* Rename all Constraint by [name]Constraint3D
* Create Refs and Libraries for Constraint2D
* Remove ref to PhysWorld in Constraints ctors
* Update Constraint2d ctor to have RigiBodies first
* Add New static function for all constraints and fix an oopsie
* Add Contraint Library and remove all library useless aliases
* Add ConstraintComponent2D
* remove useless definition of Constraint2D library
* Fix : getting the world of the constraint before having created it
* Make the GetStaticBody function return a ref
* Remove : Useless AddJoint Fonction and Update CreateJoint function
* Update PhysicsSystem3D because GetStaticBody return now a ref
* Oops
* Having done something with the 3D and i was needing 2D
* Add ConstraintComponent as friend of Collision and PhysicsComponent
* Update all the Get[Static/Rigid]Body function so they return a pointer
* fix the bugs caused by the commit before
* update : CreateConstraint lambda for the nullptr case
* remove the useless use of const pointer
* Update : CreateConstraint function
* Update ChangeLog.md
* Core/Bitset: Fix TestAll method
* Fix documentation
* Fix color and their conversions
* Core/ByteStream: Fix return of Write
* Fix compiler warnings
* Math/Algorithm: Fix angle normalization
* Math/BoundingVolume: Fix lerp
* Math: Fix relation between Matrix4 and Quaternion
* More tests
* X11/Window: Fix mouse moved event generated when doing Mouse::SetPosition
* Update ChangeLog
* Should fix compilation on Windows
* Should fix compilation on Windows
Forgot to include array for Windows
* Started Checkbox Widget (buggy)
* Added features
* Added enabling feature
* Almost finished Checkbox
* Bugfix
* Bugfixes
* Use a better name
* Optimizations
* Added explicit colors
* ...
* changed lots of things
* Almost finished CheckboxWidget
* Almost almost finished
* Use better UTF8 box
* Edited encode resources script to encode SDK resources
* Finished checkbox widget
* Forgot to delete old function
* Forgot to delete todo comment
* Fix Travis compilation
* Fix Travis compilation a second time
* Fix Travis Compilation a third time
* Fix indentation
* Fix Files encoding
* Moved CheckboxState enum in (new) Enum.hpp
* Probably looks like more generated now
* Reorder CheckboxWidget members
* Reorder checkbox state members
* Reorder members 2...
* Oops
* Reorder members functions
* Fix encoding
* Fix files encoding
* Forgot to fix one file encoding
* Fix SDK Server
* Fix encoding again -_-
* Oops
* Added ProgressBarWidget
* Finished (?) Progress Bar Widget
* Optimize Checkbox Widget
* Fix .gitignore
* Removed .vs in gitignore
* Moved Enums into Widgets folder
* Bugfix
* Fix Encode Resources script
* Remove double line feeds
* Rename SetNextState to SwitchToNextState
* Added ProgressBarWidget
* Finished (?) Progress Bar Widget
* Started Checkbox Widget (buggy)
* Added features
* Added enabling feature
* Almost finished Checkbox
* Bugfix
* Bugfixes
* Use a better name
* Optimizations
* Added explicit colors
* ...
* changed lots of things
* Almost finished CheckboxWidget
* Almost almost finished
* Use better UTF8 box
* Edited encode resources script to encode SDK resources
* Finished checkbox widget
* Forgot to delete old function
* Forgot to delete todo comment
* Fix Travis compilation
* Fix Travis compilation a second time
* Fix Travis Compilation a third time
* Fix indentation
* Fix Files encoding
* Moved CheckboxState enum in (new) Enum.hpp
* Probably looks like more generated now
* Reorder CheckboxWidget members
* Reorder checkbox state members
* Reorder members 2...
* Oops
* Reorder members functions
* Fix encoding
* Fix files encoding
* Forgot to fix one file encoding
* Fix SDK Server
* Fix encoding again -_-
* Oops
* Optimize Checkbox Widget
* Fix .gitignore
* Removed .vs in gitignore
* Moved Enums into Widgets folder
* Bugfix
* Fix Encode Resources script
* Remove double line feeds
* Rename SetNextState to SwitchToNextState
* Quaternion: Fix singularity on Z axis when converting to euler angles
* CollisionComponent2D: Add method to retrieve AABB
* Collider2D: Fix constructor for Box with Vector2
* Physics2D: Fix rotation (Chipmunk works with radian and Nazara degrees) and copy constructor of RigidBody2D
* Colider2D: Add New for convex and tests for the new classes