition, VertexNormal,
..)
Same for Material input (MaterialAmbientColor, MaterialShininess, ...)
Former-commit-id: 1fbf8b8b32546a21ee23ff83714c860a9a8fce4f
2013-01-05 23:52:41 +01:00
Lynix
27dcd15d26
Fixed ShaderBuilder requirement
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Former-commit-id: 39ddf1db5bec377afd478dcf557925d70925401c
2013-01-02 21:51:37 +01:00
Lynix
df7b11d1d2
Added ShaderBuilder
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Former-commit-id: 0eee75821b7bb4b2b69a020c8e79f3cbe18b522f
2012-12-25 12:14:57 +01:00