SirLynix
9887f73116
BulletPhysics3D!: Remove unused variable
2023-06-21 20:14:11 +02:00
Jérôme Leclercq
1a55b550fb
Improve math module ( #396 )
...
* Improve math module
- Mark almost everything constexpr
- Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method
- Rename Nz::Extend to Nz::Extent
- Removed Make[] and Set[] methods in favor of their static counterpart and operator=
2023-06-02 22:30:51 +02:00
SirLynix
6f15400d01
JoltPhysics3D: Rework Character class
2023-05-15 19:03:28 +02:00
SirLynix
bbbd3f88c1
Core: Add DisabledComponent (to temporary disable an entity)
2023-05-07 22:43:48 +02:00
SirLynix
2f5db80183
Remove empty source files
2023-04-11 13:51:11 +02:00
SirLynix
26b23ccce6
Rename Physics2D to ChipmunkPhysics2D
2023-04-10 17:12:23 +02:00
SirLynix
ad1a7cf43e
JoltCollider3D/ConvexHullCollider3D: Improve debug mesh generation
2023-04-10 17:12:23 +02:00
SirLynix
6a609055dc
Replace ordered_map with unordered_map when ordering is not required
2023-04-10 17:12:23 +02:00
SirLynix
60ed70d3fd
Fix unity build compilation
2023-04-10 17:12:23 +02:00
SirLynix
efc81ff508
BulletPhysics3D: Fix movement
2023-04-10 17:12:23 +02:00
SirLynix
707a486e74
BulletPhysics3D: Rename StaticPlaneCollider3D (add Bullet prefix)
2023-04-10 17:12:23 +02:00
SirLynix
63d75e8904
Physics3D/PhysWorld3D: Add generic RaycastQuery
2023-04-10 17:12:23 +02:00
SirLynix
4d42c0cf9c
Physics3D/Constraint3D: Add Damping/ImpulseClamp properties
2023-04-10 17:12:23 +02:00
SirLynix
3efd422e86
BulletPhysics3D: Add StaticPlaneCollider3D
2023-04-10 17:12:23 +02:00
SirLynix
021801f02e
Continue Jolt integration
2023-04-10 17:12:23 +02:00
SirLynix
c5ac142888
Add JoltPhysics3D for a performance test
2023-04-10 17:12:23 +02:00
SirLynix
bd4c2d6ee7
Rename Physics3D to BulletPhysics3D
2023-04-10 17:12:23 +02:00