Commit Graph

29 Commits

Author SHA1 Message Date
Lynix c23b6dfa01 Copyright year update
I can't wait to see the conflicts this will cause
2020-03-05 17:27:26 +01:00
Jérôme Leclercq 7bb6c84752 Graphics/CullingList: Improve culling list
- Now supports box culling
- Removed branch
- Removed complex hash combination and replaced it with a much faster algorithm
- It now supports partial visibility
2018-08-31 17:26:50 +02:00
Jérôme Leclercq 8b1efa974f Revert "Oops again"
This reverts commit 1c608596e1.
2018-04-27 11:31:04 +02:00
Lynix 1c608596e1 Oops again 2018-04-26 22:49:14 +02:00
Lynix 65393d98fb Graphics/Material: Add SetReflectionMode 2017-03-19 17:01:48 +01:00
DrLynix f383eca19a Update copyright year 2017-01-20 12:58:35 +01:00
Lynix 682dab32b3 Graphics/Shader: Make texture units statics
Provides better performances and prevents the sampler type bug to happen
2016-12-18 01:13:46 +01:00
Lynix 01330dcfdf Graphics: Add frustum culling
Former-commit-id: 2741c465f9acb4a190de0a29db4a3853700461fd [formerly be67ee144fe577767a11be40f79f3f2e85d030c0] [formerly 302a6d2c8a3222401890d217f01c24a03db9ebc8 [formerly 762367a1144c340b84b61eee9d7577dcdaf717c6]]
Former-commit-id: 6504b78e4ce04d8eea0c10e7ce27bdda4b95f2dc [formerly 8d0fba6c2dde5dcc43cbea0e6e5fd2980af4b801]
Former-commit-id: 75d1deaf21035eb1b630705017462b9e059149a9
2016-09-06 13:30:05 +02:00
Gawaboumga 2c941827ed Documentation for module: Graphics
Former-commit-id: 1757c33318443aade1dc38e16d053240d7dc885c
2016-05-30 14:21:36 +02:00
Lynix 9cf5e4b68c Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: 83435ab51753299b30a102871fbcd5558d2ac4f1
2015-12-09 00:59:07 +01:00
Lynix eaf1bb3601 Merge branch 'NDK-Refactor' into NDK
Conflicts:
	examples/HardwareInfo/main.cpp
	include/Nazara/Renderer/Enums.hpp
	include/Nazara/Renderer/GpuQuery.hpp
	include/Nazara/Renderer/OpenGL.hpp
	include/Nazara/Renderer/RenderBuffer.hpp
	include/Nazara/Renderer/RenderTexture.hpp
	include/Nazara/Renderer/Texture.hpp
	src/Nazara/Graphics/AbstractRenderTechnique.cpp
	src/Nazara/Graphics/DeferredRenderTechnique.cpp
	src/Nazara/Graphics/Material.cpp
	src/Nazara/Graphics/SkyboxBackground.cpp
	src/Nazara/Renderer/GpuQuery.cpp
	src/Nazara/Renderer/OpenGL.cpp
	src/Nazara/Renderer/RenderBuffer.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp
	src/Nazara/Renderer/Shader.cpp
	src/Nazara/Renderer/ShaderStage.cpp
	src/Nazara/Renderer/Texture.cpp

Former-commit-id: 2f1c7e9f9766f59ab83d9405856a1898ac4ab48f
2015-09-25 23:16:58 +02:00
Lynix df8da275c4 Switch from Nz prefix to namespace Nz
What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix 025d873228 Merge branch 'NDK' into NDK-ShadowMapping
Conflicts:
	SDK/include/NDK/Systems/RenderSystem.hpp
	SDK/src/NDK/Systems/RenderSystem.cpp

Former-commit-id: 2772ff703c9d68d536667c469aca85084be4b861
2015-09-19 14:47:02 +02:00
Lynix 859544eaa7 Ndk: Add support for 2D rendering
Former-commit-id: bdf9257816c8f48b8c0679647978480785720053
2015-09-18 12:34:05 +02:00
Lynix ebbaaf7ff2 Graphics: Add depth render technique/queue
Former-commit-id: 711306ee5f84a9579068ce23240dc105cec15cde
2015-06-17 14:32:05 +02:00
Lynix ea8d683624 Updated copyright year
(532 files, wow)


Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix ead44173ba Merge remote-tracking branch 'origin/Particle-Update'
Conflicts:
	include/Nazara/Graphics/Enums.hpp
	include/Nazara/Graphics/ForwardRenderQueue.hpp
	include/Nazara/Graphics/ForwardRenderTechnique.hpp
	include/Nazara/Graphics/Sprite.hpp
	src/Nazara/Graphics/DeferredRenderQueue.cpp
	src/Nazara/Graphics/ForwardRenderQueue.cpp
	src/Nazara/Graphics/ForwardRenderTechnique.cpp
	src/Nazara/Graphics/Material.cpp
	src/Nazara/Graphics/Resources/Shaders/Basic/core.frag.h
	src/Nazara/Graphics/Resources/Shaders/Basic/core.vert
	src/Nazara/Graphics/Resources/Shaders/Basic/core.vert.h
	src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag
	src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag.h
	src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert
	src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert.h
	src/Nazara/Graphics/Sprite.cpp

Former-commit-id: 73139ce47d7721635d87c74b2ca1183c2f67c090
2015-01-19 02:20:28 +01:00
Lynix a0054def7b Added TextSprites
Former-commit-id: 85bef5ec14336710b2fdc782d3d0d77787ab65dd
2015-01-17 00:16:52 +01:00
Lynix 9293022e71 Added sprite overlay rendering
Former-commit-id: 1e25a7d85f06f4a4bc3ed0ead76df01db440671d
2015-01-07 19:27:15 +01:00
Lynix 4de17fdffb Remade sprite rendering
Added VertexColor shader flag
Added color sprite attribute
Added VertexStruct_XY_Color(_UV) struct & declaration


Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
2015-01-04 13:19:07 +01:00
Lynix aeec8ee0f4 Enabled new shader flags
Former-commit-id: df06f4faf4c7275c702338eee1ed14a2445662a1
2014-09-01 16:00:54 +02:00
Lynix a15e3abd0c Added Mass particle component
Former-commit-id: 491f488b7eab8aeb06a441701ca004f1738571e6
2014-08-09 00:31:01 +02:00
Lynix e9267d7f43 Added particles first implementation
Former-commit-id: 2b98ce2f007927690bdecd4092e211013bf568cb
2014-08-08 17:17:58 +02:00
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix a332579c80 Deferred Shading update
-Deferred Shading now use a dynamics pass system
-Forward Shading is now capable of rendering more than three lights
(Multipass)


Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
2013-12-28 10:22:03 +01:00
Lynix 0f382fd1ad Added new RenderTechnique system
Former-commit-id: 6d65a4537232bc705333c696f2478d47f16e074a
2013-10-09 10:14:17 +02:00
Lynix c8414a39d8 Big Graphics update
Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00
Lynix 34dbd19385 Merged 2D and 3D modules into Graphics module
Former-commit-id: 33bf0fbe727e50e864bc52680c95a106ada508e9
2013-04-03 01:14:55 +02:00